Syntax: oedit <vnum> Invokes the editor for items. Vnum must be specified. Item is created as soon as the editor is invoked. Commands: quit - exit the editor name - set the keywords for manipulation of the object. short - name of the item ("a sword") long - what you see when entering room. "a sword lies here." security - set the security for the item (no lower than your own) weight - set weight in pounds cost - value in gold coins <object type> - must match a valid type (weapon, trash, armor) <object flag> - toggle a flag(bit) (invis, notake) <wear bit> - toggle a wear bit (head, arms, feet) Additional help: object type object flag wear bit