mud++0.35/etc/
mud++0.35/etc/guilds/
mud++0.35/help/propert/
mud++0.35/mudC/
mud++0.35/player/
mud++0.35/src/interface/
mud++0.35/src/os/cygwin32/
mud++0.35/src/os/win32/
mud++0.35/src/os/win32/bcppbuilder/
mud++0.35/src/osaddon/
mud++0.35/src/util/
/*
....[@@@..[@@@..............[@.................. MUD++ is a written from
....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and
....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++.
....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing
....[@......[@..[@@@@@..[@@@@@.................. development project.  All 
................................................ contributions are welcome. 
....Copyright(C).1995.Melvin.Smith.............. Enjoy. 
------------------------------------------------------------------------------
Melvin Smith (aka Fusion)         msmith@hom.net 
MUD++ development mailing list    mudpp@van.ml.org
------------------------------------------------------------------------------
mpdaemon.cc
*/

// This is the player file daemon which runs if you are running a
// distributed MUD. The daemon runs in 1 of 2 modes.
//
// 1) Server mode: Runs on the server node and services player file
//    requests (upload/download) from client nodes.
// 2) Client mode: Runs on each client node and queries the server
//    node daemon for player files and is responsible for updating
//    to the server node.
//
// In either case the daemon (mpdaemon) and mud++ processes communicate
// via a pipe. The mud++ server forks the daemon upon bootup. The
// daemon will die if its parent dies (will change this later)
//
// Only 1 node can actually "have" a given player at a given time. The
// master player-file resides on the server, clients only have local
// copies while that player is on that node, otherwise it has no
// player files at all. Read doc/distributed-mud.doc for a complete
// explanation of how MUD++ distributed system works.


#include "config.h"
#include "socket.h"
#include "cluster.h"
#include "io.h"

fd_set r_set, w_set;

int node_count;

// stdin/stdout/stderr are mapped to the pipe fds of the
// mud++ process.
int main( int argc, char *argv[] )
{
	Socket * sock;
	char comd[4096];

	Cout << "MSG:MPD daemon started and ready to roll.\n";

	if( loadHostsFile() < 0 )
	{
		Cout << "Error loading HOSTS file.\n";
		exit(0);
	}

	// Infinite loop of servicing the main servers requests
	for( ;; )
	{
		exit(0);


	}
}

// Read in ../etc/hosts and connect to all cluster members
// Notify main server upon each connect
int joinCluster()
{


}