help102.bak 600 1334 150 152 5620216220 5741 Help on: *RM This function will return the room number of your parent room. example: :*rm Room #42 help103.bak 600 1334 150 516 5620216250 5751 Help on: *RELOAD This function will reload the parent room from disk. This is necessary when editing has been done off line and you wish to implement changes made. If editing is done off line and the room is not reloaded into memory, there is a chance that the off line edits will not take effect. example: :*reload Ok. help104.bak 600 1334 150 253 5620216300 5744 Help on: *SAVE This function saves the parent room to disk. Use this function to assure that any changes you make to a room become permanent. example: :*save Ok. If editing is done off line and the room is not reloaded into memory, there is a chance that the off line edits will not take effect. example: :*reload Ok. help105.bak 600 1334 150 273 5620216161 5754 Help on: *CREATE [obj #] This function creates an already defined object. The number of the item to create must be known. example: :*create 104 ruby key added to your inventory. one off line and the room is not reloaded into memory, there is a chance that the off line edits will not take effect. example: :*reload Ok. help106.bak 600 1334 150 356 5620216547 5767 Help on: *PERM [obj name] This will make the object named a permanent object in the parent room. It is not recommended for use unless you have access to the off line editor to set the perm variables. example: :*perm sword Done. ory, there is a chance that the off line edits will not take effect. example: :*reload Ok. help107.bak 600 1334 150 470 5620216766 5770 Help on: *INVIS This is the DM invisibilty function. Use it to toggle between invis and non-invis. Note that if you logout as invis, when you log back in a braodcast message will not be printed. Also, this type of invis is immune to the spell detect-invisibility. example: :*invis Invisibility off. ample: :*reload Ok. help108.bak 600 1334 150 414 5620217147 5761 Help on: *SEND This function alllows for DM communication. It is similar to the normal broadcast command, but has no daily limits and is only seen by caretaker and higher. example: :*send Meet me at the tree. Ok. --- Tesseract sent, "Meet me at the tree.". lity. example: :*invis Invisibility off. ample: :*reload Ok. help109.bak 600 1334 150 235 5620217254 5762 Help on: *PURGE This function removes all objects and monsters from the parent room. It does not remove them from memory. example: :*purge Purged. caretaker and higher. example: :*send Meet me at the tree. Ok. --- Tesseract sent, "Meet me at the tree.". lity. example: :*invis Invisibility off. ample: :*reload Ok. help110.bak 600 1334 150 201 5620217527 5746 Help on: *AC [crt] This function returns the armor stat and the THAC0 of the subject. example: :*ac joe AC: 80 THAC0: 19 example: :*purge Purged. caretaker and higher. example: :*send Meet me at the tree. Ok. --- Tesseract sent, "Meet me at the tree.". lity. example: :*invis Invisibility off. ample: :*reload Ok. help111.bak 600 1334 150 1005 5620220205 5755 Help on: *USERS [f] This function lists all the users online with various info about them. example: :*users Lev Clas Player Room #: Name Address Last command Idle ------------------------------------------------------------------------------- [12] Dung Tesseract 42: Leviathan Wa localhost *u 00:00 [ 3] Thie Gonzo 50: Limbo mendel.bio.uci. go blue 01:40 [ 2] Figh Potio 2283: The Healing mendel.bio.uci. l 00:22 help112.bak 600 1334 150 213 5620220443 5742 Help on: *ECHO [text] This function echos the text to all other players in the parent room. example: :*echo follow me follow me om #: Name Address Last command Idle ------------------------------------------------------------------------------- [12] Dung Tesseract 42: Leviathan Wa localhost *u 00:00 [ 3] Thie Gonzo 50: Limbo mendel.bio.uci. go blue 01:40 [ 2] Figh Potio 2283: The Healing mendel.bio.uci. l 00:help113.bak 600 1334 150 273 5620220561 5752 Help on: *FLUSHROOMS This function saves _all_ rooms, items and monsters to disk. It is only accessible by one DM. example: :*flushrooms All rooms and contents flushed to disk. Idle ------------------------------------------------------------------------------- [12] Dung Tesseract 42: Leviathan Wa localhost *u 00:00 [ 3] Thie Gonzo 50: Limbo mendel.bio.uci. go blue 01:40 [ 2] Figh Potio 2283: The Healing mendel.bio.uci. l 00:help114.bak 600 1334 150 164 5620220667 5761 Help on: *SHUTDOWN This function shutsdown the game. example: :*shutdown ### Game shutdown in 1:20 minutes. DM. example: :*flushrooms All rooms and contents flushed to disk. Idle ------------------------------------------------------------------------------- [12] Dung Tesseract 42: Leviathan Wa localhost *u 00:00 [ 3] Thie Gonzo 50: Limbo mendel.bio.uci. go blue 01:40 [ 2] Figh Potio 2283: The Healing mendel.bio.uci. l 00:help115.bak 600 1334 150 344 5620244154 5757 Help on: *FORCE [player] [command] This function will force another player to perform the command. NOTE: This command should only be used in extreme circumstances. example: :*force gonzo west Gonzo leaves to the west. ---------------------------------------------- [12] Dung Tesseract 42: Leviathan Wa localhost *u 00:00 [ 3] Thie Gonzo 50: Limbo mendel.bio.uci. go blue 01:40 [ 2] Figh Potio 2283: The Healing mendel.bio.uci. l 00:help116.bak 600 1334 150 361 5620221337 5755 Help on: *FLUSHCRTOBJ This function removes all object and monster data from memory. This is useful for implementing changes made in an object or creature. example: :*flushcrtobj Basic object and creature data flushed from memory. --------------------------------- [12] Dung Tesseract 42: Leviathan Wa localhost *u 00:00 [ 3] Thie Gonzo 50: Limbo mendel.bio.uci. go blue 01:40 [ 2] Figh Potio 2283: The Healing mendel.bio.uci. l 00:help117.bak 600 1334 150 412 5620221607 5753 Help on: *MONSTER [#] This function creates a monster in the parent room. If no number is specified, then it creates one at random from the random list for the parent room. example: :*monster 105 The Fenris Wolf just arrived. The Fenris Wolf attacks you. -------- [12] Dung Tesseract 42: Leviathan Wa localhost *u 00:00 [ 3] Thie Gonzo 50: Limbo mendel.bio.uci. go blue 01:40 [ 2] Figh Potio 2283: The Healing mendel.bio.uci. l 00:help118.bak 600 1334 150 600 5620222015 5745 Help on: *STATUS [obj/crt/rm] This function will give the vital stats for the specified object, room, monster, or player. If nothing is specified, then stats are given for the parent room. example: :*status ruby Name: ruby key Desc: A fantastic key made of shimmering red rubies. Use: Hit: 11d0 + 0 Shots: 1/1 Type: 11 AC: 00 Value: 00150 Weight: 01 Flags set: None. Limbo mendel.bio.uci. go blue 01:40 [ 2] Figh Potio 2283: The Healing mendel.bio.uci. l 00:help119.bak 600 1334 150 261 5620222233 5753 Help on: *ADD R [#] This creates a new, empty room with the number specified, and adds it to the current database of rooms. example: :*add r 4123 Room #4123 created. or the parent room. example: :*status ruby Name: ruby key Desc: A fantastic key made of shimmering red rubies. Use: Hit: 11d0 + 0 Shots: 1/1 Type: 11 AC: 00 Value: 00150 Weight: 01 Flags set: None. Limbo mendel.bio.uci. go blue 01:40 [ 2] Figh Potio 2283: The Healing mendel.bio.uci. l 00:help120.bak 600 1334 150 6312 5617115231 5773 Help on: DM function *SET This function allows the DM to set any variable on an exit, room, player, monster, or object. The syntax is different for each class of thing. This file will discuss each class beginning with exits. Making & Deleting EXITS: *set [rm #] x [exit name] [link to rm #] If you omit the [rm #] section, it will assume that you mean the parent room (the one you are in). To create an exit you specify the exit name and the room number to link it to. example: :*set x north 3750 [creates an exit named 'north' leading to room 3750] :*set 3649 x door 3750 [creates an exit named 'door' from room 3649 to 3750] To DELETE an exit, use 0 as the [link to rm #]. To RENAME an exit it is necessary to delete it and remake it. If you use "." as the [link to rm #], then it will link both rooms with the same [exit name] in each room. To set FLAGS on exits, the syntax is: *set xf [exit name] [flag number] This will toggle the flag named in [flag number] on the exit [exit name]. Setting up ROOMS: *set r [trfbx] [<value>] To set the traffic on a room use the 't' case and the value following it will be taken as the new traffic value. example: :*set r t 100 Traffic is now 100%. To set a flag on the room use the 'f' case and the flag number specified in [<value>] will toggle. example: :*set r f 10 Room flag #10 on. To put a new random monster into a room use the 'r' case and the value following is the random slot (1-10). A third variable must be set and that will provide the monster number to put into the random slot. example: :*set r r3 120 Random #3 is now 120. :*set r r4 105 Random #4 is now 105. To set level boundaries for a room you must specify whether you want to set high or low boundaries. This is done by either 'l' or 'h' next to the case 'b'. The level boundary is set by the value following the case and type of boundary to set. example: :*set r bl 10 Low level boundary 10. :*set r bh 4 High level boundary 4. To put a trap in a room use the 'x' case and the value that follows will be the trap type placed into the room. example: :*set r x 3 Room has trap #3 set. To set up PLAYERS: *set c <name> <a|con|c|dex|e|f|g|hm|h|int|l|mm|m|pie|p#|r#|str> [<val>] The variables you can set are: a alignment con constitution c class dex dexterity e experience f flag toggle g gold h current hp hm max hp i intellegence l level m current mp mm max mp p# <val> gives <val> hits to proficiency # pie piety r race r# <val> gives <val> hits to realm # s strength example: :*set c joe h 20 [joe now has 20 hp] :*set c jim f 1 [jim is now hidden] To set MONSTER variables: *set c <name> <ar|dn|ds|dp|thac> <val> ar set armor dn set number of dice ds set sides per dice thac set thac0 example: :*set m grendel dn 4 [Grendel now hits with 4 dice damage] :*set m arthur thac 14 [Arthur has a thac0 of 14] To set OBJECT variables: *set o <name> [<crt>] <ad|ar|dn|ds|dp|f|m|sm|s|v|wg|wr> [<val>] variables are: ad adjustment ar armor dn number of dice ds sides of dice dp bonus/plus f <val> toggles flag #<val> m magic power s shots current sm shots max v value wg weight wr wear location flag help121.bak 600 1334 150 1003 5620222407 5762 Help on: *LOG [r] This function prints out the current log. Using the r flag will erase the log. example: :*log Fri Aug 5 07:31:44 1994: Gonzo (128.200.76.43) logged on. Fri Aug 5 07:31:45 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43) connected. Fri Aug 5 07:32:28 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43) connected. Fri Aug 5 07:32:58 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43) connected. Fri Aug 5 07:33:02 1994: Potio (mendel.bio.uci.edu) logged on. rovide the monster number to put into the random slot. example: :*set r r3 120 Random #3 is now 120. :*set r r4 105 Random #4 is now 105. To set level boundaries for a room you must specify whether you want to set high or low boundaries. This is done by either 'l' or 'h' next to the case 'b'. The level boundary is set by the value following the case and type of boundary to set. example: :*set r bl 10 Low level boundary 10. :*set r bh 4 High level boundary 4. To put a trap in a room use the 'x'help122.bak 600 1334 150 406 5620222612 5747 Help on: *SPY [player] This allows you to spy on a specified player. A given player may only be spied on by one caretaker/DM at a time. If the player is not specified, then the spy mode is shut off. example: :*spy Spy on. Type *spy to turn it off. ected. Fri Aug 5 07:32:28 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43) connected. Fri Aug 5 07:32:58 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43) connected. Fri Aug 5 07:33:02 1994: Potio (mendel.bio.uci.edu) logged on.help123.bak 600 1334 150 120 5620222665 5751 Help on: *LOCK This function loads the current list of locked out sites. n player may only be spied on by one caretaker/DM at a time. If the player is not specified, then the spy mode is shut off. example: :*spy Spy on. Type *spy to turn it off. ected. Fri Aug 5 07:32:28 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43) connected. Fri Aug 5 07:32:58 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43) connected. Fri Aug 5 07:33:02 1994: Potio (mendel.bio.uci.edu) logged on.help124.bak 600 1334 150 434 5620222767 5765 Help on: *FINGER [player] This function fingers any player in the game. example: :*finger gonzo Forking to mendel.bio.uci.edu. Output will arrive shortly. Login Name TTY Idle When Where bpaul Brooke Paul p1 2 Fri 07:47 128.200.21.101 2:28 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43) connected. Fri Aug 5 07:32:58 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43) connected. Fri Aug 5 07:33:02 1994: Potio (mendel.bio.uci.edu) logged on.help125.bak 600 1334 150 2256 5620223411 5775 Help on: *LIST <m|o|r> [options] This funtion calls a program that lists any and all rooms, objects, or monsters. WARNING: The output may be extrememly long if the flags are not set properly. Options: -r#:# index range -s# descriptor for output -l#:# level range -t# object type -w# object wearflag -f# flag set -F# flag NOT set -q quest objects only -o# monsters/rooms carrying object -m# rooms with monster example: :*list r -r200:205 # Name Random Monsters Traf ------------------------------------------------------------------------------ 200. Foyer of the old man 021/016/016/000/018/018/017/017/000/017 015% 201. Living room 016/017/017/021/021/018/018/019/020/018 012% 202. The Mansion Dining H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017/016/016/017/021/021/000 012% 204. Kitchen 018/018/000/019/019/019/019/000/018/021 010% 205. Dark Hallway 023/020/019/018/024/023/020/019/018/016 014% room you must specify whether you want to set high or low boundaries. This is done by either 'l' or 'h' next to the case 'b'. The level boundary is set by the value following the case and type of boundary to set. example: :*set r bl 10 Low level boundary 10. :*set r bh 4 High level boundary 4. To put a trap in a room use the 'x'help126.bak 600 1334 150 322 5620223540 5751 Help on: *INFO This function lists various system statistics. example: :*info Internal Cache Queue Sizes: Rooms: 55 Monsters: 6 Objects: 10 Wander update: 10 Players: 1 Queued: 0 ----------------------------------------------- 200. Foyer of the old man 021/016/016/000/018/018/017/017/000/017 015% 201. Living room 016/017/017/021/021/018/018/019/020/018 012% 202. The Mansion Dining H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help127.bak 600 1334 150 411 5620224117 5752 Help on: *PARAMETER [r|d|s] This function allows the DM to set various game parameters. These parameters can be listed by using the 'd' flag. example: :*parameter d Random Update: 1 Time to next shutdown: 5086 Ship sailing interval 4200 Time to Sail: 4184 yer of the old man 021/016/016/000/018/018/017/017/000/017 015% 201. Living room 016/017/017/021/021/018/018/019/020/018 012% 202. The Mansion Dining H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help128.bak 600 1334 150 501 5631721620 5756 Help on: *SILENCE [player] [c/m] (x) This command will remove all broadcasts from a player. If the c flag is set it will list the remaining broadcasts for the player. If m is set and followed by a number, then that number of broadcasts will be given to the player. example: :*silence gonzo Gonzo is silenced. 17 015% 201. Living room 016/017/017/021/021/018/018/019/020/018 012% 202. The Mansion Dining H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help129.bak 600 1334 150 316 5620224445 5764 Help on: *BROAD [msg] This command will broadcast [msg] to the whole game without the normal name descriptor. example: :*broad The Mountain trolls are coming. ### The Mountain trolls are coming. number, then that number of broadcasts will be given to the player. example: :*silence gonzo Gonzo is silenced. 17 015% 201. Living room 016/017/017/021/021/018/018/019/020/018 012% 202. The Mansion Dining H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help130.bak 600 1334 150 645 5620232765 5765 Help on: *REPLACE [-sD] [str1] [str2] This function will search and replace [str1] for [str2]. Due to the parsing of [str1] it can only be on word long, however [str2] can be any length. If the -s flag is set, the replace will be done in the short description only. If the -D flag is set then [str2] is ommitted and [str1] will be deleted. NOTE: This function does not reformat the text after replacement. ng H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help131.bak 600 1334 150 122 5620233037 5745 Help on: *NAME [room name] This function sets the name of the parent room. str1] for [str2]. Due to the parsing of [str1] it can only be on word long, however [str2] can be any length. If the -s flag is set, the replace will be done in the short description only. If the -D flag is set then [str2] is ommitted and [str1] will be deleted. NOTE: This function does not reformat the text after replacement. ng H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help132.bak 600 1334 150 442 5620233235 5753 Help on: *APPEND [-sn] [text] This function appends [text] to the current description. If the -s flag is set then it will append to the short description. If the -n is set then it will append without adding a new line. NOTE: This function does not reformat the text appended. g is set then [str2] is ommitted and [str1] will be deleted. NOTE: This function does not reformat the text after replacement. ng H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help133.bak 600 1334 150 422 5620233375 5757 Help on: *PREPEND [-sn] [text] This function will prepend [text] to the parent room description. If -s is set then it will prepend to the short description. If -n is set then it will prepend without a new line. NOTE: This function does not reformat the text. ext appended. g is set then [str2] is ommitted and [str1] will be deleted. NOTE: This function does not reformat the text after replacement. ng H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help134.bak 600 1334 150 343 5620233570 5757 Help on: *GCAST [spell] This function will globally cast a spell. This function is limited to non-offensive spells. example: :*gcast protection You cast protection on everyone. Someone casts protection on everyone. This function does not reformat the text. ext appended. g is set then [str2] is ommitted and [str1] will be deleted. NOTE: This function does not reformat the text after replacement. ng H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help135.bak 600 1334 150 266 5620233705 5764 Help on: *GROUP [crt] This function will tell who is currently in the group of the specified character. example: :*group gonzo Gonzo is following: no one Gonzo group: None. ne. Someone casts protection on everyone. This function does not reformat the text. ext appended. g is set then [str2] is ommitted and [str1] will be deleted. NOTE: This function does not reformat the text after replacement. ng H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help136.bak 600 1334 150 747 5620234333 5767 Help on: *NOTEPAD [d|a] This allows you to read, append, and delete the DM notepad. If used without a flag, it will print out the notepad. The d flag will clear the notepad. The a flag will invoke an editor for appending to the notepad. To exit the editor, put a period (.) on a line by itself. example: :*notepad === DM Notepad === Green Slime rm903 :*notepad a DM notepad: ->fixed exit north in rm402 ->. Message appended. :*notepad d Clearing DM notepad f the Din 019/020/018/017 help134.bak 600 1334 150 343 5620233570 5757 Help on: *GCAST [spell] This function will globally cast a spell. This function is limited to non-offensive spells. example: :*gcast protection You cast protection on everyone. Someone casts protection on everyone. This function does not reformat the text. ext appended. g is set then [str2] is ommitted and [str1] will be deleted. NOTE: This function does not reformat the text after replacement. ng H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help135.bak 600 1334 150 266 5620233705 5764 Help on: *GROUP [crt] This function will tell who is currently in the group of the specified character. example: :*group gonzo Gonzo is following: no one Gonzo group: None. ne. Someone casts protection on everyone. This function does not reformat the text. ext appended. g is set then [str2] is ommitted and [str1] will be deleted. NOTE: This function does not reformat the text after replacement. ng H 016/017/016/017/018/019/019/019/021/021 011% 203. North end of the Din 019/020/018/017help136.bak 600 1334 150 747 5620234333 5767 Help on: *NOTEPAD [d|a] This allows you to read, append, and delete the DM notepad. If used without a flag, it will print out the notepad. The d flag will clear the notepad. The a flag will invoke an editor for appending to the notepad. To exit the editor, put a period (.) on a line by itself. example: :*notepad === DM Notepad === Green Slime rm903 :*notepad a DM notepad: ->fixed exit north in rm402 ->. Message appended. :*notepad d Clearing DM notepad f the Din 019/020/018/017