/* ....[@@@..[@@@..............[@.................. MUD++ is a written from ....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and ....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++. ....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing ....[@......[@..[@@@@@..[@@@@@.................. development project. All ................................................ contributions are welcome. ....Copyright(C).1995.Melvin.Smith.............. Enjoy. ------------------------------------------------------------------------------ Melvin Smith (aka Fusion) msmith@falcon.mercer.peachnet.edu MUD++ development mailing list mudpp-list@spice.com ------------------------------------------------------------------------------ help.cc */ #include "file.h" #include "string.h" #include "llist.h" #include "help.h" // This needs to be changed to a LList Help *help_list[MAX_HELP]; void loadHelps() { char filename[BUF]; char buf[BUF]; sprintf( filename, "%s/%s", HELP_DIR, HELP_FILE ); InFile in( filename ); if( !in ) { Cout<<"loadHelps : can't open help file "<<filename<<endl; return; } int i = 0; while( in && ( in.get( *buf ) != '#' ) ) { in.putback(); help_list[i] = new Help; help_list[i]->readFrom(in); i++; } Cout<<"Help index loaded with "<<i<<" keywords.\n"; } int Help::readFrom( InFile &in ) { if( !in ) return -1; char buf[ BUF ]; setName( in.getstring( buf ) ); level = in.getnum(); filename = in.getword( buf ); return 0; } int Help::writeTo( OutFile &out ) const { if( !out ) return -1; out << name << "; " << level << filename << endl; return 0; } void Help::setLevel( int l ) { if( l > 0 ) level = l; } const String & Help::fileName() { return filename; } void Help::setFileName( const String & str ) { filename = str; } int Help::getLevel() { return level; } bool Help::isName( const String & str ) { return name.subStr( str ); }