Sapphire Bootfiles
------------------
The following settings may be set in any order in the bootfile used when
running the Sapphire MUD server. The format for setting these settings is:
$<setting> <value>
telnet_port <number:telnet port>
binary_port <number:binary port>
mud_comm_port <number:MUD-Comm port>
loop_stall_time <number:internal number of miliseconds to stall>
game_mode <flag:game mode>
memory_mode <flag:memory mode>
string_buffers <number:internal string buffers>
string_space <number:internal string space>
max_fragments <number:max strings before defragmentation>
max_players <number:max number of players at one time>
hash_list_size <number:internal hash list sizes>
em_var_stack_size <number:emerald variable stack size>
em_interp_stack_size <number:emerald interpreter stack size>
em_max_time <number:max number of seconds em code can run>
em_report_usage <flag:report emerald function usage>
em_usage_file <string:emerald function usage file>
mudcomm_file <string:mud-comm connection host list>
xword_file <string:illegal words/names file>
gretting_file <string:login greeting file>
goodbye_file <string:goodbye message file>
motd_file <string:message of the day file>
login_screen <string:login graphic file>
em_dir <string:emerald object file directory>
graphic_dir <string:graphic file directory>
help_dir <string:help file directory>
npc_dir <string:NPC file directory>
object_dir <string:object file directory>
room_dir <string:room file directory>
zone_dir <string:zone file directory>
temp_dir <string:temperary file directory>
player_dir <string:player file directory>
log_dir <string:log file directory>
shell_dir <string:shell directory>
shell_program <string:shell program>
default_room <number:starting room>
end [end of settings]
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