mud++0.35/etc/
mud++0.35/etc/guilds/
mud++0.35/help/propert/
mud++0.35/mudC/
mud++0.35/player/
mud++0.35/src/interface/
mud++0.35/src/os/cygwin32/
mud++0.35/src/os/win32/
mud++0.35/src/os/win32/bcppbuilder/
mud++0.35/src/osaddon/
mud++0.35/src/util/
# File for distributed MUD++
#
# Format of a host entry:
#
#	<connection-type> <ip> <mud-id> <mud-passwd> <standard port> <mm-port>
#
#	<connection-type> := { local | node }
#		local - must exist, describes the local server 
#		server - describes node in the cluster which is master server
#		client - describes node in the cluster which is client
#
#	<ip-address> := { standard ip address numerics or alias }
#
#	<mud-id-name> := { alpha numeric string }
#		id that mud must send when connecting
#
#	<mud-passwd> := { alpha numeric string }
#		passwd mud must send when connecting
#				
#	<player port> := { integer }
#
#	<mm-port> := { integer }
#		The port for cluster communications

# First line must be our local id and our ports
# EDIT HERE TO CHANGE DEFAULT MUD PORT!!

local	localhost	alpha	alpha	5000	5001

# All nodes in this MUD++ cluster including ours 
# Entry with mud-id equal to our local one must match exactly

server	localhost	alpha	alpha	5000	5001
client	localhost	gamma	gamma	6000	6001