/*
....[@@@..[@@@..............[@.................. MUD++ is a written from
....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and
....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++.
....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing
....[@......[@..[@@@@@..[@@@@@.................. development project. All
................................................ contributions are welcome.
....Copyright(C).1995.Melvin.Smith.............. Enjoy.
------------------------------------------------------------------------------
Melvin Smith (aka Fusion) msmith@hom.net
MUD++ development mailing list mudpp@van.ml.org
------------------------------------------------------------------------------
combat.cc
*/
#include "config.h"
#include "bit.h"
#include "combat.h"
const char * getDamRangeName( int dam, bool passive )
{
int i = ( passive ? 1 : 0 );
// temporary until damage range for combat is finalized.
if( dam < 100 )
dam = dam / 20;
else
dam = 6;
static char *messg[ DAM_RANGES ][2] =
{
{ "scratch", "scratches" },
{ "graze", "grazes" },
{ "hit", "hits" },
{ "wound", "wounds" },
{ "devastate", "devastates" },
{ "DEMOLISH", "DEMOLISHES" },
{ "DESTROY", "DESTROYS" }
};
return messg[ dam ][ i ];
}