FILE: OVERVIEW.TXT HUB - Henry's Universe Builder HUB OVERVIEW This file is Copyright 1998 by Henry McDaniel. All rights reserved. See NOTICE for further details. -------------------------------------------------------------------- Basic administration involves the proper management of game rebooots, and shutdowns. Aswell as the deletion of unwanted objects. HUB can deal with the universe data files in several different ways. You never want to simply perform a cold boot (hubdrv -c) on a game which has already been operating (ie: there are files in db/save). Not unless you want to loose the game state. A cold boot can be simulated by preserving the db/save contents (see driver.txt for details.) A single file can also be produced from the contents of db/save, added to an existing single DB file and then a cold boot will be safe. These steps are made easier by the area adding/building tools. Some terms defined: Cold Boot A cold boot is the default operation. When a cold boot occurs, HUB only starts up with the objects contained in a single file. Warm Boot A warm boot is the preferred start method when a game is simply re-starting. Under a warm boot, only the objects found in db/save are loaded at startup. Game World Age The server attempts to track the real world time that a game world has been in use. It marks time in the root object file saved to db/save. This is only good if no cold boot occurs. If you want to preserve this total time log, save the root object to a safe place before performing any type of cold boot. Statistics When the game shuts down game statistics are generated and printed to standard output. These statistics are exatcly the same as are available from within the game to administrators. Except that an indication of user calls in the category of "banned," "busies" and "accepted" are also generated. Banned refers to callers who were rejected because their site is on the banned configuration list. Busy refers to the number of calls had to be rejected due to a crowded game. Accepted is the total number of connections (logons) made during runtime. END OF OVERVIEW.TXT