mud++0.35/etc/
mud++0.35/etc/guilds/
mud++0.35/help/propert/
mud++0.35/mudC/
mud++0.35/player/
mud++0.35/src/interface/
mud++0.35/src/os/cygwin32/
mud++0.35/src/os/win32/
mud++0.35/src/os/win32/bcppbuilder/
mud++0.35/src/osaddon/
mud++0.35/src/util/
/*
....[@@@..[@@@..............[@.................. MUD++ is a written from
....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and
....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++.
....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing
....[@......[@..[@@@@@..[@@@@@.................. development project.  All 
................................................ contributions are welcome. 
....Copyright(C).1995.Melvin.Smith.............. Enjoy. 
------------------------------------------------------------------------------
Melvin Smith (aka Fusion)         msmith@hom.net 
MUD++ development mailing list    mudpp@van.ml.org
------------------------------------------------------------------------------
persistent.h
*/

#ifndef _STREAMABLE_H
#define _STREAMABLE_H

#include "io.h"
#include "string.h"

// Any object that can write or read itself to and from a stream 

class Streamable 
{
	public:
		virtual ~Streamable() {}

		// Interface for all 'Streamable' objects
		// Child classes must implement all pure virtual
		// functions and fulfill the requirement of a 'Streamable'

		virtual int readFrom( StaticInput & ) = 0;
		virtual int writeTo( Output & ) const = 0;
};


#endif