/* ....[@@@..[@@@..............[@.................. MUD++ is a written from ....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and ....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++. ....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing ....[@......[@..[@@@@@..[@@@@@.................. development project. All ................................................ contributions are welcome. ....Copyright(C).1995.Melvin.Smith.............. Enjoy. ------------------------------------------------------------------------------ Melvin Smith (aka Fusion) msmith@falcon.mercer.peachnet.edu MUD++ development mailing list mudpp-list@spice.com ------------------------------------------------------------------------------ global.h */ // This file contains constants and externs that may not be specific // to a certain class. #define DEBUG #ifndef _GLOBAL_H #define _GLOBAL_H #define SECOND 1000000 #define PULSE_PER_SEC 7 #define PULSE SECOND / PULSE_PER_SEC #define AREA_DIR "../area" #define AREA_FILE "area.lst" #define EMAIL_DIR "../email" #define MUDMAIL_DIR "../mudmail" // Change this to a LList #define MAX_HELP 1024 // Here to satisfy compiler without including the header file class String; class Server; class Help; class Area; class Object; class PC; class NPC; class Environment; extern int DOWN; extern int REBOOT; extern Help *help_list[MAX_HELP]; extern Environment envir; extern Server server; extern LList<Area> areas; extern LList<PC> pcs; extern LList<NPC> npcs; extern LList<Object> objects; // Global functions in alphabetical order // Some of these may be either obsolete or missing int bitNum( int ); int count_lines( const char * ); void error( char * ); int get_dir( char ); const char * getObjBitName( int ); int getObjBit( const char * ); const char * getObjTypeName( int ); int getObjType( const char * ); const char * getWearBitName( int ); const char * getWearPosName( int ); int getWearBit( const char * ); PC * getPCWorld( const String & ); NPC * getNPCWorld( const String & ); const char * getDirName( int ); int getDir( char ); int getDir( const char * ); const char * getDirName( int ); void heartbeat( void ); bool is_num( const char * ); const char * itoa( int ); void loadHelps(); Area * lookupArea( const char * ); Area * lookupArea( const String & ); Room * lookupRoom( const Index & ); Room * lookupRoom( const String & ); Room * lookupRoom( const char * ); NPC * lookupNPC( const Index & ); NPC * lookupNPC( const String & ); NPC * lookupNPC( const char * ); Object * lookupObj( const Index & ); Object * lookupObj( const String & ); Object * lookupObj( const char * ); const char * ltoa( unsigned long ); Object * makeCorpse( Char * ); void outAllChar( const String & str ); void outAllCharExcept( const String &, Char *, Char * ); char * str_cap( char * ); char * str_chop( char * ); char * str_clean( char * ); int str_cmp( const char *, const char * ); char * str_lower( char * ); #endif