#ifndef _INCL_COMBAT_H #define INITIAL_POWER 1000 /* initial power points */ #define PERCENT 4 /* 4% of nowhits added every minute */ #define TIMEUNIT 60 /* how many seconds make a healing time unit */ #define ACTIONSCALE 2 /* multiplier for time delta on action pts */ #define UPDATE_QUANT 120 /* don't BOTHER updating in less than this */ #define ATTACK_COST 5 /* action points it costs to attack */ #define UPDATE_COST 2 /* action points it costs to update */ /* returns from do_attack() */ #define ATT_MISS 00 /* attack missed */ #define ATT_HIT 01 /* attack hit */ #define ATT_KILL 02 /* attack killed its victim */ #define _INCL_COMBAT_H #endif