#AREA
@@lS@@do@@eE @@WMud University@@N~
K soeuniversity~
L @@W{@@r 1 5@@W}@@N~
N 88
I 1 5
V 20100 20149
X 0
F 1
U @@WAn @@eannoying @@yschoolbell@@W echos through the halls.@@N~
O aliaser~
R aliaser spade isis~
W aliaser spade isis~
M No bad room spells allowed.
#ROOMS
#20127
Haunted Room~
@@N This dim room is @@RHAUNTED!@@N Some little ghosts are trying to sneak up
on you. Perhaps you should eliminate them before you continue @@GEAST.@@N
~
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#20126
@@NLittle @@rTroll @@NHome~
@@NAs you enter this @@bDIM @@N little room, you see some wimpy little
@@rTROLLS@@N that think @@RYOU'LL @@Nmake a good dinner! Better take care of
them and get their equipment first. When you are done, go @@rSOUTH @@N to
continue.
~
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#20125
Graduation Day!!!~
@@eCONGRATULATIONS! @@N You've completed mud school and are now ready to begin
exploring this land. You'll learn many more skills along the way, but you now
have a good basic education. Other information may be found in the help system
-- type help at your prompt. Also, make polite and good use of the newbie and
question channels. Your final exercise is to eliminate the wraith who is
holding your @@ldiploma!@@N
~
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#20124
@@RDim Little Dungeon@@N~
@@N In this dim little @@lDungeon@@N you see some crazed skeletons that you
might be able to take on. Remember, @@eCON <MOB NAME>@@N before you attack!
@@lIF YOU DON'T HAVE A @@eNEWBIE RIBBON OF FREE SPEECH@@l GO BACK AND GET ONE
FIRST! @@N When you are done here, go @@rDOWN@@N to continue.
~
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#20123
@@gLesson VII : COMBAT~
@@NCOOL!! Now we get to kill some stuff! First, though, You need to realize
that as a young adventurer, You are not powerful enough to kill everything, so
we have given You a helpful command called @@rconsider@@N. You use this by
typing @@rcon @@m<mob name>@@N. It will give You information on how powerful
the mob is in relation to your self. You should use this command anytime You
are not sure how powerful a mob is, so that You may judge your ability to
defeat it. Also, You need to keep in mind that some mobs are @@caggressive@@N,
meaning that they might attack you! To make sure that You can survive this,
You should rest periodically, to regenerate both hit points and mana.. If You
have not already, type @@rconfig +prompt@@N, then type @@rprompt all@@N. This
will show You how healthy You are. Now, if You need to rest, You may rest or
sleep before going @@rWEST@@N to the Combat Hall!
~
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#20122
Lesson V: Rules Part V~
@@NFooled you!! This isn't a rule, it's a way to learn more about anything in
the mud..ASK :) We have provided two specific communication channels for this
purpose: @@rnewbie@@N, and @@rquestion@@N. Everyone was a newbie once, and
most will be happy to answer any questions you may have.
Go @@rDOWN@@N to continue..
~
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#20121
Lesson V: Rules Part IV~
@@NNow, while there are other rules in the game, we will not burden you with
them right now. Basically, be polite and considerate of other players, and
you will not get into trouble. This applies double when you are talking or
dealing with ANY @@mimmortal@@N. We pride ourselves on ensuring that our
@@mImmortal Team@@N is the fairest and most honest of any mud you will find.
it is our goal to make this mud fun for all! However, there may be times when
@@mimmortals@@N ask or tell you to do something...do not argue, do not whine,
please just do it. If you feel that what they are doing or saying is unfair,
then you may politely suggest it to them. If they have the time, they will
explain the situation to you. If they do NOT have the time, then please
accept their directives, and realize that we have immortal rules, too, and all
@@mImmortals@@N follow them to the letter. Finally, please realize that being
an @@mimmortal@@N is much more than just having godlike powers.. it carries a
huge amount of responsiblity, and @@mImmortals@@N are ALWAYS busy completing
tasks to make this mud a better place, maybe building a cool new area, coding
some really awesome stuff, or other immortal type stuff. If you have repeated
problems with a specific immortal, please ask to speak with a @@lCreator@@N,
and they will evaluate the situation, and give you their judgement.
Type @@rSOUTH@@N to continue :)
~
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#20120
Lesson V: Rules Part III~
@@NOkay, another rule: Do not attack mobs that other players are already fighting
unless you have their permission. This is called kill stealing, and is
considerd very rude. Depending on the player you do it too, they might kill
you for the fun of it, or hire a @@eMercenary@@N Mob to hunt you down and
kill you!
TYPE @@rWEST@@N to continue..
~
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~
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#20115
Lesson IV: Items and Equipment (Part II)~
@@N Now you know how to @@cGET@@N, and how to @@cDROP@@N, you might want to know how to
wear items. To do this, type @@cWEAR@@N [item]. There should be a pair
of X-Ray specs on the floor. Just like in real life, they don't give you
X-Ray vision. But, these will give you a little bit of armor, so you
should want them. First, @@cGET@@N them. Now, @@cWEAR@@N them. This
is all there is to it. You can use this for weapons, armor, wands, and
anything else that you can @@cWEAR@@N. Continue WEST.
~
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#20112
Lesson III: Communication (Channel Uses)~
@@NHere is a list of channels is of TO TO ALL CHANNELS@@N and what they are for.
@@eAUCTION@@N - This is a very special channel used for selling and buying
equipment with other players. LOOK @@eAUCTION@@N to learn how to use it.
@@rGOSSIP@@N - This channel is for basic chit-chat with other players.
@@rMUSIC@@N - This is a channel where people often quote song lyrics.
@@lLOG@@N - This channel shows what is logged to file, not much use for you.
@@rNEWBIE@@N - This channel is specifically meant for new players, like you.
@@rQUESTION@@N - This channel is used to ask game-specific questions.
@@rSHOUT@@N - This broadcasts a message to the entire MUD.
@@rYELL@@N - This broadcasts a message to players in your area.
@@rCLAN@@N - Used for when you join a @@rCLAN@@N to speak with memebers.
@@rRACE@@N - Used to cummunicate with others of your species.
@@rFLAME@@N - When you feel like bashing somebody, this is the channel.
@@rZZZ@@N - This channel is for sleeping players only.
@@lINFO@@N - Gives @@lINFO@@N about death, level increases and such. (Listen Only)
@@rHERMIT@@N - Turns off all channels if turned off.
@@rBEEP@@N - Sends a 'BEEP' sounds with a message to other players.
@@rTELL@@N - This is a special channel that can not be turned off. This is
for private messages to one player. Continue east.
~
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E
auction~
These are the auction commands:
To auction an item off: AUCTION [item] [starting price]
To Bid on an item: AUCTION bid [amount of bid]
To find out what the item does that is being auctioned, type AUCTION.
~
S
#20111
Lesson III: Communication~
@@NThe basis of communication are things called @@cCHANNELS@@N. Each channel
has a specific usage. There is a channel for your race, one for your
clan (if you join one), and others. Here I will tell you how to
toggle your channels, and in @@NThe next room, you will learn what each
of @@NThe channels is specifically meant for.
@@NThe first thing you should do is @@rCHAN +HERMIT@@N. This option will make
it so that your channels become active. @@rCHAN -HERMIT@@N will turn all
of your channels off. To toggle a channel, just @@rCHAN +[channel]@@N and
to turn it off, just @@rCHAN -[channel]@@N. Now to learn @@NThe channels, go
@@rUP@@N. (Note: To speak on a channel, type @@NThe channel name followed by
your message. Except for @@NThe auction channel).
~
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~
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#20110
End of Lesson II~
@@NNow that you know how to move around, configure yourself, and
that you can see the world in colour, you need to know how to
@@ccommunicate@@N with other players. Moving @@rEAST@@N, you will learn
how this is done.
~
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~
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~
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#20108
Lesson II: Configuration~
@@NNow you will learn to customize this MUD to suit _YOUR_ tastes.
First is the command @@rCONFIG@@N. Typing this will show what your current
configuaration is. To change one of these options, you just type
@@rconfig -[option]@@N, to turn it off, or @@rconfig +[option]@@N to turn it on.
For information on what the options are, type @@rHELP@@N @@rCONFIG@@N.
NOTE: @@rconfig +COLOUR, +AUTOEXIT, +COMBINE, and +PROMPT @@Nare very useful.
Go @@rNORTH@@N to continue.
~
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~
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~
~
0 -1 20107
S
#20104
@@NLesson I: @@cMovement@@N (part 3)~
@@NNow that you have mastered moving, perhaps you should know what your
options are. If you want a list of exits from a room, you can type
@@rEXITS@@N. This shows you all VISIBLE directions you can go. (Hidden exits
such as doors and secret passages, are not shown). This is useful for
navigating the mud. Also, if you do not wish to type exit in every room,
you can configure autoexit to the on setting, but that is the next lesson.
Please move @@rEAST@@N to continue.
~
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~
~
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~
~
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S
#20103
@@NLesson I: @@cMovement@@N (part 2)~
@@NVery good, student! You are definatly catching on! Keep this up, and
you will graduate in no time! Part two of this lesson deals with how to
move without typing out the whole words. Instead of typing @@rNORTH@@N to go
north, you may simply type N. To go up, use U. And so forth. The
first letter of the direction will work, as well as using the whole word.
To continue, move @@rNORTH@@N (or @@rN@@N).
~
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~
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~
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S
#20102
@@NLesson I: @@cMovement@@N~
@@cMovement@@N is the simplest action in a MUD. Generally, there are six
directions in which you can move. These are North, East, South, West,
Up, and Down. To move in one of these directions, type the word.
Example: To move north, type NORTH and to move up, type UP.
To continue your lesson, go @@rDOWN@@N from here.
~
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~
~
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~
~
0 -1 20103
S
#20101
@@lS@@do@@eE@@N School of Higher Mudding~
@@NWelcome, student, to the @@lS@@do@@eE@@N School of Higher Mudding. Your first
lesson beings by moving west. To accomplish this, simply type the word
@@rWEST@@N and away you go!
NOTE: If you need a lesson repeated, type @@rLOOK@@N and it will be done.
~
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~
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~
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S
#20100
@@NWelcome to the @@lShades@@N @@dof@@N @@eEvil@@N!!~
@@N:-:-:-: @@RIMPORTANT@@N :-:-:-:
If you are a new player, type @@rNORTH@@N, press return.
@@NThis is the entrance to the @@lShades@@N @@dof@@N @@eEvil@@N School of Higher Mudding.
Here, you will learn the basics of movement, configuration,
combat, as well as get some equipment to get you started on
your new career as an @@mAdventurer@@N!! TO enter the school,
@@rNORTH@@N.
To visit the @@eHalls of Combat@@N, open the @@cdoor@@N, @@rSOUTH@@N.
If you wish to return to @@lMidgaard@@N, @@rRECALL@@N.
If you wish to set up your @@eColour @@Ngo @@rEast@@N
~
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~
~
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~
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#20105
@@NLesson I: @@cMovement@@N (part 4)~
@@NHere is where you will learn about @@cDOORS@@N and @@cLOCKS@@N. @@cDOORS@@N are simply
directions in which you can move, but are not available until you @@rOPEN@@N
the door first. Monsters can't @@rOPEN@@N doors, and it is many an adventurer
that has been saved by closing a door on an angry monster. To @@rOPEN@@N a door,
all you have to do is type @@rOPEN@@N followed by the direction in which the door
is located. Example: @@rOPEN@@N @@rD@@N will @@rOPEN@@N a door leading DOWN. To @@rCLOSE@@N a
door that is OPEN, just type @@rCLOSE@@N followed by the direction in which the
door is located. Example: @@rCLOSE@@N E will @@rCLOSE@@N the door to the EAST.
I really hope that you have been paying attention to this lesson. Why?
Because, to leave this room, you have to get by the door that is @@rUP@@N to
continue. If you don't, you will most likely starve.
~
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~
~
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#20106
Lesson I: Movement (part 5)~
@@NYou have reached the end of your lesson on movement. Congrats! But @@NYou
have one last thing to learn about doors... @@cLocks@@N! Right now, there is
a DOOR to the NORTH. @@NYou can try to @@rOPEN@@N it, but it it locked.
@@NYou must have a KEY. It just so happens, that there should be a @@mKEY@@N
on the floor in this room. (If not, wait a few minutes, there will be one soon
. Type @@rGET KEY@@N, this will take the KEY@@N, so @@NYou can @@rUNLOCK@@N
the door. Once @@NYou have the KEY@@N, type @@rUNLOCK@@N @@rN@@N to
@@rUNLOCK@@N the door to the north. Now, @@NYou can @@rOPEN@@N the door,
(@@rOPEN N@@N, remember?) and go on to your next lesson. @@mOnce you have
opened the door, please type @@rDROP KEY@@m to leave it for the next newbie :
@@N
~
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~
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#20107
End of Lesson I~
@@NCongrats, student. You have passed the first course in the SoE
School of Higher Mudding. You don't know how proud of you I am.
However, now the courses will get a little more difficult.
If you will just head @@rWEST@@N from here, you can begin your next lesson.
~
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~
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~
~
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#20109
Lesson II: Configuration (Colour)~
@@NAbout now you might ask yourself if this whole MUD thing is worth it.
After all, it is all in Black and White...
Not anymore! In order to get @@ccolour@@N, you must first @@rconfig +COLOUR@@N.
After that, type COLOUR to see what your current colours are set at.
This will also show you your available colours. (Note, this MUD was
written with Brittish code, so it is spelled COLOUR instead of COLOR).
To learn how to change colors, type COLOUR@@N. When you finish changing
all of your colours, continue @@rnorth@@N.
~
12 0
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#20113
Prayer~
@@NThis is your last lesson in communication. It is called @@cPrayer@@N. Praying
is useful for when you need assistance in a matter that no mortal can handle.
Such as getting stuck in an area with no escape, finding a bug, or just when
you have personal business with an @@mIMM@@N (or Immortal). Immortals are the
backbone of the mud. These are normal people, just like you, who have
special commands that allow them to create, change, and destroy anything
in the mud. If you want to send a message to the Immortals, type:
@@rPRAY@@N [Message]. You can try it right now. Just type:
@@rPRAY@@N I am new here, and learning how to use pray.
What happens from there depends on what immortals are online. You might
get a few words of encouragement, you might get something special, you
might get scolded, or nothing at all. Now you may continue @@rNORTH@@N to lesson
four.
~
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~
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#20114
Lesson IV: Items and Equipment~
@@NIn this lesson, I will teach you how to use equipment and items.
First thing you need to know is @@cGET@@N. The @@cGET@@N command will take an
item off of the floor, and put it in your inventory. You can try
that right now. There should be a bag on the ground. (If not, wait
for a fewmoments, and one will appear). Type @@cGET@@N BAG. This will
take the bag off of the floor, and you will have it in your inventory.
Once you have the bag, type @@cINV@@N (short for @@cINVENTORY@@N). You should see
the bag. Now type @@cDROP@@N BAG. This takes the bag out of your inventory,
and puts it on the floor. But, you want this bag, so @@cGET@@N BAG again, and
continue up.
~
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~
~
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#20116
Lesson IV: Items and Equipment (Part III)~
@@NNow you are wearing your specs, and have your bag in the inventory,
you can learn a few other commands with items. @@cREMOVE@@N is one important
command. You can use it to stop using an item. Try to @@cREMOVE@@N your
specs by typing @@cREMOVE@@N SPECS. You should now have them in your inventory.
Now, to learn @@cPUT@@N. This command is used for containers, like your
bag. Let's practice the @@cPUT @@Wcommand, @@cPUT @@Wyour specs into
your bag, you do this by typing @@cPUT @@Wspecs bag. To get it
or another item out of a container type @@cGET @@Wspecs bag, (Or
Whatever container you are using).
Now go @@rWEST@@N for the final lesson!
~
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~
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S
#20117
@@eColour @@rHelp@@a!!@@N~
@@WHere you will learn how to set your colour. First Things first
you have to type is config +colour, Now to setup your colours
you must type colour help. Here you will get a list of congfigurations
you can add colour to. To add colour to lets say, umm Gossip channel,
you would type Colour gossip (Whatever The Colour is). And so on till
you finish setting all the configurations you wish too. Once your done
type look to see if you can see any colour what so ever. If you can't
see colour go through these steps again, and if you still can't see
colour make sure your screen is set for ansi, if it is and you are still
experiencing difficulty type Pray HELP COLOUR and a GoD will come and
try to guide you through the setup.
To continue Through the @@ySchool @@Wgo back to the @@rWest@@W.
~
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~
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#20118
Lesson V: Rules~
@@NOkay, now for the no fun part. We have certain @@crules@@N that all
mortals must follow in this mud. Every rule has it's reason, and we expect
each and every one of you to follow them. First and foremost, we demand that
there be no cussing swearing, or obscene acts or language on any public
channel. While we don't like this rule, we are forced to follow it due to the
Internet Indecency Act, since our server is located in the United States. In
protest of this law, you will find a free gift from us..a Ribbon Proclaiming
Free Speech! We ask that if you agree that this law violates your 1st
Amendment rights of free speech please e-mail or write your congressperson
expressing your views. Thanks!!
Go @@rDOWN@@N to continue...
~
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~
~
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~
~
0 -1 20119
S
#20119
Lesson V: Rules Part II~
@@NOkay..some more rules: Do not attack or steal from players unless you and
the other player is @@epkok@@N.. that means you have permission to kill and
steal from players. If you do try it, you will become @@RWANTED@@N, which is
not a good thing, since high level mobs will hunt you down and kill you! You
may ask an @@mImmortal@@N to become pkok when you are higher level, but
remember that it will NEVER be removed, even if you grovel! A very important
decision..choose wisely..
Type @@rWEST@@N for your next lesson...
~
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~
~
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~
~
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S
#20128
@@gLesson VI: Gain & Worth@@N~
@@NIn the next few rooms you will learn how to Fight Mobs, and as you kill mobs you will gain @@yexperience@@N. Gaining levels is @@eNOT @@Nautomatic, once you get enough @@yexperience @@Nto gain a level, you must go to a @@aTrainer @@Nand type @@yGain @@N<@@y3@@N-@@yletter Class Abbreviation@@N>. Eg. @@aGain Mag @@N- will gain one level in Mage if you have enough @@yexperience@@N.
In @@lS@@do@@eE @@Nwe have a Multi-Class System in which you may gain levels in each Class rather than choosing only One Class. However in order to save your character, your @@aPrimary Class @@Nmust be Level 2.
@@NYou can type @@aWORTH @@Nto see if you have attained enough @@yexperience @@Nfor your next level. The @@aWorth @@NCommand displays a list of any classes you can level in as well as the @@eCost @@Nin @@yexperience @@Nto gain in it, and the @@eDifference @@Nbetween that @@eCost @@Nand your @@eCurrent @@yexperience@@N.
@@NThere are two @@aTrainers @@Nnear Recall in @@eMidgaard@@N. The First is from @@yRecall@@N Up, North, West. Here you can @@eGain @@Nlevels as well as @@eTrain @@Nyour Attributes. The 2nd @@aTrainer@@N is from @@yRecall @@NUp, North, East. Here you can also @@eGain @@Nlevels as well as @@ePractice @@NNew Spells/Skills.
Go @@rSOUTH @@Nto continue..
~
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~
~
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#0
#MOBILES
#20104
Ghost~
@@YA Pale Ghost@@N~
@@NA pale little @@gGhost @@Nis sneaking up on you!
~
This little ghost doesn't look too tough to you!
~
3 0 0 S
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#20103
troll~
@@NA stubby little @@rtroll@@N~
@@NA stubby little @@rtroll @@N thinks he'll eat YOU for dinner!
~
~
3 0 0 S
3 1
0 -10 -6
! 2 0 0 7 0 0 0
#20102
sales man salesman~
@@WA@@a peksy @@lSalesman@@N~
~
~
67 0 0 S
4 1
0 0 0
! 0 0 0 7 0 0 0
#20101
wraith~
@@NA Small @@gWraith@@N~
@@NThis little @@gwraith @@N is all that stands between you and graduation!~
This guy looks like he would kill his own mother for a cigarette. He
is punk incarnate. Better not get too close to him, unless you want to
put him out of his misery.
~
67 0 0 S
4 1
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#20100
Skeleton~
A @@RShambling Skeleton@@N~
@@bA disorganized @@GSkeleton @@b is shambling toward you!@@N
~
These little, disorganized skeletons don't look too hard. Maybe they will help
train new players in the art of combat.
~
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#0
#OBJECTS
#20100
mace~
a Spiff New Mace~
A brand new mace lies on the ground, still glossy and polished.
~
5 0 8193 1
0 2 3 7
1
A
18 1
A
19 1
L
1
#20101
knife~
a Ginsoo Knife~
A knife that can cut an aluminum can without dulling is dropped here.
~
5 0 8193 1
0 2 4 11
1
A
18 1
A
19 1
L
1
#20102
sword~
a stainless steel sword~
A sword made from cheap steel lies here, reflecting light.
~
5 0 8193 1
0 4 6 3
1
A
18 1
A
19 1
L
1
#20103
jacket~
@@NA shabby @@lskeleton's @@Njacket~
@@N A shabby @@lskeleton's @@Njacket lies here, waiting for you to take it~
9 0 9 1
9 0 0 0
5
L
1
#20104
@@BA Tiny Shield@@N~
@@BA @@RTiny @@BShield@@N~
@@BYou see a @@RTiny Shield @@B that may help protect you from minimal damage ~
9 0 513 1
10 0 0 0
1
A
19 1
A
18 1
A
17 -10
A
24 -2
L
1
#20105
necklace~
@@NA @@yGolden @@NNecklace~
@@NThis @@ygolden @@necklace @@ePROVES @@Nyou completed your schooling~
9 0 5 1
3 0 0 0
1
A
17 -5
A
18 1
A
19 1
A
12 10
L
1
#20106
Ghost's Hat~
@@bA Ghost's Hat@@N~
A hat from a Ghost might be a good thing to have~
9 0 17 1
11 0 0 0
1
A
17 -5
A
18 1
A
19 1
L
1
#20107
@@CTattered Pants@@N~
@@mTattered Pants@@N~
@@NThese skeletons left some @@mtattered pants@@N for you to wear
~
9 0 33 1
10 0 0 0
1
A
17 -10
L
1
#20108
garter~
ivory lace garter~
A ring of ivory lace and satin rests here.
~
9 0 33 1
5 0 0 0
1
L
20
#20109
gloves~
@@BSkeleton's @@lGloves@@N~
@@NWhen you put these @@lskeleton's gloves@@N on, your fingers turn to @@gbone@@N~
9 0 129 1
10 0 0 0
1
A
19 1
A
18 1
L
1
#20110
@@bGhostly Sleeves@@N~
@@bGhostly Sleeves@@N~
@@R A pair of Ghostly Sleeves are here... maybe they can protect you~
22 0 4097 1
11 0 0 0
1
L
1
#20111
Haunted Cape~
a @@yHaunted@@N Cape~
@@N Maybe you should tie this @@yHaunted@@N Cape around your neck~
9 0 1025 1
9 0 0 0
1
A
17 -5
L
1
#20112
belt~
@@NA @@bDusty @@eJewelled @@NBelt~
@@NA dusty little @@rjewelled @@Nbelt for your waist~
9 0 2049 1
9 0 0 0
1
A
17 -5
A
18 2
L
1
#20113
bracelet~
@@rA friendship bracelet@@N~
A bracelet made from colored string sits here in a pile.
~
9 0 4097 1
10 0 0 0
1
A
18 2
A
19 3
A
17 -5
L
1
#20114
Key~
@@WA SKeLeToN KeY@@N~
A small, boney key lies here.
~
18 0 1 1
0 0 0 0
1
L
1
#20115
diploma~
@@pA SoESHM Diploma@@N~
A paper proclaiming graduation from SoE School for Higher Mudding is here.
~
1 64 16385 1
0 0 -1 0
1
A
19 1
A
18 1
A
5 1
A
4 1
L
1
#20116
firefly fly~
@@yA firefly@@N~
A firefly buzzes around the room.
~
1 67 1 1
0 0 -1 0
1
A
24 -1
A
17 -1
L
1
#20117
x-ray Xray specs~
@@dX@@c-Ray@@G Specs@@N~
@@NA pair of plastic specs with swirling lenses lies here.@@N
~
9 0 32769 1
10 0 0 0
1
A
13 10
A
12 10
L
1
#20118
clip-on clipon earring~
@@NA @@eGlowing @@rGlittering @@pEarring@@N~
@@NA small @@pearring @@eGlowss@@N here, maybe you should get it~
9 0 65537 1
2 0 0 0
1
A
18 2
L
1
#20119
bag clue~
@@Na @@aclue@@N bag.~
@@NA @@aclue @@Nbag lies here, waiting for you to take it.
~
15 0 1 1
20 0 0 0
1
L
1
#0
#RESETS
D 0 20105 4 1 (null)
D 0 20106 5 1 (null)
O 0 20114 0 20106 (null)
D 0 20106 0 2 (null)
D 0 20107 2 1 (null)
O 0 20119 0 20114 (null)
O 0 20117 0 20115 (null)
O 0 20119 0 20114 (null)
O 0 20117 0 20116 (null)
O 0 20117 0 20116 (null)
O 0 20117 0 20116 (null)
O 0 20119 0 20114 (null)
M 0 20101 1 20125 (null)
E 0 20118 0 19 (null)
E 0 20105 0 4 (null)
E 0 20105 0 3 (null)
G 0 20115 0 (null)
M 0 20103 5 20126 (null)
E 0 20112 0 13 (null)
G 0 20104 0 (null)
M 0 20104 5 20127 (null)
E 0 20110 0 10 (null)
E 0 20106 0 6 (null)
E 0 20111 0 12 (null)
M 0 20100 4 20124 (null)
E 0 20107 0 7 (null)
E 0 20109 0 9 (null)
M 0 20100 4 20124 (null)
G 0 20103 0 (null)
G 0 20109 0 (null)
G 0 20107 0 (null)
O 0 20113 0 20123 (null)
O 0 3009 0 20118 (null)
O 0 3009 0 20118 (null)
S
#$