/
mud++0.33/etc/
mud++0.33/etc/guilds/
mud++0.33/help/propert/
mud++0.33/mudC/
mud++0.33/player/
mud++0.33/src/
mud++0.33/src/bcppbuilder/
mud++0.33/src/unix/
mud++0.33/src/vm/
/*
....[@@@..[@@@..............[@.................. MUD++ is a written from
....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and
....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++.
....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing
....[@......[@..[@@@@@..[@@@@@.................. development project.  All 
................................................ contributions are welcome. 
....Copyright(C).1995.Melvin.Smith.............. Enjoy. 
------------------------------------------------------------------------------
Melvin Smith (aka Fusion)         msmith@hom.net
MUD++ development mailing list    mudpp-list@mailhost.net
------------------------------------------------------------------------------
interface.h
*/

#ifndef _INTERFACE_H
#define _INTERFACE_H

#include "string.h"
#include "memoryblock.h"
#include "asmloader.h"
#include "vmachine.h"
#include "vmarray.h"

// This is not a file for normal includes from mud++
// It should be included by all interface??.cpp files
// interface table prototype for outside is in asmloader.h

#define VM_INTERFACE( x )	void x ( VMachine * )

VM_INTERFACE( dump_string__pPC_s );
VM_INTERFACE( out_string__pPC_s );
VM_INTERFACE( out_time__pPC );
VM_INTERFACE( getObjPrototype__s );
VM_INTERFACE( copyObject__pObject );
VM_INTERFACE( toRoom__pObject_pRoom );
VM_INTERFACE( inRoom__pThing );
VM_INTERFACE( getChar__pRoom_s );
VM_INTERFACE( say__pChar_s );
VM_INTERFACE( new_array_of_int__i );
VM_INTERFACE( new_array_of_float__i );
VM_INTERFACE( new_array_of_string__i );
VM_INTERFACE( new_array_of_vmobject__i );


#endif