Syntax: oedit <vnum>
Invokes the editor for items. Vnum must be specified.
Item is created as soon as the editor is invoked.
Commands:
new <index> - create an object
list - list objects in the zone
quit - exit the editor
name - set the keywords for manipulation of the object.
short - name of the item ("a sword")
long - what you see when entering room. "a sword lies here."
security - set the security for the item (no lower than your own)
weight - set weight in pounds
cost - value in gold coins
type <type> - must match a valid type (type 'obj-types')
size <size> - must match a valid size (type 'obj-sizes')
<object flag> - toggle a flag(bit) (type 'obj-bits')
<wear bit> - toggle a wear bit (type 'wear-bits')
<dam-type> - set damage type for weapon (type 'dam-types')
addmod <type> <amount> - adds a magical modifier
Additional help: obj-types dam-types
obj-bits wear-bits
obj-sizes