/* intrface.h */ #ifndef __INTERFACE_H #define __INTERFACE_H #include "copyrite.h" #include "conf.h" #include "mushdb.h" /* these symbols must be defined by the interface */ typedef struct descriptor_data DESC; extern DESC *cdesc; extern int shutdown_flag; /* if non-zero, interface should shut down */ extern void emergency_shutdown _((void)); extern void boot_desc _((DESC *d)); /* remove a player */ extern DESC *player_desc _((dbref player)); /* find descriptors */ extern DESC *inactive_desc _((dbref player)); /* find descriptors */ extern DESC *port_desc _((int port)); /* find descriptors */ extern void flag_broadcast _((object_flag_type inflags, object_flag_type intoggles, const char *fmt,...)); extern void raw_notify _((dbref player, const char *msg)); extern dbref short_page _((const char *match)); extern void do_doing _((dbref player, const char *message)); /* the following symbols are provided by game.c */ /* max length of command argument to process_command */ #define MAX_COMMAND_LEN 4096 #define BUFFER_LEN ((MAX_COMMAND_LEN)*2) #define SBUF_LEN 32 #define DOING_LEN 40 extern void process_command _((dbref player, char *command, dbref cause, int from_port)); /* from player.c */ extern dbref create_player _((const char *name, const char *password, const char *host)); extern dbref connect_player _((const char *name, const char *password, const char *host)); extern void check_last _((dbref player, const char *host)); extern void check_lastfailed _((dbref player, const char *host)); extern int init_game _((const char *conf)); extern void dump_database _((void)); extern void panic _((const char *message)); #endif