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Trap types 
TRAP_PIT        1        Pit trap 
TRAP_DART       2        Poison dart trap 
TRAP_BLOCK      3        Falling block 
TRAP_MPDAM      4        Mp damaging trap 
TRAP_RMSPL      5        Spell loss trap 
TRAP_NAKED      6        player loses all items 
TRAP_ALARM      7        monster alarm trap 

The syntax to set a trap in a room is as follows:

		*set r x <number>

For example, 	*set r x 3 
would set a falling block trap in the room.