/
mud++0.33/etc/
mud++0.33/etc/guilds/
mud++0.33/help/propert/
mud++0.33/mudC/
mud++0.33/player/
mud++0.33/src/
mud++0.33/src/bcppbuilder/
mud++0.33/src/unix/
mud++0.33/src/vm/
MUD++ VM Object File Format
----

Header
4 bytes 	MAGIC
4 bytes 	lenght of code part (LCP) in memoryblocks (4bytes)
4 bytes 	length of constants block (LCB)

Code part
LCP bytes	executable data for all functions

Constants declaration table
4 bytes 	number of Constants (NoC)
NoC * 8 bytes	table of constants in format { vmtype type; u32 offset; }

Relocation table
4 bytes 	number of Relocations (NoR)
NoR * 4 bytes	table of relocation offsets

Constants
LCB bytes 	constants, without delimeters (except \0 at end of string)
				but each is aligned to 4-byte boundary

-----
All numbers are stored in machine dependent order (so mobj files may not be
transferable).

Offsets in Constants declaration table are given from beggining of Constants
part (12 + LCP*4 + 4 + NoC * 8  + 4 + NoR * 4 from start of file)