@LOCK
@lock <object>[/<attr>]=<key>. Locks <object> to a specific key(s). <object>
can be specified as <name> or #<number>, or as 'me' or 'here'. Boolean
expressions are allowed, using '&' (and), '|' (or), '!' (not), and
parentheses ('(' and ')') for grouping. To lock to a player, prefix
their name with '*' (ex. '*Igor'). The optional <attr> argument specifies
which lock attribute to use, and can be either "lock" or "elock". This
defaults to "lock" (See ENTER).
Locks can be set for or against wizzes by using "flag:WIZARD" for an object
name, and set for or against robots by using "flag:ROBOT".
See the examples.