Trap types TRAP_PIT 1 Pit trap TRAP_DART 2 Poison dart trap TRAP_BLOCK 3 Falling block TRAP_MPDAM 4 Mp damaging trap TRAP_RMSPL 5 Spell loss trap TRAP_NAKED 6 player loses all items TRAP_ALARM 7 monster alarm trap The syntax to set a trap in a room is as follows: *set r x <number> For example, *set r x 3 would set a falling block trap in the room.