/
help/
log/
muddle/
player/
post/
rooms/
help102.bak   600   1334    150         152  5620216220   5741 Help on:

	*RM

	This function will return the room number of your parent room.

example:
:*rm
Room #42


help103.bak   600   1334    150         516  5620216250   5751 Help on:

	*RELOAD

	This function will reload the parent room from disk.  This is 
necessary when editing has been done off line and you wish to implement 
changes made.  If editing is done off line and the room is not reloaded 
into memory, there is a chance that the off line edits will not take 
effect. 

example:
:*reload
Ok.


help104.bak   600   1334    150         253  5620216300   5744 Help on:

	*SAVE

	This function saves the parent room to disk.  Use this function 
to assure that any changes you make to a room become permanent.

example:
:*save
Ok.


 If editing is done off line and the room is not reloaded 
into memory, there is a chance that the off line edits will not take 
effect. 

example:
:*reload
Ok.


help105.bak   600   1334    150         273  5620216161   5754 Help on:

	*CREATE [obj #]

	This function creates an already defined object.  The number of 
the item to create must be known.

example:
:*create 104
ruby key added to your inventory.


one off line and the room is not reloaded 
into memory, there is a chance that the off line edits will not take 
effect. 

example:
:*reload
Ok.


help106.bak   600   1334    150         356  5620216547   5767 Help on:

	*PERM [obj name]

	This will make the object named a permanent object in the parent 
room.  It is not recommended for use unless you have access to the off 
line editor to set the perm variables.

example:
:*perm sword
Done.


ory, there is a chance that the off line edits will not take 
effect. 

example:
:*reload
Ok.


help107.bak   600   1334    150         470  5620216766   5770 Help on:

	*INVIS

	This is the DM invisibilty function.  Use it to toggle between 
invis and non-invis.  Note that if you logout as invis, when you log back 
in a braodcast message will not be printed.  Also, this type of invis is 
immune to the spell detect-invisibility.

example:
:*invis
Invisibility off.


ample:
:*reload
Ok.


help108.bak   600   1334    150         414  5620217147   5761 Help on:

	*SEND

	This function alllows for DM communication.  It is similar to the 
normal broadcast command, but has no daily limits and is only seen by 
caretaker and higher.

example:
:*send Meet me at the tree.

Ok.
--- Tesseract sent, "Meet me at the tree.".


lity.

example:
:*invis
Invisibility off.


ample:
:*reload
Ok.


help109.bak   600   1334    150         235  5620217254   5762 Help on:

	*PURGE

	This function removes all objects and monsters from the parent 
room.  It does not remove them from memory.

example:
:*purge

Purged.


caretaker and higher.

example:
:*send Meet me at the tree.

Ok.
--- Tesseract sent, "Meet me at the tree.".


lity.

example:
:*invis
Invisibility off.


ample:
:*reload
Ok.


help110.bak   600   1334    150         201  5620217527   5746 Help on:

	*AC [crt]

	This function returns the armor stat and the THAC0 of the subject.

example:
:*ac joe

AC: 80  THAC0: 19

example:
:*purge

Purged.


caretaker and higher.

example:
:*send Meet me at the tree.

Ok.
--- Tesseract sent, "Meet me at the tree.".


lity.

example:
:*invis
Invisibility off.


ample:
:*reload
Ok.


help111.bak   600   1334    150        1005  5620220205   5755 Help on:

	*USERS [f]

	This function lists all the users online with various info about 
them. 

example:
:*users

Lev  Clas  Player    Room #: Name         Address         Last command    Idle
-------------------------------------------------------------------------------
[12] Dung  Tesseract     42: Leviathan Wa localhost       *u              00:00
[ 3] Thie  Gonzo         50: Limbo        mendel.bio.uci. go blue         01:40
[ 2] Figh  Potio       2283: The Healing  mendel.bio.uci. l               00:22


help112.bak   600   1334    150         213  5620220443   5742 Help on:

	*ECHO [text]

	This function echos the text to all other players in the parent 
room.  

example:
:*echo follow me

follow me


om #: Name         Address         Last command    Idle
-------------------------------------------------------------------------------
[12] Dung  Tesseract     42: Leviathan Wa localhost       *u              00:00
[ 3] Thie  Gonzo         50: Limbo        mendel.bio.uci. go blue         01:40
[ 2] Figh  Potio       2283: The Healing  mendel.bio.uci. l               00:help113.bak   600   1334    150         273  5620220561   5752 Help on:

	*FLUSHROOMS

	This function saves _all_ rooms, items and monsters to disk.  It 
is only accessible by one DM.

example:
:*flushrooms

All rooms and contents flushed to disk.


   Idle
-------------------------------------------------------------------------------
[12] Dung  Tesseract     42: Leviathan Wa localhost       *u              00:00
[ 3] Thie  Gonzo         50: Limbo        mendel.bio.uci. go blue         01:40
[ 2] Figh  Potio       2283: The Healing  mendel.bio.uci. l               00:help114.bak   600   1334    150         164  5620220667   5761 Help on:

	*SHUTDOWN

	This function shutsdown the game.

example:
:*shutdown

### Game shutdown in 1:20 minutes.


 DM.

example:
:*flushrooms

All rooms and contents flushed to disk.


   Idle
-------------------------------------------------------------------------------
[12] Dung  Tesseract     42: Leviathan Wa localhost       *u              00:00
[ 3] Thie  Gonzo         50: Limbo        mendel.bio.uci. go blue         01:40
[ 2] Figh  Potio       2283: The Healing  mendel.bio.uci. l               00:help115.bak   600   1334    150         344  5620244154   5757 
Help on:

	*FORCE [player] [command]

	This function will force another player to perform the command.
NOTE: This command should only be used in extreme circumstances. 

example:
:*force gonzo west

Gonzo leaves to the west.


----------------------------------------------
[12] Dung  Tesseract     42: Leviathan Wa localhost       *u              00:00
[ 3] Thie  Gonzo         50: Limbo        mendel.bio.uci. go blue         01:40
[ 2] Figh  Potio       2283: The Healing  mendel.bio.uci. l               00:help116.bak   600   1334    150         361  5620221337   5755 Help on:

	*FLUSHCRTOBJ

	This function removes all object and monster data from memory.  
This is useful for implementing changes made in an object or creature.

example:
:*flushcrtobj

Basic object and creature data flushed from memory.


---------------------------------
[12] Dung  Tesseract     42: Leviathan Wa localhost       *u              00:00
[ 3] Thie  Gonzo         50: Limbo        mendel.bio.uci. go blue         01:40
[ 2] Figh  Potio       2283: The Healing  mendel.bio.uci. l               00:help117.bak   600   1334    150         412  5620221607   5753 Help on:

	*MONSTER [#]

	This function creates a monster in the parent room.  If no number 
is specified, then it creates one at random from the random list for the 
parent room.

example:
:*monster 105
The Fenris Wolf just arrived.
The Fenris Wolf attacks you.

 
--------
[12] Dung  Tesseract     42: Leviathan Wa localhost       *u              00:00
[ 3] Thie  Gonzo         50: Limbo        mendel.bio.uci. go blue         01:40
[ 2] Figh  Potio       2283: The Healing  mendel.bio.uci. l               00:help118.bak   600   1334    150         600  5620222015   5745 
Help on:

	*STATUS [obj/crt/rm]

	This function will give the vital stats for the specified object, 
room, monster, or player.  If nothing is specified, then stats are given 
for the parent room.

example:
:*status ruby

Name: ruby key
Desc: A fantastic key made of shimmering red rubies.
Use:

Hit: 11d0 + 0
Shots: 1/1
Type: 11
AC: 00   Value: 00150   Weight: 01
Flags set: None.


Limbo        mendel.bio.uci. go blue         01:40
[ 2] Figh  Potio       2283: The Healing  mendel.bio.uci. l               00:help119.bak   600   1334    150         261  5620222233   5753 
Help on:

	*ADD R [#]

	This creates a new, empty room with the number specified, and 
adds it to the current database of rooms.

example:
:*add r 4123

Room #4123 created.

 
or the parent room.

example:
:*status ruby

Name: ruby key
Desc: A fantastic key made of shimmering red rubies.
Use:

Hit: 11d0 + 0
Shots: 1/1
Type: 11
AC: 00   Value: 00150   Weight: 01
Flags set: None.


Limbo        mendel.bio.uci. go blue         01:40
[ 2] Figh  Potio       2283: The Healing  mendel.bio.uci. l               00:help120.bak   600   1334    150        6312  5617115231   5773 Help on:

	DM function *SET

	This function allows the DM to set any variable on an exit, room,
player, monster, or object.  The syntax is different for each class of
thing.  This file will discuss each class beginning with exits. 

	Making & Deleting EXITS:

	*set [rm #] x [exit name] [link to rm #]

	If you omit the [rm #] section, it will assume that you mean the 
parent room (the one you are in).  

	To create an exit you specify the exit name and the room number to
link it to.  

example:
:*set x north 3750
	[creates an exit named 'north' leading to room 3750]
:*set 3649 x door 3750
	[creates an exit named 'door' from room 3649 to 3750]

	To DELETE an exit, use 0 as the [link to rm #].  
	To RENAME an exit it is necessary to delete it and remake it. 
	
	If you use "." as the [link to rm #], then it will link both rooms 
with the same [exit name] in each room.  

	To set FLAGS on exits, the syntax is:

	*set xf [exit name] [flag number]

	This will toggle the flag named in [flag number] on the 
exit [exit name].

	Setting up ROOMS:

	*set r [trfbx] [<value>]

	To set the traffic on a room use the 't' case and the value 
following it will be taken as the new traffic value.

example:
:*set r t 100
Traffic is now 100%.

	To set a flag on the room use the 'f' case and the flag number 
specified in [<value>] will toggle.

example:
:*set r f 10
Room flag #10 on.

	To put a new random monster into a room use the 'r' case and the
value following is the random slot (1-10).  A third variable must be set 
and that will provide the monster number to put into the random slot.

example:
:*set r r3 120
Random #3 is now 120.
:*set r r4 105
Random #4 is now 105.

	To set level boundaries for a room you must specify whether you 
want to set high or low boundaries.  This is done by either 'l' or 'h' 
next to the case 'b'.  The level boundary is set by the value following 
the case and type of boundary to set.

example:
:*set r bl 10
Low level boundary 10.
:*set r bh 4
High level boundary 4.

	To put a trap in a room use the 'x' case and the value that 
follows will be the trap type placed into the room.

example:
:*set r x 3
Room has trap #3 set.

	To set up PLAYERS:

  *set c <name> <a|con|c|dex|e|f|g|hm|h|int|l|mm|m|pie|p#|r#|str> [<val>]

	The variables you can set are:
	a 		alignment
	con		constitution
	c		class
	dex		dexterity
	e		experience
	f		flag toggle
	g		gold
	h		current hp
	hm		max hp
	i		intellegence
	l		level
	m		current mp
	mm		max mp
	p# <val>	gives <val> hits to proficiency #
	pie		piety
	r		race
	r# <val>	gives <val> hits to realm #
	s		strength
	
example:
:*set c joe h 20
	[joe now has 20 hp]
:*set c jim f 1
	[jim is now hidden]

	To set MONSTER variables:

	*set c <name> <ar|dn|ds|dp|thac> <val>

	ar		set armor
	dn		set number of dice
	ds		set sides per dice
	thac		set thac0


example:
:*set m grendel dn 4
	[Grendel now hits with 4 dice damage]
:*set m arthur thac 14
	[Arthur has a thac0 of 14]

	To set OBJECT variables:

	*set o <name> [<crt>] <ad|ar|dn|ds|dp|f|m|sm|s|v|wg|wr> [<val>]

	variables are:
	ad		adjustment
	ar		armor
	dn		number of dice
	ds		sides of dice
	dp		bonus/plus
	f <val>		toggles flag #<val>
	m		magic power
	s		shots current
	sm 		shots max
	v		value
	wg		weight
	wr		wear location flag
	
help121.bak   600   1334    150        1003  5620222407   5762 
Help on:

	*LOG [r]

	This function prints out the current log.  Using the r flag will 
erase the log.

example:
:*log
Fri Aug  5 07:31:44 1994: Gonzo (128.200.76.43) logged on.
Fri Aug  5 07:31:45 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43)
  connected.
Fri Aug  5 07:32:28 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43)
  connected.
Fri Aug  5 07:32:58 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43)
  connected.
Fri Aug  5 07:33:02 1994: Potio (mendel.bio.uci.edu) logged on.


rovide the monster number to put into the random slot.

example:
:*set r r3 120
Random #3 is now 120.
:*set r r4 105
Random #4 is now 105.

	To set level boundaries for a room you must specify whether you 
want to set high or low boundaries.  This is done by either 'l' or 'h' 
next to the case 'b'.  The level boundary is set by the value following 
the case and type of boundary to set.

example:
:*set r bl 10
Low level boundary 10.
:*set r bh 4
High level boundary 4.

	To put a trap in a room use the 'x'help122.bak   600   1334    150         406  5620222612   5747 Help on:

	*SPY [player]

	This allows you to spy on a specified player.  A given player may 
only be spied on by one caretaker/DM at a time.  If the player is not 
specified, then the spy mode is shut off.

example:
:*spy

Spy on.  Type *spy to turn it off.

 
ected.
Fri Aug  5 07:32:28 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43)
  connected.
Fri Aug  5 07:32:58 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43)
  connected.
Fri Aug  5 07:33:02 1994: Potio (mendel.bio.uci.edu) logged on.help123.bak   600   1334    150         120  5620222665   5751 
Help on:

	*LOCK

	This function loads the current list of locked out sites.


n player may 
only be spied on by one caretaker/DM at a time.  If the player is not 
specified, then the spy mode is shut off.

example:
:*spy

Spy on.  Type *spy to turn it off.

 
ected.
Fri Aug  5 07:32:28 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43)
  connected.
Fri Aug  5 07:32:58 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43)
  connected.
Fri Aug  5 07:33:02 1994: Potio (mendel.bio.uci.edu) logged on.help124.bak   600   1334    150         434  5620222767   5765 
Help on:

	*FINGER [player]

	This function fingers any player in the game.

example:
:*finger gonzo
Forking to mendel.bio.uci.edu.
Output will arrive shortly.
Login       Name              TTY Idle    When    Where
bpaul    Brooke Paul           p1    2 Fri 07:47  128.200.21.101


2:28 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43)
  connected.
Fri Aug  5 07:32:58 1994: no_port@mendel.bio.uci.edu (no_port@128.200.76.43)
  connected.
Fri Aug  5 07:33:02 1994: Potio (mendel.bio.uci.edu) logged on.help125.bak   600   1334    150        2256  5620223411   5775 
Help on:

	*LIST <m|o|r> [options]

	This funtion calls a program that lists any and all rooms, 
objects, or monsters.  WARNING: The output may be extrememly long if the 
flags are not set properly.

	Options:

	    -r#:#     index range
            -s#       descriptor for output
            -l#:#     level range
            -t#       object type
            -w#       object wearflag
            -f#       flag set
            -F#       flag NOT set
            -q        quest objects only
            -o#       monsters/rooms carrying object
            -m#       rooms with monster

example:
:*list r -r200:205

  #  Name                 Random Monsters                         Traf
------------------------------------------------------------------------------
200. Foyer of the old man 021/016/016/000/018/018/017/017/000/017 015%
201. Living room          016/017/017/021/021/018/018/019/020/018 012%
202. The Mansion Dining H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017/016/016/017/021/021/000 012%
204. Kitchen              018/018/000/019/019/019/019/000/018/021 010%
205. Dark Hallway         023/020/019/018/024/023/020/019/018/016 014%


room you must specify whether you 
want to set high or low boundaries.  This is done by either 'l' or 'h' 
next to the case 'b'.  The level boundary is set by the value following 
the case and type of boundary to set.

example:
:*set r bl 10
Low level boundary 10.
:*set r bh 4
High level boundary 4.

	To put a trap in a room use the 'x'help126.bak   600   1334    150         322  5620223540   5751 
Help on:

	*INFO

	This function lists various system statistics.

example:
:*info

Internal Cache Queue Sizes:
   Rooms: 55      Monsters: 6       Objects: 10

Wander update: 10
      Players: 1  Queued: 0


-----------------------------------------------
200. Foyer of the old man 021/016/016/000/018/018/017/017/000/017 015%
201. Living room          016/017/017/021/021/018/018/019/020/018 012%
202. The Mansion Dining H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help127.bak   600   1334    150         411  5620224117   5752 
Help on:

	*PARAMETER [r|d|s]

	This function allows the DM to set various game parameters.  
These parameters can be listed by using the 'd' flag.

example:
:*parameter d
Random Update: 1
Time to next shutdown: 5086
Ship sailing interval 4200
Time to Sail: 4184

yer of the old man 021/016/016/000/018/018/017/017/000/017 015%
201. Living room          016/017/017/021/021/018/018/019/020/018 012%
202. The Mansion Dining H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help128.bak   600   1334    150         501  5631721620   5756 
Help on:

	*SILENCE [player] [c/m] (x)

	This command will remove all broadcasts from a player.  If the c 
flag is set it will list the remaining broadcasts for the player.  If m 
is set and followed by a number, then that number of broadcasts will be 
given to the player.

example:
:*silence gonzo
Gonzo is silenced.

17 015%
201. Living room          016/017/017/021/021/018/018/019/020/018 012%
202. The Mansion Dining H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help129.bak   600   1334    150         316  5620224445   5764 
Help on: 

	*BROAD [msg]

	This command will broadcast [msg] to the whole game without the 
normal name descriptor.

example:
:*broad The Mountain trolls are coming.
### The Mountain trolls are coming.

 
number, then that number of broadcasts will be 
given to the player.

example:
:*silence gonzo
Gonzo is silenced.

17 015%
201. Living room          016/017/017/021/021/018/018/019/020/018 012%
202. The Mansion Dining H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help130.bak   600   1334    150         645  5620232765   5765 
Help on:

	*REPLACE [-sD] [str1] [str2]

	This function will search and replace [str1] for [str2].  Due to 
the parsing of [str1] it can only be on word long, however [str2] can be 
any length.  If the -s flag is set, the replace will be done in 
the short description only.  If the -D flag is set then [str2] is 
ommitted and [str1] will be deleted.
	NOTE:  This function does not reformat the text after replacement.

ng H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help131.bak   600   1334    150         122  5620233037   5745 
Help on:

	*NAME [room name]

	This function sets the name of the parent room.


str1] for [str2].  Due to 
the parsing of [str1] it can only be on word long, however [str2] can be 
any length.  If the -s flag is set, the replace will be done in 
the short description only.  If the -D flag is set then [str2] is 
ommitted and [str1] will be deleted.
	NOTE:  This function does not reformat the text after replacement.

ng H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help132.bak   600   1334    150         442  5620233235   5753 
Help on:

	*APPEND [-sn] [text]

	This function appends [text] to the current description.  If the 
-s flag is set then it will append to the short description.  If the -n 
is set then it will append without adding a new line.  NOTE:  This 
function does not reformat the text appended.


g is set then [str2] is 
ommitted and [str1] will be deleted.
	NOTE:  This function does not reformat the text after replacement.

ng H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help133.bak   600   1334    150         422  5620233375   5757 
Help on:

	*PREPEND [-sn] [text]

	This function will prepend [text] to the parent room 
description.  If -s is set then it will prepend to the short 
description.  If -n is set then it will prepend without a new line.  
NOTE:  This function does not reformat the text.

 
ext appended.


g is set then [str2] is 
ommitted and [str1] will be deleted.
	NOTE:  This function does not reformat the text after replacement.

ng H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help134.bak   600   1334    150         343  5620233570   5757 
Help on:

	*GCAST [spell]

	This function will globally cast a spell.  This function is 
limited to non-offensive spells.

example:
:*gcast protection

You cast protection on everyone.
Someone casts protection on everyone.

 
  This function does not reformat the text.

 
ext appended.


g is set then [str2] is 
ommitted and [str1] will be deleted.
	NOTE:  This function does not reformat the text after replacement.

ng H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help135.bak   600   1334    150         266  5620233705   5764 
Help on:

	*GROUP [crt]

	This function will tell who is currently in the group of the 
specified character.

example:
:*group gonzo
Gonzo is following: no one
Gonzo group: None.


ne.
Someone casts protection on everyone.

 
  This function does not reformat the text.

 
ext appended.


g is set then [str2] is 
ommitted and [str1] will be deleted.
	NOTE:  This function does not reformat the text after replacement.

ng H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help136.bak   600   1334    150         747  5620234333   5767 
Help on:

	*NOTEPAD [d|a]

	This allows you to read, append, and delete the DM notepad.  If 
used without a flag, it will print out the notepad.  The d flag will 
clear the notepad.  The a flag will invoke an editor for appending to the 
notepad.  To exit the editor, put a period (.) on a line by itself.

example:
:*notepad
            === DM Notepad ===

Green Slime rm903

:*notepad a
DM notepad:
->fixed exit north in rm402
->.
Message appended.

:*notepad d
Clearing DM notepad


f the Din 019/020/018/017help134.bak   600   1334    150         343  5620233570   5757 
Help on:

	*GCAST [spell]

	This function will globally cast a spell.  This function is 
limited to non-offensive spells.

example:
:*gcast protection

You cast protection on everyone.
Someone casts protection on everyone.

 
  This function does not reformat the text.

 
ext appended.


g is set then [str2] is 
ommitted and [str1] will be deleted.
	NOTE:  This function does not reformat the text after replacement.

ng H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help135.bak   600   1334    150         266  5620233705   5764 
Help on:

	*GROUP [crt]

	This function will tell who is currently in the group of the 
specified character.

example:
:*group gonzo
Gonzo is following: no one
Gonzo group: None.


ne.
Someone casts protection on everyone.

 
  This function does not reformat the text.

 
ext appended.


g is set then [str2] is 
ommitted and [str1] will be deleted.
	NOTE:  This function does not reformat the text after replacement.

ng H 016/017/016/017/018/019/019/019/021/021 011%
203. North end of the Din 019/020/018/017help136.bak   600   1334    150         747  5620234333   5767 
Help on:

	*NOTEPAD [d|a]

	This allows you to read, append, and delete the DM notepad.  If 
used without a flag, it will print out the notepad.  The d flag will 
clear the notepad.  The a flag will invoke an editor for appending to the 
notepad.  To exit the editor, put a period (.) on a line by itself.

example:
:*notepad
            === DM Notepad ===

Green Slime rm903

:*notepad a
DM notepad:
->fixed exit north in rm402
->.
Message appended.

:*notepad d
Clearing DM notepad


f the Din 019/020/018/017