; ; Inca City ; Author: Henry McDaniel ; ; Part of General layout: ; temple complex ; | ; plaza ; # ienter r Within the Mist A fog of colorful smoke obscures your vision. A soft voice beckons you\ to go out from within this mist. exits{ out: 0 i01 0 } # i01 r On a Porch This small wooden platform is setup in the center of a large Plaza. This\ is a home location. Go down to leave the porch and setp onto the plaza\ grounds. start: 1 exits{ plaza: 0 i100 22 down: 0 i100 22 } # i100 r Plaza This is the central plaza of Inca City. It stretches in a north-south\ direction and is one of many terraces which form "steps" leading up\ to the temple. Stone towers and buildings rise all about. size: 1 extra{ temple: It is a stepped pyramid, far in the distance to the north. buildings: They are massive works, with windows and gently slopped\ walls. } dpoints{ 11: This is the northwest corner of the plaza. 12: This is the western edge of the plaza. 13: This is the southwestern corner of the plaza. 21: The temple area is north of here. 22: This is the center of the plaza. A small wooden porch stands here. 23: This is the southern edge of the plaza. The city gate is here. 31: This is the northeast corner of the plaza. 32: This is the eastern edge of the plaza. 33: This is the southeastern corner of the plaza. } extra23{ city_gate: The gate consist of three masive stones, finely polished. \ An inscription reads: The law of Inca City ends wear the outside begins. } exits{ porch: 22 i01 0 n: 21 i101 0 } # ; Temple area i101 r Before the Temple A stepped pyramid complex rises from this spot, up into the mist above. \ A massive door is set in the wall here. Exits: south. extra{ pyramid: The pyramid consist of massive terraces\ having hanging plants and monumental statues. The whole complex\ is so high and steep that it looks like a human finger. \ Near the top you can see some windows. mist: A light perpetual fog hangs in the air mid-way up the pyramid. statues: They are stone statues of Kings and Queens. windows: You can't see much from here. door: The door is made of wood and full of fine carvings. wall: The wall is made of carved stones. } exits{ door: 0 i200 0 68 s: 0 i100 21 } # ; Note: this is not a sized location i200 r Inside the Pyramid The light here is dim. The air heavy with incense. A door\ leads to the outside. \ Stairs here lead up into darkness. exits{ door: 0 i101 12 68 stairs: 0 i201 0 } # i201 r Inside the Pyramid This is the second floor of the pyramid. There are markings\ on the wall. An open doorway leads out onto a terrace. Exits:\ up, down, out. extra{ markings: \ All ye who enter here\n\ and leave with holy goods\n\ go from this place acursed\n\ to die a sickly death. } exits{ up: 0 i202 0 out: 0 ib201 0 down: 0 i200 0 } # ib201 r On a Terrace Outside of the pyramid and high above the ground. \ Exits: in. exits{ in: 0 i201 0 } # i202 r Inside the Pyramid This is the third floor of the pyramid. There is a misty portal swirling here. Exits: down, out. extra{ portal: The portal leads to the Lunar Colony. It is one-way only! } exits{ portal: 0 start 0 down: 0 i201 0 out: 0 ib202 0 } # ib202 r On A Terrace Outside of the pyramid. The mist here is thick and humid. \ Exits: in. extra{ mist: It is thick and warm like pea soup. } exits{ in: 0 i202 0 } ; ; ------------------ OBJECTS for the rooms ------------------- ; # io10 o i201 the Oracle It's a statue of some bald guy's face. The eyes are filled with\ precious stones. keywords: oracle statue weight: -1 # io12 o i100 coffee cup It's a cup of coffee, silly. What were you expecting? keywords: cup coffee ; since we're placing this item in a sized location, ; we must set a location point: 23 ; we always want one instance of this object to exist, so set return ; to zero zero. return: 10 5 decay: 10 ; ; ; ---------------------- NPCs ------------------------------ ; # io20 npc i101 a guard He is a temple guard. keywords: guard hunt: 1 mob: 1 position: 4 stat{ us: 100 ud: 100 ls: 100 ld: 100 } level: 2 energy: 100 return: 20 10 #