mud++0.35/etc/
mud++0.35/etc/guilds/
mud++0.35/help/propert/
mud++0.35/mudC/
mud++0.35/player/
mud++0.35/src/interface/
mud++0.35/src/os/cygwin32/
mud++0.35/src/os/win32/
mud++0.35/src/os/win32/bcppbuilder/
mud++0.35/src/osaddon/
mud++0.35/src/util/
Syntax: oedit <vnum>

Invokes the editor for items. Vnum must be specified.
Item is created as soon as the editor is invoked.

Commands:

new <index>     - create an object
list            - list objects in the zone
quit            - exit the editor
name            - set the keywords for manipulation of the object.
short           - name of the item ("a sword")
long            - what you see when entering room. "a sword lies here."
security        - set the security for the item (no lower than your own)
weight          - set weight in pounds
cost            - value in gold coins
type <type>     - must match a valid type    (type 'obj-types')
size <size>     - must match a valid size    (type 'obj-sizes')
<object flag>   - toggle a flag(bit)         (type 'obj-bits') 
<wear bit>      - toggle a wear bit          (type 'wear-bits') 
<dam-type>      - set damage type for weapon (type 'dam-types')
addmod <type> <amount>  - adds a magical modifier

Additional help:  obj-types    dam-types
                  obj-bits     wear-bits
                  obj-sizes