/* ....[@@@..[@@@..............[@.................. MUD++ is a written from ....[@..[@..[@..[@..[@..[@@@@@....[@......[@.... scratch multi-user swords and ....[@..[@..[@..[@..[@..[@..[@..[@@@@@..[@@@@@.. sorcery game written in C++. ....[@......[@..[@..[@..[@..[@....[@......[@.... This server is an ongoing ....[@......[@..[@@@@@..[@@@@@.................. development project. All ................................................ contributions are welcome. ....Copyright(C).1995.Melvin.Smith.............. Enjoy. ------------------------------------------------------------------------------ Melvin Smith (aka Fusion) msmith@falcon.mercer.peachnet.edu MUD++ development mailing list mudpp-list@spice.com ------------------------------------------------------------------------------ char_act.cc */ #include "string.h" #include "llist.h" #include "index.h" #include "indexable.h" #include "room.h" #include "bit.h" #include "char.h" void Char::quaff( Object * obj ) { // Leave check for isPotion to caller, this is a utility member out( "You work the seal off " ); out( obj->getShort() ); out( "\n\rYou quaff " ); out( obj->getShort() ); out( "\n\r" ); in_room->outAllCharExcept( getShort(), this, 0 ); in_room->outAllCharExcept( " works the seal off ", this, 0 ); in_room->outAllCharExcept( obj->getShort(), this, 0 ); in_room->outAllCharExcept( ".\n\r", this, 0 ); in_room->outAllCharExcept( getShort(), this, 0 ); in_room->outAllCharExcept( " quaffs ", this, 0 ); in_room->outAllCharExcept( obj->getShort(), this, 0 ); in_room->outAllCharExcept( ".\n\r", this, 0 ); obj->cast( this ); obj->extract(); delete obj; } void Char::quaff( const char * arg ) { if( ! *arg ) return; Object * obj = getObjInv( arg ); if( !obj ) { out( "You don't have that.\n\r" ); return; } else if( !obj->isPotion() ) { out( "That is not a potion.\n\r" ); return; } quaff( obj ); }