const bitType wear_bit_list[] =
{
{0, 0 },
{"head", WEAR_HEAD },
{"neck", WEAR_NECK },
{"back", WEAR_BACK },
{"body", WEAR_BODY },
{"arms", WEAR_ARMS },
{"wrist", WEAR_WRIST },
{"hands", WEAR_HANDS },
{"held", WEAR_HOLD },
{"finger", WEAR_FINGER },
{"waist", WEAR_WAIST },
{"legs", WEAR_LEGS },
{"feet", WEAR_FEET },
{"shield", WEAR_SHIELD },
{"wield", WEAR_WIELD },
{0, 0}
};
const bitType obj_bit_list[] =
{
{0, 0 },
{"invisible", OBJ_INVISIBLE },
{"hidden", OBJ_HIDDEN },
{"notake", OBJ_NOTAKE },
{"nodrop", OBJ_NODROP },
{"edible", OBJ_EDIBLE },
{"nosave", OBJ_NOSAVE },
{"good", OBJ_GOOD },
{"evil", OBJ_EVIL },
{"antigood", OBJ_ANTIGOOD },
{"antievil", OBJ_ANTIEVIL },
{"antineutral", OBJ_ANTINEUTRAL },
{"magic", OBJ_MAGIC },
{"glow", OBJ_GLOW },
{"sanctuary", OBJ_SANCTUARY },
{"poisoned", OBJ_POISONED },
{0, 0 }
};
const bitType obj_type_list[] =
{
{0, 0 },
{"trash", ITEM_TRASH },
{"jewel", ITEM_JEWEL },
{"gold", ITEM_GOLD },
{"container", ITEM_CONTAINER },
{"liquid-container",ITEM_LIQUID_CONTAINER },
{"armor", ITEM_ARMOR },
{"cloth", ITEM_CLOTH },
{"weapon", ITEM_WEAPON },
{"staff", ITEM_STAFF },
{"wand", ITEM_WAND },
{"orb", ITEM_ORB },
{"corpse", ITEM_CORPSE },
{"energy", ITEM_ENERGY },
{"scroll", ITEM_SCROLL },
{"potion", ITEM_POTION },
{"food", ITEM_FOOD },
{"key", ITEM_KEY },
{"staff", ITEM_STAFF },
{0, 0 }
};
const bitType dam_types[] =
{
{0, 0 },
{"punch", PUNCH },
{"kick", KICK },
{"crush", CRUSH },
{"pierce", PIERCE },
{"slash", SLASH },
{"whip", WHIP },
{"claw", CLAW },
{0, 0 }
};