mud++0.35/etc/
mud++0.35/etc/guilds/
mud++0.35/help/propert/
mud++0.35/mudC/
mud++0.35/player/
mud++0.35/src/interface/
mud++0.35/src/os/cygwin32/
mud++0.35/src/os/win32/
mud++0.35/src/os/win32/bcppbuilder/
mud++0.35/src/osaddon/
mud++0.35/src/util/
const bitType wear_bit_list[] = 
{
	{0,				0			},
	{"head",		WEAR_HEAD	},
	{"neck",		WEAR_NECK	},
	{"back",		WEAR_BACK	},
	{"body",		WEAR_BODY	},
	{"arms",		WEAR_ARMS	},
	{"wrist",		WEAR_WRIST	},
	{"hands",		WEAR_HANDS	},
	{"held",		WEAR_HOLD	},
	{"finger",		WEAR_FINGER	},
	{"waist",		WEAR_WAIST	},
	{"legs",		WEAR_LEGS	},
	{"feet",		WEAR_FEET	},
	{"shield",		WEAR_SHIELD	},
	{"wield",		WEAR_WIELD	},
	{0, 0}
};


const bitType obj_bit_list[] =
{
	{0,					0		},
	{"invisible",		OBJ_INVISIBLE	},
	{"hidden", 			OBJ_HIDDEN	},
	{"notake", 			OBJ_NOTAKE	},
	{"nodrop", 			OBJ_NODROP	},
	{"edible", 			OBJ_EDIBLE	},
	{"nosave", 			OBJ_NOSAVE	},
	{"good", 			OBJ_GOOD	},
	{"evil", 			OBJ_EVIL	},
	{"antigood", 		OBJ_ANTIGOOD	},
	{"antievil", 		OBJ_ANTIEVIL	},
	{"antineutral",		OBJ_ANTINEUTRAL	},
	{"magic", 			OBJ_MAGIC	},
	{"glow", 			OBJ_GLOW	},
	{"sanctuary", 		OBJ_SANCTUARY	},
	{"poisoned",		OBJ_POISONED	},
	{0,					0		}
};


const bitType obj_type_list[] =
{
	{0,					0			},
	{"trash",			ITEM_TRASH		},
	{"jewel",			ITEM_JEWEL		},
	{"gold",			ITEM_GOLD		},
	{"container",		ITEM_CONTAINER		},
	{"liquid-container",ITEM_LIQUID_CONTAINER	},
	{"armor",			ITEM_ARMOR		},
	{"cloth",			ITEM_CLOTH		},
	{"weapon",			ITEM_WEAPON		},
	{"staff",			ITEM_STAFF		},
	{"wand",			ITEM_WAND		},
	{"orb",				ITEM_ORB		},
	{"corpse",			ITEM_CORPSE		},
	{"energy",			ITEM_ENERGY		},
	{"scroll",			ITEM_SCROLL		},
	{"potion",			ITEM_POTION		},
	{"food",			ITEM_FOOD		},	
	{"key",				ITEM_KEY		},
	{"staff",			ITEM_STAFF		},
	{0,				0			}
};


const bitType dam_types[] =
{
	{0,		0	},
	{"punch",	PUNCH	},
	{"kick",	KICK	},
	{"crush",	CRUSH	},
	{"pierce",	PIERCE	},
	{"slash",	SLASH	},
	{"whip",	WHIP	},
	{"claw",	CLAW	},
	{0,		0	}
};