/* ....[@@@..[@@@..............[@.................. MUD++ is a written from ....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and ....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++. ....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing ....[@......[@..[@@@@@..[@@@@@.................. development project. All ................................................ contributions are welcome. ....Copyright(C).1995.Melvin.Smith.............. Enjoy. ------------------------------------------------------------------------------ Melvin Smith (aka Fusion) msmith@falcon.mercer.peachnet.edu MUD++ development mailing list mudpp-list@spice.com ------------------------------------------------------------------------------ editobj.cc */ #include "string.h" #include "llist.h" #include "index.h" #include "indexable.h" #include "server.h" #include "bit.h" #include "spell.h" #include "edit.h" void ObjectEditor::command( String & arg ) { String str; String arg1; String arg2; Area *area; if( !obj ) { pc->out( "No object to edit.\n\r" ); return; } if( arg == "\n" ) { // Display object and return str << "\n\r" << "Keywords: " << obj->getName() << "\n\r" << "Shortdesc: " << obj->getShort() << "\n\r" << "Longdesc: " << obj->getLong() << "\n\r" // << "Index: " << obj->getIndex().asString() << "\n\r" << "Type: " << obj->typeName() << "\n\r" << "Cost: " << obj->getCost() << "\n\r" << "Spell1: " << obj->getSpell1()->getName() << "\n\r" << "Spell2: " << obj->getSpell2()->getName() << "\n\r" << "Spell3: " << obj->getSpell3()->getName() << "\n\r" << "Spell4: " << obj->getSpell4()->getName() << "\n\r" ; pc->out( str ); return; } }