/* * MTYPE.H: * * #defines required by the rest of the program * * Copyright (C) 1991, 1992, 1993 Brett J. Vickers * */ /* Character classes */ #define ASSASSIN 1 #define BARBARIAN 2 #define CLERIC 3 #define FIGHTER 4 #define MAGE 5 #define PALADIN 6 #define RANGER 7 #define THIEF 8 #define CARETAKER 9 #define DM 10 /* Character races */ #define DWARF 1 #define ELF 2 #define HALFELF 3 #define HOBBIT 4 #define HUMAN 5 #define ORC 6 #define HALFGIANT 7 #define GNOME 8 /* creature types */ #define PLAYER 0 #define MONSTER 1 #define NPC 2 /* object types */ #define ARMOR 5 #define POTION 6 #define SCROLL 7 #define WAND 8 #define CONTAINER 9 #define MONEY 10 #define KEY 11 #define LIGHTSOURCE 12 #define MISC 13 /* Proficiencies */ #define SHARP 0 #define THRUST 1 #define BLUNT 2 #define POLE 3 #define MISSILE 4 /* Spell Realms */ #define EARTH 1 #define WIND 2 #define FIRE 3 #define WATER 4 /* Wear locations */ #define BODY 1 #define ARMS 2 #define LEGS 3 #define NECK 4 #define NECK1 4 #define NECK2 5 #define HANDS 6 #define HEAD 7 #define FEET 8 #define FINGER 9 #define FINGER1 9 #define FINGER2 10 #define FINGER3 11 #define FINGER4 12 #define FINGER5 13 #define FINGER6 14 #define FINGER7 15 #define FINGER8 16 #define HELD 17 #define SHIELD 18 #define FACE 19 #define WIELD 20 /* Spell flags */ #define SVIGOR 0 /* vigor */ #define SHURTS 1 /* hurt */ #define SLIGHT 2 /* light */ #define SCUREP 3 /* curepoison */ #define SBLESS 4 /* bless */ #define SPROTE 5 /* protection */ #define SFIREB 6 /* fireball */ #define SINVIS 7 /* invisibility */ #define SRESTO 8 /* restore */ #define SDINVI 9 /* detect-invisibility */ #define SDMAGI 10 /* detect-magic */ #define STELEP 11 /* teleport */ #define SBEFUD 12 /* befuddle */ #define SLGHTN 13 /* lightning */ #define SICEBL 14 /* iceblade */ #define SENCHA 15 /* enchant */ #define SRECAL 16 /* word-of-recall */ #define SSUMMO 17 /* summon */ #define SMENDW 18 /* mend-wounds */ #define SFHEAL 19 /* heal */ #define STRACK 20 /* track */ #define SLEVIT 21 /* levitation */ #define SRFIRE 22 /* resist-fire */ #define SFLYSP 23 /* fly */ #define SRMAGI 24 /* resist-magic */ #define SSHOCK 25 /* shockbolt */ #define SRUMBL 26 /* rumble */ #define SBURNS 27 /* burn */ #define SBLIST 28 /* blister */ #define SDUSTG 29 /* dustgust */ #define SWBOLT 30 /* waterbolt */ #define SCRUSH 31 /* stonecrush */ #define SENGUL 32 /* engulf */ #define SBURST 33 /* burstflame */ #define SSTEAM 34 /* steamblast */ #define SSHATT 35 /* shatterstone */ #define SIMMOL 36 /* immolate */ #define SBLOOD 37 /* bloodboil */ #define STHUND 38 /* thunderbolt */ #define SEQUAK 39 /* earthquake */ #define SFLFIL 40 /* flamefill */ #define SKNOWA 41 /* know-alignment */ #define SREMOV 42 /* remove-curse */ #define SRCOLD 43 /* resist-cold */ #define SBRWAT 44 /* breathe water */ #define SSSHLD 45 /* stone shield */ #define SLOCAT 46 /* locate player */ #define SDREXP 47 /* drain energy (exp) */ #define SRMDIS 48 /* cure disease */ #define SRMBLD 49 /* cure blindess */ #define SFEARS 50 /* fear */ /* Trap types */ #define TRAP_PIT 1 /* Pit trap */ #define TRAP_DART 2 /* Poison dart trap */ #define TRAP_BLOCK 3 /* Falling block */ #define TRAP_MPDAM 4 /* Mp damaging trap */ #define TRAP_RMSPL 5 /* Spell loss trap */ #define TRAP_NAKED 6 /* player loses all items */ #define TRAP_ALARM 7 /* monster alarm trap */ /* Spell casting types */ #define CAST 0 /* Room flags */ #define RSHOPP 0 /* Shoppe */ #define RDUMPR 1 /* Dump */ #define RPAWNS 2 /* Pawn Shoppe */ #define RTRAIN 3 /* Training class bits (3-6) */ #define RREPAI 7 /* Repair Shoppe */ #define RDARKR 8 /* Room is dark always */ #define RDARKN 9 /* Room is dark at night */ #define RPOSTO 10 /* Post office */ #define RNOKIL 11 /* Safe room, no playerkilling */ #define RNOTEL 12 /* Cannot teleport to this room */ #define RHEALR 13 /* Heal faster in this room */ #define RONEPL 14 /* 1-player only inside */ #define RTWOPL 15 /* 2-players only inside */ #define RTHREE 16 /* 3-players only inside */ #define RNOMAG 17 /* No magic allowed in room */ #define RPTRAK 18 /* Permanent tracks in room */ #define REARTH 19 /* Earth realm */ #define RWINDR 20 /* Wind realm */ #define RFIRER 21 /* Fire realm */ #define RWATER 22 /* Water realm */ #define RPLWAN 23 /* Player-dependent monster wanders */ #define RPHARM 24 /* player harming room */ #define RPPOIS 25 /* player poison room */ #define RPMPDR 26 /* player mp drain room */ #define RPBEFU 27 /* player befuddle room */ #define RNOLEA 28 /* player can not be summon out */ #define RPLDGK 29 /* player can pledge in room */ #define RRSCND 30 /* player can rescind in room */ #define RNOPOT 31 /* no potion room */ #define RPMEXT 32 /* Player magic spell extend */ #define RNOLOG 33 /* No player login */ #define RELECT 34 /* Election Booth */ /* Player flags */ #define PBLESS 0 /* Bless spell */ #define PHIDDN 1 /* Hidden */ #define PINVIS 2 /* Invisibility */ #define PNOBRD 3 /* Don't show broadcasts */ #define PNOLDS 4 /* Don't show long description */ #define PNOSDS 5 /* Don't show short description */ #define PNORNM 6 /* Don't show room name */ #define PNOEXT 7 /* Don't show exits */ #define PPROTE 8 /* Protection spell */ #define PNOAAT 9 /* no auto attack for players */ #define PDMINV 10 /* DM Invisibility */ #define PNOCMP 11 /* Non-compact */ #define PMALES 12 /* Sex == male */ #define PHEXLN 13 /* Hexline */ #define PWIMPY 14 /* Wimpy mode */ #define PEAVES 15 /* Eavesdropping mode */ #define PPOISN 16 /* Poisoned */ #define PLIGHT 17 /* Light spell cast */ #define PPROMP 18 /* Display status prompt */ #define PHASTE 19 /* Haste flag (for rangers) */ #define PDMAGI 20 /* Detect magic */ #define PDINVI 21 /* Detect invisible */ #define PPRAYD 22 /* Prayer activated */ #define PROBOT 23 /* Robot mode */ #define PPREPA 24 /* Prepared for trap */ #define PLEVIT 25 /* Levitation */ #define PANSIC 26 /* Ansi Color */ #define PSPYON 27 /* Spying on someone */ #define PCHAOS 28 /* Chaotic/!Lawful */ #define PREADI 29 /* Reading a file */ #define PRFIRE 30 /* Resisting fire */ #define PFLYSP 31 /* Flying */ #define PRMAGI 32 /* Resist magic */ #define PKNOWA 33 /* Know alignment */ #define PNOSUM 34 /* Nosummon flag */ #define PIGNOR 35 /* Ignore all send */ #define PRCOLD 36 /* Resist-cold flag */ #define PBRWAT 37 /* Breathe wateR flag */ #define PSSHLD 38 /* Resist-cold flag */ #define PPLDGK 39 /* player pledge to a prince */ #define PKNGDM 40 /* Pledge to prince 0/1 */ #define PDISEA 41 /* Player is diseased */ #define PBLIND 42 /* Player is blind */ /* Monster flags */ #define MPERMT 0 /* Permanent monster */ #define MHIDDN 1 /* Hidden */ #define MINVIS 2 /* Invisible */ #define MTOMEN 3 /* Man to men on plural */ #define MDROPS 4 /* Don't add s on plural */ #define MNOPRE 5 /* No prefix */ #define MAGGRE 6 /* Aggressive */ #define MGUARD 7 /* Guards treasure */ #define MBLOCK 8 /* Blocks exits */ #define MFOLLO 9 /* Monster follows attacker */ #define MFLEER 10 /* Monster flees */ #define MSCAVE 11 /* Monster is a scavenger */ #define MMALES 12 /* Sex == male */ #define MPOISS 13 /* Poisoner */ #define MUNDED 14 /* Undead */ #define MUNSTL 15 /* Cannot be stolen from */ #define MPOISN 16 /* Poisoned */ #define MMAGIC 17 /* Can cast spells */ #define MHASSC 18 /* Has already scavenged something */ #define MBRETH 19 /* Breath weapon */ #define MMGONL 20 /* Can only be harmed by magic */ #define MDINVI 21 /* Detect invisibility */ #define MENONL 22 /* Can only be harmed by magic/ench.weapon */ #define MTALKS 23 /* Monster can talk interactively */ #define MUNKIL 24 /* Monster cannot be harmed */ #define MNRGLD 25 /* Monster has fixed amt of gold */ #define MTLKAG 26 /* Becomes aggressive after talking */ #define MRMAGI 27 /* Resist magic */ #define MBRWP1 28 /* MBRWP1 & MBRWP2 type of breath */ #define MBRWP2 29 /* 00 =fire, 01= ice, 10 =gas, 11= acid */ #define MENEDR 30 /* energy (exp) drain */ #define MKNGDM 31 /* monster belongs to kingdom 0/1 */ #define MPLDGK 32 /* players can pledge to monster */ #define MRSCND 33 /* players can rescind to monster */ #define MDISEA 34 /* Monster causes disease */ #define MDISIT 35 /* Monster can dissolve items */ #define MPURIT 36 /* player can purchase from monster */ #define MTRADE 37 /* monster will giuve items */ #define MPGUAR 38 /* passive exit guard */ #define MGAGGR 39 /* Monster aggro to good players */ #define MEAGGR 40 /* Monster aggro to evil players */ #define MDEATH 41 /* Monster has additon desc after death */ /* Object flags */ #define OPERMT 0 /* Permanent item (not yet taken) */ #define OHIDDN 1 /* Hidden */ #define OINVIS 2 /* Invisible */ #define OSOMEA 3 /* "some" prefix */ #define ODROPS 4 /* Don't add s on plural */ #define ONOPRE 5 /* No prefix */ #define OCONTN 6 /* Container object */ #define OWTLES 7 /* Container of weightless holding */ #define OTEMPP 8 /* Temporarily permanent */ #define OPERM2 9 /* Permanent INVENTORY item */ #define ONOMAG 10 /* Mages cannot wear/use it */ #define OLIGHT 11 /* Object serves as a light */ #define OGOODO 12 /* Usable only by good players */ #define OEVILO 13 /* Usable only by evil players */ #define OENCHA 14 /* Object enchanted */ #define ONOFIX 15 /* Cannot be repaired */ #define OCLIMB 16 /* Climbing gear */ #define ONOTAK 17 /* Cannot be taken */ #define OSCENE 18 /* Part of room description/scenery */ #define OSIZE1 19 /* OSIZE: 00=all wear, 01=small wear, */ #define OSIZE2 20 /* 10=medium wear, 11=large wear */ #define ORENCH 21 /* Random enchantment flag */ #define OCURSE 22 /* The item is cursed */ #define OWEARS 23 /* The item is being worn */ #define OUSEFL 24 /* Can be used from the floor */ #define OCNDES 25 /* Container devours items */ #define ONOMAL 26 /* Usable by only females */ #define ONOFEM 27 /* Usable by only males */ #define ODDICE 28 /* damage based on object nds */ #define OPLDGK 29 /* pledge players may only use */ #define OKNGDM 30 /* object belongs to kingdom 0/1 */ #define OCLSEL 31 /* class selective weapon */ #define OASSNO 32 /* class selective: assassin */ #define OBARBO 33 /* class selective: barbarian */ #define OCLERO 34 /* class selective: cleric */ #define OFIGHO 35 /* class selective: fighter */ #define OMAGEO 36 /* class selective: mage */ #define OPALAO 37 /* class selective: paladin */ #define ORNGRO 38 /* class selective: ranger */ #define OTHIEO 39 /* class selective: thief */ /* Exit flags */ #define XSECRT 0 /* Secret */ #define XINVIS 1 /* Invisible */ #define XLOCKD 2 /* Locked */ #define XCLOSD 3 /* Closed */ #define XLOCKS 4 /* Lockable */ #define XCLOSS 5 /* Closable */ #define XUNPCK 6 /* Un-pickable lock */ #define XNAKED 7 /* Naked exit */ #define XCLIMB 8 /* Climbing gear required to go up */ #define XREPEL 9 /* Climbing gear require to repel */ #define XDCLIM 10 /* Very difficult climb */ #define XFLYSP 11 /* Must fly to go that way */ #define XFEMAL 12 /* female only exit */ #define XMALES 13 /* male only exit */ #define XPLDGK 14 /* pledge player exit only */ #define XKNGDM 15 /* exit for kingdom 0/1 */ #define XNGHTO 16 /* only open at night */ #define XDAYON 17 /* only open during day */ #define XPGUAR 18 /* passive guarded exit */ #define XNOSEE 19 /* Can not use / see exit */ /* specials */ #define SP_MAPSC 1 /* Map or scroll */ #define SP_COMBO 2 /* Combination lock */