/* * MEXTERN.H: * * This file contains the external function and variable * declarations required by the rest of the program. * * Copyright (C) 1991, 1992, 1993 Brett J. Vickers * */ #include <stdio.h> #include <sys/file.h> #ifndef MIGNORE extern int Tablesize; extern int Cmdnum; extern long Time; extern struct lasttime Shutdown; extern int Spy[PMAX]; extern int Numlockedout; extern lockout *Lockout; extern struct { creature *ply; iobuf *io; extra *extr; } Ply[PMAX]; extern struct { short hpstart; short mpstart; short hp; short mp; short ndice; short sdice; short pdice; } class_stats[11]; extern struct cmdstruct { char *cmdstr; int cmdno; int (*cmdfn)(); } cmdlist[]; extern struct { char *splstr; int splno; int (*splfn)(); } spllist[]; extern struct { int splno; char realm; int mp; int ndice; int sdice; int pdice; char bonus_type; } ospell[]; extern short level_cycle[][10]; extern short thaco_list[][20]; extern long quest_exp[]; extern int bonus[35]; extern char class_str[][15]; extern char race_str[][15]; extern char race_adj[][15]; extern char lev_title[][8][20]; extern char article[][10]; extern char number[][10]; extern long needed_exp[25]; #endif /* FILES1.C */ extern int count_obj(), write_obj(), count_inv(), write_crt(), count_mon(), count_ite(), count_ext(), count_ply(), write_rom(), read_obj(), read_crt(), read_rom(); extern void free_obj(), free_crt(), free_rom(); /* FILES2.C */ extern int load_rom(), load_mon(), load_obj(), load_ply(), save_ply(), is_rom_loaded(), reload_rom(), resave_rom(); extern void put_queue(), pull_queue(), front_queue(), flush_rom(), flush_crt(), flush_obj(), resave_all_rom(), save_all_ply(); /* FILES3.C */ extern int write_obj_to_mem(), write_crt_to_mem(), read_obj_from_mem(), read_crt_from_mem(), load_crt_tlk(), talk_crt_act(); /* IO.C */ extern int io_check(), accept_input(), locked_out(), addr_equal(), remove_wait(); extern void sock_init(), sock_loop(), accept_connect(), output_buf(), print(), handle_commands(), disconnect(), broadcast(), broadcast_wiz(), broadcast_rom(), broadcast_rom2(), broadcast_robot_rom(), add_wait(), init_connect(), waiting(), child_died(), reap_children(); /* COMMAND1.C */ extern void login(), create_ply(), command(), parse(); extern int process_cmd(); /* COMMAND2.C */ extern int look(), move(), say(), get(), inventory(), drop(); extern void get_all_rom(), get_all_obj(), drop_all_rom(), drop_all_obj(), get_perm_obj(); /* COMMAND3.C */ extern int wear(), remove_obj(), equipment(), ready(), hold(); extern void wear_all(), remove_all(), equip_list(); /* COMMAND4.C */ extern int health(), info(), follow(), lose(), group(), track(), peek(), help(), welcome(), send(), broadsend(); extern void info_2(); /* COMMAND5.C */ extern int attack(), who(), search(), hide(), set(), clear(), quit(), ply_suicide(), attack_crt(), whois(); extern void suicide(); /* COMMAND6.C */ extern int yell(), go(), openexit(), closeexit(), unlock(), lock(), picklock(), steal(); /* COMMAND7.C */ extern int flee(), list(), buy(), sell(), value(), backstab(), train(); /* COMMAND8.C */ extern int give(), repair(), prt_time(), circle(), bash(), savegame(), talk(); extern void give_money(), talk_action(); /* COMMAND9.C */ extern int bribe(), haste(), pray(), prepare(), use(), ignore(), pfinger(); /* COMMAND10.C */ extern int sneak(), gtalk(), pledge(), rescind(), purchase(), selection(), trade(), room_obj_count(); extern void lower_prof(), add_prof(), lose_all(), dissolve_item(); /* COMMAND11.C */ extern int emote(); extern int passwd(), vote(); extern int pfinger(); /* MAGIC1.C */ extern int cast(), teach(), study(), readscroll(), drink(), zap(), zap_obj(), offensive_spell(); /* MAGIC2.C */ extern int vigor(), curepoison(), light(), protection(), mend(); /* MAGIC3.C */ extern int bless(), invisibility(), restore(), turn(), befuddle(); /* MAGIC4.C */ extern int detectinvis(), detectmagic(), teleport(), enchant(); /* MAGIC5.C */ extern int recall(), summon(), heal(), magictrack(), levitate(), resist_fire(), fly(); /* MAGIC6.C */ extern int resist_magic(), know_alignment(), remove_curse(); /* MAGIC7.C */ extern int resist_cold(), breathe_water(), earth_shield(), locate_player(), drain_exp (), rm_disease(), object_send(); /* MAGIC8.C */ extern int room_vigor(), fear(), rm_blind(), silence(), blind(), charm(), spell_fail(); /* DM1.C */ extern int dm_teleport(), dm_send(), dm_purge(), dm_users(), dm_echo(), dm_flushsave(), dm_rmstat(), dm_reload_rom(), dm_resave(), dm_create_obj(), dm_perm(), dm_invis(), dm_ac(), dm_shutdown(), dm_force(), dm_flush_crtobj(), dm_create_crt(); /* DM2.C */ extern int stat_rom(), stat_crt(), stat_obj(), dm_stat(), dm_add(), dm_add_rom(), dm_add_ext(), dm_add_crt(), dm_add_obj(), dm_spy(); /* DM3.C */ extern void link_rom(), expand_exit_name(); extern int dm_set(), dm_set_rom(), dm_set_ext(), dm_set_crt(), dm_set_obj(), del_exit(), dm_log(), dm_loadlockout(), dm_finger(), dm_list(), dm_info(), dm_set_xflg(); /* DM4.C */ extern int dm_param(), dm_silence(), dm_broadecho(), dm_cast(), dm_group(), dm_view(), dm_obj_name(), dm_crt_name(); /* DM5.C */ extern int dm_replace(), desc_search(), dm_nameroom(), dm_append(), dm_prepend(), dm_delete(), dm_help(); extern void txt_parse(); /* DM6.C */ extern int dm_dust(), dm_follow(), dm_attack(), list_enm(), list_charm(); /* PLAYER.C */ extern void init_ply(), uninit_ply(), update_ply(), up_level(), down_level(), add_obj_crt(), del_obj_crt(), compute_ac(), compute_thaco(); extern char *title_ply(), *ply_prompt(); extern int weight_ply(), max_weight(), profic(), mprofic(), mod_profic(), has_light(), fall_ply(); extern creature *find_who(), *lowest_piety(), *low_piety_alg(); /* CREATURE.C */ extern creature *find_crt(); extern int add_enm_crt(), del_enm_crt(), is_enm_crt(), add_charm_crt(), del_charm_crt(), is_charm_crt(); extern void end_enm_crt(), die(), temp_perm(), die_perm_crt(), check_for_flee(), consider(), add_enm_dmg(); /* ROOM.C */ extern void add_ply_rom(), del_ply_rom(), add_obj_rom(), del_obj_rom(), add_crt_rom(), del_crt_rom(), add_permcrt_rom(), add_permobj_rom(), check_exits(), display_rom(), check_traps(); extern exit_ *find_ext(); extern int count_vis_ply(); /* OBJECT.C */ extern void add_obj_obj(), del_obj_obj(), rand_enchant(); extern int list_obj(), weight_obj(); extern object *find_obj(); /* UPDATE.C */ extern void update_game(), update_users(), update_random(), update_active(), update_time(), update_exit(), update_shutdown(), add_active(), del_active(); extern int crt_spell(), choose_item(); /* POST.C */ extern int postsend(), postread(), postdelete(), notepad(); extern void postedit(), noteedit(); /* ACTION.C */ extern int action(); /* MISC.C */ extern void merror(), lowercize(), zero(), delimit(), view_file(), logf(), sort_cmds(), load_lockouts(), please_wait(), logn(); extern int low(), up(), dice(), exp_to_lev(), dec_daily(), sort_cmp(), file_exists(), isnumber(); extern char *crt_str(), *obj_str(); /* SPECIAL1.C */ extern int special_read(), special_cmd(); #ifdef COMPRESS /* COMPRESS.C */ extern int compress(), uncompress(); #endif extern int nirvana(),list_act();