pennmush/game/
pennmush/game/data/
pennmush/game/log/
pennmush/game/save/
pennmush/game/txt/evt/
pennmush/game/txt/nws/
pennmush/os2/
& Code
The latest version of this MUSH code is available via anonymous FTP, at
ftp.pennmush.org, directory /pub/PennMUSH/Source.  It will
be called something like pennmush-1.6.4p0.tar.Z, or similar,
depending on the version number.

For information about changes in versions of the code, see
'help changes'.

Also on that site is the MUSH manual, in /pub/PennMUSH/Manuals. It
should be called mushman.2.008.tar.Z or something similar; you should
attempt to get at least version 2.007.

Also on that site is Javelin's Guide for PennMUSH Gods, in
/pub/PennMUSH/Guide. A better way to read it is on the Web at
http://www.pennmush.org/~alansz/guide.html

This code version is being maintained by Paul/Javelin. Suggestions,
comments, and bug reports are welcome; send email to
dunemush@pennmush.org.
& changes
& 1.7.2
This is a list of changes in this patchlevel which are probably of
interest to players. More information about new commands and functions
can probably be gotten via 'help <name of whatever>'.

Information about changes in prior releases can be found under the
following help topics:
1.50p6, 1.50p7, 1.50p8, 1.50p9, 1.50p10, 1.50dune1, 1.50dune2,
1.50p11, 1.50p12, 1.50p13, 1.50p14, 1.50p15, 1.6.0, 1.6.1, 1.6.2,
1.6.3, 1.6.4, 1.6.5, 1.6.6, 1.6.7, 1.6.8, 1.6.9, 1.6.10, 1.7.0, 1.7.1

Version 1.7.2 patchlevel 10                   April 24, 1998

Fixes:
      * MANIFEST updated to reflect the deletion of src/nmalloc.c

Version 1.7.2 patchlevel 9                    April 21, 1998

Fixes:
      * Myopic flag didn't work unless Pueblo support was on. Reported by
        Rhysem@M*U*S*H.
      * help debug referred to can_debug, a now-obsolete power.
        Reported by Rodimus Prime @ TF2005.
      * @chown to a Zone Master didn't work. The @chown code has been
        rewritten to be easier to read. Report by Trispis@M*U*S*H.
      * open_anywhere was mis-listed in help powers2. Report by Trispis.
      * nmalloc.c is removed, and Win32 compiles should be a bit easier.

Version 1.7.2 patchlevel 8                    April 2, 1998

Fixes: 
      * round() could crash on very big numbers on some systems.
        Reported by Atuarre@ATS.
      * Problem with exits getting a contents list in certain 
        conditions fixed. Reported by Atuarre@ATS. [TAP]
      * Problems with puppets and Pueblo fixed. Report by Mop-Boy.
      * mkindx problem with dos text files fixed. [NJG]
      * Order of include files in htab.c was wrong, caused compilation
        problems on SCO Openserver. Reported by Flame.
      * On Win32, the MUSH could quit without flushing its buffers. [NJG]
      * When inside of an object with @listen *, you didn't see things
        when the object did a 'look'. Reported by Vedui.
      * Warnings in rwho.c eliminated. [NJG]
      * More fooling around with mymalloc.h to help the Win32 compile.
        Suggested by NJG.
      * open_everywhere power get left off help powers list at some point.
        Reported by Steven@Champions.
      * Error message for joining a non-existant channel was different
        from that for joining a channel that exists but you can't
        see. Reported by Octavian@M*U*S*H.
      * get()'ing an attribute that isn't set now returns an error 
        message only if the default permissions don't allow you to 
        get it. This allows get(player/ALIAS) to always work, returning
        an empty string if the player has no ALIAS. [TAP].
      * base_room mush.cnf option got left out.
      * dbck didn't check for disconnected rooms correctly. Noted by Rhysem.

Version 1.7.2 patchlevel 7                    March 10, 1998

Fixes:
      * Typo fixed in pennflag.hlp. Report by Keith Howell.
      * Bug in mid() that could cause crashes on some OS's when using
        bad arguments fixed. Report by Yanek@DragonStarMUSH. [TAP]
      * @wait obj=command fails when tiny_math is defined. Report by Yanek.
      * With tiny_math defined and tiny_booleans not defined, 
        strings in booleans weren't being treated as 1. Report by Yanek.
      * @decompile now shows @powers, too. Report by Jonathan Booth.

Version 1.7.2 patchlevel 6                    March 8, 1998

Fixes:
      * src/mymalloc.c now includes config.h correctly. [NJG]
      * @zemit would change zones of objects while running.
        Report by Steve Sanderlin and Vedui.
      * Minor cosmetic bug in @config/list. Reported by Mike Wesson
      * @chown'ing an object to a Zone player doesn't reduce the Zone
        player's quota, but @chown'ing an object back from a Zone player
        should reduce yours (and didn't). Report by Vedui.

Version 1.7.2 patchlevel 5                    March 2, 1998

Fixes:
      * @cloning an object on a channel could crash the MUSH. Report by
        Mordak@ATS.
      * You couldn't add 2 objects with the same name to a channel.
        Report by Mordak@ATS.
      * Wiz objects couldn't add players to channels. Report by Mike@M*U*S*H
      * Compile problem with fork and win32 fixed. [TAP]
      * You shouldn't get nospoof notification when the speaker isn't
        spoofing. [TN]
      * You shouldn't get nospoof notification from @chat, only @cemit
      * @lock obj=here or @lock obj=exit failed. Report by Luke@M*U*S*H
      * The MUSH announces where it's sending stderr when it starts up. [NJG]
      * If there was nothing on the queue, and no user activity,
        the MUSH could wait as long as 999 seconds before checking to
        see if it should do anything (like a dump, a shutdown, idling
        someone out, etc.) This has been changed to 5 seconds.
        Report by NJG.
      * Encryption buffer for SHS encryption was too small, could cause
        password problems. [NJG]

Version 1.7.2 patchlevel 4                    February 24, 1998

Fixes:
      * Fixed a few more compiler warnings under Win32. [NJG]
      * Output to a non-ANSI, non-COLOR player could cause crashes.
        Reported by Vedui.

Version 1.7.2 patchlevel 3                    February 22, 1998

Fixes
       * Fixed a slew of compiler warnings under Win32. [NJG]
       * Jonathan Booth Removed a few #ifdef EVENTS that lingered.
       * Room names weren't shown bold to people who had ANSI
         but not COLOR set. Report by Sylvia
       * Added help alias pueblo() for pueblo. Suggested by Vedui.
       * Fixed some problems with ansi() and tf reported by Vedui.
       * @readcache could cause crashes. First report by Mop-Boy.
       * src/tcl.c is now better located by Configure. [TN]

Version 1.7.2 patchlevel 2                    February 19, 1998

Fixes:
       * Reading of compressed dbs didn't work right. Report by Roger Christie
       * Fix to help to remove reference to @config/globals. Mordak@ATS.

Version 1.7.2 patchlevel 1                    February 18, 1998

Fixes:
       * max_dbref was limited to 256 by mistake. Report by Rhysem@M*U*S*H
       * restricted_building in mush.cnf didn't work. Does now.
         Report by Rhysem@M*U*S*H
       * memchecks for hash tables didn't work right. Report by 
         Raevnos@M*U*S*H

Version 1.7.2 patchlevel 0                    February 9, 1998

Major Changes:
       * Support for the Pueblo MUD client (http://www.chaco.com/pueblo)
         which allows the MUSH to send html to the client. This is
         runtime configurable with @enable/@disable and mush.cnf. [TN]
       * Regular expression support: the REGEXP attribute flag causes
         attributes to match $ and ^ patterns using regular expressions.
         regmatch() matches regular expressions. [2.2]
       * PennMUSH tarfile now unpacks itself in a pennmush/ directory,
         by popular request. pennmush/ is now the 'top-level' directory;
         patches should still be applied from within the pennmush/ directory.
       * More compile-time options are now run-time options:
          HASPOWER_RESTRICTED, SAFER_UFUN, DUMP_WARNINGS,
          INDEX_COMMAND, RULES_COMMAND, HATE_DEST (general command rename?),
          NOISY_WHISPER, POSSESSIVE_GET POSSGET_ON_DISCONNECTED,
          REALLY_SAFE, DESTROY_POSSESSIONS, NULL_EQ_ZERO,
          TINY22_BOOLEANS, TINY_TRIM_ORDER,
          ADEST_ATTRIB, AMAIL, PLAYER_LISTEN, PLAYER_NOAHEAR,
	  ROOM_CONNECTS, ANSI_NAMES, COMMA_EXIT_LIST, COUNT_ALL,
	  EXITS_CONNECT_ROOMS, WIZWALL_PREFIX, RWALL_PREFIX, WALL_PREFIX,
          NO_LINK_TO_OBJECT, QUEUE_PER_OWNER, WIZ_NOAENTER, USE_IDENT,
	  MUSH_IP_ADDR, MAILER, ANSI_JUSTIFY, PLAYER_NAME_SPACES,
          NO_FORK, EVENTS, MILITARY_TIME, LOGIN_LIMIT, IDLE_TIMEOUT,
          RESTRICTED_BUILDING, FREE_OBJECTS, QUOTA, BUILDING_LIMIT,
          FLAGS_ON_EXAMINE, EX_PUBLIC_ATTRIBS, TINY_ATTRS, FULL_INVIS,
          SILENT_PEMIT, PLAYER_LOCATE, DO_GLOBALS, GLOBAL_CONNECTS,
          PARANOID_NOSPOOF, ACCESS_FILE, NAMES_FILE, OBJECT_COST,
          EXIT_COST, LINK_COST, ROOM_COST, QUEUE_COST, QUOTA_COST,
          FIND_COST, PAGE_COST, KILL_BASE_COST, KILL_MIN_COST, KILL_BONUS,
          QUEUE_LOSS, DBTOP_MAX, MAX_OBJECT_ENDOWMENT,
          MAX_WIZ_OBJECT_ENDOWMENT, MAX_PENNIES, MAX_DEPTH, MAX_PARENTS,
          PURGE_INTERVAL, DBCK_INTERVAL.
       * All the functions that used to be optional are now
         enabled. The increase in code size is negligible, and
         the decrase in options is a win. We'll probably add 
         some way to restrict function use in mush.cnf in the future.
       * The original MUSH chat system is no longer distributed or
         supported. The OBJECT_CHAT option is thus obsolete.
         If you've been using the old system, your db will automatically
         be converted to the new one, but you will need to recreate
         your channels and readd players to them.
       * ADD_NO_COMMAND_FLAG has been removed, as few people need
         to add NO_COMMAND en masse to all their rooms and players
         any more. Those that do can use MUSHcode for this.
       * The definitions of GOD, MAX_ARG, have been moved out of options.h, 
         because redefining these isn't really an option you want to exercise.
       * dune.h is no more. Raise a glass to it.
       * Non-standard attributes that are created by objects are set to 
         no_command by default. This improves security in many common cases, 
         but may require your object code to @set the attribute !no_command
         after it creates it, if the attribute is meant to contain
         a $command. Attributes set by players themselves (typed directly
         from a socket) still work as they used to, as do standard
         attributes (@va-@vz, for example). [TN]
       * Hash table code has been tightened up. [TN]
       * New option: tiny_math. Treat strings as 0 in math functions
         rather than errors. This is handy for Tinymush compatibility,
         even though it may make real errors harder to find.
         Suggested by Ashen Shugar.

Minor Changes:
       * idlesecs() now returns the number of seconds idle for the least
         idle connection of the player.
       * conn() now returns number of seconds connected for the longest
         connected connection of the player.
       * I wrote the COPYRITE file some time ago, but forgot to include
         it in the dist. Oops!
       * UFAIL/OUFAIL/AUFAIL is here. Suggested by Mike Affourtit.
       * controls() is now ok if you are See_All; you don't need to 
         actually control the object you're testing. Reported by RLM.
       * If you're allowing empty attributes, ICLOC is set to ""
         on newly created players, instead of " ", to permit testing
         with hasattrval. Suggested by Jonathan Booth. [TN]
       * Improvements to FPE handling on FreeBSD. By Jason Young.
       * New switch /noeval for @mail. Suggested by Mop Boy.
       * The "dbcomp" directive in mush.cnf has been removed.
         "compress_suffix" has been added. Databases are now specified
         without compression suffixes.
       * You are warned if you fail to define an option in the config file.
         Suggested by TN.
       * @config can now list config options in logical groups.

Fixes:
       * hasattr/get/xget/eval now are less likely to tell a player something
         they're not privileged to know about the existence of attributes. [TN]
       * The big_que function has been renamed parse_que. The parse_que
         function (which just called big_que) is gone.
       * FAQ updated, as well as other references to pennmush.tinymush.org.
       * Giving a negative argument to convsecs() would crash Win32.
         As there's no reason to ever do that, you now can't. 
         Reported by Javin@DynamixMUSH
       * dist2d and dist3d now return floating point numbers when
         FLOATING_POINTS is defined, as they said they would.
       * help for pi() now refers to it as 3.141593, which is what
         the function actually produces, due to rounding. Report by Vedui.
       * help for beep() notes that royalty can use it to. Report by Vedui.
       * Using a maildb that referred to db#s that didn't exist
         in the object db (e.g., replacing your object db with minimal.db
         without removing the maildb) would crash the server.
         Now the server fixes up invalid messages after loading maildb
         Report by TN.
       * Connect screen and other cached text files should now be
         automatically terminated with CRLF, so windows and other
         telnet programs will see them correctly. Report by many. [TN]
       * The separator in iter() is now parsed. Report by Ashen-Shugar.
       * match(foo,>) always returned 1; similar problems with matchall,
         grab, graball, strmatch, and elements. Report by Ashen-Shugar.
       * Objects listening for channel broadcasts with ^<chan> *: didn't
         work. Now they do.
       * When you disabled a command in order to override it in MUSHcode,
         calling the command with switches didn't work. 
         Reported by Ben Kenobi. Patch by Eyal Sagi and TN.
       * Calls to cut in utils/mkcmds.sh relied on "-f 2" working like
         "-f2". On at least Ultrix 4.4, it doesn't. Report by Cwilla.
       * Link strdup.o to info_slave because some systems need
         strdup! Report by Cwilla.
       * Some help file typos cleaned up by Ken Ray.
       * exit() used to work on non-rooms. Not anymore. Report by
         Trispis@MUSH101 
& 1.7.1
Version 1.7.1 patchlevel 2                    January 5, 1998

Fixes:
       * References to TinyMUSH in the .txt files are now PennMUSH.
         Reported by Corum.
       * It was possible to use @name to create players with the same
         name. Ick. Reported by Sylvia.
       * utils/mkcmds.sh now produces a preindented switchinc.c,
         to match the one that gets diffed in patches. [TAP]


Version 1.7.1 patchlevel 1                    December 29, 1997

Fixes:
        * table() now behaves with ANSI_JUSTIFY. Reported by Jonathan Booth.
        * ident.c was defining strdup; so was strutil.c. Now only
          strutil.c does. Reported by Matt Philips. [TAP]
        * Bug in restart script fixed. [TAP]
        * shs.h patched to autoconfigure endianness. Reported by TN.
        * shs.h fixed to be idempotent. [TAP]
        * shs.h is now distributed with PennMUSH. You still have to get
          shs.c from export.pennmush.org if you want it.
        * README now refers to lists.pennmush.org. [TN]
        * We no longer recommend setting use_dns to no on win32 systems.
          It seems to work fine as yes.

Version 1.7.1 patchlevel 0                    December 21, 1997

Major Changes:
        * It is no longer necessary to edit src/Makefile when building.
          RWHO is now integrated, and totally runtime configured in mush.cnf.
          IDENT is now configured from dune.h. The IDENT/ and RWHO/
          directories are no more.
        * The win32 build now requires the gnu-win32 package
          (available at XXX). It can be built either with MSVC++
          or the free win32 version of gcc included with gnu-win32.
          The build is better integrated into the distribution --
          the win32/ directory is no more. [TAP]
        * You can now build with one of 3 password-encryption schemes:
          None, Unix (des) crypt(3), and shs (requires getting shs from
          export.pennmush.org). This will be useful to folks who're using
          shs encryption on Win32 platforms and then move their db to
          a Unix platform -- they can just use shs under Unix and all's well.
          This is set as CRYPT_SYSTEM in options.h
        * @log/wipe used to require entering the game account password,
          but that's non-portable. Instead, a "log_wipe_passwd" is now
          specified in mush.cnf.
Minor Changes:
        * @lock/drop on a room controls who can drop things in the room.
Fixes:
	* blind_page was written as blindpage in game/mushcnf.dst.
          Reported by Raevnos@ShadowMist.
	* udefault() was broken. Reported by John Hutchinson
        * Some lintwork in csrimalloc.c, to get rid of signed/unsigned
          warnings and others.
        * help @list fixed to show the correct @config switches.
          Reported by Leo@ATS TrekMUSH
        * @chan/gag now works correctly. Report by Vedui.

& 1.7.0
Version 1.7.0 patchlevel 11                    November 18, 1997

Commands:
        * page/blind produces a separate page to each person paged,
          so they can't tell if the page was a multipage. This is the
          same as the default PennMUSH page behavior (but see Options)

Options:
        * New mush.cnf option 'blind_page'. If 'yes', page defaults to 
          page/blind.  If 'no', page defaults to page/list. By popular 
          request. :)
        * New dune.h option MUSH_IP_ADDR. Define if your host system has
          multiple IP addresses to specify which address to listen on
          for connections. By Chil@Traveler's Tale.

Minor Changes:
        * All calls to isalnum replaced with isalpha || isdigit, because
          some linux systems appear to have a broken isalnum!
        * For some reason, the variable name 'restrict' in fun_lsearch
          broke compilation on James Cook's system. Gwennie@SNW fixed
          this by changing the name. Ok, I've changed the name, too,
          as a preventative measure. *shrug*
        * When a player can't connect because logins are disabled or
          the MUSH is full, we no longer (a) show a disconnect message
          to MONITOR players, (b) purge the player's mail anyway, or
          (c) show the player quit.txt in addition to full.txt/down.txt.
          Suggested by John Hutchinson.

Fixes:
        * When a halted player triggers a $command *:, %0 was including
          an initial space that wasn't being trimmed. Reported by
          Jonathan Booth. [TAP]
        * functions() works right again. Patch by Atuarre@ATS TrekMUSH
        * look/out allowed looking at any db#. Reported by Lews Therin@DDM

Version 1.7.0 patchlevel 10                    October 30, 1997

Minor Changes:
        * Players can now have @parents. Inspired by AJ Prowant.

Fixes:
        * @drain was doing @notify instead. Ick. Reported by Amberyl.
        * Royalty can @boot, as the help suggests. Reported by Vedui@Robotech
        * (Hopefully current) copies of hdrs/funs.h and hdrs/cmds.h are
          kept in the win32/ directory for win32 folks who don't have
          a Bourne shell and can't run utils/mkcmds.sh.

Version 1.7.0 patchlevel 9                    October 16, 1997

Fixes:
        * @clone could corrupt the db on some machines in some cases. 
          Report by Jonathan booth. [TAP]
        * @list attribs now works. Report by Corum@StormWorld.

          
Version 1.7.0 patchlevel 8                    October 15, 1997

Fixes:
        * Hopefully the final command_parse fix. 

Version 1.7.0 patchlevel 7                    October 15, 1997

Fixes:
        * The ANSI_JUSTIFY patch got left out somewhere. It's back.
          Report by John Hutchinson.
        * +channel and exits are broken in 1.7.0p6 due to our stupidity.
          Fixed again. Report by John Hutchinson.
        * @cemit was restricted to Wizards, and should have been restricted
          to Wiz or Royal. Fixed. Reported by Vedui@Robotech.

Version 1.7.0 patchlevel 6                    October 9, 1997

New Functions:
        * cand(), cor() are short-circuit boolean functions. Suggested by
          Flame who saw reference to them in a patch to TinyMUX. [TAP]
        * if() and ifelse() do about what you'd expect. Suggested by
          a number of people. [TAP]

Minor Changes:
        * Prototypes for the functions in src/local.c are now in
          hdrs/externs.h
        * round(.15,1) = .1 on many systems due to the floating point
          representation. A tiny kludge around this is now in place.
          Reported by Flame.
        * @command/disable say now disables " as well. The same applies
          to other single-character command forms. If you disable SAY,
          commands of the form "hi! are rewritten as: say hi! before
          being passed to the checker for user-defined commands
          so you need only set up $say *: to catch both. %c will, as always,
          contain the raw command as entered (i.e. "hi!). Aliases
          (like 'p' for page) are treated similarly when the aliased
          command is disabled -- you need only match $page *. [TN]
        * The Huffman compression algorithm is now 8-bit clean, in 
          preparation for a future internationalization of PennMUSH
          (Eh? Dite "help" pour aide. :) In addition, none of the compression
          algorithms treat the first character of a compressed string
          specially anymore -- they don't have to. [TAP]
        * The customize.pl script no longer copies over all the distribution
          help files from game/txt/hlp. Instead it makes customdir/txt/hlp
          into a link to game/txt/hlp, which is a good thing when future
          patches update the help files. Dedicated to Oleo.

Fixes:
        * @list/attribs showed many duplicate attribute names.
          Reported by John Hutchinson.
        * Fixed a mislabeling of allocated memory by htab.c, so mem_check
          stats will be correct.
        * @channel/gag now works.

Version 1.7.0 patchlevel 5                    October 1, 1997

Minor Changes:
        * New os2/ subdirectory with information for those looking to
          build under OS2. Maintained by Sylvia (penn-os2@pennmush.tinymush.org)

Fixes:
        * Examine/brief could sometimes cause crashes. Reported by
          Sean Fike. [TN]
        * cmds.c and command.c didn't do the right #includes for the
          original chat system. Reported by Magus.
        * Added help for @shutdown/paranoid. Reported by Sean Fike
        * @chan/decompile on a nonexistant channel didn't return an
          error. Reported by Mike Wesson

Version 1.7.0 patchlevel 4                    September 19, 1997

New command:
        * The @shutdown command now takes a /paranoid switch
          to perform a paranoid dump when shutting down
          (or rebooting, if given with /reboot as well). Idea by Flame.

New options:
        * You can define the MAILER option in dune.h to be
          something other than sendmail if you want to put a
          wrapper around the mailing program used to send out
          passwords to players using the 'register' command.
        * If you define LOCAL_DATA in options.h, you can 
          use functions in local.c to maintain your own data structures
          associated with each db object. [TN]
        * If you define the TINY_TRIM_ORDER option in dune.h,
          the trim() function takes arguments like TinyMUSH's.
	* Defining ANSI_JUSTIFY causes ljust, rjust, and center to
          work properly for ansified strings.

Fixes:
        * Null channels would get added if the chatdb's channel count
          got unsync'd with the actual number of channels in the chatdb.
          Reported by Matt@New England: The Reckoning.
	* @wcheck/all didn't work. Report by Wolverine@Holodeck1
        * HPUX needs _XOPEN_SOURCE_EXTENDED in the hints. Report by Angel.
        * db reading error messages are slightly more verbose.
          Suggested by Flame.
        * Mortals examining DARK rooms don't see contents anymore.
          Report by Jonas Oberg. [TN]
        * Attribute names may no longer contain the caret (^) character.
          It's a security risk. Noted by Rob Wilson.
        * hdrs/funs.h was being appended to, not rebuilt. Noted
          by John Hutchinson.
        * setunion fixed again, so that setunion(a a,) correctly
          returns 'a', not 'a a'. [TN]
        * Various references to mellers1 updated to pennmush.tinymush.org.
        * COPYRITE file added to explain a couple of the unclear
          points in hdrs/copyrite.h and to serve as a pointer.
        * @chan/rename didnt work. Reported by Jonathan Booth.
        * Help for entrances() updated by Naomi Novik
       	* Players no longer hear about all the channels they're
          no longer gagged on when they disconnect. Report by
          Naomi Novik.
        * The time noted in the LAST attribute now will always
          have day numbers 01-31 instead of 1-31, just like time()
          does. This makes convtime() work better on LAST for some
          systems. Reported by Valin@PernMUSH.
	* MUSHcoding a command called $attr * would crash the MUSH.
          Fixed. Reported by Sam Knowlton. [TN]
	* Disabling say now disables ", (same for pose, semipose,
          emit, and chat and their corresponding tokens).
          Reported by Flame.
	* The hint for Dec Alpha OSF now indicates that you need to
          use native malloc. Reported by Sean Fike.
	* We now check for the assert() macro in Configure. NetBSD may
          not have it, according to Logan Five.
        * Doing a LOGOUT after a @shutdown/reboot caused crashes
          because mail pointers weren't being reset.

Version 1.7.0 patchlevel 3                    August 13, 1997

Fixes:
        * setunion(,list) should work now.
        * @wall/wizard and @wall/royalty work right. Report by Alan T. [TN]

Version 1.7.0 patchlevel 2                    August 12, 1997

Fixes:
        * Linux 2 is now instructed not to use nm to find objects
          in libraries since its nm output doesn't seem to be
          BSD compatible or something.
        * Compile with CSRI malloc in debugging mode didn't work.
          Reported by TwinSuns MUSH.
        * Exits in transparent rooms with COMMA_EXIT_LIST had
          vanished. They're back! [TN]
        * More command parser bugs ironed out. [TN]
        * 'e' is examine, 'b' is brief, 'w' is whisper
           (unless you reserve them). [TN]
        * @config said conflicting things about possessive get.
          Report by Jonas Oberg.
        * When not using @prefix, audible messages were prefixed
          with "From <source>" instead of "From <source>,".
          Fixed. Report by Jonas Oberg.

Version 1.7.0 patchlevel 1                    August 7, 1997

Minor Changes:
	* New file local.c (from local.dst) makes more local hooks
          available. Some of the hooks in command.c have been moved
          here, so you may have to mess around a bit if you've already
          added things in command.c's local_startup or local_shutdown. [TN]
        * Functions can now be defined and added all within funlocal.c
          so you don't have to muck with the function.c table. [TN]

Fixes:
        * restrict_command didn't restrict commands to God correctly.
          Reported by Jason Newquist.
	* @command indicates if commands are restricted to God.
	* When COMMA_EXIT_LIST was defined, rooms with no exits
          still showed the "Obvious Exits:" message. Report by Michael Rudel.
        * Partial switch-matching for commands is back.
          And CMD_T_NEWSTYLE is gone. [TN]
	* Makefile doesn't clobber existing funlocal.c/cmdlocal.c
          any more. Report by Jason Young.
        * inv wasn't working for inventory, and other command aliasing
          flaws are fixed. Report by Corum. [TN]
        * MUSH wouldn't compile if PLAYER_LOCATE wasn't defined. Fixed.
          Report by Alan T.
        * Some leftover defines removed from game.c and mushcnf.dst
        * @lock didn't parse right. Fixed. Report by Corum.


Version 1.7.0 patchlevel 0                    July 31, 1997

The major goals of this release are to make what used to be
compile-time options into run-time options, and improve a number
of internals.

Major Changes:  

	* The hashtable functions from TinyMUSH (htab.c/htab.h) are
          now used by PennMUSH (with permission), so instead of 
          every subsystem writing its own hashtable code, they now
          all use the standard code.

        * The giant switch in game.c has been replaced by hashtabled
          commands. Patch by Thorvald Natvig.
          Groovy new features:
          * @command/enable and @command/disable for any command
          * Multiple switches (@pemit/noeval/silent) work
          * The left side of the = is always evaluated before
            the right (previously, this was compiler-dependent).
          * Command table is built during compilation, and there's 
            a standardized command interface, so adding commands
            is easier.
          * local.c contains hooks for local routines to run
            on startup and shutdown, and to use to add new commands.

        * Configuration options which restricted or disabled commands
          (READ, NO_KILL, ROBBERS, HATE_TOAD, ROY_FIND, HARSH_GUEST,
	  SITELOCK_COMMAND) have been replaced the 'restrict_command'
	  directive in mush.cnf. Check there and be sure things are
          set the way you want them!

	* Commands may be overridden by completely disabling them,
          and providing a MUSHcoded version instead.
            
        * Ident and DNS lookups are handled by a slave process
          if possible. [TAP]

        * The help files have been rewritten by Naomi Novik!

        * The MUSH now closes and reopens the log files when it
          receives a SIGHUP signal.

        * @shutdown/reboot or a SIGUSR1 signal causes the MUSH to
          dump the database and restart itself, without terminating
          connections. May be nonportable. Based on patch by 
          Cro@Spaceballs. [TAP]

New commands:
        * @command (see above)
        * @list/commands
	* @attribute, similar to Tinymush (but doesn't save data
          across shutdowns at this point, so you've got to use it
          on an @startup!). Also @attribute/info, @list/attribs.
	* @function/delete 
        * @channel/gag <channel>=<yes|no>, keeps you on the channel
          (preserving your title, etc.) but silences it so you don't 
          hear messages. The channel is automatically ungagged if
          you log out from the MUSH.
	* @conformat and @exitformat allow custom-formatted Contents:
          and exit lists. [2.2,TAP]

Minor Changes:
        * Configure now looks for libbind.a, the BIND 8.1 library
        * @config shows more of the configuration options
        * @mail/unfolder <folder> can be used to remove a mailfolder's name.
          Suggested by Julianna Barrenson.
	* The default malloc is now CSRImalloc, which is now distributed
	  in a single-file form with the MUSH. 
        * The MALLOC define in src/Makefile has been removed.
          Unlike MALLOC_D and MALLOC_O, it didn't do anything.
	* The "CHANGES" file now contains only the current
          version's changes. Older changes are in the 
          "CHANGES.OLD" file.
        * The attribute flag AF_ODARK is now assumed to be default, 
          and is thus no longer used or stored. Instead, AF_VISUAL
          is used to indicate a visual attribute (previously, this
          was indicated by the absence of AF_ODARK). To note this
          change in the db, a new DBF constant, DBF_AF_VISUAL,
          has been defined.
        * Code for "privilege tables" (like chat channel privs, 
          attribute flags, etc.) has been centralized into privtab.c

Fixes: 
        * Locks on zone exits now evaluate with the right enactor.
          Problem noted by Leonid Korogodsky. [TAP]
        * Win32 compatibility improvements. [TAP]
        * Prefer limits.h to values.h. Suggested by Atuarre.
	* SIGCHLD and SIGCLD now both work. Noted by Naomi Novik
        * If you idle out and get hidden, only the idle descriptor
          should get hidden. Noted by Gepht@Hemlock
	* With DBF_LESS_GARBAGE, garbage objects were loaded with
	  owner NOTHING instead of owner GOD, which could cause
	  crashes in the @mail code. Reported by Harvester@StarWars.
	* Problems with getrandom() on some systems fixed.
	* Help for dist3d() clarified. Reported by 
          Kova'khan@Among the Stars TrekMUSH via Leo at the same MUSH.
        * You may now use power() for integral powers of negative
          numbers. Suggested by John Hutchinson.
        * setunion(,test,|) used to return |test, now returns test.
          Reported by Ashford @ V MUSH

& 1.6.10
Version 1.6.10 patchlevel 6		      May 11, 1997

Fixes:
	* inc() and dec() didn't work right with NULL_EQ_ZERO.
	  Fixed. Report by Dennis DeMarco


Version 1.6.10 patchlevel 5		    April 29, 1997

New Commands:
	* @channel/title sets a player's title for a channel.
	  The title appears prepended to their name.
	  I forgot this, and Thorvald Natvig noticed.

Minor Changes:
	* The inc() and dec() functions can now increment and
          decrement strings that end in integers. For example:
	  inc(LINE_10) => LINE_11
          inc(LINE-10) => LINE-9   (incrementing -10)
	  inc(LINE1.9) => LINE1.10 (incrementing the 9)
	* The LOWER_MATH option has been removed. Everybody
	  gets shr(), shl(), inc(), and dec().
	* New attributes OIDESCRIBE and AIDESCRIBE do what you'd 
	  expect for the internal descs of objects. Suggested
	  by Stacy Robinson.
	* @chan/on by a Wizard always succeeds, even if there's a 
	  join lock. Suggested by Mike Wesson.
	* Enhanced protection against malicious ANSI codes.
	* @channel/decomp displays locks in a better format.
	  Suggested by Naomi Novik.
	* Numbers are now checked to be sure they're not so
	  large as to bring down the system, at least in theory.
	  Suggested by Atuarre.
	* Configure rebuilt under dist-3.0 pl70.
	* queue_write has been modified to reduce the number of
	  packets sent out on the net; it only sends when needful
	  and lets the usual output loop handle most output.
	  The many packets issue was noted by Doogie.
	* All references to "parent rooms" have been changed to
	  "zone master rooms" for clarification. Noted by Jonas Oberg.

Fixes: 
	* Long output should no longer cause NeXT
	  systems to disconnect the user. Fix by Mike Kienenberger
	* Long output should no longer cause Win32 systems to
	  disconnect, but it will throw out the beginning of 
	  the output. Fix by Hans Engelen.
	* Bad objects on chat channels are now removed when the
	  chatdb is loaded. Suggested by Dennis De Marco.
	* help for last() added. Report by Flame.
	* Objects couldn't be added to object channels. Fixed.
	* If a site matched in access.cnf, but didn't specify 
	  a certain access rule, a later matching site could. This
	  is bad for 'register', and not what was intended (that
	  a matching site completely controls that site's access).
	  Now fixed. Report by William Browning.
	* If you're on a channel but don't pass the see-lock,
	  @chan/who returns a better error. Report by Cro.
	* help for remove() now mentions delimiters. Noted by J. Wilcox.
	* All tabs in helpfiles replaced with spaces. [TAP]
	* Loading a db that didn't have garbage objects stored
	  caused a slew of warnings about null names. Should be fixed
	  now. Reported by Atuarre.
	* FreeBSD hints improved, thanks to Atuarre and Doogie.


Version 1.6.10 patchlevel 4		    March 3, 1997

Major Changes:
	* The disk db can now be dumped without including GARBAGE
	  objects, which may make it somewhat smaller. [TAP]

Minor Changes:
	* The %? substitution returns the current function invocation
	  count and recursion depth as two space-separated numbers. [TAP]
	* dig() can take a single argument instead of 3.

Fixes:
	* set(obj/attr,flag) no longer says "Set" when the object or
	  player is QUIET. Reported by Graywolf.
	* Search_All players couldn't use @search. Now they can.
	  Reported by Cro.
	* lnum(2,1) didn't work right, and things were broken with
	  floating point args to lnum. Fixed.


Version 1.6.10 patchlevel 3		 February 9, 1997

New function:
	* graball() as per TinyMUSH 2.2. [TAP]

Fixes:
	* On some systems, make clean would go into an infinite loop
	  if src/CSRI didn't exist. This should now be fixed.
	  Report by Cro@Spaceballs.
	* Restart script now looks for minimal.db.gz if minimal.db.Z
	  can't be found. This helps people running under Mklinux
	  on Power Macs(!). Report by Jason Newquist.
	* Fix to matchall(). [TAP]
	* move.o doesn't compile if FIXED_FLAG isn't defined.
	  Noted by Andy Jalics.



Version 1.6.10 patchlevel 2		 February 2, 1997

Minor Changes:
	* If forking to do dumps, lower the priority of the dumping 
          process to keep the parent process more responsive.
	  Based on a patch by Doogie@ATS TrekMUSH.

Fixes:
	* Code cleanup and fixes to comp_w.c. Problems reported by
	  Mike@TBFF
	* Portability fixes for alpha-linux systems. Thanks to Roger
	  Chen for facilities to work on this.
	* Added help for @dump/debug. Report by Flame.
	* Note added to game/txt/Makefile about braindead Irix 6.2 make
	* Ident source files now do better #ifdef'ing of Unix include
	  files to help out Win32. 
	* Configure changes to enhance portability.


Version 1.6.10 patchlevel 1		 January 25, 1997


Commands: 
	* New command: @dump/debug. Like @dump/paranoid, but
	  it also tries to fix the memory db, so a shutdown/restart
	  may not be necessary. It is never forked. Suggested by Atuarre.

Fixes:
	* externs.h now declares crypt() as char *, not const char *.
	* free_access_list's declaration is now K&R compatible again.
	* repeat() now doesn't work with a null string, which prevents
          a denial of service attack. Report by Atuarre. [TAP]
	* Fencepost error in huffman compression code fixed.
	  Report by Mike Wesson. [TAP]
	* idlesecs() is now referenced in pennfunc.hlp. Report by Flame.
	* parse() is now referenced in pennfunc.hlp. Report by Sandi Fallon.
	* lsearch() now gives the correct types in the help.
	  Report by Sandi Fallon.
	* Halted messages now indicate the object that was halted,
          even if they are halted as the result of a chown.
	  Report by Sandi Fallon.

Version 1.6.10 patchlevel 0              December 16, 1996

Major Changes:
        * The attribute matching order has been cleaned up. Code by [TAP]
          If you do ex obj/attribpattern, and...
          1. If attribpattern has no wildcards:
             a. Return attribpattern's value if set, else
             b. Return the value of an aliased attribute, if any.
          2. If attribpatern has wildcards:
             a. Return anything which matches the pattern, and
                don't bother about aliases.

        Here's a little example:
                     only DESC set   only DESCRIBE set    both set
ex foo/desc          DESC            DESCRIBE             DESC
ex foo/desc*         DESC            DESCRIBE             both
ex foo/describe      (error)         DESCRIBE             DESCRIBE


Minor Changes:
        * parse() is now an alias for iter() [TAP]
        * Attribute set/clears report the name of the attribute in the
          set/cleared message. [TAP]
        * fun_lattr is now in fundb.c. [TAP]
        * Improved setq/setr help. [TAP]

Fixes:
        * Typo in help evaluations corrected. [RLM]
        * The side-effect version of lock() no longer returns a value.
          Reported by Corum.
        * help quota() added. Report by Dennis De Marco.
        * help INHERIT updated to reflect current control structure.
          Suggested by Vedui.
        * vmul() with a separator now returns the vector separated with
          that separator, as promised. Report by Atuarre@TrekMUSH.
        * FIXED now overrides STICKY, so you can't set yourself STICKY,
          get yourself dropped, and go home. Report by Anthony Ivan.
        * lsearch(all,flags,c) worked, but lsearch(all,flags,Pc) didn't!
          This is fixed. Report by Flame.
& 1.6.9

Version 1.6.9 patchlevel 9               November 18, 1996

Fixes:
        * A Wizard doing @find on a MUSH with garbage crashes the MUSH.
          Fixed. [TAP]
        * Fairly major security problem due to a typo in the player-
          destruction code fixed. Reported by Dennis DeMarco.


Version 1.6.9 patchlevel 8               November 10, 1996

Major Changes:
        * The control system has changed slightly: only wizards
          control wizobjects and only royalty control royobjects.
          If a mortal's object gets wizbitted, the mortal will
          cease to control it. Also, protection is now afforded
          to players from non-inherit objects.

Fixes:
        * Setting an @listen on a room caused a crash. Fixed.
          (Note: @listen on rooms still doesn't work - it's not
           supposed to -- use LISTENER and ^patterns -- but at
           least it doesn't crash. :)  Report by Flame@B5.
        * dune.h.dist now defaults the index and rules indx files
          to ending in .idx, as they should. Noted by Jason Newquist.



Version 1.6.9 patchlevel 7               October 30, 1996

Functions:
        * The help for vmul() suggested it did an elementwise product
          of 2 vectors, returning a vector. In fact, it was doing a
          dot product (sum of the elementwise product, which is a scalar).
          vmul() now does what the help suggests, and vdot() does
          a dot product.

Fixes:
        * Bug in comp_w.c (word-based compression) which could cause
          loss of subjects in @mail has been fixed. [NJG]
        * Help for "control" made more explicit, and help for "controls()"
          references "control", not "controls".
        * @wait 0 now queues its subject immediately, rather than waiting
          1 second. [TAP]
        * The "Patchlevel" file is now more grammatical. For Sam Knowlton. :)
        * Variables named "listen" have been renamed "listener" to
          remove compiler warnings about shadowing the listen() system call.
          Reported by Flame@B5


Version 1.6.9 patchlevel 6               October 24, 1996

Fixes:
        * Removed needless calls to tprintf() within do_log() in 
          access.c
        * Fixed the variable j in fun_lnum to be the right type


Version 1.6.9 patchlevel 5               October 15, 1996

Options:
        * COMMA_EXIT_LIST causes exit lists to be comma-separated,
          and include the word "and" before the last exit. [NJG]

Functions:
        * lnum() with multiple arguments now behaves exactly like
          Tiny 2.2's lnum().

Minor Changes:

        * @pcreate failure messages distinguish between bad passwords
          and bad names. Related to a suggestion by Philip Mak.

Fixes:
        * elements() used to put a leading space in output. Fixed. [RLM]
        * index(foo|||,|,2,1) now returns nothing, instead of ||,
          as it should. Fix by Harvester@StarWarsMUSH.
        * @cpattr a/DESC=b (where a has a DESCRIBE attribute and no DESC
          attribute) correctly grabbed DESCRIBE from a, but copied it to
          DESC on b. This is now fixed. [TAP]
        * Various unused variables and missing prototypes fixed. [NJG]
        * More win32 fixes. [NJG]
        * Revised comp_w.c to handle table overflow better. [NJG]
        * splice() wasn't putting spaces back in between words.
          Reported by Philip Mak.
        * Help for aposs() was never added. [MPC]
        * mkindx doesn't compile on systems without strcasecmp. Fixed.
          Reported by Stephen Sanderlin.
        * Configure: -lsocket is used if it's found (also -lcrypt, -lnsl)
        * Various missing includes fixed
        * Linux systems weren't doing daylight savings time right.
          We now always try to use tm_isdst = -1 to get this right.



Version 1.6.9 patchlevel 4               October 9, 1996

Fixes:
        * Restart script fix in 1.6.9p3 is buggy. Fixed the fix.


Version 1.6.9 patchlevel 3               October 7, 1996

Changes:
        * @wipe/wipe() of a single attribute (no wildcards) no longer
          checks the SAFE flag on the object.
        * Wildcards are now accepted for the attribute name when setting
          attribute flags.

Fixes:
        * @succ and &succ could create duplicate success attributes.
          Fixed so that @succ -> SUCCESS and &succ -> SUCC,
          and no more duplicates. [TAP]
        * Help for @purge had disappeared. Back.
        * Forgot to include restart patch mentioned in 1.6.9p2 [PeaK]


Version 1.6.9 patchlevel 2               October 5, 1996

New Compile Options:

        * The behavior of attributes is now configurable; you can
          emulate attribute setting behavior from 1.6.8 and earlier,
          use the currently recommended settings, or anywhere 
          in between. [TAP]

Functions:

        * lnum() now takes an optional second argument, which is the
          number to start with, e.g. lnum(3,4) => 4 5 6
          Suggested by [MPC]

Fixes:
        * @mail/debug clear=<player> now clears all the player's
          mail, not just their current folder. Fix by
          Leonid Korogodsky.
        * look/outside at an ambiguous name crashed. Report by Vedui.
        * New hints file: linux_2.sh
        * Help for setq() now included. Report by Flame@Babylon5
        * Added -w to the ps in restart so the output isn't
          truncated. [PeaK]
        * Restart changes to prevent some race conditions under Linux 2.0
          [Peak]


Version 1.6.9 patchlevel 1               September 26, 1996

New Function:

        * setr() is like setq() but returns the string as well.
          It's identical to [setq(#,string)]%q#. Suggested by Adam Dray.

Fixes:

        * Bug with @clone fixed. Report by Vedui.
        * Bug with @mail folder 15 fixed. Report by Vedui.
        * @sitelock/register worked backward. Fixed. Report by [MPC]
        * rnum() now requires that you can examine the room.
          By Jason Rhodes, with minor mods.
        * Better messages when a player or thing is set audible.
          Suggested by Babylon5@kuwait.net
        * Configure now uses your email address instead of your name
          when trying to subscribe to the mailing list; on some systems,
          it's hard to get a valid name -- getting an email address
          is usually possible. Suggested by Cro@Spaceballs
        * Configure no longer adds multiple copies of the same gcc
          warning flags when you run it again. Reported by Cro@Spaceballs

Version 1.6.9 patchlevel 0               September 16, 1996

Attribute Rewrite [TAP]:

        * There is now a distinction between an empty attribute and
          a non-existant attribute:
                @va me          <--- wipes out my VA attribute
                @va me=         <--- sets my VA attribute to be empty
          Empty attributes retain their locks and flags; wiped attributes
          are gone forever.
        * @set and set() can not wipe out attributes. @wipe and wipe()
          will.
        * You can now include ':'s in $-command and ^-command patterns
          by escaping them with '\'.
        * Standard attribute names are kept in a string table and
          memory is not allocated for them. We guesstimate a 3-5%
          savings in memory use from this change.
        * objmem() and playermem() are now more accurate.
        * Internal changes: new attribute flags AF_STATIC, AF_COMMAND,
          AF_LISTEN; atr_comm_match doesn't look directly at compressed
          strings any more; restructured some routines (atr_clr to clear
          attributes, atr_add to set them).

Fixes:
        
        * Add help topic SETTING-ATTRIBUTES to explain the above.
        * Fixed small error with closing a NULL file in access.c [TAP]
        * Improved help for @destroy
        * Dashed lines in @mail are now 2 hyphens longer. [MPC]
        * The Configure hints files weren't properly used when
          compiling with gcc.
        * The color flag is now aliased to colour as well. [MPC]
        * With MAIL_SUBJECTS, the @mail/list could get scrambled
          for messages from players with long names. Reported by
          Leto@DuneII.
        * Small memory leak when access.cnf is reloaded via kill -HUP
          has been fixed.
        * Vestige of old TEMPLE code removed from do_drop. Reported
          by Mike Selewski.

& 1.6.8
Version 1.6.8 patchlevel 1               September 7, 1996

Fixes:
        * The mail*() functions were broken due to a typo. [MPC]
        * The addr field in the descriptor structure has been expanded
          from 50 characters to 100 characters, because you'd really
          like to store the entire ident response from encrypting
          ident daemons.
        * The MAIL: announcement at login now counts your cleared
          mail in your mail totals, in case something clears mail for
          you while you're offline. Suggested by Mike Wesson.
        * Better string protection for parse_chat which may fix
          a potential crash when speaking on +channels.

Version 1.6.8 patchlevel 0               September 3, 1996

This is intended as a maintenance release because 1.6.7 has had
many rapid patches to achieve stability.

Fixes:
        * "make install" now implies "make all". Corrects a problem
          with not remaking hdrs/buildinf.h.
        * README file now shows the utils directory in its directory tree.
          Reported by Mike@StarWars.
        * On startup, PennMUSH now logs its version information.
        * @log/wiz was logging to trace log, not wiz log. Reported by
          Dean Moore.
        * @mail system behaved badly if you @shutdown on an empty
          maildb on some systems. Reported by Mike Selewski.
        * Detection of getpagesize() system call is now handled by 
          Configure. Fixes problems on Irix, reported by Mike Selewski. 
        * Minor typo in Irix hints file fixed.
        * Stupid misspelling of August in CHANGES-10 fixed.

& 1.6.7
Version 1.6.7 patchlevel 6               August 31, 1996

Fixes:
        * The attribute clear fix in 1.6.7p5 is buggy. Now it's really
          fixed. Report by [MPC].


Version 1.6.7 patchlevel 5               August 30, 1996

Fixes:
        * Sites not listed in the access.cnf file should have been
          allowed, not denied access. Fixed. Best report by Cwilla@Victory
        * A little more info in mush.cnf about how player_creation and
          access.cnf interact
        * Trying to clear a never-existant attribute got the right
          error message, but clearing an attribute that had existed,
          but been already cleared got the "Foo - Set." message.
          Fixed - atr_add now skips disposed attributes.  Report by [MPC]


Version 1.6.7 patchlevel 4               August 28, 1996

Fixes:
        * Bug in mail functions that caused mail(1:0) to crash
          has been fixed. Reported by Corum@StormWorld.
        * Another Win32 fix by Pat Pinatiello.


Version 1.6.7 patchlevel 3               August 28, 1996

Fixes:
        * Configure wasn't setting HAS_SENDMAIL correctly because the
          updated config_h.SH wasn't included in the diff!
        * @mail/clear's message about unread mail was screwy.


Version 1.6.7 patchlevel 2               August 27, 1996

Fixes:
        * Forbidden_Site wasn't working quite right
        * Win32 compatibility improvements suggested by Pat Pinatiello.
          Hopefully, no further real hacking should be required to 
          build under Win32 with Visual C++. Pat's instructions included
          as win32/README.visualc++


Version 1.6.7 patchlevel 1               August 27, 1996

Fixes:
        * #ifdef's and the like were missing which prevent compilation
          unless HAS_SENDMAIL and CHAT_SYSTEM (>2) were defined.
          Fixed by [TAP].


Version 1.6.7 patchlevel 0               Augest 22, 1996

Major Changes:

        * The lockout.cnf and sites.cnf files are no longer used.
          Instead, the file game/access.cnf controls all aspects of
          site-based (or, with ident, possibly user-based) access.
          Sites can be explicitly allowed or denied the ability to:
            * Connect to guest players
            * Connect to non-guest players
            * Create players
          Sites can be configured to:
            * Use email registration (see below)
            * Set all players from the site SUSPECT
          See the file game/access.README for file format information.
          The LOCKOUT and WCREATE defines have been removed from options.h.

        * A new access option, email registration, is available.
          From the connection screen, the command
            register <player> <email address>
          will create the player with a random password, which will be
          emailed to the address. The email address is stored on the player
          in the wiz-only attribute REGISTERED_EMAIL. 
          Obviously, this requires that the system have a way to send email.
          Ideas in this code came from Jim Cook.

        * @powers are now tabled in flags.c.

        * Nick Gammon's word-based compression algorithm is now
          COMPRESSION_TYPE 3. This algorithm may be faster than
          Huffman on the whole, and may provide better compression
          for large (>1.5Mb of text) databases.

        * @mail message-lists now understand the format [folder#:]msg[-msg]
          For example, the first 3 messages in folder 1 are 1:1-3.
          @mail commands that are not given any message list are assumed
          to apply to all messages in the current folder. You can also
          do this explicitly by using the word "folder". When you use
          the word "all", you match all messages in all folders.
          For example, try: @mail all
          @mail internals rewritten to increase code reuse.

New Commands:

        * @sitelock has got an additional syntax to support the new
          access.cnf system.

New Functions:

        * powers() returns the list of powers set on a thing.
          If HASPOWER_RESTRICTED is defined, you must be able to
          examine the thing to do this.
        * mail(), mailtime(), mailstatus(), and mailfrom() now accept
          this syntax:
                mail([<player>,] [<folder #>:]<message #>)
        * cemit() does what you'd expect. Suggested by [MPC].

New Powers:

        * Open_Anywhere power allows the player to open an exit between
          to any room, even if the player does not control the source
          or target room.


Minor Changes:

        * Previously, a player with the Halt power could use
          @halt obj=command to effectively @force any object.
          This form of @halt is now only allowed if you control the
          object. Bug reported by Flame.

        * When EXTENDED_ANSI is defined, ansi codes are stripped out
          of strings before checking them against LISTEN and ^patterns.
          Suggested by Mike Wesson.

        * HAVEN players are no longer notified when they send back
          an @haven message in response to a page. Page-locked players
          still are. Suggested by Naomi Novik.

        * @decompile me results in a decompile with "me" as the object name
          @decompile <player> results in the player's name as the object name
          @decompile of an exit will use the exit's short name instead of
          its full name for setting attributes and flags. 

        * Utilty scripts (customize.pl, update.pl, update-cnf.pl, 
          fixdepend.pl, and make_access_cnf.sh) are now in the utils/
          subdirectory.

        * Default rwho server is now littlewood.math.okstate.edu,
          which replaces riemann, which has been turned off.

        * time() and convsecs() now indicate the first 9 days of the
          month as 01..09, rather than 1-9, which makes convtime()
          happier when you convert back.

        * You may @tel an exit back into its own room. Added for
          compatibility with other MUSH flavors. Suggestion by Philip Mak.

        * Dark connections are now broadcast only to MONITOR wizards and
          royalty. This involved replacing the raw_broadcast and
          toggle_broadcast functions with a new flag_broadcast function
          which subsumes them. Suggestion by Philip Mak.

Fixes:
        * Noted the 256-character limit on channel descriptions in the help.
        * abs() now deals correctly with floating points.
        * Win32 compatibility improvements suggested by Pat Pinatiello.
        * Updates to BUGS, README.Deprecated, and FAQ [TAP]
        * An ANSI_NORMAL is sent at the end of the Doing message in WHO.
        * mail() and related functions now accept "me". Bug noted by
          Mike@TBFF
        * Help for @squota no longer says that it works like @quota
          when no limit is given, because it doesn't. 
        * Bigram compression was not freeing memory that it used
          for initialization. Fixed, and made faster.
        * Help for @unlink fixed; you can't pick up unlinked exits. [TAP]
        * Potential string overflow in new_connection fixed. Idea by [TAP]
        * Code cleanup: many old sections that were commented out
          with #ifdef NEVER ... #endif have been removed.
        * @set obj=!going gave an error message but still reset the flag.
          Now it should just give the error. Reported by Philip Mak.

& 1.6.6
Version 1.6.6 patchlevel 0               July 28, 1996

This version involves primarily cleaning up and streamlining code
in preparation for major internal changes in later releases.

Major Changes:
        * The following options are now standard and no longer turned
          on via dune.h/options.h: RALPH_LOCKS, EXTENDED_MAIL, 
          INHERIT_FLAG. [TAP]

New Commands:
        * @firstexit command moves an exit to be first in the list of 
          a room's exits. Based on contrib/topexit.165p3 by Marlek@Earth1996
          (but note that it requires control over the *room*, not the
          exit).

New Functions:
        * poll() returns the current poll. By William Knopes.

Flags:
        * TEMPLE flag has been removed. This requires adding a new
          DBF bit. [TAP]

Minor Changes:
        * Admin no longer automatically pass leave-locks and NO_LEAVE.
          Suggested by Naomi Novik. [TAP]

Fixes:
        * Users could cause an infinite loop with @mail/fwd. Fixed.
        * The fix to pmatch() in 165p4 didn't quite do the job.
          Alex's does. [TAP]
        * @mail/stat commands now show correct number of cleared messages.
          Bug reported by [MPC]
        * Typo fixed in help for items() [MPC]
        * help for BUILDER now calls it a power, not a flag.


& 1.6.5
Version 1.6.5 patchlevel 4               July 9, 1996

New Functions:
        * entrances() works like @entrances, including the cost.
          Suggested by Julienna@TrekMUSH.

Commands:
        * whisper/list takes multiple recipients. Suggested by [MPC].

Minor Changes:
        * A DARK-reconnected message has been added. Idea by [MPC]
        * LFAIL/OLFAIL/ALFAIL attributes now control the message
          seen when a player fails to leave an object due to the
          NO_LEAVE flag or a leave-lock.  By Naomi Novik.

Fixes:
        * pmatch() on a DARK or hidden player by an unpriv'd player
          now returns #-1 (can't find the player).
        * inc(very_big_n) now works exactly like add(1,very_big_n) instead
          of returning a huge negative number. Same for dec(). 
          Reported by [MPC].
        * Fixed spelling of Tinyfugue in help @decompile. [MPC]
        * Documented the way hasflag() works a bit better to forestall
          a common confusion: why hasflag(me,r) doesn't check for the
          royalty flag.
        * If a player tries to join a channel she's already on but
          which has since been locked against her, she receives the
          already-on-channel message now instead of the can't-join
          message. Suggested by Cwilla@VictoryMUSH.
        * Compile-time information in @version has been expanded and
          made much more robust for systems whose make program is
          broken. We now create the file hdrs/buildinf.h at the
          beginning of each build, which contains the info.
        * WHO at the connect screen works correctly now even if 
          #0 is privileged. Bug reported by Doyce Testerman.


Version 1.6.5 patchlevel 3              June 29, 1996

New Command:

        * @shutdown/panic causes a panic dump and shutdown. God-only. [RLM]

Minor Changes:

        * When you destroy a room you don't own, the "wrecking ball"
          message now includes the name of the owner, like the messages
          when you destroy objects you don't own. Suggested by
          Matt Chatterley.
        * The channels() function, with no arguments, returns the
          list of all channels (which the player can see).

Fixes:
        * When you try to get an object that's not in your location,
          and POSSESSIVE_GET is not defined, you don't receive
          any message at all. Fixed by Thaddeus Parkinson.
        * DARK-disconnect messages now appear.
        * All calls to random changed to getrandom (except the one
          in getrandom!), and the prototype for random removed from
          utils.c, where it causes conflicts for at least OSF/1.
        * portmsg.c extensively hacked to use the autoconfiguration
          info so you can "make portmsg" on supported systems.
        * Help for mortal() and @mortal removed. [RLM]


Version 1.6.5 patchlevel 2              June 19, 1996

Fixes:
        * @grep didn't check to be sure you were allowed to see
          the attributes it searched. Reported by Mike Wesson.


Version 1.6.5 patchlevel 1              June 12, 1996

New Functions:
        * channels(dbref) returns the list of channel names that 
          dbref is on.

Fixes:
        * When paging player(s) with spaces in their names, the
          LASTPAGED attribute stores them with quotes around them,
          so that repaging will work.
        * @mail/fwd shows you how many players it successfully
          forwarded to. 
        * @chzone here=none produced a spurious message if here was
          Wiz/roy. Fixed. Reported by Matt Chatterley.
        * udefault failed to evaluate the arguments it passed to the
          attribute to be u'd. Reported by PeaK.
        * Added include of sys/types.h in ident code. Necessary for
          FreeBSD.
        * @chf would not return a Huh? Fix by Hemlock MUSH admin.
        
Version 1.6.5 patchlevel 0              June 2, 1996

Database:
        
        * The "One" character in minimal.db.Z (#1, aka God) is now
          distributed without a password. This takes care of people
          who don't have crypt(3) or have a modified one (FreeBSD),
          since you now log in without a password, and set one,
          and all is well.

Documentation:

        * README has been extensively updated.

Minor Changes:

        * When paging, LASTPAGED is set to the list of succesfully
          paged players' names, if any page was successful. This
          is how page/list always worked; now applies to normal page.
        * &foo obj = bar used to set FOO to " bar". Similarly, you
          could use page/noeval (or any speech command with /noeval)
          to page messages with initial spaces. For TinyMUSH compatibility,
          this is no longer possible; leading spaces are trimmed now. [TAP]
        * F_INTERNAL flags (like GOING) are now visible unless they're
          also F_DARK. [RLM]
        * When you @decomp obj/atr and atr doesn't exist, you now get
          a message about it. Suggested by Matt Chatterley.
        * PREFIX semantics now like INPREFIX (see 1.6.4p2) [TAP]

Fixes:

        * Bug in parse.c which could causes crashes fixed. Reported
          by Atuarre. [TAP]
        * On at least 2 systems, the system date was screwed up,
          which made updating dune.h and options.h still produce
          files younger than dune.h.dist and options.h.dist.
          This is not our fault, but we'll fix it anyway - now we
          touch dune.h.dist and options.h.dist before we update
          dune.h and options.h. 
        * @wiping a STARTUP attribute didn't reset the STARTUP flag. [TAP]
        * Fixed bugs in the freebsd hints.
        * All of a sudden, linux systems have started barfing on
          our declaration of signal() in externs.h. All right, if they
          want to play that way, we now test for this in Configure
          and don't declare it ourselves if it would break things.
        * Changed Amberyl's address in the source to lwl@digex.net
        * Somehow the fix for add(+1,0) got left out of 1.6.4. Back in. 
        * The ansi() function now produces underscore with "u", as
          advertised. [TAP]
        * Warning about discarding const in assignment fixed in game.c.
& 1.6.4

Version 1.6.4 patchlevel 2              May 14, 1996

Minor Changes:
        * At game startup, semaphores on all objects are cleared.
          Prevents objects from having leftover semaphore states after
          a shutdown. [TAP]
          INCOMPATIBILITY WARNING! If you have objects which expect
          to always have sempahore -1 (or something else), be sure
          that they do "@drain me; @notify me" in their STARTUP
          (as recommended in Amberyl's MUSH Manual).

Fixes:
        * @dump/paranoid produced db's with incorrect db flags
          when CHAT_SYSTEM was 3 or 4. Reported by Matt Chatterley.
        * Under certain conditions, one could get inside a ZMO using
          the "go" command. Fixed. [RLM]
        * A strcpy in fun_match is now a safe_str. [PeaK]
        * INPREFIX fixes: (1) no space if INPREFIX evals to a null string,
          (2) message to be prefixed is passed as %0, (3) %1-%9 are
          temporarily cleared. [TAP]


Version 1.6.4 patchlevel 1              May 11, 1996

Fixes:
        * Forgot to #ifdef MAIL_SUBJECTS around fun_mailsubject.
          Reported by Mercurial Mink@Protean.
        * Quirk in @dbck fixed. [RLM]
        * Possible denial of service attack using repeat() fixed. [RLM/TAP]
        * Problem with Configure script under certain conditions (esp FreeBSD)
          producing bad compiler flags fixed. Report by Mike Wilson.

Version 1.6.4 patchlevel 0              May 3, 1996

Major Changes:
        * eval_boolexp rewritten again. Important features:
          - If A is locked to @B, evaluating A's lock is identical
            to evaluating B's lock
          - To do an indirect lock or an elock(), you must be able to
            read the lock on the target object (i.e., you must be
            See_All, control the object, or it must be Visual)
            (New macros Can_Run_Lock and Can_Read_Lock for this)
          - As a result, channel locks will work as advertised if
            you indirect-lock them to VISUAL objects
        * Changes to handling of plain strings (with no evaluation)
          resulting in doubling of speed. [TAP]
        * If you fail the page-lock on a DARK player, you receive their
          AWAY message rather than their HAVEN message. That is,
          failing a page-lock on a DARK player is just like paging
          a DARK HAVEN player.
        * INHERIT check moved to controls() function

New functions:
        * mailsubject() returns subject of a given mail message,
          analogous to mail() and mailfrom(). By Atuarre.

Minor Changes:
        * Don't go through some major sections of the parser if we've
          be given PE_NOTHING. Performance boost. [TAP]
        * Players who are allowed to idle past inactivity limit, and
          are unfindable, and can hide, are hidden (as before), but
          only receive the notification once, instead of every
          hour (or whatever your limit is). Players who are all of the
          above but can't hide don't get any notification now.
          Suggested by Gepht@Hemlock
        * When allocating a new boolexp, set its struct members to
          null values for better debugging. [RLM]
        * We no longer save/restore the r-values when evaluating
          the left side of the equal sign in attribute setting.
          So @desc %q0 = %q0 now works as expected. Reported by PeaK.
        * Locks set when players are initially created (lock, elock)
          are now set to "=me" instead of "me". [PeaK]

Fixes:
        * When EX_PUBLIC_ATTRIBS wasn't defined, you never saw the
          DESCRIBE attribute listed when you examined objects. [AKM]
        * Vacation and Connected were being handled incorrectly
          internally; the type of object wasn't being checked. [TAP]
        * Now that Connected is fixed, the call to @doing doesn't have
          to prefilter for players, so don't. [TAP]
        * +nn is now considered a number, so add(+20,1) works.
          Reported by Dennis De Marco.
        * String boundary problems sometimes when you hit the 
          function recursion limit could cause crashes. Fixed.
          Reported by Oliver Stoll. [TAP]
        * Making on Linux should hopefully now work with -g. [PeaK]
        * Warning message when @chzoning an inherit player used
          to be announced when @chzoning *any* player. Fixed. [PeaK]

& 1.6.3

Version 1.6.3 patchlevel 7              April 25, 1996

Fixes:
        * beep() works without arguments now, as promised. [TAP]
        * repeat(string,-number) caused an infinite loop. Reported by
          Atuarre.
        * The create() function didn't accept a single argument. [RLM]
        * last(a b c) was returning " c" instead of "c". [TAP]
        * The Configure script did indeed send email to listproc if
          you asked to be subscribed to the pennmush mailing list.
          But it sent it with Precedence: junk, which listproc ignores.
          Fixed.
        * %q9 wasn't preserved due to a typo in function.c. Fixed. [PeaK]
        * SIGHUP now handled synchronously to prevent race conditions.
          Noted by PeaK.



Version 1.6.3 patchlevel 6              March 30, 1996

Minor Changes:
        * A channel's owner now always passes the channel's modlock.
        * Wizards may now do folderstats(player,folder). Previously
          on God could, but wizards could see the stats for the player's
          current folder, and could reset the current folder, so it
          doesn't make sense to restrict. Report by Cwilla@Victory-MUSH
        * @function is restricted to see_all players. Suggested by
          Oderus (Mike Wesson).

Fixes:
        * @sitelock/ban and @sitelock/register had their effects
          mixed up. Reported by Matt Chatterley.
        * Objects that were undestroyed were having the GOING flag
          removed but not the GOING_TWICE flag. Fixed. [RLM]
        * element() now works as advertised. [RLM]
        * Systems without IEEE math now can't do power(x,y) if
          *either* x or y is greater than 100. Report by InsaneJoseph@WoP



Version 1.6.3 patchlevel 5              March 12, 1996

New Powers:
        * The immortal power has been split into 3 powers:
          no_pay (has unlimited money), no_quota (has unlimited quota),
          and unkillable (can't be kill'd). For backwards compatibility,
          @set player=[!]immortal sets/unsets all three. Objects which
          were immortal before this patch will have all 3 flags set.

Minor Changes:
        * The DEBUG flag can now be set by any user. The Can_Debug power
          will automatically be removed from all objects.
        * The "directive not found" message in loading mush.cnf has been
          changed to a more comprehensible/less scary "directive in 
          cnf file ignored" message.

Fixes:
        * FIXED players can no longer "go home" or "move home"
        * index-files.pl was producing incorrectly titled index entries. [RLM]
        * More fixes to elock() and zone locks. Elock() should now work
          even when RALPH_LOCKS isn't defined. Zone locks are checked
          on the correct object. [TAP]
        * @open exit=variable should work correctly now. [TAP]


Version 1.6.3 patchlevel 4              February 27, 1996

Fixes:
        * Complex evaluation locks may be better behaved. [RLM]
        * ex/debug now shows flag bits in hex, not decimal [RLM]
        * % failed to quote the following character in some cases.
          Fixed to work like 1.50. [PeaK]
        * iter() only allowed a single-character output separator instead of
          an arbitrary string. Fixed. [PeaK]
        * Bug in extmail.c which caused crashes on find_exact_starting_point
          with newly created players may be fixed.
        * Repaging with page/list uses the correct format.
          Also, failing to page anyone successfully doesn't clobber
          LASTPAGED when using page/list.
        * Dark-connecting admin now trigger connection messages on
          admin chat channels (unless the channels are quiet)
        * Help for pos() corrected. 
        * Things starting with #- (error messages) are now treated as
          false (0) in boolean functions, as under 1.50. [TAP]
        * The recursive_member function was inefficient, and potentially
          buggy, which could allow things to be teleported into things
          they contained. Fixed.
        * @drain wasn't lowering QUEUE attrib. Fixed. [RLM]
        * Zone master help updated to refer to zone locks [RLM]
        * Memory malloc'd by replace string, though freed, didn't
          have its mem_check cleared in a few places, which could make
          it appear that replace_string was leaking. [PeaK]


Version 1.6.3 patchlevel 3              February 12, 1996

New option:
        * If NULL_EQ_ZERO is defined in dune.h, a null string will
          be considered a zero in a math function. For example,
          add(,3) will return 3, instead of #-1. 

Minor Changes:
        * Guests may not join or leave channels. [Mike Wesson, Oderus]

Fixes:
        * edefault() core dumps fixed.
        * eval() now behaves correctly. [TAP]
        * ALL players (inc. Wizards) now subject to BUILDING_LIMIT.
        * Quota now properly updated on object destruction. [RLM]
        * Misc. fixes to object destruction, especially in the case
          of what happens to SAFE objects of destroyed players. [RLM]
        * Queue was handled strangely for priv'd players. Fixed.
        * New internal macros NoQuota and NoKill, both the same as
          NoPay, established in preparation for future splitting of
          Immortal power into 3 powers.
        * help @clock2 typo fixed.


Version 1.6.3 patchlevel 2              February 7, 1996

[L@E] refers to Lukthil@ElendorMUSH, who did many patches to 1.50
that I'm just now getting to integrate.

Minor Changes:

        * Wizards are now effectively pemit_all
        * @dol/notify notifies even if given a null list. [L@E]
        * See_All players can see quotas with @quota. [L@E]
        * If we're logging forces, don't just log forces *by* wizards,
          log forces *of* wizards (and things they own) by anybody. 
          Idea by L@E.
        * Removed obsolete code: clear_atr_name
        * mkindx now sorts index entries alphabetically, so it
          doesn't matter what order you have get() and get_eval()
          in your help file - help get will give get().
          Code by Pavel Kankovsky (PeaK).

Fixes:
        * #-1 was being considered "true" instead of "false" when
          TINY22_BOOLEANS was not defined. [RLM]
        * munge() is better behaved when there are duplicates in the
          first list, accurately matching them with the second. [L@E]
        * Emits weren't propagating through audible exits when
          there was nobody in the room. Fix idea by L@E.
        * Charges were broken. Fix idea by L@E.
        * Immortal players could lose coins when their non-immortal
          objects ran code. Fixed. [L@E]
        * @edit is less likely to overflow buffers when using ^ and $. [L@E]
        * @halting objects used to queue them for #0. Fixed. [L@E]
        * Semaphores weren't removed when an object was halted. Fixed. [L@E]
        * Possible permissions problem in running STARTUP when objects
          are chowned fixed. [TAP]
        * make etags now picks up dune.h and options.h [RLM]
        * Code consolidation: chowning when an exit is linked is done
          via a call to chown_object now. [RLM]


Version 1.6.3 patchlevel 1              February 4, 1996


Minor Changes:

        * NO_LEAVE is now settable by anyone
        * The index-files.pl script indexes admin news and help separately.
        * *emit() functions can now have unescaped commas in their last
          argument (the message). [TAP]

Fixes:
        * lit() doesn't screw up on braces. [TAP]
        * @search and lsearch() using eval were broken. [TAP]
        * @unlock foo worked, and also gave a Huh?. Fixed. [RLM]
        * When a player was destroyed, their SAFE exits would be
          destroyed instead of chowned. Fixed. [RLM]


Version 1.6.3 patchlevel 0              January 31, 1996

Major Changes:

        * Assume that object A is locked to @B, and object B is
          locked to canuse/1. It used to be that when player P tried
          to pass the lock on A, the canuse attribute on *A* was
          checked, instead of B. Fixing that required that we check
          to be sure that B is allowed to evaluate the CANUSE attribute
          on A, which required internal changes to boolexp.c.

Minor Changes:

        * Objects can now send mail as themselves, not their players.
          Mail from objects is reported as being from an object
          when read. The format for @mail(/read) has changed somewhat.
        * page[/list] now stores the last player(s) you paged in a LASTPAGED
          attribute, so you can re-multipage. The behavior is a little
          different for page and page/list. Page stores exactly what
          you typed as the last player/list of players to page; page/list
          stores only those names for whom the page succeeded.

Fixes:

        * The site of last failed login used to be a visual attribute.
        * Parser misbehaved on: think ( foo ), removing spaces. [TAP]
        * @edit and related wasn't stripping leading spaces from the
          right side of the = sign. Fixed.
        * Problem with count of unread mail on login with EXTENDED_MAIL
          fixed.
        * @channel/rename can now rename a channel to the same name
          with case changes, without an error.
        * +channel now matches partial ambiguous channels in a smarter
          fashion - it looks for a channel you're on.
        * Better help for @clock
        * die(0,x) now returns 0. die(negative #,x) returns an error. [TAP]
        * @chan/decompile can be used by the channel's owner or
          anyone who passes the modlock, as well as Wizards.
        * Channel hide locks work right. [RLM]
        * @chan/decompile now shows the correct commands for locking
          channels. [RLM]

& 1.6.2
Version 1.6.2 patchlevel 1              January 28, 1996

Fixes:
        * get_eval error about # of args fixed.


Version 1.6.2 patchlevel 0              January 26, 1996

New Commands:

        * @mortal <command> lets a privileged player run a command
          as if they were unprivileged. [TAP]
        * ahelp/anews shows admin help/news topics to admin players. 
          Admin-only topics are in the same files (help.txt/news.txt),
          but topic names begin with '&'. For example:
          & for-all-players
          ...text...
          & &admin-only
          ...text...
        * page/list <players>=<message> will do a multipage with a less
          spammy format for the pager.

New Functions:

        * mortal() lets a privileged player evaluate as if there were
          unprivileged. [TAP]

New Flags:

        * MORTAL, to support @mortal and mortal(). Used internally, and
          not settable. Can be reset by Wizards, just in case, though. [TAP]

Minor Changes:

        * If you have a channel "admin" and a global +admin (no args),
          calling +admin will run the global, not give the
          "What do you want to say to that channel" message, under
          extended chat.
        * If a panic db is corrupt, the restart script will move it to
          save/PANICDB.corrupt instead of removing it.

Fixes:
        * Problems with compile when HAS_SIGACTION is undefined.
          Noted by Brian Favela, affects Linux.
        * Duplicate uselock check in atr_comm_match removed.
          Noted by Brian Favela.
        * Looking at an exit showed the full name and aliases, not just
          the full name. [TAP]
        * Compiling without EXTENDED_MAIL works right.
        * Potential buffer overflow problems in look_exits() fixed.
        * get_eval() really uses a /, not a comma, like the help says.
        * (Hopefully) last remnants of old parser removed from externs.h
        * @dol on an empty list now doesn't give the weird "what do you want
          to do with the list" message. @dol with an empty command does. [RLM]

& 1.6.1
Version 1.6.1 patchlevel 1              January 23, 1996

Fixes:
        * v(#), v(!),and v(N) now return the same thing as %#, %!, and %N.
          [RLM]

Version 1.6.1 patchlevel 0              January 21, 1996

New compile-time options:

        * SAFER_UFUN: when defined, prevents less priv'd objects from
          evaluating ufuns on more priv'd objects, which helps a
          potential security problem with side-effect functions.
          This is more of a stopgap -- control and security will be
          revamped in a future release -- but is recommended.

New .cnf directives:

        * player_creation enables/disables "create" at login screen.
          Also @enable/disable creation
        * use_dns enables/disables IP-to-hostname resolution

New Functions:

        * tel(thing,destination)
        * oemit([room/]object,messsage)
        * emit(message)
        * lemit(message)
        * remit(object, message)
        * zemit(zone, message)
        * timestring(secs,flag) converts seconds to #d #h #m #s
          format. If flag is 1, the string always includes all time
          periods (e.g. timestring(301,1) = 0d 0h 5m 1s). If flag is
          0 or omitted, only the necessary periods are included
          (e.g. timestring(301,0) = 5m 1s). 
        * left(string, n) returns the first n characters of the string
        * right(string, n) returns the last n characters of the string
        * hasflag() syntax extended to hasflag(obj[/attr],flag) for
          checking attribute flags as well.
        * functions() lists all enabled functions
        * atrlock(obj/attr[,<on|off>])
        * doing(player) returns a player's @doing if they can be see
          on the WHO list

Minor Changes:

        * @allquota now has /quiet switch, and works correctly when
          no limit is given. [NJG]
        * The restart script is now a lot smarter, and figures things
          out from mush.cnf. All that needs to be set is the location
          of the game directory, and if you use make customize, not
          even that.
        * @wall/@rwall/@wizwall with a null message fails. (src/speech.c)
        * SIGHUPs sent to the MUSH are now logged in netmush.log
        * Common code called when object ownership is changed has
          been encapsulated into a single function for modularity.
        * crypt() is now a macro on systems which can't define HAS_CRYPT

Fixes:  
        * The table() function was incorrectly truncating some
          list elements. Fixed. Report by Alaric@WoP
        * The match() function was returning an empty string instead
          of 0 when it failed to match. Fixed. Report by Alaric@WoP.
        * help math functions now list the transcendental and other
          floating point functions
        * map() and mix() were broken. Fixed. [TAP] (src/funlist.c)
        * @grep/print is now case-sensitive, like help says. (src/predicat.c)
        * Refunding money when objects are chowned 
          was refunding 10 coins, instead of the object deposit. [RLM]
        * convtime() hadn't been converted to the new parser,
          and therefore was broken. Fixed. (src/funtime.c)
        * Compilation warning in src/game.c fixed
        * Giving players large negative amounts of money was slightly
          broken and is now fixed. Obscure, eh? [RLM] (src/rob.c)
        * Misleading comment in options.h.dist about QUEUE_LOSS
          fixed. [RLM]
        * Help fixed to indicate that there's no longer a 10 dimension
          limit on vector functions.
        * Various missing prototypes corrected.
        * make customize now correctly sets the restart script
          executable, and installs links to netmud and mkindx.
        * Improved Win32 portability [NJG]
        * Fixes to default() and edefault() [TAP]

& 1.6.0
Version 1.6.0 patchlevel 5              January 17, 1996

Fixes: 
        * Extended chat: @chan/decomp shows privs correctly now
        * Extended chat: When a player is destroyed, channels they own
          are chowned to God.

Version 1.6.0 patchlevel 4              January 17, 1996

Fixes:
        * Extended chat: Formerly, non-players could create channels.
          No longer.
        * Extended chat: Channel creation cost is now refunded when
          channel is removed.
        * Help text for HALT (game/txt/pennflag.hlp) and SUBSTITUTIONS
          (game/txt/penn.hlp) now notes that HALTed objects do not
          evaluate functions or substitutions.
        * Nick Gammon's new email address is in README and win32/README


Version 1.6.0 patchlevel 3              January 16, 1996

Fixes:
        * default, edefault, udefault now work like Tiny 2.2, not eval'ing
          their arguments.
        * Many fixes to the extended chat system.
        * Fixed misspelling of Guest in @config.
        * @function on a non-existant object no longer crashes. [TAP]
        * Problems with paranoid dumps not setting the correct dbflags
          corrected. [TAP]
        * Problems with EXTENDED_MAIL crashing when using LOGOUT fixed. [RLM]
        * @warnings for exit-msgs and thing-msgs warned when there was
          no OFAIL on a locked exit/thing, which is silly. [1.6.0p1]
        * Started patching the CHANGES file, like I should.
        * Fixes customize.pl
        * Fixes update-cnf.pl so that 'make update' won't trash player_flags
          (and other repeatable directives) in mush.cnf
        * Fixes game/txt/README

Version 1.6.0 patchlevel 0              January 10, 1996

Major Changes:

        * New function parser with improved speed, sanity. [TAP]
        * Complete rewrite of destruction code. Undestroying supported
          for all objects, @adestroy works sanely, SAFE is safer,
          better consistency checking. [RLM]
        * Support for 'plural' gender for TinyMUSH compatibility. [2.2]
        * Most filenames are now 8.3, to support the win32 port
        * Some options have been moved to the runtime config file
          (dbcomp). Others have been removed entirely.
        * 'make update' will update runtime config directives
        * The chat system has been completely rewritten. Number of 
          channels is limited only by memory, channels are saved
          across shutdowns (modifying source to add channels never
          required), channels can be locked in various ways, 
          non-wizards can create channels, etc.
        * New .cnf directives: chat_database (where to store channels),
          max_player_chans (how many channels can a non-admin create),
          chan_cost (how much does creating a channel cost)
        * The CSRI malloc is now supported and suggested. In addition
          to being extremely memory-efficient, it offers leak detection
          and profiling features.
        * The database format now defaults to quoting text, which is
          less vulnerable to corruption, in particular the loading of
          attribute locks starting with a number. [1.50-15-04,05 TAP]

New Functions:

        * matchall() [2.2]
        * default(), edefault(), udefault() [2.2]
        * aposs() and %a return absolute possessive pronouns [2.2]
        * elements() [2.2]
        * mudname(), version(), starttime() [2.2]
        * stats() is now an alias for lstats() [2.2]
        * ulocal() [2.2]
        * search() is now an alias for lsearch() [2.2]
        * folderstats() returns information about numbers of messages
          in a given @mail folder
        * last() is the counterpart to first(), and returns the last
          item in a list
        * mailtime(), mailstatus(). Suggested by Alaric@WorldOfPain.

New Commands:

        * @emit can be abbreviated '\\', for TinyMUSH compatibility
        * The speech commands (say, pose, @[po]emit, whisper, page)
          can now take a /noeval switch, which prevents them from
          evaluating the message.
        * 'semipose' is an alias for pose/nospace
        * 'INFO' from the connection screen gives version info for
          the MUSH, for use by automated mudlists and the like.
        * @sitelock/name adds names to the banned names file.
        * @enable/@disable guests (and new cnf file directive guest_allow)
        * @decomp now takes /flags and /attribs switches to only decompile
          the creation/flags information or the attribute information.
        * @list command partially implemented for TinyMUSH compatibility.

New Flags:

        * CLOUDY flag on exits provides partial transparency. A CLOUDY
          TRANSPARENT exit shows only the description of the room beyond, 
          no contents.  A CLOUDY but not TRANSPARENT exit shows only 
          the contents, no desc.
        * FORCE_WHITE flag on an ANSI player forces their output to be
          reset to white, necessary for some poor ansi terminals which
          "bleed". [Kalkin]

Minor Changes:

        * @chzone'ing an object to 'none' no longer clears its privbits.
        * OXMOVE attribute is shown to the room you're leaving.
        * Setting and resetting the SUSPECT flag is now logged in wizard.log
        * Various outdated defines have been removed from options.h/dune.h
        * Objects can now use @mail commands, as if they were their owners.

Fixes:

        * idlesecs() now accepts "me".
        * "pose" (not ":") used to discard everything after an "=".
        * The "entries" entries in help.txt, etc, have been fixed a bit.
        * index(a| |b,|,2,1) now returns a null string instead of "|b"
        * Various memory leaks [1.50-15-01]
        * When fork fails, a non-forking dump is done, and the MUSH
          no longer exits. [1.50-15-02]
        * Soundex() no longer hangs on non-alphabetical. [1.50-15-06]
        * dist2d and dist3d are safer on non-IEEE math systems. [1.50-15-03]
        * mail() now counts messages across all folders
        * Better matching of del_check to add_check [1.50-15-11]
        * PennMUSH now compiles correctly without EXTENDED_MAIL
          [1.50-15-10]
        * Some fixes to unparse.c to stabilize huffman compression
          [1.50-15-09,RLM]
        * Fixes to @boot [1.50-15-08,TAP]
        * Fixes to variable exit handling by quick-unparse [1.50-15-07,AKM]
        * Configure now tries to find a full path for uptime(1) so that
          @uptime will work
        * Fixes to forbidden_site and forbidden_name when there's no
          sites/lockout/names file. [NJG]
        * Backspace handling for really dumb terminals improved [NJG]
        * When changing the text of an attribute, its flags are no longer
          reset. [RLM]
        * When seizing a link, coins weren't refunded if the seize failed.

& 1.50p14
Version 1.50 patchlevel 14              July 3, 1995

This patchlevel is primarily concerned with bugfixes and patch management.

Maintainer changes:
  * New file 'Patchlevel' tracks mandatory patches to insure that they 
    are applied in the proper order
  * Clearer 'restart' script. [TAP]
  * The indexing script for help/news/etc now creates the topic 'Entries'
    instead of 'Index', to prevent a conflict with 'help index()'.
  * The file hdrs/db.h is now hdrs/mushdb.h, to match Tiny 2.2 and
    because FreeBSD complains about db.h.
  * The links hdrs/dune.h and hdrs/options.h were unnecessary and
    are now removed.
  * The noforking dump messages have been moved to mush.conf

Commands:
  * The @set obj1=attrib1:_obj2/attrib2 form no longer works, as
    it conflicts with general attempts to set attributes that start
    with underscores. Use @cpattr for copying attributes.

Options:
  * EXITS_CONNECT_ROOMS, if defined, prevents rooms with at least one
    exit from being announced to players as "disconnected rooms".
  * RALPH_DEBUG option allows for improved DEBUG flag output. [RLM]
  * When MEM_CHECK is defined, it dumps mem_check info to the
    checkpt.log before each dump.
  * SAFER_PLAYER_NAMES options has been removed. Player names can't
    contain those funny characters, period.

Fixes:
  * Added -D_INCLUDE_AES_SOURCE to hpux hints
  * stdlib.h is now included in eval.c to get atof. This was breaking
    linux MUSHes badly.
  * Linux hints now use BSD signal semantics.
  * Various attempts to fix possibly unusual bugs in compression.
  * The internal TRANSPARENT flag bit macro is now TRANSPARENTED,
    because Solaris defines TRANSPARENT
  * A bug causing setq'd registers to be incorrectly munged has been fixed.
  * @chzone warning messages refer to zone-lock, not elock, if RALPH_LOCKS
    are compiled in.
  * Examining a player who was on a null channel was reported to crash
    one MUSH. Some attempts have been made to fix that problem.
  * The compose.csh script in game/txt has been replaced by 
    compose.sh, which now deals properly with systems which are missing
    perl (gasp!)
  * Configure script hopefully won't die when checking signals on Linux.
  * Fixes to some strange @mail behavior. [RLM]
  * CType in compress_h.c is now unsigned long, not long. [RLM]
  * Fix to converting old maildbs to mail subjects [RLM]
  * Bigram compression could (rarely) cause $commands or ^patterns
    to stop functioning.
  * GoodObject() used to consider db_top to be a valid dbref. It's not.
  * Recycling of objects was broken in pl13 and is now fixed. [RLM]
  * mush.conf can now deal with the FIXED flag as a default flag [RLM]
  * A lot of mem_checks weren't being deleted, especially exec.buff ones.
  * Defining COMPRESSION_TYPE to be 0 (no compression) now works. [TAP]
  * Paranoid dumps no longer stomp out tabs and newlines unnecessarily.
  * Configure now checks for IEEE math compliance, and defines HAS_IEEE_MATH
    which is used by the code to determine if some math functions need
    to be limited.
  * SOLARIS defines have been removed as extraneous.

& 1.50p13
Version 1.50 patchlevel 13              June 1, 1995

Patchlevel 13 was very much a collaborative effort with Ralph Melton
and T. Alexander Popiel, terrific MUSHhacks.

Major user changes:

  * Complete rewrite of locks, which allows for many, many new
    locks, including user-defined locks, with reduced memory usage. [RLM]
  * @mail can now have a subject.

Major maintainer changes:
  * The code now contains ANSI prototypes (if Configure ascertains that
    your compiler likes 'em) for easier debugging.
  * The help, news, and events entries are now managed in subdirectories
    of game/txt/, and automatically indexed.
  * The names.conf file now accepts wildcards
  * New Makefile target 'update' will propagate your options.h/dune.h
    settings into an options.h.dist/dune.h.dist template, ask you
    whether you want to define any newly-introduced options, ask
    you if you want to remove any obsoleted options, and write out
    new options.h/dune.h files.
  * Improvements to the autoconfiguration scripts, which now generate
    a config.h and confmagic.h file in the top-level directory. These
    headers tell the code what kinds of features are available.
    Accordingly, the old hdrs/config.h header file has been renamed 
    hdrs/conf.h
  * The 'whisper_loudness' config directive in mush.conf sets the
    probability that a noisy whisper will be noticed in the room. 
  * If the standard Huffman attribute compression gives you trouble, you
    can use the COMPRESSION_TYPE define to use the older bigram
    compression system, now auto-tuning, or no compression at all.
  * The TINY22_BOOLEANS option causes the MUSH's boolean functions
    (and(), or(), not()) to be compatible with TinyMUSH 2.2. In Tiny 2.2,
    only non-zero integers are "true". In PennMUSH's default, non-zero
    integers, non-negative db#'s, and strings are "true". You pick.
  * NO_NUKE_SAFE_PLAYER prevents @nuke from working (for Wizards) on
    players set SAFE. You have to unSAFE them first.

New functions:

  * MWHO() function is like LWHO() but always evaluates as if the
    enactor were an unprivileged player. Useful for globals.
  * ISDAYLIGHT() returns 1 if it's daylight savings time, 0 if not.
    By Dave Sisson
  * CWHO() now returns a list of dbrefs, NOT NAMES. Much more flexible.
  * ITER() now can take a fourth argument, which is the output delimiter.
    You can have any string shoved between the output elements instead 
    of a space (for example, a %r).
  * TABLE() for presenting lists in rows.

New commands:

  * Players can connect with 'ch name password', which is just like
    'cd', but connects hidden. Activated by defining DARK_CONNECT
  * @warnings now allows players to exclude warnings by using
    @warnings me=!warning. [RLM]
  * @ps/quick now displays only the summary line of @ps for players.
  * @decomp can take a /tf switch, which makes its output emulate
    the 'FugueEdit' object (originally by van@TinyTIM) which
    lets you use tf to edit attributes. Idea by Lord Argon.

Minor changes:

  * The 'news code' and 'news changes' entries are now in help.txt,
    so you don't need to update your MUSH's news.txt files when you upgrade.
  * In an ambiguous situation (i.e., @dest foo when you carry
    foobar and foofoo), @dest will no longer pick one at random. It'll fail.
  * #0 is now evaluated as TRUE in the context of boolean functions,
    because it's a valid dbref (applies only #ifndef TINY22_BOOLEANS)
  * haspower() allows players to see powers on things they control,
    even with HASPOWER_RESTRICTED defined. [RLM]
  * O-attributes which evaluate to nothing are no longer displayed. [AKM]
  * Paranoid dumps no longer smash \r and \n.
  * @mvattr no longer deletes the original attribute if the copies fail.
  * Secure now stomps out ^'s
  * The getrandom() function has been rewritten. [RLM]
  * It's now a lot harder to have Guest and Wiz/Roy set on the same
    player. Players shouldn't be able to connect to Wiz/Roy Guests anymore.
  * HARSH_GUEST is now a lot harsher. Guests pretty much can't modify
    the database except to lock/unlock things they control.
  * players who are on a priv'd channel may speak/leave
    even after they lose their privs. [RLM]
  * Xenix options removed from options.h.dist, since the Xenix code
    isn't supported anymore anyway.
  * The size of MAX_COMMAND_LEN (and therefore all derived buffers)
    has been doubled.
  * Doing a 'make' from the src/ directory will now call the top-level
    makefile. This helps those who use emacs (like Ralph, who came up
    with this) and M-x compile from the srcdir.
  * @version shows compilation flags.
  * Admin WHO no longer wraps lines. Sitenames are truncated as needed. [TAP]

Fixes

  * Repaging a player with a multi-word name works correctly now.
  * Players with the tport_anything power can teleport FIXED things. 
  * @map works as documented again.
  * Paranoid @dumps don't give so many spurious bad attribute warnings.
  * ZMO elock checking now uses PLAYER_START and MASTER_ROOM instead
    of #0 and #2. [RLM]
  * @pemit/list now replaces ## with the target's db#, as the help says.
  * Subtle bug in exit matching fixed. [RLM]
  * escape() and secure() no longer parse their arguments.
  * The asterisk-line separators on the nologin messages have been
    prettified slightly, at Tigger's suggestion
  * Some systems didn't deal well with overflowing @doing and @poll's.
    Dave Sisson patched it.
  * Error in bsd.c when compiling with DARK_CONNECT but without ROYALTY
    fixed. (Reported by Suud@Gohs)
  * hasflag, andflags, and orflags patched to prevent mortals from
    using them to see mdark flags [RLM]
  * Type mismatch in warnings.c fixed [RLM]
  * fun_lcstr() and fun_ucstr() have been changed slightly in order to
    support unices like MachTen which appear to define tolower() as 
    a macro meaning (isupper(x) ? _tolower(x) : (x)), and were getting
    hosed by the tolower(*ap++) call. Bug reported by Adrick.
  * It was possible to overflow the buffers in do_log by having a 
    Wizard do @fo me=think lnum(5000), for example. No longer, I hope.
    Bug report and suggested fix by Adrick.
  * Removed an old bit of code that broke compiles using original mailer
  * The restart script is a little smarter about preserving databases.
  * Fixed a bug that caused ALWAYS_PARANOID to dump core.

& 1.50p12
Version 1.50 patchlevel 12              March 23, 1995

Major changes:

  * The matching routines in match.c have been rewritten to be
    reentrant, which fixes some subtle but important bugs
  * New Makefile target 'customize' for setting up customized
    per-mush subdirectories for those who run multiple mushes.
  * An untested DELETE_POWERS define in options.h, which will remove
    powers from a database, to make it easier to switch to TinyMUSH

New flags/powers:

  * Things with the Pemit_All power can @pemit to HAVEN/ulocked players.
    Useful for globals.

--- Fixes ---
  
  * Previously, passing the elock of a ZoneMaster player allowed 
    control over *all* the ZM's objects, including the ZM player itself.
    Players are no longer controllable this way.
  * Incorporated patch for compiling without CREATION_TIMES defined
  * Incorporated Ralph Melton's patch to warnings.c to fix core dump
    with multiple exits warning.
  * Nobody can @tel rooms any more. New code for @tel'ing exits has
    been written, however, and players may now @tel exits they control
    from rooms they control to rooms they control.
  * Z_TEL bug: players could defeat Z_TEL by entering an object and
    @tel'ing from there. Reported by Ralph Melton.
  * Bug in puppet checks in @teleport fixed.
  * Players in exactly 15 levels of container could defeat NO_TEL. Fixed.

& 1.50p11

Version 1.50 patchlevel 11              March 5, 1995

At Amberyl's suggestion, the "dune" numbering scheme has been 
abandoned. This is 1.50 pl11, and future versions will be numbered
accordingly.

Major changes:

  * All objects can now have creation dates. Non-player objects have
    attribute modification dates as well. Players have number of login
    failures since last logins tracked instead. Supported by
    ctime() and mtime() functions to return creation/modification time.
    (CREATION_TIMES define in dune.h)
  * The extended @mail system now maintains the maildb sorted by
    recipient, and each player descriptor has a pointer to where that
    player's mail begins in the maildb. This is much faster for reading 
    and listing and clearing mail, only slightly slower when sending.

New Commands:

  * @boot/me: boots a player's idle descriptor (to selfboot hung 
    connections).
  * whisper has two switches: silent and noisy. Standard PennMUSH whisper
    is silent, and is the default unless NOISY_WHISPER is defined.
  * @grep can take two new switches, /ilist and /iprint, which are just
    like /list and /print, but case-insensitive.

New Flags:

  * LIGHT (as in TinyMUSH): LIGHT objects/players appear in DARK rooms.
    In addition, LIGHT exits also show up.
  * Z_TEL: When set on a Zone Master Room or a room in a zone, prevents
    players from using @tel from that room to any room that's not in the
    same zone. Useful for puzzle areas or enforcing some IC constraints.

New Functions:

  * The lsearch() command can take a range of db#'s
  * ctime() and mtime() functions (if CREATION_TIMES is defined)
  * grepi() is a case-insensitive grep
  * hasattr() returns 1 if an object has a given attribute
  * hasattrp() returns 1 if an object or its parent has a given attribute

Minor Changes:

  * @away/@haven/@idle messages are not sent if they're null
  * Players always receive feedback when they use @hide
  * Players who are FIXED are now permitted to @tel objects into their
    inventory. This makes coding puppets which follow you much easier.

--- Fixes ---

  * examine/mortal now functions more like it should. 
  * If a ZMO was elocked to an object in #2, players couldn't @chzone
    things to it. Reported by Melkor@Beleriand. Fixed.
  * WHO is grammatical when reporting # of connected players. Idea
    from Kalkin.
  * The Connected ('c') flag is no longer visible to mortals.


& 1.50dune2

DuneSource pl2 changes

Major changes:

  * Extensive warning system for things missing on objects, rooms, etc.
    @warnings command for players to set the level of warnings they want,
    @wcheck[/all] command for players to check an object (checks can also run
    at a God-configurable interval on the whole db), NOWARN flag for objects
    and players. Idea from Kalkin's adaptation of MUSE code, totally
    rewritten.
    

New options (dune.h):

  * GUEST_TEXTFILE option enables a textfile (guest.txt by default)
    to be shown to Guests who log in. Idea and source code from Kalkin.
  * PAGELOCK_NOT_USELOCK option causes @lock/use to fail for players,
    requiring them to type @lock/page. The lock itself has not changed,
    just the interface, to remind players of its function. By Ralph Melton.
  * More control over possessive gets with the POSSESSIVE_GET define
    and the POSSGET_ON_DISCONNECTED define. Possessive get can be
    disabled, enabled for all but disconnected players, or enabled
    at all times (the default PennMUSH behavior)

New functions:

  * lit() returns its input totally unparsed, and without spaces compressed.
  * t() returns the truthvalue of its input, guarranteed to be either
    1 or 0.
  * objmem() and playermem() functions, return the memory usage of
    an object or all of a player's objects. Requires search_all power.
  * grab(list,pattern[,delimiter]), returns the first element of list
    which patches the pattern. Patterns are of the match() type.
    From the TinyMUSH 2.2 code.

Minor Changes:

  * You must actually own an object (not just control it) or be a
    Wizard in order to set it chown_ok or dest_ok. By Ralph Melton.
  * You can use #$ in the actions in a switch() function
    or @switch/@select statement, and it will be replaced by the switch
    expression before executing or evaluating. This can improve
    efficiency and save space. For example:
        switch(complexfunc(%0),Bob,BobResult,#$)
    is equivalent to:
        switch(complexfunc(%0),Bob,BobResult,complexfunc(%0))
    but only requires a single evaluation of complexfunc(%0).
    Suggested by Kenric@DuneII.
  * "things" is a synonym for "objects" in @search now. By Ralph Melton

--- Fixes ---

  * #-2 is treated as a "0" (false, like #-1) in functions which need a
    logical value for it. Previously, it was treated as -2 (true).
  * @select is now considerably more efficient - it no longer will 
    evaluate anything after the matched action. The old behavior
    could well be a bug in the right conditions as well. 
  * atr_add now rejects null attribute names, so you probably can't set them
    any more. Suggested by Kalkin, the code's by Mike@StarWars.
  * Players can reset a DARK flag on themselves, but still can not
    set themselves DARK.
  * andflags(me,!Dc) used to return 1 if I am !dark and !connected,
    instead of !D and connected, as the help states. Fix by Ralph
    Melton.
  * Halting an object which is @wait'ing used to fail to decrement
    the owner's queue attrib. Fixed now. Patch by Ralph Melton.
  * set_flag uses strupper instead of upcasestr now, which should fix
    a bug on some systems wherein "cd" command would crash the MUSH and
    a similar bug wherein players connecting would crash the MUSH if
    the ON-VACATION flag was in use.
  * The old channel syntax (@channel foo=command) works again.
  * The RULES option now works.
  * The convtime() has been rewritten to work on NeXT's correctly.
    Previously, its malloc failed and it returned -1.
  * Systems which have getrlimit, but *don't* have RLIMIT_NOFILE,
    are now supported. Notably, Aix 2.x and 3.x.
  * The installation hints for Solaris 2 have been improved.
    WAIT_TYPE is defined as int, and if NBPC can't be found for
    getpagesize(), it'll try PAGESIZE instead. Thanks to Kalkin for these.
  * Installation for AIX has been improved. AIX required inclusion of
    sys/select.h in the IDENT stuff.
  * Various rewrites of tests against NOTHING to use the GoodObject()
    macro instead. Thanks to Ralph Melton for some of these.
  * Got rid of some warnings when compiling mkindx

 
& 1.50dune1

DuneSource pl1 changes

Major changes:

  * Whem players attempt to log in to a Guest character that is already
    in use, the server tries to find one that isn't, and connects the
    player to that. If it can't, you get the old behavior (two connections
    to the single Guest).
  * Extended @mail system is available with many new mail commands.
  * Dump warnings 5 minutes and 1 minute before non-forking
    dump, and optional announcement at completion of dump.
  * Guest players may not set attributes.
  * Kill command can be disabled.
  * @aconnect/@adisconnect messages on individual rooms.

Changes to commands:

  * CD command at connection screen allows Wizards to connect to the game
    DARKly.
  * @sitelock command for on-the-fly sitelocking by Wizards.
  * @dump/paranoid can try to fix the db in memory, too.
  * @decomp/db, produces decomp output using dbref of object instead
    of its name.
  * ex/mortal, shows examine output as if player were mortal.
  * Option to rename @destroy to @recycle, since @dest and @desc are
    easy to confuse.
  * @restart command. Combines an @halt with triggering @startup.
  * @hide now provides feedback when used.
  * @find may be restricted to royalty, the only ones for whom it might
    possibly be useful.
  * @function now lets you know when it updates an @function.
  * The old (pl8?) @channel <channel>=<function> syntax is back, along
    with @channel/<function> <channel>, for those who liked it.
  * @grep can be either case-sensitive or not (the default).
  * If you don't specify the destination attribute in @cpattr, it
    assumes you want the same attrib name as the source attrib.
  * @mvattr, like @cpattr, but removes old attribute.
  * ANSI players now see their @edit additions in bold.
  * Rooms and exits can @emit. Rooms @emit into themselves (like @remit),
    and exits @emit to their source room.
  * @squota can now be given quota levels as +<quota> or -<quota>, to
    increase or decrease a player's quota from its current level.

Changes to functions:

  * encrypt() and decrypt() functions.
  * hidden() function for checking if a player is hidden.
  * hastype() function for checking if a thing is a given type.
  * pemit() function sends pemits to a list of objects.
  * lparent() function, returns object's parent, grandparent, etc.
  * quota() function, returns a player's quota.
  * N-dimensional vector arithmetic functions: vadd(), vmul(), vsub(),
    vmag(), vdim(), vunit()
  * haspower() can be restricted to admin.
  * "Lower math" functions: shr(), shl(), inc(), dec()
  * beep() with no arguments produces a single beep.
  * pmatch() will now accept *player or #dbref arguments.
  * lsearchr() function does an lsearch *backwards* through the db.

Changes to flags/powers:

  * Flags can be defined as dark (invisible to all but God), 
    mdark (invisible to mortals), and odark (invisible to mortals who don't
    own the object) in flags.c.
  * @cemit can be granted as a power
  * The ability to set/unset the DEBUG flag on objects the player controls
    can be granted as the Can_Debug power. (Idea by Kenric@DuneII)
  * Optional COLOR flag to control reception of ANSI color apart from
    ANSI hiliting.
  * OPAQUE flag on exits. OPAQUE exits in translucent rooms look
    like normal exits in non-translucent rooms.
  * FIXED flag prevents @tel and home.
  * DARK Wizards need not trigger @aenter.
  * The SUSPECT flag is now abbreviated 's'.
  * NO_LEAVE flag on objects prevents 'leave' command from working in them.
    Useful for flying vehicles and the like.

Minor changes:

  * &adestroy attribute triggered when object is dest'd.
  * Player/room/object names can appear automatically in bold.
  * Dark and Hidden players are distinguished on the admin WHO list
  * Dark and Hidden players are indicated on the admin DOING list
  * Wizards who idle are set hidden, not DARK. Same for royalty.
  * DARK wizards enter and leave @chat channels silently.
  * Royalty can now see the Wizard @channel/list
  * The mortal @channel/list lists only public channels.
  * @idle/@haven/@away attribs which evaluate to nothing are not
    sent to the paging player.

--- Fixes ---

  * TRANSPARENT variable exits don't crash the MUSH when looked at.
  * @channel/delete and @channel/privs take the right number of arguments
  * @decomp now decompiles flags properly.
  * When logins are disabled, players may not create characters.
  * The controls() function is made safer. Defining SAFER_CONTROL prevents
    anyone but God from controlling God, any non-wizard from controlling
    anything with a wizbit, and any non-admin from controlling anything with
    a roybit.
  * Player names are made safer. Defining SAFER_PLAYER_NAMES prevents the
    use of [, ], %, and \ in player names.
  * The strupper() function is made safer.
  * Mortals can remove the DEBUG flag on objects they own.
  * The set functions now take delimiters like they should.
  * Revwords() takes a delimeter, like it should.
  * @config displays whether function side effects are available correctly.
    It used to get it backwards.
  * Some checks against NOTHING have been changed to use the GoodObject()
    macro in look.c and possibly other places.
  * It's more difficult for players to enter themselves.
  * PLAYER_NAME_SPACES works right now, use double-quotes around 
    multi-word names.
  * haspower() on unknown powers now returns #-1 NO SUCH POWER instead
    of a null string.

& 1.50p10

Patchlevel 10 Changes

New additions:
  - Guest is now a power. Set it on a player to restrict its command set. 
  - New power Announce, which controls the ability to @wall. 
  - Global r-registers are now preserved across the queue. 
  - '#@' now replaces to the list-place for iter() and @dolist. 
  - Timers now operate on absolute time, rather than game ticks. 
  - Checks of $commands now obey parent uselocks. 
  - Variable exit destinations.  When you attempt to go through one of these
      exits, it evaluates the exit's DESTINATION attribute as a
      U-function, and uses the result accordingly. 
  - Rooms can now be set LISTENER. The flag name has been changed to MONITOR
      (which is what it's called in 2.0), with LISTENER as an alias.
      (Thus the MONITOR flag on things/rooms and on players mean
      different things.) 
  - If the EXTENDED_ANSI option is turned on, it enables the ansi() function,
      allowing ANSI control codes to be used.  
  - New wizard command @log can write information to a log file.  
  - @oemit now takes its target location from the person to exclude, not
      the person who is doing the @oemit (consistent with 2.0 behavior,
      and more flexible).  
  - @ps now follows the 2.0 syntax. Items deleted from the queue are now
    counted, and the entire thing calls a single generic routine.

Function changes:
  - More functions take delimiters. The newly-modified ones are:
      extract(), filter(), first() fold(), iter(), match(), member(), munge(),
      rest(), revwords(), setdiff(), setinter(), setunion(), shuffle(), 
      sort(), splice(), wordpos(), words()
  - If function side effects are configured as enabled, the functions link(),
      set(), parent(), lock(), clone() and name() can make db changes.
  - controls() has been tweaked so it returns '#-1 <error message>' on invalid
      objects, for consistency with other functions and with 2.0.
  - delete() is now ldelete(). The new delete() function deletes characters
      from a string. This is a change to be consistent with 2.0.
  - lcon() is now consistent with the 2.0 convention -- no more partial lists;
      either you can get the entire list, or you can't get it at all.
  - locate() has some new parameters: 'c' matches 'carried exits', supported
      by match_carried_exit(). Exit matching now calls match_exit_internal().
      'X' allows random choice if the result is ambiguous (#-2).
  - lsearch() now takes an EVAL class.
  - objeval() evaluates its first argument.
  - owner() now can take an object/attribute pair.
  - sort() autodetects for floating point, and uses qsort.
  - User-defined functions, such as U(), now return an empty string, rather
     than #-1 SOME ERROR MESSAGE, because 2.0 behavior is to return an empty
     string, and, generally, the empty string is easier to handle.

New functions:
  - New substitution: %qN is equivalent to r(N)  (also twiddled v() slightly)
  - Findable(). Can <a> locate <b>? Useful for those WHO-list-type globals.
  - Foreach(). Works basically like MAP(), but on strings.
  - Haspower(). Like hasflag(), but for powers.
  - Ports(). Returns the network descriptors a player is connected to.
  - Rloc(). Returns an object's location at a variable level.
  - Sortby(). Sorts a list by an arbitrary u-function.
  - Stripansi(). Strips the ANSI codes from a string.

Important other changes:
  - Fixed a bug in the checking of ZMO locks in the game's internal controls().
      The privs parameter to eval_eboolexp() needs to be the ZMO in question,
      rather than the object itself, in order for attribute locks to work as
      would seem logical (the object being checked shouldn't even factor into
      the equation, since by definition zone control is based solely upon
      the ZMO's enter lock).
  - Because people seem to want it back, the "pose" command is back, together
      with a /nospace switch.
  - TRACE is now an alias for the DEBUG flag.
  - Player lookups on dbrefs work (i.e, '*#1' is now valid).
 
& 1.50p9

Patchlevel 9 Changes

New additions:
  - @cemit command emits to a channel.
  - "Quiet" channels added. They don't show connect/disconnect or joined/left.
  - '%c' returns the current command.
  - @dolist/notify queues a '@notify me' after queueing the list commands.
  - @pemit/list pemits to a list of dbrefs. No more @dolist/@pemits needed!

New functions:
  - Center(): centers text on a field.
  - Cwho(): returns the names of players on a channel.
  - Isdbref(): checks if something's a valid dbref.
  - Map(): like iter() over a user-defined function.
  - Mix(): like map(), but takes two lists.
  - Munge(): combines lists, allowing you to do things like conversion sorts.
  - Objeval(): evaluates an expression from another object's viewpoint.
  - Trim(): trims characters at the beginning and/or end of strings.
 
Other changes:
  - Add(), And(), Mul(), and Or() can take up to 100 arguments.
  - Channel commands are now switch-form.
  - Debug-flag output is neater and more useful.
  - Default input line length is 2K.
  - @grep output format is neater and shorters. 
  - @link can link already-linked exits.
  - Locate() can take an 'l' parameter to check object location.
  - Output line termination is now carriage-return-newline.
  - Starting quota is now a conf option.
  - @wipe can take an object-attribute pattern.
 
Important bugfixes and modifications:
  - Controls() now obeys the inherit flag.
  - Enactor (%#) in idesc evaluates to the player, not to the object.
  - The escape character is stripped by the parser.
  - Listening objects trigger enter/leave messages in DARK rooms.
  - Matching is only done on exits if there is no exact match after trying
    all other possibilities.
  - Non-INHERIT things can no longer @parent things which are INHERIT.
  - Delete(foo%b,1) and Delete(foo,1) now return the same result.
  - Replace(foo%b,1,Test) and Replace(foo,1,Test) now return the same result.
  - Taking from an object is now governed by control, as well as ENTER_OK.

& 1.50p8
 
Patchlevel 8 Changes
 
Major new features:
  - Players can now set an @alias.
 
New additions:
  - Player ZONE flag and ZoneMaster control provide "safer" zones.
  - @hide command hides player from WHO list.
  - @oemit can take a room dbref, behaving like @remit with an exception.
  - mortal_dark and wizard attribute flags are settable. 'm' and 'w'.
  - @pcreate power added.
  - Channels can be wiped.
 
New functions:
  - Visible(): can one object examine another object or attribute?
  - Items(), Element(): like Words() and Match(), but for arbitrary separators.
  - Delete(), Replace(), Insert(): list-manipulation, arbitrary separators.
  - Orflags(), Andflags(): check multiple flags.
  - Fullname(): full name of an object.
  - Many floating point functions.
 
Other changes:
  - Lattr() can take an <obj>/<wildcard> pattern.
  - @prefix and @inprefix do pronoun substitution.
  - @search can take an 'eval' parameter.
  - No second arg to @lock or @link unlocks/unlinks.
  - Mail() can now, for wizards, give info about other players' mail.
  - Sort() now 'autodetects' sort type. Nsort() has been removed.
  - Get_eval() is an alias for U() rather than Eval().
  - Non-listening objects trigger @aenter and @aleave.
  - @search, @find, and examine always ignore the MYOPIC flag.
  - Queue deposits get refunded at startup.
  - Words() uses ' ' as the delimiter, _not_ any whitespace.
 
Major bugfixes:
  - Many problems with flags have been fixed.
  - "#123's foo" is no longer matched the same as "#123".
  - Switch() nesting behaves properly.
  - Parser bug with '/' in pre-parsed attribute names fixed.
  - Remove() no longer screws up on things like 'remove(#434 #43 #22,#43)'
  - Index() and friends no longer screw up on null separators.
  - Squish() trims leading spaces properly.
  - Various bugs with setfunctions fixed.
  - Function recursion bug fixed.
  - @scan no longer chokes on '='.
  - no_inherit attribute flag works for real.
 
& 1.50p6

Patchlevel 6 Changes
 
Major bugfixes:
  - Eval locks work with get(), ufun(), etc.
  - Rooms can use @trigger again.
  
Changes to the parser:
  - Spaces are no longer added around equals signs in 'say', 'pose', etc.
  - The construction '<name of object> <command>' can no longer be used to
    force a nearby object. '<dbref of object> <command>' still works.
  - ITER() is much better-behaved; escapes and braces in the second
    argument are no longer needed. It also now works properly with ufun().
  - switch() can now take up to 100 arguments. Arguments to it are not
    evaluated until needed.
  
Miscellaneous changes:
  - Royalty can now set themselves DARK, but this affects _only_ their
    visibility on the WHO list and related functions; they still appear
    in the visible contents list of a room, on channel who, etc.
  - Royalty can set themselves MONITOR.
  - The TERSE flag suppresses _only_ auto-look messages (so if you type
    'look here' while TERSE, you will get the description of the room).
  - VAL() function returns the leading numeric prefix of a string.
  - INDEX() is an extract()-like function which works for an arbitrary
    character separator.
  - WHERE() returns the "true" location of an object.
  - HOME(), etc. now works on objects you do not control but are VISUAL.
  - REPEAT() of something zero times returns a blank string, not an error.
  - Commands done in GOING rooms are no longer considered invalid.
  - "@parent <object>" by itself unparents an object.
  - Exits in the same room as you are considered "nearby".
  - All attribute fetches use the same permission checks. LINK_OK on a
    zone object no longer allows zfun() to be done on the object if
    the attribute cannot normally be read.
  - Attribute flag sets added (@set obj/atr = flag). There are three
    settable flags, 'visual', 'no_command', and 'no_inherit'. 'Examine'
    displays these as 'v', '$', and 'i'.
  - The lcon(), lexits(), con(), exit(), and next() functions now check
    permissions differently. You can use these functions on a location 
    that you own, or in a location that you are in and is not DARK.
    If you cannot check the room, these functions will return #-1 even
    if you have objects/exits in the room. This behavior is identical
    to TinyMUSH 2.0's, and provides more privacy.
  - 'examine' output for objects you don't control is now similar to
    TinyMUSH 2.0's. The option to examine public attributes by default
    is configurable.

& 1.50p7

Patchlevel 7 Changes
 
Major new features:
  - Powers system. Individual objects and players can be given the ability
    to do special things, such as "examine anything", "teleport anywhere",
    "boot players", etc. The BUILDER and IMMORTAL flags are now powers.
  - Expanded flag system. Some flags are valid for more types of objects,
    and flag lookups are quicker. The flag order is now alphabetized,
    first by "generic" object type, then by specific object type.
  - User-defined global functions, which behave just like built-in MUSH
    functions, but are programmed in MUSH in a UFUN() format (i.e. you
    can call them like any other function, i.e.  '@emit [my_function(foo)]')
    The "@function" command is used to define and list these functions.
  - Local variables (registers, numbered 0-9) which are retained for
    the duration of a single command. Extremely useful for storing long
    function evaluations, especially if you are programming "switchless".
    The setq() and r() functions are used to set and retrieve the registers.
  
New additions:
  - "no_clone" attribute flag (do not copy attribute when object is @clone'd)
  - "@config/functions" lists all functions.
 
New functions:
  - squish() removes leading and trailing spaces from a string, and crunches
    inter-word spaces down to a single space.
  - filter() returns members of a list for which a user-def'ed function
    evalutes to true ("1").
  - fold() recursively evaluates a user-def'ed function and list.
  - rjust() and ljust() pad strings with spaces (or another fill character)
  - nsort() sorts a list of numbers.
  - shuffle() randomizes order of elements in a list.
  - scramble() randomizes order of characters in a string.
  
Other changes:
  - cat() can take an arbitrary number of arguments.
  - conn() and idlesecs() now recognize #dbref and *player. idle() is now
    an alias for idlesecs().
  - "Exits:" line in examine is back.
  - examine on non-existent attribute(s) returns "No matching attributes."
  - NO_COMMAND doesn't block ^, since you have to set the LISTENER flag anyway.
  - @config shows a couple more options.
  - The QUIET flag suppresses "Drained.", "Notified.", and "Halted."
  - Debug and Verbose output no longer clobber the stack.
  - switch() and iter() nested within other functions works properly.
  - Players cannot enter objects remotely via dbref.