>Room Flags< The following is a list and a brief description of all room flags syntax: name flag # stat name defined name The value for flag # includes the offset of +1 ======================================================================== Shop 1 Shoppe RSHOPP The room serves as a shop where players can buy goods. Recycle 2 Dump RDUMPR All items dropped in the room will be recycled (disappear) and the player will get 5 gp for each item dropped. Pawnshop 3 Pawnshop RPAWNS Room can serve as a shop for player to sell their goods. Training ground 4-5-6-7 Train RTRAIN Room can serve as a training ground for characters.ZZ Flag '4' denotes the room is a training site, while flags 5,6,7 denote the class of the training group. (000 = assassin,... 111 = thief) Repair Shop 8 Repair RREPAI Players can have weapons and armor repaired in the room. Continual Darkness 9 DarkAlways RDARKR The room is constantly in darkness, players need to be able to see int he dark or have a light source to be able to see. Dark At Night 10 DarkNight RDARKN Players need to have a light source or intrared vison to see the room at nigth (game time). Post Office 11 PostOffice RPOSTO A player can send or read their mail in the room. Safe Room 12 NoPlyKill RNOKIL The room is a safe room, no player killing or player stealing allow in the room. No Teleport 13 NoTeleport RNOTEL Players are unable to teleport, be summoned to or track to the room. Fast heal 14 HealFast RHEALR Players heal time is reduced in this room to promote faster healing. One Player 15 OnePlayer RONEPL A maxium of one player is allowed in the room. Two Player 16 TwoPlayer RTWOPL A maxium of two players are allowed in the room at the same time. Three Player 17 Threeplyr RTHREE A maxium of three players are allowed in the room at the same time. No Magic 18 NoMagic RNOMAG Players are unable to cast any form of magic in this room. Permanent Tracks 19 PermTrack RPTRAK The room has "permanent" tracks on the ground which rangers can detect withthe track command. Earth Realm 20 Earth REATH All Earth realm spells gain a damage bonus while Wind spell suffer a damage penality when casted in the room. Wind Realm 21 Wind RWINDR All Wind realm spells gain a damage bonus while Earth spell suffer a damage penality when casted in the room. Fire Realm 22 Fire RFIRER All Fire realm spells gain a damage bonus while Water spell suffer a damage penality when casted in the room. Water Realm 23 Water RWATER All Water realm spells gain a damage bonus while Fire spell suffer a damage penality when casted in the room. Group Wander 24 Group RPLWAN The monster of random monsters taht appear will be based on the size of the group in the room. I.E. if 4 players are in the room between 1 to 3 monster will appear at one time. Player Harm 25 PHarm RPHARM Players that spend a certian lenght of time in thisd room will start to lose hp. If an elemental flag is set for the room (Fire, Water, Wind, Earth), the player will lose damage with respects to that realm (fire realm: player gets burnt, etc.) If a player has the proper resist-element for given element (earthshiled for earth pharm rooms, the player won't suffer any damage. Poison 26 P-Poison RPPOIS If the RPPOIS flag is set in conjunction with the RPHARM flag, a player will become posioned if they spend enough time inthe room. The player will not suffer any damage unless an elemental flag is set. Magic Drain 27 MPDrain RPMPRD If the RPMPDR flag is set in conjunction with the RPHARM flag, a player will lose magic points in the room. A player will not die if their mp reaches 0. The player will not suffer any damage unless an elemental flag is set. Befuddling 28 Confusion RPBEFU If the RPBEFU flag is set in conjunction with the RPHARM flag, a player will become confused for a short peroid of time if they spend enough time in the room. The player will not suffer any damage unless an elemental flag is set. No Summon 29 No SUmmon RNOLEA Players in the room can not be summoned out of, regardless if the no summon is set or cleared. Pledge 30 Pledge RPLDGK The room can serve as a place for players to pledge their alligance to a kingdom. Note: a monster with the MPLDGK flag set must also be in the room. Rescind 31 Rescind RRSCND The room can serve as a place for players to rescind their alligance to a kingdom. Note: a monster with the MRSCND flag set must also be in the room. No Potion 32 No Potion RNOPOT Players will be unable to drink potions in the room. Any attemp to do so wil result in the evaporation of th epotion. Extended Magic 33 Pmagic RPMEXT Players casting defesnive spells will have an increased duration while mend wounds and vigor would have inceased healing power.