/*************************************************************************** * * * _/ _/_/_/ _/ _/ _/ ACK! MUD is modified * * _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code * * _/ _/ _/ _/_/ _/ (c)Stephen Dooley 1994 * * _/_/_/_/ _/ _/ _/ "This mud has not been * * _/ _/ _/_/_/ _/ _/ _/ tested on animals." * * * * Trigger.c : All-purpose for 'triggers' on objects. * ***************************************************************************/ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #define DEC_TRIGGER( fun ) TRIGGER_FUN fun typedef void TRIGGER_FUN args( ( CHAR_DATA *ch, OBJ_DATA *obj ) ); struct trigger_type { char *name; bool always_extract; TRIGGER_FUN *func; }; DEC_TRIGGER( trig_transfer ); DEC_TRIGGER( trig_restore ); DEC_TRIGGER( trig_slay ); DEC_TRIGGER( trig_transform ); const struct trigger_type trigger_table[]= { { "Transfer", FALSE, trig_transfer }, { "Restore", TRUE, trig_restore }, { "Slay", FALSE, trig_slay }, { "Transform", TRUE, trig_transform }, { NULL, FALSE, NULL, } }; void trigger_show( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; sprintf( buf, "Trigger objects information:\n\r" ); strcat( buf, "v1 Name v2 v3\n\r" ); strcat( buf, "-- ---- --------- ---------\n\r" ); strcat( buf, " 1 Transport Room vnum N/A\n\r" ); strcat( buf, " 2 Restore N/A N/A\n\r" ); strcat( buf, " 3 Slay N/A N/A\n\r" ); strcat( buf, " 4 Transform Mob Vnum N/A\n\r" ); strcat( buf, "v0 determines what action causes the trigger:\n\r" ); strcat( buf, "blah blah blah" ); send_to_char( buf, ch ); return; } void trigger_handler( CHAR_DATA *ch, OBJ_DATA *obj, int trigger ) { int a; if ( ( obj->item_type != ITEM_TRIGGER ) || ( obj->value[0] != trigger ) ) return; /* Find trigger in table and call function */ for ( a = 0; trigger_table[a].name != NULL; a++ ) if ( a == obj->value[1] ) { (*trigger_table[a].func) ( ch, obj ); if ( IS_SET( obj->extra_flags, ITEM_TRIG_DESTROY ) || trigger_table[a].always_extract ) { extract_obj( obj ); } return; } bug( "Trigger_handler: trigger number %d not found.", trigger ); return; } void trig_transfer( CHAR_DATA *ch, OBJ_DATA *obj ) { ROOM_INDEX_DATA *location; if ( ( location = get_room_index( obj->value[2] ) ) == NULL ) { bug( "Trig_transfer: Obj has invalid v2.", 0 ); return; } act( "$p glows brightly!", ch, obj, NULL, TO_CHAR ); act( "$p glows brightly!", ch, obj, NULL, TO_ROOM ); if ( ch->position == POS_FIGHTING ) stop_fighting( ch, TRUE ); act( "$n vanishes suddenly!", ch, NULL, NULL, TO_ROOM ); send_to_char( "You vanish suddenly!\n\r", ch ); char_from_room( ch ); char_to_room( ch, location ); do_look( ch, "auto" ); act( "$n suddenly appears before you!", ch, NULL, NULL, TO_ROOM ); return; } void trig_restore( CHAR_DATA *ch, OBJ_DATA *obj ) { act( "A beam of white light from $p sweeps over $n!", ch, obj, NULL, TO_ROOM ); act( "A beam of white light from $p sweeps over you!", ch, obj, NULL, TO_ROOM ); ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; send_to_char( "You feel very healthy!\n\r", ch ); return; } void trig_slay( CHAR_DATA *ch, OBJ_DATA *obj ) { act( "A beam of black light from $p obliterates $n!!", ch, obj, NULL, TO_ROOM ); act( "A beam of black light from $p obliterates you!", ch, obj, NULL, TO_CHAR ); raw_kill( ch, "" ); return; } void trig_transform( CHAR_DATA *ch, OBJ_DATA *obj ) { MOB_INDEX_DATA *mob; CHAR_DATA *new; if ( ( mob = get_mob_index( obj->value[2] ) ) == NULL ) { bugf( "Trig_transform: invalid value[2] (%d) for object vnum %d", obj->value[2], obj->pIndexData->vnum ); return; } act( "$p starts glowing brightly!", ch, obj, NULL, TO_ROOM ); act( "$p starts glowing brightly!", ch, obj, NULL, TO_CHAR ); if ( obj->carried_by != NULL ) { act( "$n drops $p in shock and steps back.", ch, obj, NULL, TO_ROOM ); act( "You drop $p in shock and step back.", ch, obj, NULL, TO_CHAR ); } new = create_mobile( mob ); char_to_room( new, ch->in_room ); act( "$p slowly turns into $n!!!", new, obj, NULL, TO_ROOM ); return; }