#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "merc.h"
/* The tables in here are:
Mob type flags : tab_mob_flags : bit_vector
Mob affected by : tab_affected_by : bit_vector
Mob classes : tab_mob_class : number
Object item type : tab_item_types : number
Object extra flags : tab_obj_flags : bit_vector
Object wear flags : tab_wear_flags : bit_vector
Object affect types : tab_obj_aff : number
Class types : tab_class : bit_vector
Wear locations : tab_wear_loc : number
Room flags : tab_room_flags : bit_vector
Sector types : tab_sector_types : number
Door types : tab_door_types : bit_vector
Door states : tab_door_states : number
*/
/* Table for a mob's class... we'll mirror the PC classes in order here */
const struct lookup_type tab_mob_class[] =
{
{ "mage", 0, 0 },
{ "cleric", 1, 0 },
{ "thief", 2, 0 },
{ "warrior", 3, 0 },
{ "psionicist", 4, 0 },
{ "sorcerer", 5, 0 },
{ "assassin", 6, 0 },
{ "knight", 7, 0 },
{ "necromancer", 8, 0 },
{ "monk", 9, 0 },
{ NULL, 0, 0 }
};
/* -S- mod: hold what value0-3 mean for each type */
const struct lookup_type tab_value_meanings[]=
{
{ "Unused", 10, 0 },
{ "Unused", 11, 0 },
{ "Hours of light, -1 = infinite", 12, 5 },
{ "Unused.", 13, 0 },
{ "Level", 20, 100 },
{ "Spell 1", 21, -50 },
{ "Spell 2", 22, -50 },
{ "Spell 3", 23, -50 },
{ "Level", 30, 100 },
{ "Max Charges", 31, 100 },
{ "Current Charges", 32, 100 },
{ "Spell", 33, -50 },
{ "Level", 40, 100 },
{ "Max Charges", 41, 100 },
{ "Current Charges", 42, 100 },
{ "Spell", 43, -50 },
{ "Unused", 50, 0 },
{ "Unused", 51, 0 },
{ "Unused", 52, 0 },
{ "Weapon Type", 53, -1 },
{ "Unused", 80, 0 },
{ "Unused", 81, 0 },
{ "Unused", 82, 0 },
{ "Unused", 83, 0 },
{ "Unused", 90, 0 },
{ "Unused", 91, 0 },
{ "Unused", 92, 0 },
{ "Unused", 93, 0 },
{ "Level", 100, 50 },
{ "Spell 1", 101, -25 },
{ "Spell 2", 102, -25 },
{ "Spell 3", 103, -25 },
{ "CLUTCH_FUN index", 110, 10 },
{ "As needed by that clutch_fun", 111, 10 },
{ "As needed by that clutch_fun", 112, 10 },
{ "As needed by that clutch_fun", 113, 10 },
{ "Number of people that can use it.", 120, 0 },
{ "Unused", 121, 0 },
{ "Unused", 122, 0 },
{ "Unused", 123, 0 },
{ "Unused", 130, 0 },
{ "Unused", 131, 0 },
{ "Unused", 132, 0 },
{ "Unused", 133, 0 },
{ "Trigger type", 140, 0 },
{ "Action type", 141, 0 },
{ "Optional argument", 142, 0 },
{ "Optional argument", 143, 0 },
{ "Weight Capacity", 150, 10 },
{ "Flags: 1:closeable 2:pickproof 4:closed 8:locked",151, 0 },
{ "Key Vnum", 152, 0 },
{ "Unused", 153, 0 },
{ "Value in Quest Points", 160, 10 },
{ "Value in Practices", 161, 10 },
{ "Value in Gold Pieces", 162, 10 },
{ "Value in Experience Points", 163, 10 },
{ "Capacity", 170, 10 },
{ "Current Quantity", 171, 0 },
{ "Liquid Number", 172, 0 },
{ "If non-zero, drink is poisoned", 173, 100},
{ "Unused", 180, 0 },
{ "Unused", 181, 0 },
{ "Unused", 182, 0 },
{ "Unused", 183, 0 },
{ "Hours of Food Value", 190, 10 },
{ "Unused", 191, 0 },
{ "Unused", 192, 0 },
{ "If non-zero, food is poisoned", 193, 100 },
{ "Value in GP", 200, 1 },
{ "Unused", 201, 0 },
{ "Unused", 202, 0 },
{ "Unused", 203, 0 },
{ "Unused", 220, 0 },
{ "Unused", 221, 0 },
{ "Unused", 222, 0 },
{ "Unused", 223, 0 },
{ "Unused", 230, 0 },
{ "Unused", 231, 0 },
{ "Unused", 232, 0 },
{ "Unused", 233, 0 },
{ "Unused", 240, 0 },
{ "Unused", 241, 0 },
{ "Unused", 242, 0 },
{ "Unused", 243, 0 },
{ "Liquid Number", 250, 10 },
{ "Posioned if non-zero", 251, 0 },
{ "Unused", 252, 0 },
{ "Unused", 253, 0 },
{ "Level", 260, 50 },
{ "Spell 1", 261, -25 },
{ "Spell 2", 262, -25 },
{ "Spell 3", 263, -25 },
{ "No. of days message will last.", 270, 10 },
{ "Minimum level to write board (read?).", 271, 0 },
{ "Minimum level to look board (write?).", 272, 0 },
{ "BOARD vnum... set to object's vnum.", 273, 0 },
{ "Unused", 280, 0 },
{ "Unused", 281, 0 },
{ "Unused", 282, 0 },
{ "Unused", 283, 0 },
{ "Previous piece vnum in connect sequence", 290, 0 },
{ "Next piece vnum in connect sequence", 291, 0 },
{ "Replacement vnum to load on connect", 292, 0 },
{ "Unused", 293, 0 },
{ NULL, 0 }
};
const struct lookup_type tab_drink_types[] =
{
{ "Water", 0, 10 },
{ "Beer", 1, 10 },
{ "Wine", 2, 10 },
{ "Ale", 3, 10 },
{ "Dark Ale", 4, 10 },
{ "Whisky", 5, 10 },
{ "Lemonade", 6, 10 },
{ "Firebreather", 7, 10 },
{ "Local Specialty", 8, 10 },
{ "Slime Mold Juice", 9, 20 },
{ "Milk", 10, 10 },
{ "Tea", 11, 10 },
{ "Coffee", 12, 10 },
{ "Blood", 13, 20 },
{ "Salt Water", 14, 10 },
{ "Chocolate Milk", 15, 10 },
{ NULL, 0, 0 }
};
const struct lookup_type tab_weapon_types[] =
{
{ "hit", 0 , 10},
{ "slice", 1 , 10},
{ "stab", 2 , 30},
{ "slash", 3 , 30},
{ "whip", 4 , 10},
{ "claw", 5 , 10},
{ "blast", 6 , 10},
{ "pound", 7 , 10},
{ "crush", 8 , 10},
{ "grep", 9 , 10},
{ "bite", 10 , 10},
{ "pierce", 11 , 10},
{ "suction",12 , 10}, /* kinky */
{ NULL, 0 }
};
const struct lookup_type tab_mob_flags[] =
{
{ "nada", 0, 0 },
{ "is_npc", 1 ,0 }, /* Auto set for mobs */
{ "sentinel", 2 ,100 }, /* stays in one room */
{ "scavenger", 4 ,300 }, /* picks up objects */
{ "remember", 8 ,100 }, /* remembers target */
{ "no_flee", 16 ,50 }, /* can't flee from mob */
{ "aggressive", 32 ,100 }, /* attacks pc's */
{ "stay_area", 64 ,10 }, /* won't leave area */
{ "wimpy", 128 ,100 }, /* flees when hurt */
{ "pet", 256 ,100 }, /* auto set for pets */
{ "train", 512 ,2000 }, /* can train pc's */
{ "practice", 1024 ,2000 }, /* can practice pc's */
{ "mercenary", 2048 ,100 }, /* is a mercenary */
{ "heal", 4096 ,5000 }, /* sells heals */
{ "adapt", 8192 ,4000 }, /* adapts weapons */
{ "undead", 16384 ,10000 }, /* TBA */
{ "bank", 32768 ,400 }, /* is a bank */
{ "no_body", 65536 ,1000 }, /* Doesn't have body locations */
{ "hunter", 131072 ,4000 }, /* HUNTS */
{ "no_mind", 262144, 100 }, /* immune to some psi's */
{ "postman", 524288, 1000 }, /* handles letters */
{ "rewield", 1048576, 1000 }, /* looks for better weapons */
{ "reequip", 2097152, 1000 }, /* looks for better armor */
{ "intelligent", BIT_23, NO_USE },
{ "vampire", BIT_24, 1000000 },
{ "breeder", BIT_25, NO_USE },
{ "solo", BIT_26, 5000 }, /* mob is designed to fight solo */
{ "werewolf", BIT_27, NO_USE },
{ "mount", BIT_28, 1000 },
{ NULL,0}
};
/* New bits to handle how mobs act */
const struct lookup_type tab_mob_skill[] =
{
{ "nada", 1, 0 },
{ "2_attack", 2, 100 },
{ "3_attack", 4, 200 },
{ "4_attack", 8, 400 },
{ "punch", 16, 200 },
{ "headbutt", 32, 200 },
{ "knee", 64, 200 },
{ "disarm", 128, 400 },
{ "trip", 256, 300 },
{ "nodisarm", 512, 500 },
{ "notrip", 1024, 500 },
{ "dodge", 2048, 200 },
{ "parry", 4096, 200 },
{ "martial", 8192, 300 },
{ "enhanced", 16384, 400 },
{ "dualwield", 32768, 350 },
{ "dirt", 65536, 300 },
{ "5_attack", 131072, 500 },
{ "6_attack", 262144, 600 },
{ "charge", 524288, 700 },
{ NULL, 0, 0 }
};
const struct lookup_type tab_mob_cast[] =
{
{ "nada", 0, 0 },
{ "placeholder", 1, 0 },
{ "mag_missile", 2, 100 },
{ "shock_grasp", 4, 110 },
{ "burn_hands", 8, 130 },
{ "col_spray", 16, 150 },
{ "fireball", 32, 250 },
{ "hellspawn", 64, 300 },
{ "acid_blast", 128, 350 },
{ "chain_light", 256, 400 },
{ "faerie_fire", 512, 300 },
{ "flare", 1024, 450 }, /* 10 */
{ "flamestrike", 2048, 500 },
{ "earthquake", 4096, 550 },
{ "mind_flail", 8192, 100 },
{ "planergy", 16384, 200 },
{ "phobia", 32768, 250 },
{ "mind_bolt", 65536, 300 },
{ "static", 131072, 350 },
{ "ego_whip", 262144, 375 },
{ "bloody_tears", 524288, 500 },
{ "mindflame", 1048576, 600 }, /* 20 */
{ "suffocate", 2097152, 650 },
{ "nerve_fire", 4194304, 700 },
{ "light_bolt", 8388608, 200 },
{ "heat_armor", 16777216, 400 },
{ "lava_burst", 33554432, 300 },
{ NULL, 0, 0 }
};
const struct lookup_type tab_cast_name[] =
{
{ "nada", 0, 0 },
{ "placeholder", 1, 0 },
{ "\'magic missile\'", 2, 100 },
{ "\'shocking grasp\'", 4, 110 },
{ "\'burning hands\'", 8, 130 },
{ "\'colour spray\'", 16, 150 },
{ "fireball", 32, 250 },
{ "hellspawn", 64, 300 },
{ "\'acid blast\'", 128, 350 },
{ "\'chain lightning\'", 256, 400 },
{ "\'faerie fire\'", 512, 300 },
{ "flare", 1024, 450 }, /* 10 */
{ "flamestrike", 2048, 500 },
{ "earthquake", 4096, 550 },
{ "\'mind flail\'", 8192, 100 },
{ "planergy", 16384, 200 },
{ "phobia", 32768, 250 },
{ "\'mind bolt\'", 65536, 300 },
{ "static", 131072, 350 },
{ "\'ego whip\'", 262144, 375 },
{ "\'bloody tears\'", 524288, 500 },
{ "mindflame", 1048576, 600 }, /* 20 */
{ "suffocate", 2097152, 650 },
{ "\'nerve fire\'", 4194304, 700 },
{ "\'light bolt\'", 8388608, 200 },
{ "\'heat armor\'", 16777216, 400 },
{ "\'lava burst\'", 33554432, 300 },
{ NULL, 0, 0 }
};
const struct lookup_type tab_mob_def[]=
{
{ "nada", 1, 0 },
{ "cure_light", 2, 100 },
{ "cure_serious", 4, 200 },
{ "cure_critic", 8, 400 },
{ "heal", 16, 800 },
{ "fireshield", 32, 1000 },
{ "iceshield", 64, 1500 },
{ "shockshield", 128, 1200 },
{ NULL, 0, 0 }
};
const struct lookup_type tab_affected_by[] =
/*
* Bits for 'affected_by'.
* Used in #MOBILES.
*/
{
{ "nada", 0,0 },
{ "blind", 1, -100},
{ "invisible", 2, 1000},
{ "detect_evil", 4, 500},
{ "detect_invis", 8, 1000},
{ "detect_magic", 16, 500},
{ "detect_hidden", 32, 2000},
{ "cloak:reflection", 64, 2000},
{ "sanctuary", 128, 5000},
{ "faerie_fire", 256, 0},
{ "infrared", 512, 1000},
{ "curse", 1024, 0},
{ "cloak:flaming", 2048, 2000},
{ "poison", 4096, 0},
{ "protect", 8192, 1000},
{ "cloak:absorption", 16384, 2000}, /* unused */
{ "sneak", 32768, 1000},
{ "hide", 65536, 1000},
{ "sleep", 131072, 0},
{ "charm", 262144, 2000},
{ "flying", 524288, 5000},
{ "pass_door", 1048576, 5000},
{ NULL, 0}
};
const struct lookup_type tab_item_types[] =
{
/* { "nada", 0, 0 }, */
/* { "placeholder", 0, 0 }, */
{ "light", 1, 20},
{ "scroll", 2, 1000},
{ "wand", 3, 2000},
{ "staff", 4, 5000},
{ "weapon", 5, 500},
{ "beacon", 6, 5000},
{ "portal", 7, 0},
{ "treasure", 8, 0},
{ "armor", 9, 500},
{ "potion", 10, 1000},
{ "clutch", 11, 0},
{ "furniture", 12, 20},
{ "trash", 13, 0},
{ "trigger", 14, 0},
{ "container", 15, 50},
{ "quest", 16, NO_USE},
{ "drink_con", 17, 20},
{ "key", 18, 100},
{ "food", 19, 50},
{ "money", 20, 0},
{ "stake", 21, 0},
{ "boat", 22, 1000},
{ "corpse_npc", 23, 0},
{ "corpse_pc", 24, 0},
{ "fountain", 25, 500},
{ "pill", 26, 50},
{ "board", 27, 2000},
{ "soul", 28, 3000},
{ "piece", 29, 50 },
{ "matrix", 30, 50 },
{ "enchantment", 31, 50 },
{ NULL, 0}
};
const struct lookup_type tab_obj_flags[] =
{
{ "nada" , 0, 0 },
{ "glow" , 1, 10},
{ "hum" , 2, 10},
{ "nodisarm" , 4, 20},
{ "lock" , 8, 20},
{ "evil" , 16, 50},
{ "invis" , 32, 200},
{ "magic" , 64, 100},
{ "nodrop" , 128, 20},
{ "bless" , 256, 200},
{ "anti_good" , 512, 20},
{ "anti_evil" , 1024, 20},
{ "anti_neutral" , 2048, 20},
{ "noremove" , 4096, 100},
{ "inventory" , 8192, 0},
{ "nosave" , 16384, 1000},
{ "claneq" , 32768, NO_USE},
{ "trigger:destroy", 65536, 10},
{ "no_auction" , 131072, 0 },
{ "remort" , 262144, 9 },
{ "rare" , 1048576, 1000 },
{ "vamp" , 2097152, 9 },
{ "noloot" , 4194304, 20 },
{ "nosac" , 8388608, 100 },
{ "unique" , 16777216, 100 },
{ "lifestealer" , BIT_26, 100 },
{ NULL,0}
};
const struct lookup_type tab_wear_flags[] =
{
/* { "nada", 0, },
{ "placeholder", 0, }, */
{ "take", 1, 50 },
{ "finger", 2, 20 },
{ "neck", 4, 40 },
{ "body", 8, 50 },
{ "head", 16, 50 },
{ "legs", 32, 40 },
{ "feet", 64, 20 },
{ "hands", 128, 30 },
{ "arms", 256, 40 },
{ "shield", 512, 100 },
{ "about", 1024, 20 },
{ "waist", 2048, 50 },
{ "wrist", 4096, 40 },
{ "wield", 8192, 200 },
{ "hold", 16384, 100 },
{ "face", 32768, 30 },
{ "ear", 65536, 20 },
{ "clutch", 131072, 100 },
{ "wield_2", 262144, 900 },
{ NULL, 0 }
};
/* This not used at present. Thought i'd bung details in though :) */
const struct lookup_type tab_item_apply[] =
{
{ "nada", 1, 0 },
{ "infra", 2, 0 },
{ "invis", 4, 0 },
{ "det_invis", 8, 0 },
{ "sanc", 16, 0 },
{ "sneak", 32, 0 },
{ "hide", 64, 0 },
{ "prot", 128, 0 },
{ "enhanced", 256, 0 },
{ "det_mag", 512, 0 },
{ "det_hid", 1024, 0 },
{ "det_evil", 2048, 0 },
{ "pass_door", 4096, 0 },
{ "det_poison", 8192, 0 },
{ "fly", 16384, 0 },
{ "know_align", 32768, 0 },
{ "detect_undead", 65536, 0 },
{ "heated", 131072,0 },
{ NULL, 0 }
};
const struct lookup_type tab_wear_loc[] =
{
/* { "nada", -1, 0}, */
{ "light", 0, 10},
{ "finger_l", 1, 20},
{ "finger_r", 2, 20},
{ "neck_1", 3, 20},
{ "neck_2", 4, 20},
{ "body", 5, 40},
{ "head", 6, 40},
{ "legs", 7, 40},
{ "feet", 8, 40},
{ "hands", 9, 20},
{ "arms", 10, 20},
{ "shield", 11, 50},
{ "about", 12, 20},
{ "waist", 13, 20},
{ "wrist_l", 14, 30},
{ "wrist_r", 15, 30},
{ "wield", 16, 100},
{ "hold", 17, 40},
{ "face", 18, 20},
{ "ear", 19, 20},
{ "clutch", 20, 40},
{ "wield_2", 21, 80},
{ "max_wear", 22, 0},
{ NULL, 0}
};
const struct lookup_type tab_obj_aff[] =
{
{ "nada", 0, 0},
{ "str", 1, 200},
{ "dex", 2, 200},
{ "int", 3, 200},
{ "wis", 4, 200},
{ "con", 5, 200},
{ "sex", 6, 30},
{ "class", 7, 500},
{ "level", 8, 2000},
{ "age", 9, 30},
{ "height", 10, 30},
{ "weight", 11, 30},
{ "mana", 12, 400},
{ "hit", 13, 500},
{ "move", 14, 200},
{ "gold", 15, 10},
{ "exp", 16, 50},
{ "ac", 17, 200},
{ "hitroll", 18, 500},
{ "damroll", 19, 500},
{ "saving_para", 20, 400},
{ "saving_rod", 21, 400},
{ "saving_petri", 22, 400},
{ "saving_breath", 23, 400},
{ "saving_spell", 24, 400},
{ NULL,0 }
};
const struct lookup_type tab_room_flags[] =
{
{ "nada", 0, 0 },
{ "dark", 1, 1000},
{ "regen", 2, 4000}, /* increased regen in this room */
{ "no_mob", 4, 3000},
{ "indoors", 8, 500},
{ "no_magic", 16, 5000},
{ "hot", 32, 1000}, /* players lose hp each tick */
{ "cold", 64, 1000}, /* players lose hp each tick */
{ "pk", 128, 200}, /* players may freely pk here */
{ "quiet", 256, 200}, /* room is quiet */
{ "private", 512, 1000},
{ "safe", 1024, 4000},
{ "solitary", 2048, 1000},
{ "pet_shop", 4096, NO_USE},
{ "no_recall", 8192, 1000},
{ "no_teleport", 16384, 500},
{ "hunt_hunt", 32768, NO_USE},
{ "no_bloodwalk", 65536, 4000},
{ "no_portal", 131072},
{ "no_repop", BIT_19, 10 },
{ NULL,0}
};
const struct lookup_type tab_sector_types[] =
{
{ "nada", 0,0 },
{ "inside", 0, 50},
{ "city", 1, 50},
{ "field", 2, 50},
{ "forest", 3, 50},
{ "hills", 4, 50},
{ "mountain", 5, 50},
{ "water_swim", 6, 50},
{ "water_noswim", 7, 50},
{ "recall_set", 8, 50},
{ "air", 9, 50},
{ "desert", 10, 50},
{ "max", 11, 0},
{ NULL,0 }
};
const struct lookup_type tab_door_types[] =
{
/* { "nada", 0, NO_USE }, */
{ "door", 1, 50},
{ "closed", 2, 0},
{ "locked", 4, 0},
{ "climb", 8, 0},
{ "immortal", 16,NO_USE},
{ "pickproof", 32,500},
{ "smashproof", 64,500},
{ "passproof", 128,500},
{ "nodetect", 256,900},
{ NULL,0}
};
const struct lookup_type tab_door_states[] =
{
{ "open", 0, 0},
{ "closed", 1, 0},
{ "locked", 2, 0},
{ NULL,0}
};
const struct lookup_type tab_player_flags[] =
{
{ "nada", 0, 0},
{ "PKOK", 1, 0},
{ "AFK", 2, 0},
{ "AMBASSADOR", 4, 0},
{ "VAMPIRE", 8, NO_USE},
{ "C_DIPLOMAT", 16, NO_USE},
{ "C_BOSS", 32, NO_USE},
{ "C_TREASURER", 64, NO_USE},
{ "C_ARMORER", 128, NO_USE},
{ "C_LEADER", 256, NO_USE},
{ "SUPER_COUNCIL", 512, NO_USE},
{ "WEREWOLF", 1024, 0},
{ "SHIFTED", 2048, 0},
{ "RAGED", 4096, 0},
{ "RULER", BIT_14, 0},
{ "BLIND_PLAYER", BIT_15, 0},
{ NULL,0}
};
/* Now for the functions */
unsigned long int table_lookup(const struct lookup_type * table,char * name)
{
int a;
if (name[0]=='\0')
return /* table[0].value-1 */0;
for (a=0; table[a].text != NULL; a++)
if (!str_prefix(name,table[a].text))
return ( ( !str_cmp(table[a].text, "nada" ) ) ? 0 : table[a].value );
return /* table[0].value-1 */0;
}
char * rev_table_lookup(const struct lookup_type * table, unsigned long int number)
{
int a;
for (a=0; table[a].text != NULL; a++)
if (table[a].value==number) return table[a].text;
return "";
}
/* spec: fixed to not assume contiguous bit use */
char * bit_table_lookup(const struct lookup_type * table, unsigned long int number)
{
int a;
static char buf[MAX_STRING_LENGTH];
buf[0]='\0';
for (a=0; number && table[a].text; a++)
{
if ((number & table[a].value)==table[a].value &&
str_cmp( table[a].text, "nada" ) &&
str_cmp( table[a].text, "placeholder" ))
{
strcat(buf,table[a].text);
strcat(buf,", ");
number &= ~table[a].value;
}
}
if (buf[0]=='\0')
strcat(buf,"none.");
else
{
a=strlen(buf);
buf[a-2]='.';
buf[a-1]='\0';
}
return buf;
}
void table_printout(const struct lookup_type * table,char * buf)
{
int a;
a=0;
buf[0]='\0';
for (a=0;table[a].text!=NULL;a++)
{
if ( ( strcmp(table[a].text,"nada") )
&& ( strcmp(table[a].text,"placeholder") ) ) /* If not an invalid choice */
{
strcat(buf," ");
strcat(buf,table[a].text);
strcat(buf,"\n\r");
}
}
return;
}
void wide_table_printout(const struct lookup_type * table,char * buf)
{
/* Like table_printout, but formats into columns */
char tmp[MAX_STRING_LENGTH];
int a;
int foo; /* work out how many values shown in a row */
a=0;
foo = 0;
buf[0]='\0';
for (a=0;table[a].text!=NULL;a++)
{
if ( ( strcmp(table[a].text,"nada") ) /* If not an invalid choice */
&& ( strcmp(table[a].text,"nada") ) )
{
strcat(buf," ");
sprintf( tmp, "%12s", table[a].text );
strcat(buf,tmp );
if ( ++foo % 4 == 0 )
strcat(buf,"\n\r");
}
}
strcat( buf, "\n\r" );
return;
}
char * show_values(const struct lookup_type * table,int value, bool fBit)
{
char tmp[MAX_STRING_LENGTH];
static char buf[MAX_STRING_LENGTH];
int a;
int foo; /* work out how many values shown in a row */
a=0;
foo = 0;
buf[0]='\0';
for (a=0;table[a].text!=NULL;a++)
{
if ( ( strcmp(table[a].text,"nada") ) /* If not an invalid choice */
&& ( strcmp(table[a].text,"placeholder") ) )
{
strcat(buf," ");
sprintf( tmp, "%s%-13s",
fBit? (IS_SET( value, table[a].value ) ? "@@y*" : "@@g ") :
(value == table[a].value ? "@@y*" : "@@g "),
table[a].text );
strcat(buf,tmp );
if ( ++foo % 4 == 0 )
strcat(buf,"\n\r");
}
}
strcat( buf, "@@g\n\r" );
return( buf );
}