Syntax: oedit <vnum>
Invokes the editor for items. Vnum must be specified.
Item is created as soon as the editor is invoked.
Commands:
quit - exit the editor
name - set the keywords for manipulation of the object.
short - name of the item ("a sword")
long - what you see when entering room. "a sword lies here."
security - set the security for the item (no lower than your own)
weight - set weight in pounds
cost - value in gold coins
<object type> - must match a valid type (weapon, trash, armor)
<object flag> - toggle a flag(bit) (invis, notake)
<wear bit> - toggle a wear bit (head, arms, feet)
Additional help: object type
object flag
wear bit