/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* _/ _/_/_/ _/ _/ _/ ACK! MUD is modified *
* _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code *
* _/ _/ _/ _/_/ _/ (c)Stephen Dooley 1994 *
* _/_/_/_/ _/ _/ _/ "This mud has not been *
* _/ _/ _/_/_/ _/ _/ _/ tested on animals." *
* *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
/* For child forking and stuff */
#include <sys/wait.h>
#include <unistd.h> /* for execl */
#include "merc.h"
#include "imc-comm.h"
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args( ( int ) );
extern int malloc_verify args( ( void ) );
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix)
#include <signal.h>
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/telnet.h>
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args( ( char *b, int length ) );
#endif
#if defined(__hpux)
int accept args( ( int s, void *addr, int *addrlen ) );
int bind args( ( int s, const void *addr, int addrlen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, void *addr, int *addrlen ) );
int getsockname args( ( int s, void *name, int *addrlen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname,
const void *optval, int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fcntl.h>
#endif
#if defined(linux)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
/*int read args( ( int fd, char *buf, int nbyte ) );*/
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int socket args( ( int domain, int type, int protocol ) );
/*int write args( ( int fd, char *buf, int nbyte ) );*/
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval
{
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys [4];
int gettimeofday
args( ( struct timeval *tp, void *tzp ) );
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int kbhit args( ( void ) );
#endif
#if defined(NeXT)
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
int listen args( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, caddr_t optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* This includes Solaris SYSV as well
*/
#if defined(sun)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
#if defined(SYSV)
int setsockopt args( ( int s, int level, int optname,
const char *optval, int optlen ) );
#else
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
#endif
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(ultrix)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
FILE * fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
bool deathmatch; /* Deathmatch happening? */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* Time of this pulse */
/* port and control moved from local to global for HOTreboot - Flar */
int port;
int control;
int control2;
/* -S- Mod: Some Globals for auctioning an item */
OBJ_DATA * auction_item; /* Item being sold */
CHAR_DATA * auction_owner; /* Item's owner */
CHAR_DATA * auction_bidder; /* Last bidder for item */
int * auction_bid; /* Latest price offered */
int * auction_reserve; /* Reserve Price */
int * auction_stage; /* start, 1st, 2nd, gone */
bool auction_flop; /* Update called externally? */
/* -S- Mod: Globals to handle questing */
bool quest; /* Is there a quest running? */
bool auto_quest; /* Quests start on their own? */
CHAR_DATA * quest_mob; /* Mob which started quest */
CHAR_DATA * quest_target; /* Target of the quest */
OBJ_DATA * quest_object; /* Object to recover */
int quest_timer; /* Time left to get object */
int quest_wait=0; /* Min time until next quest */
sh_int quest_personality; /* mob's crusade personality :) */
/* Zen mod: Diplomatics globals */
POL_DATA politics_data;
COUNCIL_DATA super_councils [ MAX_SUPER ]; /* for supernatural council meetings */
/* Llolth added for consider */
char hr[MAX_STRING_LENGTH];
char dr[MAX_STRING_LENGTH];
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args( ( void ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
#endif
#if defined(unix)
void game_loop_unix args( ( int control ) );
int init_socket args( ( int port ) );
void new_descriptor args( ( int control ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
void init_descriptor args( ( DESCRIPTOR_DATA *dnew, int desc ) );
#endif
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args( ( char *name ) );
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) );
void free_desc args( ( DESCRIPTOR_DATA *d ) );
/*+*/ int global_port;
int main( int argc, char **argv )
{
struct timeval now_time;
bool fCopyOver = FALSE; /* HOTreboot??? Well is it...is it???? - Flar */
extern int abort_threshold;
/* Taken out for HOTreboot
#if defined(unix)
int control;
#endif
*/
/*
* Memory debugging if needed.
*/
/* #if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif */
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time ) );
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow( stdout );
csetmode( C_RAW, stdin );
cecho2file( "log file", 1, stderr );
#endif
/*
* Reserve one channel for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 1234;
if ( argc > 1 )
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
}
/* Check for HOTreboot parameter - Flar */
if (argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi(argv[3]);
}
else
fCopyOver = FALSE;
rename("../log/comlog.old", "../log/comlog.crash");
rename("../log/comlog.txt", "../log/comlog.old");
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db( );
log_string( "Ack is ready to rock." );
game_loop_mac_msdos( );
#endif
#if defined(unix)
if (!fCopyOver) /* We already have the port if Copyovered. */
{
control = init_socket( port );
#if defined ( SOE ) && !defined ( SOETEST ) && !defined ( SOEBLD )
control2 = init_socket( 9000 );
#endif
}
/*+*/ global_port = port;
if ( fCopyOver )
abort_threshold = BOOT_DB_ABORT_THRESHOLD;
init_alarm_handler();
boot_db( fCopyOver );
#if defined ( SOE ) && defined ( SOETEST )
imc_startup( "SOETEST", 6667, "imc/" );
#endif
/*
imc_startup ("YourMudHere", XXXX, "imc/");
XXXX is your imc port number, different from your login number.
*/
/* SOE 6665, SOEBLD 6970 SOETEST 6667 */
sprintf( log_buf, "ACK! MUD is ready on port %d.", port );
log_string( log_buf );
game_loop_unix( control );
/* imc_shutdown(); */ /* Shut down IMC */
close( control );
#if defined ( SOE ) && !defined ( SOETEST ) && !defined ( SOEBLD )
close( control2 );
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
#if defined(unix)
int init_socket( int port )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
(char *) &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close( fd );
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(char *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
close( fd );
exit( 1 );
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons( port );
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 )
{
perror( "Init_socket: bind" );
close( fd );
exit( 1 );
}
if ( listen( fd, 3 ) < 0 )
{
perror( "Init_socket: listen" );
close( fd );
exit( 1 );
}
return fd;
}
#endif
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_GET_NAME;
dcon.host = str_dup( "localhost" );
dcon.outsize = 2000;
dcon.outbuf = getmem( dcon.outsize );
LINK(&dcon, first_desc, last_desc, next, prev);
/*
* Send the greeting.
*/
{
char buf[MAX_STRING_LENGTH];
HELP_DATA *pHelp;
extern HELP_DATA * first_help;
sprintf( buf, "greeting%d", number_range( 0, 4 ) );
for ( pHelp = first_help; pHelp != NULL; pHelp = pHelp->next )
if ( !str_cmp( pHelp->keyword, buf ) )
{
if ( pHelp->text[0] == '.' )
write_to_buffer( &dcon, pHelp->text +1, 0 );
else
write_to_buffer( &dcon, pHelp->text , 0 );
}
}
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
if ( d->connected == CON_PLAYING )
if ( d->showstr_point )
show_string( d, d->incomm );
else
interpret( d->character, d->incomm );
else
nanny( d, d->incomm );
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 ) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL )
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
int cur_hour=0;
int max_players=0;
int cur_players=0;
#if defined(unix)
/* + */
int reopen_flag;
void reopen_socket(int sig)
{
reopen_flag=1;
signal( SIGUSR1, reopen_socket );
}
/* + */
void game_loop_unix( int control )
{
static struct timeval null_time;
struct timeval last_time;
signal( SIGPIPE, SIG_IGN );
/*+*/
/* On a SIGUSR1, open and close the control socket (anti-port-locking
* thing) -- Spectrum
*/
reopen_flag=0;
signal( SIGUSR1, reopen_socket );
/*+*/
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
/* #if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif */
/*+*/
/* handle reopening the control socket
* don't worry about locking here, we assume that SIGUSR1's are
* relatively rare
*/
if (reopen_flag)
{
log_string("SIGUSR1 received, reopening control socket");
close(control);
control=init_socket(global_port);
reopen_flag=0;
}
/*+*/
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
#if defined ( SOE ) && !defined ( SOETEST ) && !defined ( SOEBLD )
FD_SET( control2, &in_set );
#endif
maxdesc = UMAX( control, control2 );
#else
maxdesc = control;
#endif
for ( d = first_desc; d; d = d->next )
{
if ((d->flags && DESC_FLAG_PASSTHROUGH)==0)
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
else
{
/* Check to see if child process has terminated */
if ( waitpid(d->childpid,NULL,WNOHANG) != 0 )
{
/* Terminated or error */
d->childpid=0;
REMOVE_BIT(d->flags,DESC_FLAG_PASSTHROUGH);
}
}
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if ( FD_ISSET( control, &in_set ) )
new_descriptor( control );
#if defined ( SOE ) && !defined ( SOETEST ) && !defined ( SOEBLD )
if ( FD_ISSET( control2, &in_set ) )
new_descriptor( control2 );
#endif
/*
* Kick out the freaky folks.
*/
for ( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for ( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
d->timeout=current_time+180; /* spec: stop idling */
if ( d->connected == CON_PLAYING )
if ( d->showstr_point )
show_string( d, d->incomm );
else
interpret( d->character, d->incomm );
else
nanny( d, d->incomm );
d->incomm[0] = '\0';
}
}
/* imc_idle(); */ /* imc stuff */
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = first_desc; d != NULL; d = d_next )
{
d_next = d->next;
/* spec: disconnect people idling on login */
if (d->connected<0 && d->timeout < current_time)
{
write_to_descriptor(d->descriptor,
"Login timeout (180s)\n\r", 0);
close_socket(d);
continue;
}
if ( ( d->fcommand || d->outtop > 0 )
&& FD_ISSET(d->descriptor, &out_set) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
struct tm * now_bd_time;
FILE * out_file;
long secDelta;
long usecDelta;
long temp_time;
gettimeofday( &now_time, NULL );
/* now_bd_time=localtime(&(now_time.tv_sec)); */
temp_time=(time_t)now_time.tv_sec;
now_bd_time=localtime(&temp_time);
if (now_bd_time->tm_hour != cur_hour)
{
cur_hour=now_bd_time->tm_hour;
out_file=fopen("players.num","a");
fprintf(out_file,"%i %i %i\n",now_bd_time->tm_mday,cur_hour,max_players);
fclose(out_file);
max_players=cur_players;
}
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 &&
errno != EINTR)
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
void free_desc( DESCRIPTOR_DATA *d )
{
DESCRIPTOR_DATA *sd;
d->snoop_by = NULL;
for ( sd = first_desc; sd; sd = sd->next )
if ( sd->snoop_by == d )
sd->snoop_by = NULL;
if ( d->original )
do_return(d->character, "");
if ( d->character )
free_char( d->character );
free_string(d->host);
close(d->descriptor);
if ( d->showstr_head )
qdispose(d->showstr_head, strlen(d->showstr_head)+1);
if ( d->outbuf )
dispose(d->outbuf, d->outsize);
}
#if defined(unix)
void new_descriptor( int control )
{
static DESCRIPTOR_DATA d_zero;
char buf[MSL];
DESCRIPTOR_DATA *dnew;
/* BAN_DATA *pban; */
struct sockaddr_in sock;
/* struct hostent *from; unused??? */
int desc;
int size;
size = sizeof(sock);
getsockname( control, (struct sockaddr *) &sock, &size );
if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
/*
* Cons a new descriptor.
*/
GET_FREE(dnew, desc_free);
*dnew = d_zero;
init_descriptor(dnew, desc); /* Not sure is this right? */
/* *dnew = d_zero; */
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->showstr_head = NULL;
dnew->showstr_point = NULL;
dnew->outsize = 2000;
/* dnew->outbuf = getmem( dnew->outsize ); */
dnew->flags = 0;
dnew->childpid = 0;
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
sprintf( log_buf, "Sock.sinaddr: %s (%d)", buf, ntohs( sock.sin_port ) );
log_string( log_buf );
sprintf( log_buf, "Connection formed from %s.", buf );
monitor_chan( log_buf, MONITOR_CONNECT );
dnew->remote_port = ntohs( sock.sin_port );
/* From unused to prevent possible ns lockup
from = gethostbyaddr( (char*) &sock.sin_addr,
sizeof(sock.sin_addr), AF_INET ); */
dnew->host = str_dup( buf );
}
/*
* Swiftest: I added the following to ban sites. I don't
* endorse banning of sites, but Copper has few descriptors now
* and some people from certain sites keep abusing access by
* using automated 'autodialers' and leaving connections hanging.
*
* Furey: added suffix check by request of Nickel of HiddenWorlds.
*
* Stephen: As we use IP address now, want to use prefix check,
* so we can ban whole domains....
*/
/* MOVED TO LOWER FOR NEWBIEBAN
for ( pban = first_ban; pban != NULL; pban = pban->next )
{
if ( !str_prefix( pban->name, dnew->host ) && !( pban->newbie ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Denying access to banned site %s", dnew->host );
monitor_chan( buf, MONITOR_CONNECT );
write_to_descriptor( desc,
"Your site has been banned from this Mud. BYE BYE!\n\r", 0 );
free_desc(dnew);
PUT_FREE(dnew, desc_free);
return;
}
}
*/
/*
* Init descriptor data.
*/
LINK(dnew, first_desc, last_desc, next, prev);
/* spec: set initial login timeout */
dnew->timeout=current_time+180;
/*
* Send the greeting.
*/
{
char buf[MAX_STRING_LENGTH];
HELP_DATA *pHelp;
extern HELP_DATA * first_help;
sprintf( buf, "greeting%d", number_range( 0, 4 ) );
for ( pHelp = first_help; pHelp != NULL; pHelp = pHelp->next )
if ( !str_cmp( pHelp->keyword, buf ) )
{
if ( pHelp->text[0] == '.' )
write_to_buffer( dnew, pHelp->text +1, 0 );
else
write_to_buffer( dnew, pHelp->text , 0 );
break; /* so no more found through multiple copies */
}
}
cur_players++;
if (cur_players > max_players)
max_players=cur_players;
return;
}
#endif
void init_descriptor (DESCRIPTOR_DATA *dnew, int desc)
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->connected = CON_GET_NAME;
dnew->showstr_head = NULL;
dnew->showstr_point = NULL;
dnew->outsize = 2000;
dnew->outbuf = getmem( dnew->outsize );
dnew->flags = 0;
dnew->childpid = 0;
}
void close_socket( DESCRIPTOR_DATA *dclose )
{
CHAR_DATA *ch;
if ( dclose->outtop > 0 )
process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
{
write_to_buffer( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
}
{
DESCRIPTOR_DATA *d;
for ( d = first_desc; d != NULL; d = d->next )
{
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
}
}
if ( dclose->original )
{
if ( dclose->character )
do_return(dclose->character, "");
else
{
bug("Close_socket: original without ch", 0 );
dclose->character = dclose->original;
dclose->original = NULL;
}
}
if ( ( ch = dclose->character ) != NULL )
{
sprintf( log_buf, "Closing link to %s.", ch->name );
log_string( log_buf );
monitor_chan( log_buf, MONITOR_CONNECT );
if ( dclose->connected == CON_PLAYING )
{
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
ch->desc = NULL;
}
else
{
free_char( dclose->character );
}
/* stop_fighting( ch, TRUE );
save_char_obj( ch );
extract_char( ch, TRUE ); */
}
if ( d_next == dclose )
d_next = d_next->next;
UNLINK(dclose, first_desc, last_desc, next, prev);
close( dclose->descriptor );
free_string( dclose->host );
if ( dclose->outbuf )
dispose(dclose->outbuf, dclose->outsize);
if ( dclose->showstr_head )
qdispose(dclose->showstr_head, strlen(dclose->showstr_head)+1);
PUT_FREE(dclose, desc_free);
cur_players--;
#if defined(MSDOS) || defined(macintosh)
exit(1);
#endif
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
sprintf( log_buf, "input overflow by %s (%s)",
d->character->name, d->host );
monitor_chan( log_buf, MONITOR_CONNECT );
write_to_descriptor( d->descriptor,
"\n\r SPAMMING IS RUDE, BYE BYE! \n\r", 0 );
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for ( ; ; )
{
int c;
c = getc( stdin );
if ( c == '\0' || c == EOF )
break;
putc( c, stdout );
if ( c == '\r' )
putc( '\n', stdout );
d->inbuf[iStart++] = c;
if ( iStart > sizeof(d->inbuf) - 10 )
break;
}
#endif
#if defined(MSDOS) || defined(unix)
for ( ; ; )
{
int nRead;
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
else if ( errno == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 );
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if ( ++d->repeat >= 30 )
{
if ( d->connected == CON_PLAYING )
{
sprintf( log_buf, "%s input spamming!", d->character->name );
log_string( log_buf );
monitor_chan( log_buf, MONITOR_CONNECT );
}
write_to_descriptor( d->descriptor,
"\n\r***** SHUT UP!! *****\n\r", 0 );
close_socket( d );
/* old way: strcpy( d->incomm, "quit" ); */
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
extern bool merc_down;
/*
* Bust a prompt.
*/
if ( fPrompt && !merc_down && d->connected == CON_PLAYING )
if ( d->showstr_point )
write_to_buffer( d,
"[Please type (c)ontinue, (r)efresh, (b)ack, (h)elp, (q)uit, or RETURN]: ",
0 );
else
{
CHAR_DATA *ch;
ch = d->original ? d->original : d->character;
if ( IS_SET(ch->act, PLR_BLANK) )
write_to_buffer( d, "\n\r", 2 );
if ( ch->hunting || ch->hunt_obj )
char_hunt(ch);
if ( IS_SET(ch->act, PLR_PROMPT) )
bust_a_prompt( d );
if ( IS_SET(ch->act, PLR_TELNET_GA) )
write_to_buffer( d, go_ahead_str, 0 );
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by != NULL )
{
char foo[MAX_STRING_LENGTH];
CHAR_DATA * snoop_ch;
snoop_ch= d->original != NULL ? d->original : d->character;
if (snoop_ch != NULL)
sprintf( foo, "[SNOOP:%s] ", snoop_ch->name );
write_to_buffer( d->snoop_by, foo, 0 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
/* send a \n\r to snoop_by? */
}
/*
* OS-dependent output.
*/
if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt( DESCRIPTOR_DATA *d )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
const char *str;
const char *i = " ";
char *point;
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->character;
/* if editing a note, show a REAL simple prompt ;P */
if ( ch->position == POS_WRITING && !IS_NPC( ch ) )
{
write_to_buffer( d, ">", 0 );
return;
}
/* If editing, show an 'info-prompt' -S- */
if ( ch->position == POS_BUILDING && !IS_NPC( ch ) )
{
ROOM_INDEX_DATA *room;
OBJ_INDEX_DATA *obj;
MOB_INDEX_DATA *mob;
char msg[MAX_STRING_LENGTH]; /* Mode */
char msg2[MAX_STRING_LENGTH]; /* what */
char msg3[MAX_STRING_LENGTH]; /* all */
if ( ch->act_build == ACT_BUILD_NOWT )
{
sprintf( msg, "Mode: None" );
sprintf( msg2, "Use Redit, Medit or Oedit to select mode." );
}
if ( ch->act_build == ACT_BUILD_REDIT )
{
sprintf( msg, "Mode: Redit" );
if ( ch->build_vnum == -1 )
sprintf( msg2, "No vnum is set." );
else
{
room = get_room_index( ch->build_vnum );
if (room != NULL)
sprintf( msg2, "[%5d]: %s", ch->build_vnum, room->name );
}
}
if ( ch->act_build == ACT_BUILD_OEDIT )
{
sprintf( msg, "Mode: Oedit" );
if ( ch->build_vnum == -1 )
sprintf( msg2, "No vnum set." );
else
{
obj = get_obj_index( ch->build_vnum );
if (obj != NULL)
sprintf( msg2, "[%5d]: %s", ch->build_vnum, obj->short_descr );
}
}
if ( ch->act_build == ACT_BUILD_MEDIT )
{
sprintf( msg, "Mode: Medit" );
if ( ch->build_vnum == -1 )
sprintf( msg2, "No vnum set." );
else
{
mob = get_mob_index( ch->build_vnum );
if (mob != NULL)
sprintf( msg2, "[%5d]: %s", ch->build_vnum, mob->short_descr );
}
}
sprintf( msg3, "< %s %s >", msg, msg2 );
write_to_buffer( d, msg3, 0);
return;
}
if( ch->prompt == NULL || ch->prompt[0] == '\0' )
{
send_to_char( "\n\r\n\r", ch );
return;
}
point = buf;
str = d->original != NULL ? d->original->prompt : /* VERY VERY NEW */
d->character->prompt;
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch( *str )
{
default :
i = " "; break;
case 'h' :
sprintf( buf2, "%d", ch->hit );
i = buf2; break;
case 'H' :
sprintf( buf2, "%d", ch->max_hit );
i = buf2; break;
case 'm' :
sprintf( buf2, "%d", ch->mana );
i = buf2; break;
case 'M' :
sprintf( buf2, "%d", ch->max_mana );
i = buf2; break;
case 'v' :
sprintf( buf2, "%d", ch->move );
i = buf2; break;
case 'V' :
sprintf( buf2, "%d", ch->max_move );
i = buf2; break;
case 'x' :
sprintf( buf2, "%d", ch->exp );
i = buf2; break;
case 'g' :
sprintf( buf2, "%d", ch->gold);
i = buf2; break;
case 'a' :
if( ch->level < 5 )
sprintf( buf2, "%d", ch->alignment );
else
sprintf( buf2, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ?
"evil" : "neutral" );
i = buf2; break;
case 'r' :
if( ch->in_room != NULL )
sprintf( buf2, "%s", ch->in_room->name );
else
sprintf( buf2, " " );
i = buf2; break;
case 'R' :
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%d", ch->in_room->vnum );
else
sprintf( buf2, " " );
i = buf2; break;
case 's' :
if( !IS_NPC( ch ) )
sprintf( buf2, "%s", stance_app[ch->stance].name );
else
sprintf( buf2, " " );
i = buf2; break;
case 'z' :
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%s", ch->in_room->area->name );
else
sprintf( buf2, " " );
i = buf2; break;
case '%' :
sprintf( buf2, "%%" );
i = buf2; break;
case 'b' :
if ( !IS_NPC(ch) )
sprintf( buf2, "@@e%d@@N", ch->pcdata->bloodlust );
else
sprintf( buf2, " " );
i = buf2; break;
case 'B' :
if ( !IS_NPC(ch) )
sprintf( buf2, "@@e%d@@N", ch->pcdata->bloodlust_max );
else
sprintf( buf2, " " );
i = buf2; break;
case 'c' :
if ( !IS_NPC(ch) )
sprintf( buf2, "\n\r" );
else
sprintf( buf2, " " );
i = buf2; break;
case 'i' :
if ( IS_NPC( ch ) )
break;
if ( IS_IMMORTAL( ch ) )
sprintf( buf2, "INVIS: %d", IS_SET( ch->act, PLR_WIZINVIS) ? ch->invis : 0);
else
{
if ( ( IS_AFFECTED( ch, AFF_INVISIBLE ) )
|| ( IS_AFFECTED( ch, AFF_HIDE ) )
|| ( item_has_apply( ch, ITEM_APPLY_INV ) )
|| ( item_has_apply( ch, ITEM_APPLY_HIDE ) ) )
{
sprintf( buf2, "%s", "INVIS" );
}
else
{
sprintf( buf2, "%s", "VIS" );
}
}
i = buf2; break;
case 't' :
if ( !IS_NPC(ch) )
sprintf( buf2, "%d %s", ( time_info.hour % 12 == 0) ? 12 : time_info.hour % 12,
time_info.hour >= 12 ? "pm" : "am");
else
sprintf( buf2, " " );
i = buf2; break;
case 'F' :
if ( !IS_NPC( ch ) && IS_WOLF( ch ) )
{
if ( IS_RAGED( ch ) )
sprintf( buf2, "%s", "GAROU" );
else if ( IS_SHIFTED( ch ) )
sprintf( buf2, "%s", "LUPIS" );
else
sprintf( buf2, "%s", "HUMANUS" );
}
else
sprintf( buf2, " " );
i = buf2; break;
case 'p' :
if ( !IS_NPC(ch) )
{
if ( weather_info.moon_loc == MOON_DOWN )
sprintf( buf2, "%s","DOWN" );
else if ( weather_info.moon_loc == MOON_PEAK )
sprintf( buf2, "PEAK:%s", get_moon_phase_name() );
else
sprintf( buf2, "LOW:%s", get_moon_phase_name() );
}
else
sprintf( buf2, " " );
i = buf2; break;
}
++str;
while( (*point = *i) != '\0' )
++point, ++i;
}
/* possible HUGE string bug here */
/* Also have part of battle prompt showing tank status -S- */
if ( ch->fighting != NULL ) /* only way to do it, sorry */
{
/* We'll just show a percentage for people in the group */
CHAR_DATA *tank;
char buf[200];
buf[0] = '\0';
/* See who the target (ch->fighting) is fighting (->fighting) */
tank = ch->fighting->fighting;
if ( tank != NULL )
{
int percent;
char wound[100];
if (tank->max_hit > 0)
percent = tank->hit * 100 / tank->max_hit;
else
percent = -1;
if (percent >= 100)
sprintf(wound,"@@rExcellent@@N");
else if (percent >= 90)
sprintf(wound,"@@GScratches@@N");
else if (percent >= 75)
sprintf(wound,"@@ySmall wounds@@N");
else if (percent >= 50)
sprintf(wound,"@@bLarger wounds@@N");
else if (percent >= 30)
sprintf(wound,"@@mBleeding freely@@N");
else if (percent >= 15)
sprintf(wound,"@@RLeaking guts@@N");
else if (percent >= 0)
sprintf(wound,"@@eA MESS!@@N");
else
sprintf(wound,"@@BAlmost dead@@N");
if ( !IS_NPC( ch ) && IS_SET( ch->pcdata->pflags, PFLAG_BLIND_PLAYER ) )
sprintf( buf, "@@W%s %s @@N ",
tank == ch ? "YOU" : "Tank",
wound );
else
sprintf( buf, "@@a[@@W%s@@a:%s@@a]@@N ",
tank == ch ? "YOU" : "Tank",
wound );
write_to_buffer( d, buf, 0 );
}
}
/* battle prompt */
if ((victim = ch->fighting) != NULL)
{
int percent;
/* int percent2; */
char wound[100];
char buf[MAX_STRING_LENGTH];
if (victim->max_hit > 0)
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if (percent >= 100)
sprintf(wound,"@@rExcellent@@N");
else if (percent >= 90)
sprintf(wound,"@@GScratches@@N");
else if (percent >= 75)
sprintf(wound,"@@ySmall wounds@@N");
else if (percent >= 50)
sprintf(wound,"@@bLarger wounds@@N");
else if (percent >= 30)
sprintf(wound,"@@mBleeding freely@@N");
else if (percent >= 15)
sprintf(wound,"@@RLeaking guts@@N");
else if (percent >= 0)
sprintf(wound,"@@eA MESS!@@N");
else
sprintf(wound,"Almost dead");
if ( !IS_NPC( ch ) && IS_SET( ch->pcdata->pflags, PFLAG_BLIND_PLAYER ) )
sprintf( buf, "@@WVictim %s @@N\n\r",
wound );
else
sprintf( buf, "@@a[@@WVictim@@a:%s@@a]@@N\n\r",
wound );
/* buf[0] = UPPER(buf[0]); */
write_to_buffer( d, buf, 0);
/* No newline, to keep both prompts on one line... */
}
/* MAG Mod should be point-buf + 1, not point-buf (for end null char.) */
write_to_buffer( d, buf, point-buf );
return;
}
/*
* Append onto an output buffer.
*/
#define COLOUR_MARGIN 20
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{
if ( d == NULL )
return;
if ( d->outbuf == NULL )
{
bugf("write_to_buffer with NULL outbuf, string=%s", txt);
return;
}
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen(txt);
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length + 1 + COLOUR_MARGIN >= d->outsize )
{
char *outbuf;
outbuf = getmem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
dispose( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
/* ONLY COPY length number of Bytes, otherwise things can go WRONG */
/* MAG mod to strncpy */
/* Old was strcpy( d->outbuf + d->outtop, txt ); */
/* Before Mod2: strncpy( d->outbuf + d->outtop, txt, length ); */
/* MAG Mod2: Convert Colour strings, while copying. Also expand buffer as neede. */
{
char c;
char lookup;
char *dest;
int count=length;
CHAR_DATA * ch;
char * colstr;
int collen,cnt;
dest=d->outbuf + d->outtop;
for ( ; count > 0; )
{
c=*(txt++);
if (c != '@')
{
*(dest++)=c;
count--;
continue;
}
else
{
if (*txt != '@')
{
*(dest++)=c;
count--;
continue;
}
txt++; /* txt now points at colour code. */
c=*(txt++); /* c is colour code. */
length=length-3;
count=count-3;
if (c=='@')
{
length++;
*(dest++)=c;
continue;
}
ch= d->original != NULL ? d->original : d->character;
if (ch != NULL && !IS_SET(ch->act, PLR_COLOUR))
continue;
/* set to default highlight or dim set by player */
lookup = c;
if ( ch != NULL && !IS_NPC( ch ) ) /* shouldn't happen, but...*/
{
if ( lookup == '!' )
lookup = ch->pcdata->hicol;
else
if ( lookup == '.' )
lookup = ch->pcdata->dimcol;
}
for ( cnt = 0; cnt < MAX_ANSI; cnt ++ )
if ( ansi_table[cnt].letter == lookup )
break;
if (cnt == MAX_ANSI)
{
char badcol[10];
sprintf( badcol, "?%c?", lookup );
colstr= badcol;
collen=3;
/*
colstr=ansi_table[10].value;
collen=ansi_table[10].stlen;
*/
}
else
{
colstr=ansi_table[cnt].value;
collen=ansi_table[cnt].stlen;
}
while ( d->outtop + length + collen + 1 >= d->outsize )
{
char *outbuf;
outbuf = getmem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop+length-count );
dispose( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
dest=d->outbuf+d->outtop+length-count;
strncpy( dest, colstr, collen);
dest+=collen;
length=length+collen;
}
}
}
/* Make sure we have a \0 at the end */
*(d->outbuf+d->outtop+length)='\0';
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{ perror( "Write_to_descriptor" ); return FALSE; }
}
return TRUE;
}
void show_menu_to( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch = d->character;
char buf[MAX_STRING_LENGTH];
char menu[MAX_STRING_LENGTH];
sprintf( menu, "\n\rCharacter Creation Menu.\n\r\n\r" );
strcat( menu, "Options:\n\r" );
sprintf( buf, " 1. Set Gender. Currently:%s\n\r",
!IS_SET( d->check, CHECK_SEX ) ? "Not Set." :
ch->sex == SEX_NEUTRAL ? "Neutral." :
ch->sex == SEX_MALE ? "Male." : "Female." );
strcat( menu, buf );
sprintf( buf, " 2. Set Race. Currently:%s\n\r",
!IS_SET( d->check, CHECK_RACE ) ? "Not Set." :
race_table[ch->race].race_title );
strcat( menu, buf );
strcat( menu, " 3. Roll Attributes. Currently:" );
if ( IS_SET( d->check, CHECK_STATS ) )
sprintf( buf, "\n\r Max_Str:%d. Max_Int:%d. Max_Wis:%d.\n\r Max_Dex:%d. Max_Con:%d.\n\r",
ch->pcdata->max_str, ch->pcdata->max_int, ch->pcdata->max_wis,
ch->pcdata->max_dex, ch->pcdata->max_con );
else
sprintf( buf, "Not Set.\n\r" );
strcat( menu, buf );
strcat( menu, " 4. Set Class Order. Currently:" );
if ( IS_SET( d->check, CHECK_CLASS ) )
{
int fubar;
sprintf( buf, "\n\r " );
for ( fubar = 0; fubar < MAX_CLASS; fubar++ )
{
strcat( menu, class_table[ch->pcdata->order[fubar]].who_name );
strcat( menu, ". " );
}
strcat( menu, "\n\r" );
}
else
strcat( menu, "Not Set.\n\r" );
strcat( menu, " 5. Exit Creation Process.\n\r" );
strcat( menu, "\n\rPlease Select 1-5: " );
write_to_buffer( d, menu, 0 );
return;
}
void show_smenu_to( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch = d->character;
char buf[MAX_STRING_LENGTH];
char menu[MAX_STRING_LENGTH];
sprintf( menu, "\n\rCharacter Creation: Gender.\n\r\n\r" );
strcat( menu, "Please Select:\n\r" );
strcat( menu, " M : Male.\n\r" );
strcat( menu, " F : Female.\n\r" );
strcat( menu, " N : Neutral.\n\r\n\r" );
if ( IS_SET( d->check, CHECK_SEX ) )
sprintf( buf, "Current Choice: %s\n\r",
ch->sex == SEX_NEUTRAL ? "Neutral." :
ch->sex == SEX_MALE ? "Male." : "Female." );
else
sprintf( buf, "No Current Selection.\n\r" );
strcat( menu, buf );
strcat( menu, "\n\rPlease Select M/F/N: " );
write_to_buffer( d, menu, 0 );
return;
}
void show_rmenu_to( DESCRIPTOR_DATA *d )
{
char menu[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
int iRace;
sprintf( menu, "\n\rCharacter Creation: Race.\n\r\n\r" );
strcat( menu, "Notes: a) Race determines abilities in different classes.\n\r" );
strcat( menu, " b) Each Race will soon have seperate hometowns.\n\r" );
strcat( menu, " c) Race determines your attributes.\n\r\n\r" );
strcat( menu, "Abr Name Class Abilities Str Int Wis Dex Con\n\r" );
strcat( menu, "--- ---- --------------- --- --- --- --- ---\n\r" );
for ( iRace = 0; iRace < MAX_RACE; iRace++ )
{
sprintf( buf, "%3s %-10s %s", race_table[iRace].race_name,
race_table[iRace].race_title, race_table[iRace].comment );
strcat( menu, buf );
sprintf( buf, " %-2d %-2d %-2d %-2d %-2d\n\r",
race_table[iRace].race_str,
race_table[iRace].race_int,
race_table[iRace].race_wis,
race_table[iRace].race_dex,
race_table[iRace].race_con );
strcat( menu, buf );
}
strcat( menu, "\n\rPlease Select Your Race (Abr): " );
write_to_buffer( d, menu, 0 );
return;
}
void show_amenu_to( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch = d->character;
char buf[MAX_STRING_LENGTH];
char menu[MAX_STRING_LENGTH];
/* Make the 'rolls', set ch->max_*, and display */
if ( !IS_SET( d->check, CHECK_RACE ) )
{
sprintf( menu, "\n\rYou must select a race first.\n\r" );
write_to_buffer( d, menu, 0 );
d->connected = CON_MENU;
show_menu_to( d );
return;
}
for ( ; ; )
{
ch->pcdata->max_str = UMIN( 22, ( race_table[ch->race].race_str + number_range( -3, 3 ) ) );
ch->pcdata->max_str = UMIN( 22, ch->pcdata->max_str );
ch->pcdata->max_int = UMIN( 22, ( race_table[ch->race].race_int + number_range( -3, 3 ) ) );
ch->pcdata->max_int = UMIN( 22, ch->pcdata->max_int );
ch->pcdata->max_dex = UMIN( 22, ( race_table[ch->race].race_dex + number_range( -3, 3 ) ) );
ch->pcdata->max_dex = UMIN( 22, ch->pcdata->max_dex );
ch->pcdata->max_con = UMIN( 22, ( race_table[ch->race].race_con + number_range( -3, 3 ) ) );
ch->pcdata->max_con = UMIN( 22, ch->pcdata->max_con );
ch->pcdata->max_wis = UMIN( 22, ( race_table[ch->race].race_wis + number_range( -3, 3 ) ) );
ch->pcdata->max_wis = UMIN( 22, ch->pcdata->max_wis );
if ( ( ch->pcdata->max_str + ch->pcdata->max_int + ch->pcdata->max_wis
+ ch->pcdata->max_dex + ch->pcdata->max_con ) < 91 )
break; /* Prevent 'super' characters! */
}
sprintf( menu, "\n\rCharacter Creation: Attributes.\n\r\n\r" );
strcat( menu, "This option rolls a new set of MAX attributes.\n\r" );
strcat( menu, "There is no way to increase your MAX attributes, so choose wisely!\n\r" );
strcat( menu, "Current Attributes: (Just Rolled)\n\r" );
sprintf( buf, "Max_Str:%d. Max_Int:%d. Max_Wis:%d. Max_Dex:%d. Max_Con:%d.\n\r",
ch->pcdata->max_str, ch->pcdata->max_int, ch->pcdata->max_wis,
ch->pcdata->max_dex, ch->pcdata->max_con );
strcat( menu, buf );
strcat( menu, "\n\rPlease Select: (A)ccept, return to menu, (H)help stats, or (R)eroll: " );
write_to_buffer( d, menu, 0 );
return;
}
void show_ahelp_menu_to( DESCRIPTOR_DATA *d )
{
char menu[MAX_STRING_LENGTH];
sprintf( menu, "%s", "" );
strcat( menu, "Str affects items you can wear and weight you can carry, and your hitroll and damroll.\n\r" );
strcat( menu, "Int affects your mana gain, how many Npcs you can control effectively, and spell success.\n\r" );
strcat( menu, "Wis affects how many practices you get, your mana, and your saving against spells.\n\r" );
strcat( menu, "Dex affects your ac, how many items you can carry, and your ability to dodge.\n\r" );
strcat( menu, "Con affects how many hitpoints you gain per level.\n\r" );
strcat( menu, "\n\rPlease Select: (A)ccept, return to menu, (H)help stats, or (R)eroll: " );
write_to_buffer( d, menu, 0 );
return;
}
void show_cmenu_to( DESCRIPTOR_DATA *d)
{
char menu[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
int iClass;
sprintf( menu, "Character Creation: Class Order.\n\r\n\r" );
strcat( menu, "This option allows you to select the order of your classes.\n\r" );
strcat( menu, "Being a MultiClass Mud, this order is very important, as it\n\r" );
strcat( menu, "will determine how easily you progress in each class, and\n\r" );
strcat( menu, "how well you can use the skills/spells of each class.\n\r" );
strcat( menu, "There are five classes. Please list, in order of best to\n\r" );
strcat( menu, "worst, the order your classes will be.\n\r" );
strcat( menu, "(The 1st you pick will be your prime class, gaining a +1 bonus.\n\r" );
strcat( menu, "For example, psi mag cle thi war.\n\r" );
strcat( menu, "Abr Prime Atr Name\n\r" );
strcat( menu, "--- --------- ----\n\r" );
for ( iClass = 0; iClass < MAX_CLASS; iClass++ )
{
sprintf( buf, "%3s %3s %-10s\n\r", class_table[iClass].who_name, class_table[iClass].attr,
class_table[iClass].class_name );
strcat( menu, buf );
}
strcat( menu, "\n\rOrder: " );
write_to_buffer( d, menu, 0 );
return;
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
char buf[MAX_STRING_LENGTH];
char msg[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char *pwdnew;
char *p;
int iClass;
int lines;
bool fOld;
int cnt;
NOTE_DATA *pnote;
int notes;
while ( isspace(*argument) )
argument++;
ch = d->character;
if ( d->connected == CON_GET_NAME )
{
if ( argument[0] == '\0' )
{
close_socket( d );
return;
}
argument[0] = UPPER(argument[0]);
sprintf( buf, "%s provided as name from login from site %s.",
argument, d->host );
monitor_chan( buf, MONITOR_CONNECT );
if ( !check_parse_name( argument ) )
{
sprintf( buf, "Illegal name %s from site %s.",
argument, d->host );
monitor_chan( buf, MONITOR_CONNECT );
write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 );
return;
}
fOld = load_char_obj( d, argument );
ch = d->character;
if ( IS_SET(ch->act, PLR_DENY) )
{
sprintf( log_buf, "Denying access to %s@%s.", argument, d->host );
log_string( log_buf );
monitor_chan( log_buf, MONITOR_CONNECT );
write_to_buffer( d, "You are denied access.\n\r", 0 );
close_socket( d );
return;
}
if ( check_reconnect( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
if ( wizlock && !IS_HERO( ch ) && !ch->wizbit )
{
write_to_buffer( d, "\n\r " mudnamenocolor " IS CURRENTLY WIZLOCKED.\n\r", 0 );
write_to_buffer( d, "Please Try Connecting Again In A Little While, When Any Problems\n\r", 0 );
write_to_buffer( d, " We Are Working On Have Been Solved. Thank You.\n\r", 0 );
close_socket( d );
return;
}
if ( deathmatch && !IS_HERO( ch ) && !ch->wizbit )
{
write_to_buffer( d, "\n\r " mudnamenocolor " IS CURRENTLY WIZLOCKED.\n\r", 0 );
write_to_buffer( d, "Sorry, The Players Connected At This Time Are Currently Participating\n\r", 0 );
write_to_buffer( d, " In A DEATHMATCH Murder-Fest. Please try later!\n\r", 0 );
write_to_buffer( d, " Deathmatches are usually held on Thursdays and Sundays. They\n\r", 0 );
write_to_buffer( d, " normally last about 30 minutes. Please be patient!\n\r", 0 );
close_socket( d );
return;
}
if ( check_playing( d, ch->name ) )
return;
}
if ( fOld )
{
BAN_DATA *pban;
for ( pban = first_ban; pban != NULL; pban = pban->next )
{
if ( !str_prefix( pban->name, d->host ) && ( pban->newbie == FALSE ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Denying access to banned site %s", d->host );
monitor_chan( buf, MONITOR_CONNECT );
write_to_descriptor( d->descriptor,
"Your site has been banned from this Mud. BYE BYE!\n\r", 0 );
d->connected = CON_QUITTING;
close_socket( d );
return;
}
}
/* Old player */
write_to_buffer( d, "Password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
BAN_DATA *pban;
/* New player */
/* New characters with same name fix by Salem's Lot */
if ( check_playing( d, ch->name ) )
return;
for ( pban = first_ban; pban != NULL; pban = pban->next )
{
if ( !str_prefix( pban->name, d->host ) )
{
char buf[MAX_STRING_LENGTH];
sprintf( buf, "Denying access to banned site %s", d->host );
monitor_chan( buf, MONITOR_CONNECT );
write_to_descriptor( d->descriptor,
"Your site has been banned from this Mud. BYE BYE!\n\r", 0 );
d->connected = CON_QUITTING;
close_socket( d );
return;
}
}
sprintf( buf, "Did I get that right, %s (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
}
if ( d->connected == CON_GET_OLD_PASSWORD )
{
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Wrong password.\n\r", 0 );
sprintf( buf, "FAILED LOGIN for %s from site %s.",
ch->name, d->host );
monitor_chan( buf, MONITOR_CONNECT );
ch->pcdata->failures++;
save_char_obj( ch );
close_socket( d );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if ( check_reconnect( d, ch->name, TRUE ) )
return;
if ( check_playing( d, ch->name ) )
return;
sprintf( log_buf, "%s has connected.", ch->name );
monitor_chan( log_buf, MONITOR_CONNECT );
sprintf( log_buf, "Site Name: %s.", d->host );
monitor_chan( log_buf, MONITOR_CONNECT );
log_string( log_buf );
lines = ch->pcdata->pagelen;
ch->pcdata->pagelen = 20;
if ( ch->lvl[ch->class] == -1 )
ch->lvl[ch->class] = ch->level;
if ( IS_HERO(ch) )
{
do_help( ch, "imotd" );
}
else
{
do_help( ch, "motd" );
}
ch->pcdata->pagelen = lines;
d->connected = CON_READ_MOTD;
}
if ( d->connected == CON_CONFIRM_NEW_NAME )
{
switch ( *argument )
{
case 'y': case 'Y':
sprintf( buf, "New character.\n\rGive me a password for %s: %s",
ch->name, echo_off_str );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
case 'n': case 'N':
write_to_buffer( d, "Ok, what IS it, then? ", 0 );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
return;
default:
write_to_buffer( d, "Please type Yes or No? ", 0 );
return;
}
return;
}
if ( d->connected == CON_GET_NEW_PASSWORD )
{
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strlen(argument) < 5 )
{
write_to_buffer( d,
"Password must be at least five characters long.\n\rPassword: ",
0 );
return;
}
pwdnew = crypt( argument, ch->name );
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer( d,
"New password not acceptable, try again.\n\rPassword: ",
0 );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, "Please retype password: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
return;
}
if ( d->connected == CON_CONFIRM_NEW_PASSWORD )
{
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strcmp( crypt( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
write_to_buffer( d, "Passwords don't match.\n\rRetype password: ",0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
show_menu_to(d);
d->connected = CON_MENU;
return;
}
if ( d->connected == CON_MENU )
{
int number;
if ( !is_number( argument ) )
{
write_to_buffer( d, "\n\rPlease Enter A Number.\n\r", 0 );
show_menu_to( d );
return;
}
number = atoi( argument );
if ( number < 1 && number > 5 )
{
write_to_buffer( d, "\n\rPlease Enter A Number Between 1 And 5.\n\r", 0 );
show_menu_to( d );
return;
}
switch ( number )
{
case 1:
d->connected = CON_GET_NEW_SEX;
show_smenu_to( d );
break;
case 2:
d->connected = CON_GET_RACE;
show_rmenu_to( d );
break;
case 3:
d->connected = CON_GET_STATS;
show_amenu_to( d );
break;
case 4:
d->connected = CON_GET_NEW_CLASS;
show_cmenu_to( d );
break;
case 5:
if ( !IS_SET( d->check, CHECK_SEX ) || !IS_SET( d->check, CHECK_CLASS )
|| !IS_SET( d->check, CHECK_STATS ) || !IS_SET( d->check, CHECK_RACE ) )
{
write_to_buffer( d, "ALL Options Must Be Selected First.\n\r", 0 );
show_menu_to( d );
return;
}
sprintf( log_buf, "%s@%s new player.", ch->name, d->host );
log_string( log_buf );
monitor_chan( log_buf, MONITOR_CONNECT );
write_to_buffer( d, "\n\r", 2 );
ch->pcdata->pagelen = 20;
/* prompt already set?
ch->prompt = str_dup("<%hhp %mm %vmv> ");
old crash bug was b/c of prompts somehow */
do_help( ch, "newun" );
d->connected = CON_READ_MOTD;
/* Display motd, and all other malarky */
break;
}
return;
}
if ( d->connected == CON_GET_STATS )
{
switch( argument[0] )
{
case 'A' : case 'a' :
if ( !IS_SET( d->check, CHECK_STATS ) )
SET_BIT( d->check, CHECK_STATS );
d->connected = CON_MENU;
show_menu_to( d );
break;
case 'R' : case 'r' :
show_amenu_to( d );
break;
case 'H' : case 'h' :
show_ahelp_menu_to( d );
break;
default :
write_to_buffer( d, "Enter A or R, or H for stat help:", 0 );
break;
}
return;
}
if ( d->connected == CON_GET_NEW_SEX )
{
switch ( argument[0] )
{
case 'm': case 'M': ch->sex = SEX_MALE; ch->login_sex = SEX_MALE; break;
case 'f': case 'F': ch->sex = SEX_FEMALE; ch->login_sex = SEX_FEMALE; break;
case 'n': case 'N': ch->sex = SEX_NEUTRAL; ch->login_sex = SEX_NEUTRAL;break;
default:
write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 );
show_smenu_to( d );
return;
}
write_to_buffer( d, "\n\r\n\r", 0 );
if ( !IS_SET( d->check, CHECK_SEX ) )
SET_BIT( d->check, CHECK_SEX );
d->connected = CON_MENU;
show_menu_to( d );
return;
}
if ( d->connected == CON_GET_NEW_CLASS )
{
sh_int classes[MAX_CLASS];
sh_int parity[MAX_CLASS]; /* Nowt to do with parity really */
sh_int index[MAX_CLASS];
char arg[MAX_STRING_LENGTH];
int cnt;
int foo;
bool ok = TRUE;
/* Parity set to 1 for each class found. */
for ( cnt = 0; cnt < MAX_CLASS; cnt++ )
parity[cnt] = -1;
for ( cnt = 0; cnt < MAX_CLASS; cnt++ )
{
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
ok = FALSE;
break;
}
for ( foo = 0; foo < MAX_CLASS; foo++ )
if ( !str_cmp( arg, class_table[foo].who_name ) )
{
classes[cnt] = foo;
index[foo] = cnt;
parity[foo] = 1;
break;
}
if ( foo == MAX_CLASS )
{
ok = FALSE;
break;
}
}
/* If 5 unique classes given, parity[cnt] == 1 */
for ( cnt = 0; cnt < MAX_CLASS; cnt++ )
if ( parity[cnt] == -1 ) /* Then a class was missed */
ok = FALSE;
if ( !ok )
{
write_to_buffer( d, "Invalid Order... Please Try Again. You must list each class, by abbreviation, such as CLE WAR MAG THI PSI.\n\r", 0 );
show_cmenu_to( d );
return;
}
/* Copy classes across to pcdata */
for ( cnt = 0; cnt < MAX_CLASS; cnt++ )
{
ch->pcdata->order[cnt] = classes[cnt];
ch->pcdata->index[cnt] = index[cnt];
}
d->connected = CON_MENU;
if ( !IS_SET( d->check, CHECK_CLASS ) )
SET_BIT( d->check, CHECK_CLASS );
show_menu_to( d );
return;
}
if ( d->connected == CON_GET_RACE )
{
for ( iClass = 0; iClass < MAX_RACE; iClass++ )
{
if ( !str_cmp( argument, race_table[iClass].race_name ) )
{
ch->race = iClass;
break;
}
}
if ( iClass == MAX_RACE )
{
write_to_buffer( d, "Invalid Choice.\n\r", 0 );
show_rmenu_to( d );
return;
}
if ( IS_SET( d->check, CHECK_STATS ) )
REMOVE_BIT( d->check, CHECK_STATS );
if ( !IS_SET( d->check, CHECK_RACE ) )
SET_BIT( d->check, CHECK_RACE );
show_menu_to( d );
d->connected = CON_MENU;
return;
}
if ( d->connected == CON_READ_MOTD )
{
/* Prime level idea dropped. Give ch 1 level in their best class */
if ( ch->level == 0 )
{
ch->class = ch->pcdata->order[0];
ch->lvl[ch->class] = 1;
}
LINK(ch, first_char, last_char, next, prev);
d->connected = CON_PLAYING;
send_to_char(
"\n\rWelcome to " mudnamecolor ". May your visit here be ... mutated.\n\r",
ch );
if ( ch->level == 0 )
{
/* OBJ_DATA *obj; unused */
switch ( class_table[ch->class].attr_prime )
{
case APPLY_STR: ch->pcdata->max_str ++; break;
case APPLY_INT: ch->pcdata->max_int ++; break;
case APPLY_WIS: ch->pcdata->max_wis ++; break;
case APPLY_DEX: ch->pcdata->max_dex ++; break;
case APPLY_CON: ch->pcdata->max_con ++; break;
}
ch->level = 1;
/* FIXME: this temp fix for m/c stuff */
/* All Races get 5 classes now.. */
ch->lvl[ch->class] = 1;
for ( cnt = 0; cnt < MAX_CLASS; cnt++ )
if ( cnt != ch->class )
ch->lvl[cnt] = 0;
ch->exp = 0;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->pcdata->mana_from_gain = ch->max_mana;
ch->pcdata->hp_from_gain = ch->max_hit;
ch->pcdata->move_from_gain = ch->max_move;
ch->pcdata->clan = 0; /* no clan */
sprintf( buf, " needs a new title!" );
set_title( ch, buf );
{
char race_skill[MSL];
char * race_skill_list;
race_skill_list = race_table[ch->race].skill1;
for ( ; ; )
{
race_skill_list = one_argument( race_skill_list, race_skill );
if ( skill_lookup( race_skill ) < 0 )
break;
ch->pcdata->learned[skill_lookup( race_skill )] = 101;
}
}
ch->deaf = 0;
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
/* Needed in case newbie drops an item. */
/* This seems to be causing a prob on meson right now.. byebye!
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_BANNER), 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_LIGHT );
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_VEST), 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_BODY );
obj = create_object( get_obj_index(OBJ_VNUM_SCHOOL_SHIELD), 0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_SHIELD );
obj = create_object( get_obj_index(class_table[ch->class].weapon),
0 );
obj_to_char( obj, ch );
equip_char( ch, obj, WEAR_WIELD );
*/
}
else if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
}
else if ( IS_IMMORTAL(ch) )
{
char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
}
/* check for login failures, then clear count. */
if ( ch->pcdata->failures != 0 && ch->level != 1)
{
sprintf( msg, "WARNING: There have been %d failed login attempts.\n\r",
ch->pcdata->failures );
send_to_char( msg, ch );
ch->pcdata->failures = 0;
}
if ( ch->level > 1 )
{
sprintf( msg, "\n\rLast successful login from: %s\n\r\n\r", ch->pcdata->host );
send_to_char( msg, ch );
if ( strcmp( d->host, ch->pcdata->host ) )
{
sprintf( msg, "%s connected from %s ( last login was from %s ) !",
ch->name, d->host, ch->pcdata->host );
log_string( msg );
monitor_chan( msg, MONITOR_CONNECT );
if ( ( ch->level > 80 ) )
{
sprintf( msg, "WARNING!!! %s logged in with level %d.\n\r", ch->name, ch->level );
log_string( msg );
}
}
if ( ch->pcdata->host != NULL )
free_string( ch->pcdata->host );
ch->pcdata->host = str_dup( d->host );
}
/* Check for new notes waiting at the post office */
notes = 0;
for ( pnote = first_note; pnote; pnote = pnote->next )
if ( is_note_to( ch, pnote ) && str_cmp( ch->name, pnote->sender )
&& pnote->date_stamp > ch->last_note )
notes++;
if ( notes == 1 )
send_to_char( "\n\rYou have one new letter waiting.\n\r", ch );
else
if ( notes > 1 )
{
sprintf( buf, "\n\rYou have %d new letters waiting.\n\r",
notes );
send_to_char( buf, ch );
}
act( "$n enters " mudnamecolor ".", ch, NULL, NULL, TO_ROOM );
sprintf( buf, "%s has entered the game.", ch->name );
monitor_chan( buf, MONITOR_CONNECT );
if ( ( number_range( 0, 99 ) < ( ch->balance / 10000000 ) )
&& ( ch->balance > ( get_psuedo_level( ch ) * 100000 ) ) )
{
int loss;
int new_balance;
loss = number_range( ch->balance * .3, ch->balance * .6 );
new_balance = UMAX( ch->balance - loss, get_psuedo_level( ch ) * 100000 );
ch->balance = UMIN( ch->balance, new_balance );
}
if ( !IS_NPC( ch ) )
{
if ( !str_cmp( ch->pcdata->room_enter , "" ) )
{
switch ( ch->race )
{
case 0 : ch->pcdata->room_enter = str_dup( "saunters arrogantly in from" );
ch->pcdata->room_exit = str_dup( "walks" );
break;
case 1 : ch->pcdata->room_enter = str_dup( "sneaks in from" );
ch->pcdata->room_exit = str_dup( "disappears" );
break;
case 2 : ch->pcdata->room_enter = str_dup( "barges into you from" );
ch->pcdata->room_exit = str_dup( "charges" );
break;
case 3 : ch->pcdata->room_enter = str_dup( "quietly glides in from" );
ch->pcdata->room_exit = str_dup( "glides quietly" );
break;
case 4 : ch->pcdata->room_enter = str_dup( "appears in from" );
ch->pcdata->room_exit = str_dup( "fades away" );
break;
case 5 : ch->pcdata->room_enter = str_dup( "stomps angrily in from" );
ch->pcdata->room_exit = str_dup( "angrily stomps" );
break;
case 6 : ch->pcdata->room_enter = str_dup( "skitters in from" );
ch->pcdata->room_exit = str_dup( "skitters" );
break;
case 7 : ch->pcdata->room_enter = str_dup( "slithers in from" );
ch->pcdata->room_exit = str_dup( "slithers" );
break;
case 8 : ch->pcdata->room_enter = str_dup( "flys at you from" );
ch->pcdata->room_exit = str_dup( "flys away" );
break;
case 9 : ch->pcdata->room_enter = str_dup( "gallops in from" );
ch->pcdata->room_exit = str_dup( "gallops" );
break;
case 10 : ch->pcdata->room_enter = str_dup( "marches in from" );
ch->pcdata->room_exit = str_dup( "marches" );
break;
case 11 : ch->pcdata->room_enter = str_dup( "flitters in from" );
ch->pcdata->room_exit = str_dup( "flitters" );
break;
case 12 : ch->pcdata->room_enter = str_dup( "boars you down from" );
ch->pcdata->room_exit = str_dup( "rushes" );
break;
}
}
}
if ( IS_VAMP( ch ) && !IS_NPC( ch ) && ( ch->pcdata->recall_vnum == 3001 ) )
ch->pcdata->recall_vnum = 9001;
if ( ch->pcdata->hp_from_gain < 0 )
reset_gain_stats( ch );
/* ch->affected_by = 0; */
ch->is_quitting = FALSE;
d->connected = CON_SETTING_STATS;
{
OBJ_DATA * wear_object;
AFFECT_DATA * this_aff;
AFFECT_DATA * this_aff_next;
ch->max_mana = ch->pcdata->mana_from_gain;
ch->max_hit = ch->pcdata->hp_from_gain;
ch->max_move = ch->pcdata->move_from_gain;
ch->saving_throw = get_psuedo_level( ch ) /10;
ch->hitroll = 0;
ch->damroll = 0;
ch->armor = 100;
if ( ch->login_sex != -1 )
ch->sex = ch->login_sex;
ch->affected_by = 0;
for ( wear_object = ch->first_carry; wear_object != NULL; wear_object = wear_object->next_in_carry_list )
{
if ( wear_object->wear_loc > WEAR_NONE )
equip_char( ch, wear_object, wear_object->wear_loc );
}
/* add spells saved to stats */
for ( this_aff = ch->first_saved_aff; this_aff != NULL; this_aff = this_aff_next )
{
this_aff_next = this_aff->next;
UNLINK( this_aff, ch->first_saved_aff, ch->last_saved_aff, next, prev );
if ( this_aff->type == skill_lookup( "fireshield" ) )
do_cast( ch, "fireshield");
else if ( this_aff->type == skill_lookup( "iceshield" ) )
do_cast( ch, "iceshield" );
else if ( this_aff->type == skill_lookup( "shockshield" ) )
do_cast( ch, "shockshield");
else if ( this_aff->type == skill_lookup( "shadowshield" ) )
do_cast( ch, "shadowshield" );
else if ( this_aff->type == skill_lookup( "thoughtshield" ) )
do_cast( ch, "thoughtshield" );
else
affect_to_char( ch, this_aff );
PUT_FREE( this_aff, affect_free );
}
}
d->connected = CON_PLAYING;
do_look( ch, "auto" );
return;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
/*
* Reserved words.
*/
if ( is_name( name, "all auto everymob localmobs immortal zen self someone" ) )
return FALSE;
/*
* Length restrictions.
*/
if ( strlen(name) < 3 )
return FALSE;
#if defined(MSDOS)
if ( strlen(name) > 8 )
return FALSE;
#endif
#if defined(macintosh) || defined(unix)
if ( strlen(name) > 12 )
return FALSE;
#endif
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ) )
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
OBJ_DATA *obj;
for ( ch = first_char; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch)
&& ( !fConn || ch->desc == NULL )
&& !str_cmp( d->character->name, ch->name ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "Reconnecting.\n\r", ch );
act( "$n reconnects.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host );
log_string( log_buf );
monitor_chan( log_buf, MONITOR_CONNECT );
d->connected = CON_PLAYING;
/*
* Contributed by Gene Choi
*/
if ( ( obj = get_eq_char( ch, WEAR_LIGHT ) ) != NULL
&& obj->item_type == ITEM_LIGHT
&& obj->value[2] != 0
&& ch->in_room != NULL )
++ch->in_room->light;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
DESCRIPTOR_DATA *dold;
char buf[MAX_STRING_LENGTH];
for ( dold = first_desc; dold; dold = dold->next )
{
if ( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original
? dold->original->name : dold->character->name ) )
{
sprintf( buf, "Player from site %s tried to login as %s (already playing) !",
d->host, name );
monitor_chan( buf, MONITOR_CONNECT );
/* Not sure if we want to do this..players can cheat and try to log back in as themselves to end a fight Zen
dold->character->position = POS_STANDING;
if ( dold->character->fighting != NULL )
dold->character->fighting = NULL;
*/
do_quit( dold->character, "" );
write_to_buffer( d, "Already playing. If you were not fighting or dead, you were disconnected\n\rName: ", 0 );
d->connected = CON_GET_NAME;
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if ( ch == NULL
|| ch->desc == NULL
|| ch->desc->connected != CON_PLAYING
|| ch->was_in_room == NULL
|| ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) )
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Write to one char.
*/
void send_to_char( const char *txt, CHAR_DATA *ch )
{
if (ch == NULL)
return;
if ( txt == NULL || ch->desc == NULL )
return;
/* Large leak fixed here.. -- Altrag */
if ( ch->desc->showstr_head != NULL )
{
char *ssh;
ssh = qgetmem(strlen(ch->desc->showstr_head)+strlen(txt)+1);
strcpy(ssh, ch->desc->showstr_head);
strcat(ssh, txt);
if ( ch->desc->showstr_point )
ch->desc->showstr_point += (ssh-ch->desc->showstr_head);
else
ch->desc->showstr_point = ssh;
qdispose(ch->desc->showstr_head, strlen(ch->desc->showstr_head)+1);
ch->desc->showstr_head = ssh;
}
else
{
ch->desc->showstr_head = qgetmem( strlen( txt ) + 1);
strcpy( ch->desc->showstr_head, txt );
ch->desc->showstr_point = ch->desc->showstr_head;
}
if ( ch->desc->showstr_point == ch->desc->showstr_head )
show_string( ch->desc, "" );
return;
}
/* The heart of the pager. Thanks to N'Atas-Ha, ThePrincedom
for porting this SillyMud code for MERC 2.0 and laying down the groundwork.
Thanks to Blackstar, hopper.cs.uiowa.edu 4000 for which
the improvements to the pager was modeled from. - Kahn */
/* Leak fixes.. alloc_mem'd stuff shouldnt be free_string'd. -- Altrag */
/* Spec: buffer overflow fixes, internal buffer sizes increased */
void show_string(struct descriptor_data *d, char *input)
{
char buffer[ MAX_STRING_LENGTH*2 ];
char buf[ MAX_INPUT_LENGTH ];
register char *scan, *chk;
int lines = 0, toggle=1;
int space;
one_argument(input, buf);
switch( UPPER( buf[0] ) )
{
case '\0':
case 'C': /* show next page of text */
lines = 0;
break;
case 'R': /* refresh current page of text */
lines = - 1 - (d->character->pcdata->pagelen);
break;
case 'B': /* scroll back a page of text */
lines = -(2*d->character->pcdata->pagelen);
break;
case 'H': /* Show some help */
write_to_buffer( d,
"C, or Return = continue, R = redraw this page,\n\r", 0 );
write_to_buffer( d,
"B = back one page, H = this help, Q or other keys = exit.\n\r\n\r",
0 );
lines = - 1 - (d->character->pcdata->pagelen);
break;
default: /*otherwise, stop the text viewing */
if ( d->showstr_head )
{
qdispose( d->showstr_head, strlen(d->showstr_head)+1);
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
/* do any backing up necessary */
if (lines < 0)
{
for ( scan = d->showstr_point; scan > d->showstr_head; scan-- )
if ( ( *scan == '\n' ) || ( *scan == '\r' ) )
{
toggle = -toggle;
if ( toggle < 0 )
if ( !( ++lines ) )
break;
}
d->showstr_point = scan;
}
/* show a chunk */
lines = 0;
toggle = 1;
space=MAX_STRING_LENGTH*2 - 100;
for ( scan = buffer; ; scan++, d->showstr_point++ )
{
space--;
if ( ( ( *scan = *d->showstr_point ) == '\n' || *scan == '\r' )
&& ( toggle = -toggle ) < 0 && space>0 )
lines++;
else
if ( !*scan || ( d->character && !IS_NPC( d->character )
&& lines >= d->character->pcdata->pagelen) ||
space<=0 )
{
*scan = '\0';
write_to_buffer( d, buffer, strlen( buffer ) );
/* See if this is the end (or near the end) of the string */
for ( chk = d->showstr_point; isspace( *chk ); chk++ );
if ( !*chk )
{
if ( d->showstr_head )
{
qdispose( d->showstr_head, strlen(d->showstr_head)+1);
d->showstr_head = 0;
}
d->showstr_point = 0;
}
return;
}
}
return;
}
/*
* The primary output interface for formatted output.
*/
void act( const char *format, CHAR_DATA *ch, const void *arg1,
const void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
char tmp_str[MSL];
CHAR_DATA *to;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i = "";
char *point;
bool do_crlf = TRUE;
bool can_see_message = TRUE;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
if ( ch == NULL )
return;
if ( ( ch->is_free != FALSE )
|| ( ch->in_room == NULL ) )
{
bugf("bad ch, string=%s", format);
return;
}
to = ch->in_room->first_person;
if ( type == TO_VICT )
{
if ( vch == NULL )
{
bugf( "Act: null vch with TO_VICT, string=%s", format );
return;
}
to = vch->in_room->first_person;
}
for ( ; to != NULL; to = to->next_in_room )
{
if ( ( to->desc == NULL
&& ( IS_NPC( to ) && !(to->pIndexData->progtypes & ACT_PROG ) ) )
|| !IS_AWAKE(to) )
continue;
if ( type == TO_CHAR && to != ch )
continue;
if ( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if ( type == TO_ROOM && to == ch )
continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
/* Check for Bash and vannevar *sigh* */
if ( !IS_NPC(ch) && !IS_NPC(ch) && !str_cmp(ch->name,"bash")
&& !str_cmp(to->name,"vannevar") )
continue;
if ( !IS_NPC(ch) && !IS_NPC(ch) && !str_cmp(ch->name,"vannevar")
&& !str_cmp(to->name,"bash") )
continue;
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'M' && *str <= 'N' )
{
bugf( "Act: missing arg2 for code $%c, string=%s",
*str, format );
i = " !!!!! ";
}
else if ( arg2 == NULL && *str >= 'S' && *str <= 'T' )
{
bugf( "Act: missing arg2 for code $%c, string=%s", *str, format);
i = " !!!!! ";
}
else if ( arg2 == NULL && *str == 'E' )
{
bugf( "Act: missing arg2 for code $%c, string=%s", *str, format);
i = " !!!!! ";
}
else
{
switch ( *str )
{
default: bugf( "Act: bad code $%c, string=%s", *str, format );
i = " !!!!! "; break;
/* Thx alex for 't' idea */
case 'L': can_see_message = TRUE;
if ( IS_IMMORTAL( to ) )
{
if ( IS_SET( ch->act, PLR_WIZINVIS )
&& ch->invis > get_trust( to )
/* || ( IS_SET( ch->act, PLR_INCOG )
&& ch->incog > get_trust( to )*/ )
can_see_message = FALSE;
}
else
{
if ( IS_SET( ch->act, PLR_WIZINVIS ) && get_trust( to ) < ch->invis )
can_see_message = FALSE;
if ( ( IS_AFFECTED(ch, AFF_SNEAK) || item_has_apply( ch, ITEM_APPLY_SNEAK ) )
&& ( ( get_psuedo_level( ch ) - 20 + number_range( 1, 30 ) ) > get_psuedo_level( to ) ) )
can_see_message = FALSE;
}
break;
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'k': one_argument( ch->name, tmp_str );
i = (char *) tmp_str; break;
case 'K': one_argument( vch->name, tmp_str );
i = (char *) tmp_str; break;
case 'p':
if ( obj1 )
{
i = can_see_obj( to, obj1 )
? obj1->short_descr
: "something";
}
break;
case 'P':
if ( obj2 )
{
i = can_see_obj( to, obj2 )
? obj2->short_descr
: "something";
}
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
if ( i[0] == '^' )
{
++i;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
if ( do_crlf )
{
*point++ = '\n';
*point++ = '\r';
}
buf[0] = UPPER(buf[0]);
*point = '\0';
if (to->desc && can_see_message )
write_to_buffer( to->desc, buf, point - buf );
if (MOBtrigger)
mprog_act_trigger( buf, to, ch, obj1, vch );
/* Added by Kahn */
}
MOBtrigger = TRUE;
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
void do_finger( CHAR_DATA *ch, char * argument )
{
CHAR_DATA *victim;
char name[MAX_STRING_LENGTH];
char buf[MAX_STRING_LENGTH];
bool found = FALSE;
DESCRIPTOR_DATA d;
DESCRIPTOR_DATA * this_d;
argument = one_argument( argument, name );
for (this_d = first_desc; this_d != NULL; this_d = this_d->next )
{
if ( ( this_d->connected > 0 ) && !str_cmp( this_d->character->name, name ) )
{
do_whois( ch, name );
return;
}
}
found = load_char_obj( &d, name );
if (!found)
{
sprintf( buf, "No pFile found for '%s'.\n\r", capitalize( name ) );
send_to_char( buf, ch );
return;
}
victim = d.character;
d.character = NULL;
victim->desc = NULL;
sprintf( buf, "Name: %s.\n\r", capitalize( victim->name ));
send_to_char( buf, ch );
sprintf( buf, "Last Login was from: %s.\n\r", victim->pcdata->host );
send_to_char( buf, ch );
sprintf( buf, "pFile was last saved at: %s.", victim->pcdata->lastlogin );
send_to_char( buf, ch );
free_char(victim);
return;
}
void send_to_descrips( const char *message )
{
return;
}
/* Here it is boys and girls the HOT reboot function and all its nifty * little parts!! - Flar
*/
void do_hotreboo (CHAR_DATA *ch, char * argument)
{
send_to_char("If you want to do a @@R@@fHOT@@Breboot@@N....spell it
out.\n\r", ch );
return;
}
extern int port,control; /* db.c */
#ifdef PROF
void _mcleanup(void);
#endif
void do_hotreboot (CHAR_DATA *ch, char * argument)
{
FILE *fp;
DESCRIPTOR_DATA *d, *d_next;
char buf [100], buf2[100];
fp = fopen (COPYOVER_FILE, "w");
if (!fp)
{
send_to_char ("Copyover file not writeable, aborted.\n\r",ch);
logf ("Could not write to copyover file: %s", COPYOVER_FILE);
perror ("do_copyover:fopen");
return;
}
/* We need to save all changed areas here....but HOW?!? */
if ( auction_item != NULL )
do_auction( ch, "stop" );
/* do_asave (NULL, ""); - autosave changed areas */
/* imc_shutdown(); */ /* IMC */
/* next line here needs color not familiar with the color codes */
sprintf (buf, "\n\r *** HOTreboot by An Immortal - Please remain ONLINE...
We will be back in 30 seconds! ***%s\r", "");
/* For each PLAYING descriptor( non-negative ), save its state */
for (d = first_desc; d ; d = d_next)
{
CHAR_DATA * och = CH (d);
d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected < 0) /* drop those logging on */
{
write_to_descriptor (d->descriptor, "\n\r@Sorry, ACK! MUD rebooting. Come back in a few minutes.\n\r", 0);
close_socket (d); /* throw'em out */
}
else
{
fprintf (fp, "%d %s %s\n", d->descriptor, och->name, d->host);
if (och->level == 1)
{
char advbuf[MSL];
write_to_descriptor (d->descriptor, "Since you are level one, and level one characters do not save....you have been advanced!\n\r", 0);
sprintf( advbuf, "%s war 2", och->name );
do_setclass( ch, advbuf );
}
save_char_obj (och);
write_to_descriptor (d->descriptor, buf, 0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
/* Close reserve and other always-open files and release other resources */
fclose (fpReserve);
/* exec - descriptors are inherited */
sprintf (buf, "%d", port);
sprintf (buf2, "%d", control);
#if defined ( SOE ) && !defined ( SOETEST ) && !defined ( SOEBLD )
close( control2 );
#endif
/* spec: handle profiling cleanly here */
#ifdef PROF
_mcleanup();
signal(SIGPROF, SIG_IGN);
#endif
execl (EXE_FILE, "ACK! MUD", buf, "HOTreboot", buf2, (char *) NULL);
/* Failed - sucessful exec will not return */
perror ("do_copyover: execl");
send_to_char ("HOTreboot FAILED! Something is wrong in the shell!\n\r",ch);
/* Here you might want to reopen fpReserve */
}
/* Recover from a copyover - load players */
void copyover_recover ()
{
DESCRIPTOR_DATA *d;
FILE *fp;
char name [100];
char host[MSL];
int desc;
bool fOld;
extern bool disable_timer_abort;
logf ("Copyover recovery initiated");
disable_timer_abort = TRUE;
fp = fopen (COPYOVER_FILE, "r");
if (!fp) /* there are some descriptors open which will hang forever then ? */
{
perror ("copyover_recover:fopen");
logf ("Copyover file not found. Exitting.\n\r");
exit (1);
}
unlink (COPYOVER_FILE); /* In case something crashes - doesn't prevent reading */
#if defined ( SOE ) && !defined ( SOETEST ) && !defined ( SOEBLD )
control2 = init_socket( 9000 );
#endif
for (;;)
{
fscanf (fp, "%d %s %s\n", &desc, name, host);
if (desc == -1)
break;
/* Write something, and check if it goes error-free */
if (!write_to_descriptor (desc, "\n\rRestoring from HOTreboot...\n\r",0))
{
close (desc); /* nope */
continue;
}
GET_FREE (d, desc_free);
init_descriptor (d,desc); /* set up various stuff */
d->host = str_dup (host);
d->next = NULL;
d->prev = NULL;
d->connected = CON_COPYOVER_RECOVER; /* -15, so close_socket frees the char */
LINK( d, first_desc, last_desc, next, prev );
/* Now, find the pfile */
fOld = load_char_obj (d, name);
if (!fOld) /* Player file not found?! */
{
write_to_descriptor (desc, "\n\rSomehow, your character was lost in the HOTreboot. Sorry, you must relog in.\n\r", 0);
close_socket (d);
}
else /* ok! */
{
CHAR_DATA * this_char;
write_to_descriptor (desc, "\n\rCopyover recovery complete.\n\r",0);
/* Just In Case */
if (!d->character->in_room)
d->character->in_room = get_room_index (ROOM_VNUM_LIMBO );
/* Insert in the char_list */
d->character->next = NULL;
d->character->prev = NULL;
this_char = d->character;
LINK( this_char, first_char, last_char, next, prev );
char_to_room (d->character, d->character->in_room);
if ( d->character->position == POS_RIDING )
d->character->position = POS_STANDING;
do_look (d->character, "");
act ("$n's atoms materialize and reform.", d->character, NULL, NULL, TO_ROOM);
/* d->connected = CON_PLAYING; */
if ( this_char->pcdata->hp_from_gain < 0 )
reset_gain_stats( this_char );
/* this_char->affected_by = 0; */
this_char->is_quitting = FALSE;
d->connected = CON_SETTING_STATS;
{
OBJ_DATA * wear_object;
AFFECT_DATA * this_aff;
AFFECT_DATA * this_aff_next;
this_char->max_mana = this_char->pcdata->mana_from_gain;
this_char->max_hit = this_char->pcdata->hp_from_gain;
this_char->max_move = this_char->pcdata->move_from_gain;
this_char->saving_throw = get_psuedo_level( this_char ) /10;
this_char->hitroll = 0;
this_char->damroll = 0;
this_char->armor = 100;
if ( this_char->login_sex != -1 )
this_char->sex = this_char->login_sex;
this_char->affected_by = 0;
for ( wear_object = this_char->first_carry; wear_object != NULL; wear_object = wear_object->next_in_carry_list )
{
if ( wear_object->wear_loc > WEAR_NONE )
equip_char( this_char, wear_object, wear_object->wear_loc );
}
/* add spells saved to stats */
for ( this_aff = this_char->first_saved_aff; this_aff != NULL; this_aff = this_aff_next )
{
this_aff_next = this_aff->next;
UNLINK( this_aff, this_char->first_saved_aff, this_char->last_saved_aff, next, prev );
if ( this_aff->type == skill_lookup( "fireshield" ) )
do_cast( this_char, "fireshield");
else if ( this_aff->type == skill_lookup( "iceshield" ) )
do_cast( this_char, "iceshield" );
else if ( this_aff->type == skill_lookup( "shockshield" ) )
do_cast( this_char, "shockshield");
else if ( this_aff->type == skill_lookup( "shadowshield" ) )
do_cast( this_char, "shadowshield" );
else if ( this_aff->type == skill_lookup( "thoughtshield" ) )
do_cast( this_char, "thoughtshield" );
else
affect_to_char( this_char, this_aff );
PUT_FREE( this_aff, affect_free );
}
}
d->connected = CON_PLAYING;
}
}
/* imc_startup ("SOE", 6667, "imc.conf"); IMC */
disable_timer_abort = FALSE;
}
void hang ( const char * str )
{
bug( str, 0 );
kill( getpid(), SIGQUIT );
}