Syntax: oedit <vnum>

Invokes the editor for items. Vnum must be specified.
Item is created as soon as the editor is invoked.

Commands:

quit      	- exit the editor
name		- set the keywords for manipulation of the object.
short		- name of the item ("a sword")
long            - what you see when entering room. "a sword lies here."
security        - set the security for the item (no lower than your own)
weight          - set weight in pounds
cost            - value in gold coins
<object type>   - must match a valid type (weapon, trash, armor)
<object flag>   - toggle a flag(bit)  (invis, notake)
<wear bit>      - toggle a wear bit (head, arms, feet)

Additional help:	object type 
     			object flag 
     			wear bit