Syntax: oedit <vnum> Invokes the editor for items. Vnum must be specified. Item is created as soon as the editor is invoked. Commands: new <index> - create an object list - list objects in the zone quit - exit the editor name - set the keywords for manipulation of the object. short - name of the item ("a sword") long - what you see when entering room. "a sword lies here." security - set the security for the item (no lower than your own) weight - set weight in pounds cost - value in gold coins type <type> - must match a valid type (type 'obj-types') size <size> - must match a valid size (type 'obj-sizes') <object flag> - toggle a flag(bit) (type 'obj-bits') <wear bit> - toggle a wear bit (type 'wear-bits') <dam-type> - set damage type for weapon (type 'dam-types') addmod <type> <amount> - adds a magical modifier Additional help: obj-types dam-types obj-bits wear-bits obj-sizes