# ---------------------------------------------------------------------------
VERSION = BCB.01
# ---------------------------------------------------------------------------
!ifndef BCB
BCB = $(MAKEDIR)\..
!endif
# ---------------------------------------------------------------------------
PROJECT = Project1.exe
OBJFILES = Project1.obj utils.obj affect.obj area.obj array.obj bit.obj \
char.obj char_act.obj char_combat.obj cluster.obj combat.obj editarea.obj \
edithelp.obj editnpc.obj editobj.obj editor.obj editroom.obj edittext.obj \
env.obj erratum.obj exit.obj guild.obj hash.obj help.obj index.obj io.obj \
llist.obj ltoa.obj main.obj mudobj.obj mudpptempl.obj nameable.obj nanny.obj \
npc.obj object.obj objtypes.obj pc.obj pc_act.obj pc_combat.obj pc_info.obj \
pc_olc.obj pc_wiz.obj pulse.obj random.obj repop.obj room.obj server.obj \
shop.obj skill.obj social.obj socket.obj spell.obj string.obj thing.obj \
trigbits.obj trigchar.obj trigobj.obj trigroom.obj action.obj
RESFILES = Project1.res
RESDEPEN = $(RESFILES)
LIBFILES =
DEFFILE =
# ---------------------------------------------------------------------------
CFLAG1 = -Od -Hc -w -k -r- -y -v -vi- -c -a4 -b- -w-par -w-inl -Vx -Ve -x
CFLAG2 = -I$(BCB)\include;$(BCB)\include\vcl -H=$(BCB)\lib\vcld.csm
PFLAGS = -U$(BCB)\lib\obj;$(BCB)\lib -I$(BCB)\include;$(BCB)\include\vcl \
-AWinTypes=Windows;WinProcs=Windows;DbiTypes=BDE;DbiProcs=BDE;DbiErrs=BDE -v \
-$Y -$W -$O- -JPHNV -M
RFLAGS = -i$(BCB)\include;$(BCB)\include\vcl
LFLAGS = -L$(BCB)\lib\obj;$(BCB)\lib -ap -Tpe -x -v -V4.0
IFLAGS =
LINKER = ilink32
# ---------------------------------------------------------------------------
ALLOBJ = c0x32.obj $(OBJFILES)
ALLRES = $(RESFILES)
ALLLIB = $(LIBFILES) vcl.lib import32.lib cp32mt.lib
# ---------------------------------------------------------------------------
.autodepend
$(PROJECT): $(OBJFILES) $(RESDEPEN) $(DEFFILE)
$(BCB)\BIN\$(LINKER) @&&!
$(LFLAGS) +
$(ALLOBJ), +
$(PROJECT),, +
$(ALLLIB), +
$(DEFFILE), +
$(ALLRES)
!
.pas.hpp:
$(BCB)\BIN\dcc32 $(PFLAGS) { $** }
.pas.obj:
$(BCB)\BIN\dcc32 $(PFLAGS) { $** }
.cpp.obj:
$(BCB)\BIN\bcc32 $(CFLAG1) $(CFLAG2) -o$* $*
.c.obj:
$(BCB)\BIN\bcc32 $(CFLAG1) $(CFLAG2) -o$* $**
.rc.res:
$(BCB)\BIN\brcc32 $(RFLAGS) $<
#-----------------------------------------------------------------------------