void
autotoadcheck(player)
int player;
{
char *desc;
register int i;
register int total = 0;
/* Does the player have a desc? */
if (get_str_elt(player, DESC, &desc) == -1)
goto autotoadbomb;
if (desc != NULL)
return;
/* Does the player own any property? (@stat > 1) */
for (i = 0; i < total_objects; i++)
{
if (main_index[i] == NULL)
continue;
if (DSC_OWNER(main_index[i]) == player)
total++;
}
} /* autotoadcheck */