/
bin/95/
docs/DM/
docs/creatures/
docs/objects/
docs/rooms/
docs/utils/
help/
log/
objmon/ddesc/
player/
post/
rooms/
util/
util/fing/
util/italk/
util/lev-reset/
util/lib/
util/list/
util/msg/
util/tdel/
util/vote/
util/wtfix/
Trap types 
TRAP_PIT        1        Pit trap 
TRAP_DART       2        Poison dart trap 
TRAP_BLOCK      3        Falling block 
TRAP_MPDAM      4        Mp damaging trap 
TRAP_RMSPL      5        Spell loss trap 
TRAP_NAKED      6        player loses all items 
TRAP_ALARM      7        monster alarm trap 

The syntax to set a trap in a room is as follows:

		*set r x <number>

For example, 	*set r x 3 
would set a falling block trap in the room.