** WARNING - More than likely this file is inaccurate. Check out
** object.cc and look at readFromFile, writeToFile

	items.doc
	
	Description of value array and other values for item types.


== FOOD
	type name "food"

	v0 - food value ( how much food it is )
	v1 - type of food
	v2 - extras such as poison
	v3 -
	v4 -
	v5 -
	v6 -


== CONTAINER
	type name "container"

	v0 - integer lock value ( key must mod )
	v1 - weight capacity
	v2 - volume capacity
	v3 - current contained weight
	v4 - current contained volume
	v5 - 
	v6 -


== KEY 
	type name "key"

	v0 - integer key val ( lock must be multiple of key )
	v1 -
	v2 -
	v3 -
	v4 - 
	v5 -
	v6 -

	NOTE:	Locks can have any value, but if lock mod key = 0 then key can
			open it. This allows for some sort of skeleton key system but
			locks can also have a prime value where only one key can work.


== DRINK CONTAINER
	type name "drink-container"

	v0 - weight capacity
	v1 - volume capacity
	v2 - current contained weight
	v3 - current contained volume
	v4 - liquid type ( string )
	v5 -
	v6 -


== WEAPON
	type name "weapon"

	v0 - weapon type ( integer for table lookup )
	v1 - min damage  ( for roll )
	v2 - max damage ( for roll )
	v3 - max item damage total ( until equipment is trash )
	v4 - max item damage per hit ( threshold per hit )
	v5 - current damage
	v6 - charges ( for an enchanted weapon )
	

== ARMOR
	type name "armor"

	v0 -
	v1 -
	v2 -
	v3 - max item damage total ( until equipment is trash )
	v4 - max item damage per hit ( threshold per hit )
	v5 - current damage
	v6 - charges ( for an enchanted item )


	Note:	Enchanted armor casts spell on the person who hits it in battle.
			For example Klepto is fighting a minotaur guard, the minotaur
			connects with a nice mace bash, hitting Klepto's enchanted breast
			plate which glows and disintegrates the minotaur with a bolt of
			lightning! The item can be created with more than 1 charge and can
			also be bestowed with more energy by wizards but when depleted then
			the item will only gain 1 charge, and only one per day.


== WAND
	type name "wand"
	v0 -
	v1 -
	v2 -
	v3 -
	v4 -
	v5 - max charges
	v6 - charges

	Note: Use 'zap' for wand.

 
== ORB 
	type name "orb"
	v0 -
	v1 -
	v2 -
	v3 -
	v4 -
	v5 - max charges
	v6 - charges

	Note: Use 'tap' or 'rub' for orb.

 
== STAFF
	type name "staff"
	v0 -
	v1 -
	v2 -
	v3 -
	v4 -
	v5 - max charges
	v6 - charges

	Note: Use 'brandish' for staff.

 
== SCROLL
	type name "scroll"
	v0 -
	v1 -
	v2 -
	v3 -
	v4 -
	v5 -
	v6 - language

	Note: Use 'recite' for scroll.

 
== POTION 
	type name "potion"
	v0 -
	v1 -
	v2 -
	v3 -
	v4 -
	v5 -
	v6 -

	Note: Use 'drink' of 'quaff' for potion.