;
; Stellar Frontier 
; Base ROOM segment
;
; Copyright 1997 by Henry McDaniel III - All rights reserved.
;
; The Winter Flower Colony 
;                      ___
;                  []-[___]-[]          Level 1
;                  |         |
;                 [_]       [_]
;        gateway--[_]       [_]--cafe
;                 [_]       [_]
;                  |   ___   |
;                  []-[___]-[]
;
;
;
;              lockers                 Level 2
;
;
;                       lounge

; NOTE: first room is not a player setable home location, even though it is
; called "start"

#
start r
Gateway
Besides being the primary start location,\
this is the main passenger gate wating area.  Plastic benches are\
aranged here in orderly fashion.\
 A ramp leads up to the airlock.  Tall thick glass windows line the\
walls.  There is a sign here. This room joins a corridor to the east.

extra{
	benches: The benches are made up of many individual chairs welded\
together.
	sign: \n\
$_CYAN_ Welcome to lunar colony, WINTERFLOWER. $_zm \n\n\
Read "help new" if you haven't already!\n
	windows: Outside a large $_yellow_  yellow supply ship $_zm  is parked and docked.\
 Beyond it you can see the bland lunar landscape.
	ship: The supply ship has numbers or words painted on it's side\
but they are too covered in dust to read.
	airlock: It's a small oval door with an arrow painted on it.  Ominous\
$_RED_!  red lights $_zm  illuminate the edges of the airlock.
	arrow: Apparently the airlock door slides up and down.
	east: The corridor is dimly lit.
}

exits{
	e: 0 a1 22

; dummy exit -- "never" tells game not to worry about this leading nowhere
	airlock: 0 start 0 32 never
}

; Cooridor sections of the level
#
a1 r
Passageway
This tunnel stretches in a north-south direction.\
The walls are lined with all manner of plumbing.

size: 1

dpoints{
	22: The gateway area is to the west.
}

extra22{
	west: There are many large windows there.
}

block{
	11: 1
	31: 1
	12: 1
	32: 1
	13: 1
	33: 1
}

exits{
	n: 21 al1 0
        s: 23 al4 0
	w: 22 start 0
}


#
a2 r
Passageway
There are large observation windows in the north wall.\
This tunnel stretches in an east-west direction.

size: 1

extra{
windows: Outside there is a large white mountain reaching high into the\
deep black sky.  At its base there is an equally dark void.
}

dpoints{
	12: A small sign between windows here.
	32: A small sign at the base of the window here.
}

extra12{
	sign: "The frozen lake lies some 10 kilometers beneath the sunlit\
base of the mountain.  There our miners free ice which is ferried up to the\
colony for processing."
}
extra32{
	sign: "The mountain is always clearly visible even from this distance\
of 80 nautical miles.  The mining transit system is available to tourists for\
visits to the mountain."
}

block{
	11: 1
	21: 1
	31: 1
	13: 1
	23: 1
	33: 1
}

exits{
	w: 12 al1 0
        e: 32 al2 0
}


#
a3 r
Passageway
This tunnel stretches in a north-south direction.


size: 1

dpoints{
	21: The walls are lined with all manner of plumbing.
        23: The walls are covered with all manner of plumbing.
	22: The Stellar Cafe is just to the east of here.
}

block{
	11: 1
	31: 1
	12: 1
	32: 1
	13: 1
	33: 1
}

exits{
	n: 21 al2 0
        s: 23 al3 0
	e: 22 scafe 0
}

#
a4 r
Passageway
This tunnel stretches in an east-west direction.  The walls\
are lined with all manner of plumbing.

size: 1

block{
	11: 1
	21: 1
	31: 1
	13: 1
	23: 1
	33: 1
}

exits{
	e: 32 al3 0
        w: 12 al4 0
}


; LADDER ROOMS

#
al1 r
Ladder Room
A short yellow ladder is on the wall near a hatch in the floor.\
Tunnels to the east and south.

extra{
hatch: "Restricted Area"
}

exits{
	hatch: 0 lock1 0 68
	e: 0 a2 12
	s: 0 a1 21
}


#
al2 r
Ladder Room
A short yellow ladder is on the wall near a hatch in the floor.

exits{
; dummy exit
hatch: 0 al2 0 32 never
	w: 0 a2 32
	s: 0 a3 21
}

#
al3 r
Ladder Room
An old advertisment for virtual reality goggles has been pasted on the\
wall here.  A short yellow ladder is on the wall near a hatch in the floor.

extra{
hatch: "Meditation Lounge"
}

exits{
	hatch: 0 slounge 0 68
	n: 0 a3 23
	w: 0 a4 32
}

#
al4 r
Ladder Room
A short yellow ladder is on the wall near a hatch in the floor.

exits{
; dummy exit	
hatch: 0 al4 0 32 never
	n: 0 a1 23
	e: 0 a4 12
}


;
; Stellar Cafe is adapted from the very first online HUB test area, circa
; Jan. 1996.
;

#
scafet r
Terrace
An enclosed star deck from where diners may eat with the stars\
shining down on them.  Numerous tables here are set for formal dining.\
Green plants hang from the glass above.  To the south a glass door leads\
back to the main cafe.

exits{
glass_door: 0 scafe 0 68 none
}

extra{
plants: They are hanging by ropes in huge decorative pots.
glass: It is very thick but clear as crystal.
}
#

scafe r
Stellar Cafe
The floor is tiled in red and white. A great silver counter stands in the\
middle of the room, surrounded by stools.  The main exit is to the west.\
There is a glass door in the north wall.

exits{
trap_door: 0 sbroom 0 96 scafe
glass_door: 0 scafet 0 68
w: 0 a3 22
}

extra{
floor: The tiles are large squares.
glass_door: Painted on the door: Intimate Dining
counter: It is is very clean.  Behind the counter there is a trap door.
trap_door: The trap door is made of thick titanium.\
A sign on it reads: Employees Only
}

#
sbroom r
Under the Counter
A dusty storage area.  There are metal shelves, wine barrels, spider webs\
and numerous unmarked boxes here.  The trap door is above.

exits{
trap_door: 0 scafe 0 96 scafe
}

#
lock1 r
Locker Room
This is where miners suit up before going out to work on the harsh lunar\
surface.  Rows of personal metal cabinets and long benches fill the\
room.  Against the south wall there is an open shower area.  A\
ramp leads up to the airlock.

extra{
airlock: A large rectangular door.  A sign full of small print reads:\
    Warning: Space Suit Required.  Safety first!  Do not go out alone.
}

exits{
airlock: 0 luna1 0 98 luna_key
hatch: 0 al1 0 68
}

#
slounge r
Meditation Lounge
There is a large illuminated tropical fish tank forming the walls of this\
room.  Leather bean bags and low tables litter the floor.  VR goggles and\
gloves hang by wires from the ceiling over every bean bag.  Japanese music\
plays softly in the background.

exits{
 hatch: 0 al3 0 68
}


; MCDANIEL's PLACE

#
mc001 r
Tower Office
This is McDaniel's work area.\
 Palacial windows rise 20 meters from floor to ceiling.  The ornate desk here\
is carved from Italian marble to match the great blocks which form the floor.\
There is a portal floating here.

start: 1

extra{
	portal: Wonderful  $_RED_ C $_YELLOW_ O $_GREEN_ L $_CYAN_ O\
$_MAGENTA_ R $_RED_ S $_zm  swirl in a beautiful way about a sort of void\
In the air. It leads back to the player's area of the game.

	desk: There are empty cups, battery powered radios, crumpled computer\
printouts and empty penaut bottles on it.

	windows: Outside, beneath the mist you can see the Space Needle and other\
parts of Seattle.
}

exits{
portal: 0 start 0 68
}

#
prison r
Detention Cell
A tiny cell with bars and little else.  There is no escape, prisoner.

start: 1
#