/*-----------------------------------------------------------------
* Local stuff
*
* This file contains custom stuff, and some of the items here are
* called from within PennMUSH at specific times.
*/
/* Here are some includes you're likely to need or want.
*/
#include "copyrite.h"
#include "config.h"
#ifdef I_STRING
#include <string.h>
#else
#include <strings.h>
#endif
#include "externs.h"
#include "intrface.h"
#include "parse.h"
#include "htab.h"
#include "command.h"
#include "confmagic.h"
extern HASHTAB htab_reserved_aliases;
/* Called after all MUSH init is done.
*/
void
local_startup()
{
}
/* Called when the database will be saved
* This is called JUST before we dump the
* database to disk
* Use to save any in-memory structures
* back to disk
*/
void
local_dump_database()
{
}
/* Called when the MUSH is shutting down.
* The DB has been saved and descriptors closed
* The log files are still open though.
*/
void
local_shutdown()
{
}
/* This is called exactly once a second
* After the MUSH has done all it's stuff
*/
void
local_timer()
{
}
#ifdef LOCAL_DATA
/* For serious hackers only */
/* Those who are depraved enough to do so (Like me), can always
* abuse this as a new and better way of Always Doing Stuff
* to objects.
* Like, say you want to put out a message on the wizard
* channel every time an object is destroyed, do so in the
* local_data_destroy() routine.
*/
/* Called when a object is created with @create (or @dig, @link)
* This is done AFTER object-specific setup, so the types
* etc will already be set, and object-specific initialization
* will be done.
* Note that the game will ALWAYS set the LocData to NULL before
* this routine is called.
*/
/* For a well-commented example of how to use this code,
* see: ftp://bimbo.hive.no/pub/PennMUSH/coins.tar.gz
*/
void
local_data_create(object)
dbref object;
{
}
/* Called when an object is cloned. Since clone is a rather
* specific form of creation, it has it's own function.
* Note that local_data_create() is NOT called for this object
* first, but the system will always set LocData to NULL first.
* Clone is the 'new' object, while source is the one it's
* being copied from.
*/
void
local_data_clone(clone, source)
dbref clone;
dbref source;
{
}
/* Called when a object is REALLY destroyed, not just set
* Going.
*/
void
local_data_free(object)
dbref object;
{
}
/* Initiation of objects after a reload or dumping to disk should
* be handled in local_dump_database() and local_startup().
*/
#endif