/* ....[@@@..[@@@..............[@.................. MUD++ is a written from ....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and ....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++. ....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing ....[@......[@..[@@@@@..[@@@@@.................. development project. All ................................................ contributions are welcome. ....Copyright(C).1995.Melvin.Smith.............. Enjoy. ------------------------------------------------------------------------------ Melvin Smith (aka Fusion) msmith@hom.net MUD++ development mailing list mudpp-list@mailhost.net ------------------------------------------------------------------------------ asmlinker.h */ #ifndef _ASMLINKER_H #define _ASMLINKER_H #include "io.h" #include "asmobjfile.h" typedef struct { int code_length; int constants_length; int constants_count; int relocs_count; } asmimageheader; // I will later shape this class to aid in run-time linking // For now just all at once link - Artur class AsmLinker { protected: int fake_variable; public: AsmLinker() { } int link( char * imagename, int count, char * names[] ); }; #endif