/* look.c -- commands which look at things */ #include "autoconf.h" #include "copyright.h" #ifndef lint static char *RCSid = "$Id: look.c,v 1.8 1995/03/21 00:00:37 ambar Exp $"; USE(RCSid); #endif #include "interface.h" #include "match.h" #include "flags.h" #include "attrs.h" #include "command.h" static void show_a_desc(); static void look_exits(player, loc, exit_name) dbref player, loc; const char *exit_name; { dbref thing, parent; char *buff, *e, *s, *buff1, *e1; int foundany, lev, isdark; /* make sure location has exits */ if (!Good_obj(loc) || !Has_exits(loc)) return; /* make sure there is at least one visible exit */ foundany = 0; isdark = Dark(loc); ITER_PARENTS(loc, parent, lev) { DOLIST(thing, Exits(parent)) { if ((Light(thing) && !Dark(thing)) || (!Dark(thing) && !isdark)) { foundany = 1; break; } } if (foundany) break; } if (!foundany) return; /* Display the list of exit names */ notify(player, exit_name); e = buff = alloc_lbuf("look_exits"); ITER_PARENTS(loc, parent, lev) { DOLIST(thing, Exits(parent)) { if ((Light(thing) && !Dark(thing)) || (!Dark(thing) && !isdark)) { #ifndef PUEBLO_SUPPORT /* chop off first exit alias to display */ for (s = Name(thing); *s && (*s != ';'); s++) safe_chr(*s, buff, &e); safe_str((char *) " ", buff, &e); } } } *e = 0; notify(player, buff); free_lbuf(buff); #else /* ! PUEBLO_SUPPORT */ /* chop off first exit alias to display */ e1 = buff1 = alloc_lbuf("look_exits2"); for (s = Name(thing); *s && (*s != ';'); s++) { safe_chr(*s, buff1, &e1); } if (Html(player)) { /* XXX The exit name needs to be HTML escaped. */ safe_str((char *) "<a xch_cmd=\"", buff, &e); safe_str(buff1, buff, &e); safe_str((char *) "\"> ", buff, &e); html_escape(buff1, buff, &e); safe_str((char *) " </a>", buff, &e); } else { /* Append this exit to the list */ safe_str(buff1, buff, &e); } safe_str((char *) " ", buff, &e); } } } if (Html(player)) { safe_str((char *) "\r\n", buff, &e); *e = 0; notify_html(player, buff); } else { *e = 0; notify(player, buff); } free_lbuf(buff); free_lbuf(buff1); #endif /* ! PUEBLO_SUPPORT */ } #define CONTENTS_LOCAL 0 #define CONTENTS_NESTED 1 #define CONTENTS_REMOTE 2 #ifndef PUEBLO_SUPPORT static void look_contents(player, loc, contents_name) dbref player, loc; const char *contents_name; { dbref thing; dbref can_see_loc; char *buff; /* check to see if he can see the location */ can_see_loc = (!Dark(loc) || (mudconf.see_own_dark && Examinable(player, loc))); /* check to see if there is anything there */ DOLIST(thing, Contents(loc)) { if (can_see(player, thing, can_see_loc)) { /* something exists! show him everything */ notify(player, contents_name); DOLIST(thing, Contents(loc)) { if (can_see(player, thing, can_see_loc)) { buff = unparse_object(player, thing, 1); notify(player, buff); free_lbuf(buff); } } break; /* we're done */ } } } #else /* ! PUEBLO_SUPPORT */ static void look_contents(player, loc, contents_name, style) dbref player, loc; const char *contents_name; int style; { dbref thing; dbref can_see_loc; char *buff; char *html_buff, *html_cp; char remote_num[32]; html_buff = html_cp = alloc_lbuf("look_contents"); /* check to see if he can see the location */ can_see_loc = (!Dark(loc) || (mudconf.see_own_dark && Examinable(player, loc))); /* check to see if there is anything there */ DOLIST(thing, Contents(loc)) { if (can_see(player, thing, can_see_loc)) { /* something exists! show him everything */ notify(player, contents_name); DOLIST(thing, Contents(loc)) { if (can_see(player, thing, can_see_loc)) { buff = unparse_object(player, thing, 1); html_cp = html_buff; if (Html(player)) { safe_str("<a xch_cmd=\"look ", html_buff, &html_cp); switch (style) { case CONTENTS_LOCAL: safe_str(Name(thing), html_buff, &html_cp); break; case CONTENTS_NESTED: safe_str(Name(Location(thing)), html_buff, &html_cp); safe_str("'s ", html_buff, &html_cp); safe_str(Name(thing), html_buff, &html_cp); break; case CONTENTS_REMOTE: sprintf(remote_num, "#%d", thing); safe_str(remote_num, html_buff, &html_cp); break; default: break; } safe_str("\">", html_buff, &html_cp); html_escape(buff, html_buff, &html_cp); safe_str("</a>\r\n", html_buff, &html_cp); notify_html(player, html_buff); } else { notify(player, buff); } free_lbuf(buff); } } break; /* we're done */ } } free_lbuf(html_buff); } #endif /* ! PUEBLO_SUPPORT */ static void view_atr(player, thing, ap, text, aowner, aflags, skip_tag) dbref player, thing, aowner; int aflags, skip_tag; ATTR *ap; char *text; { char *buf; char xbuf[6]; char *xbufp; BOOLEXP *bool; if (ap->flags & AF_IS_LOCK) { bool = parse_boolexp(player, text, 1); text = unparse_boolexp(player, bool); free_boolexp(bool); } /* If we don't control the object or own the attribute, hide the * attr owner and flag info. */ if (!Controls(player, thing) && (Owner(player) != aowner)) { if (skip_tag && (ap->number == A_DESC)) buf = text; else buf = tprintf("%s:%s", ap->name, text); notify(player, buf); return; } /* Generate flags */ xbufp = xbuf; if (aflags & AF_LOCK) *xbufp++ = '+'; if (aflags & AF_NOPROG) *xbufp++ = '$'; if (aflags & AF_HTML) *xbufp++ = 'H'; if (aflags & AF_PRIVATE) *xbufp++ = 'I'; if (aflags & AF_NOPARSE) *xbufp++ = 'P'; if (aflags & AF_VISUAL) *xbufp++ = 'V'; if (aflags & AF_DARK) *xbufp++ = 'd'; if (aflags & AF_GOD) *xbufp++ = 'g'; if (aflags & AF_MDARK) *xbufp++ = 'm'; if (aflags & AF_WIZARD) *xbufp++ = 'w'; *xbufp = '\0'; if ((aowner != Owner(thing)) && (aowner != NOTHING)) { buf = tprintf("%s(#%d%s):%s", ap->name, aowner, xbuf, text); } else if (*xbuf) { buf = tprintf("%s(%s):%s", ap->name, xbuf, text); } else if (!skip_tag || (ap->number != A_DESC)) { buf = tprintf("%s:%s", ap->name, text); } else { buf = text; } notify(player, buf); } static void look_atrs1(player, thing, othing, check_exclude, hash_insert) dbref player, thing, othing; int check_exclude, hash_insert; { dbref aowner; int ca, aflags; ATTR *attr; char *as, *buf; for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) { if ((ca == A_DESC) || (ca == A_LOCK)) continue; attr = atr_num(ca); if (!attr) continue; /* Should we exclude this attr? */ if (check_exclude && ((attr->flags & AF_PRIVATE) || nhashfind(ca, &mudstate.parent_htab))) continue; buf = atr_get(thing, ca, &aowner, &aflags); if (Read_attr(player, othing, attr, aowner, aflags)) { if (!(check_exclude && (aflags & AF_PRIVATE))) { if (hash_insert) nhashadd(ca, (int *) attr, &mudstate.parent_htab); view_atr(player, thing, attr, buf, aowner, aflags, 0); } } free_lbuf(buf); } } static void look_atrs(player, thing, check_parents) dbref player, thing; int check_parents; { dbref parent; int lev, check_exclude, hash_insert; if (!check_parents) { look_atrs1(player, thing, thing, 0, 0); } else { hash_insert = 1; check_exclude = 0; nhashflush(&mudstate.parent_htab, 0); ITER_PARENTS(thing, parent, lev) { if (!Good_obj(Parent(parent))) hash_insert = 0; look_atrs1(player, parent, thing, check_exclude, hash_insert); check_exclude = 1; } } } static void look_simple(player, thing, obey_terse) dbref player, thing; int obey_terse; { char *buff; /* Only makes sense for things that can hear */ if (!Hearer(player)) return; /* Get the name and db-number if we can examine it. */ if (Examinable(player, thing)) { buff = unparse_object(player, thing, 1); notify(player, buff); free_lbuf(buff); } if (obey_terse && Terse(player)) did_it(player, thing, 0, "You see nothing special.", A_ODESC, NULL, A_ADESC, (char **) NULL, 0); else #ifndef PUEBLO_SUPPORT did_it(player, thing, A_DESC, "You see nothing special.", A_ODESC, NULL, A_ADESC, (char **) NULL, 0); #else show_a_desc(player, thing, "You see nothing special"); #endif /* ! PUEBLO_SUPPORT */ if (!mudconf.quiet_look && (!Terse(player) || mudconf.terse_look)) { look_atrs(player, thing, 0); } } #ifdef PUEBLO_SUPPORT static void show_a_desc(player, loc, msg) dbref player, loc; const char *msg; { char *got2; dbref aowner; int aflags; if (Html(player)) { got2 = atr_pget(loc, A_HTDESC, &aowner, &aflags); if (*got2) did_it(player, loc, A_HTDESC, msg, A_ODESC, NULL, A_ADESC, (char **) NULL, 0); else did_it(player, loc, A_DESC, msg, A_ODESC, NULL, A_ADESC, (char **) NULL, 0); free_lbuf(got2); } else did_it(player, loc, A_DESC, msg, A_ODESC, NULL, A_ADESC, (char **) NULL, 0); } #endif /* PUEBLO_SUPPORT */ static void show_desc(player, loc, key) dbref player, loc; int key; { char *got; dbref aowner; int aflags; if ((key & LK_OBEYTERSE) && Terse(player)) did_it(player, loc, 0, NULL, A_ODESC, NULL, A_ADESC, (char **) NULL, 0); else if ((!isRoom(loc)) && (key & LK_IDESC)) { if (*(got = atr_pget(loc, A_IDESC, &aowner, &aflags))) did_it(player, loc, A_IDESC, NULL, A_ODESC, NULL, A_ADESC, (char **) NULL, 0); else #ifdef PUEBLO_SUPPORT show_a_desc(player, loc, NULL); #else did_it(player, loc, A_DESC, NULL, A_ODESC, NULL, A_ADESC, (char **) NULL, 0); #endif /* PUEBLO_SUPPORT */ free_lbuf(got); } else { #ifdef PUEBLO_SUPPORT show_a_desc(player, loc, NULL); #else did_it(player, loc, A_DESC, NULL, A_ODESC, NULL, A_ADESC, (char **) NULL, 0); #endif /* PUEBLO_SUPPORT */ } } void look_in(player, loc, key) dbref player, loc; int key; { char *s; int pattr, oattr, aattr, is_terse, showkey; is_terse = (key & LK_OBEYTERSE) ? Terse(player) : 0; /* Only makes sense for things that can hear */ if (!Hearer(player)) return; #ifdef PUEBLO_SUPPORT /* If he needs the VMRL URL, send it: */ if (key & LK_SHOWVRML) show_vrml_url(player, loc); #endif /* PUEBLO_SUPPORT */ /* tell him the name, and the number if he can link to it */ s = unparse_object(player, loc, 1); #ifdef PUEBLO_SUPPORT if (Html(player)) { notify_html(player, "<center><h3>"); notify(player, s); notify_html(player, "</h3></center>"); } else { notify(player, s); } #else notify(player, s); #endif /* PUEBLO_SUPPORT */ free_lbuf(s); if (!Good_obj(loc)) return; /* If we went to NOTHING et al, skip the rest */ /* tell him the description */ showkey = 0; if (loc == Location(player)) showkey |= LK_IDESC; if (key & LK_OBEYTERSE) showkey |= LK_OBEYTERSE; show_desc(player, loc, showkey); /* tell him the appropriate messages if he has the key */ if (isRoom(loc)) { if (could_doit(player, loc, A_LOCK)) { pattr = A_SUCC; oattr = A_OSUCC; aattr = A_ASUCC; } else { pattr = A_FAIL; oattr = A_OFAIL; aattr = A_AFAIL; } if (is_terse) pattr = 0; did_it(player, loc, pattr, NULL, oattr, NULL, aattr, (char **) NULL, 0); } /* tell him the attributes, contents and exits */ if ((key & LK_SHOWATTR) && !mudconf.quiet_look && !is_terse) look_atrs(player, loc, 0); if (!is_terse || mudconf.terse_contents) look_contents(player, loc, "Contents:", CONTENTS_LOCAL); if ((key & LK_SHOWEXIT) && (!is_terse || mudconf.terse_exits)) look_exits(player, loc, "Obvious exits:"); } void do_look(player, cause, key, name) dbref player, cause; int key; char *name; { dbref thing, loc, look_key; look_key = LK_SHOWATTR | LK_SHOWEXIT; if (!mudconf.terse_look) look_key |= LK_OBEYTERSE; loc = Location(player); if (!name || !*name) { thing = loc; if (Good_obj(thing)) { if (key & LOOK_OUTSIDE) { if ((isRoom(thing)) || Opaque(thing)) { notify_quiet(player, "You can't look outside."); return; } thing = Location(thing); } look_in(player, thing, look_key); } return; } /* Look for the target locally */ thing = (key & LOOK_OUTSIDE) ? loc : player; init_match(thing, name, NOTYPE); match_exit_with_parents(); match_neighbor(); match_possession(); if (Wizard(player)) { match_absolute(); match_player(); } match_here(); match_me(); match_master_exit(); thing = match_result(); /* Not found locally, check possessive */ if (!Good_obj(thing)) { thing = match_status(player, match_possessed(player, ((key & LOOK_OUTSIDE) ? loc : player), (char *) name, thing, 0)); } /* If we found something, go handle it */ if (Good_obj(thing)) { switch (Typeof(thing)) { case TYPE_ROOM: look_in(player, thing, look_key); break; case TYPE_THING: case TYPE_PLAYER: look_simple(player, thing, !mudconf.terse_look); if (!Opaque(thing) && (!Terse(player) || mudconf.terse_contents)) { look_contents(player, thing, "Carrying:", CONTENTS_NESTED); } break; case TYPE_EXIT: look_simple(player, thing, !mudconf.terse_look); if (Transparent(thing) && (Location(thing) != NOTHING)) { look_key &= ~LK_SHOWATTR; look_in(player, Location(thing), look_key); } break; default: look_simple(player, thing, !mudconf.terse_look); } } } static void debug_examine(player, thing) dbref player, thing; { dbref aowner; char *buf; int aflags, ca; BOOLEXP *bool; ATTR *attr; char *as, *cp, nbuf[20]; notify(player, tprintf("Number = %d", thing)); if (!Good_obj(thing)) return; notify(player, tprintf("Name = %s", Name(thing))); notify(player, tprintf("Location= %d", Location(thing))); notify(player, tprintf("Contents= %d", Contents(thing))); notify(player, tprintf("Exits = %d", Exits(thing))); notify(player, tprintf("Link = %d", Link(thing))); notify(player, tprintf("Next = %d", Next(thing))); notify(player, tprintf("Owner = %d", Owner(thing))); notify(player, tprintf("Pennies = %d", Pennies(thing))); buf = flag_description(player, thing); notify(player, tprintf("Flags = %s", buf)); free_mbuf(buf); buf = atr_get(thing, A_LOCK, &aowner, &aflags); bool = parse_boolexp(player, buf, 1); free_lbuf(buf); notify(player, tprintf("Lock = %s", unparse_boolexp(player, bool))); free_boolexp(bool); buf = alloc_lbuf("debug_dexamine"); cp = buf; safe_str((char *) "Attr list: ", buf, &cp); for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) { attr = atr_num(ca); if (!attr) continue; atr_get_info(thing, ca, &aowner, &aflags); if (Read_attr(player, thing, attr, aowner, aflags)) { if (attr) { /* Valid attr. */ safe_str((char *) attr->name, buf, &cp); safe_chr(' ', buf, &cp); } else { ltos(nbuf, ca); safe_str(nbuf, buf, &cp); safe_chr(' ', buf, &cp); } } } notify(player, buf); free_lbuf(buf); for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) { attr = atr_num(ca); if (!attr) continue; buf = atr_get(thing, ca, &aowner, &aflags); if (Read_attr(player, thing, attr, aowner, aflags)) view_atr(player, thing, attr, buf, aowner, aflags, 0); free_lbuf(buf); } } static void exam_wildattrs(player, thing, do_parent) dbref player, thing; int do_parent; { int atr, aflags, got_any; char *buf; dbref aowner; ATTR *ap; got_any = 0; for (atr = olist_first(); atr != NOTHING; atr = olist_next()) { ap = atr_num(atr); if (!ap) continue; if (do_parent && !(ap->flags & AF_PRIVATE)) buf = atr_pget(thing, atr, &aowner, &aflags); else buf = atr_get(thing, atr, &aowner, &aflags); /* Decide if the player should see the attr: * If obj is Examinable and has rights to see, yes. * If a player and has rights to see, yes... * except if faraway, attr=DESC, and * remote DESC-reading is not turned on. * If I own the attrib and have rights to see, yes... * except if faraway, attr=DESC, and * remote DESC-reading is not turned on. */ if (Examinable(player, thing) && Read_attr(player, thing, ap, aowner, aflags)) { got_any = 1; view_atr(player, thing, ap, buf, aowner, aflags, 0); } else if (isPlayer(thing) && Read_attr(player, thing, ap, aowner, aflags)) { got_any = 1; if (aowner == Owner(player)) { view_atr(player, thing, ap, buf, aowner, aflags, 0); } else if ((atr == A_DESC) && (mudconf.read_rem_desc || nearby(player, thing))) { show_desc(player, thing, 0); } else if (atr != A_DESC) { view_atr(player, thing, ap, buf, aowner, aflags, 0); } else { notify(player, "<Too far away to get a good look>"); } } else if (Read_attr(player, thing, ap, aowner, aflags)) { got_any = 1; if (aowner == Owner(player)) { view_atr(player, thing, ap, buf, aowner, aflags, 0); } else if ((atr == A_DESC) && (mudconf.read_rem_desc || nearby(player, thing))) { show_desc(player, thing, 0); } else if (nearby(player, thing)) { view_atr(player, thing, ap, buf, aowner, aflags, 0); } else { notify(player, "<Too far away to get a good look>"); } } free_lbuf(buf); } olist_init(); if (!got_any) notify_quiet(player, "No matching attributes found."); } void do_examine(player, cause, key, name) dbref player, cause; int key; char *name; { dbref thing, content, exit, aowner, loc; char savec; char *temp, *buf, *buf2; BOOLEXP *bool; int control, aflags, do_parent; /* This command is pointless if the player can't hear. */ if (!Hearer(player)) return; do_parent = key & EXAM_PARENT; thing = NOTHING; if (!name || !*name) { if ((thing = Location(player)) == NOTHING) return; } else { /* Check for obj/attr first. */ if (parse_attrib_wild(player, name, &thing, do_parent, 1, 0)) { exam_wildattrs(player, thing, do_parent); return; } /* Look it up */ init_match(player, name, NOTYPE); match_everything(MAT_EXIT_PARENTS); thing = noisy_match_result(); if (!Good_obj(thing)) return; } /* Check for the /debug switch */ if (key == EXAM_DEBUG) { if (!Examinable(player, thing)) { notify_quiet(player, "Permission denied."); } else { debug_examine(player, thing); } return; } control = (Examinable(player, thing) || Link_exit(player, thing)); if (control && (key != EXAM_BRIEF)) { buf2 = unparse_object(player, thing, 0); notify(player, buf2); free_lbuf(buf2); if (mudconf.ex_flags) { buf2 = flag_description(player, thing); notify(player, buf2); free_mbuf(buf2); } } else { if ((key == EXAM_BRIEF) || ((key == EXAM_DEFAULT) && !mudconf.exam_public)) { if (mudconf.read_rem_name) { buf2 = alloc_lbuf("do_examine.pub_name"); strcpy(buf2, Name(thing)); notify(player, tprintf("%s is owned by %s", buf2, Name(Owner(thing)))); free_lbuf(buf2); } else { notify(player, tprintf("Owned by %s", Name(Owner(thing)))); } return; } } temp = alloc_lbuf("do_examine.info"); if (control || mudconf.read_rem_desc || nearby(player, thing)) { temp = atr_get_str(temp, thing, A_DESC, &aowner, &aflags); if (*temp) { if (Examinable(player, thing) || (aowner == Owner(player))) { view_atr(player, thing, atr_num(A_DESC), temp, aowner, aflags, 1); } else { show_desc(player, thing, 0); } } } else { notify(player, "<Too far away to get a good look>"); } if (control) { /* print owner, key, and value */ savec = mudconf.many_coins[0]; mudconf.many_coins[0] = (islower(savec) ? toupper(savec) : savec); buf2 = atr_get(thing, A_LOCK, &aowner, &aflags); bool = parse_boolexp(player, buf2, 1); buf = unparse_boolexp(player, bool); free_boolexp(bool); strcpy(buf2, Name(Owner(thing))); notify(player, tprintf("Owner: %s Key: %s %s: %d", buf2, buf, mudconf.many_coins, Pennies(thing))); free_lbuf(buf2); mudconf.many_coins[0] = savec; /* print parent */ loc = Parent(thing); if (loc != NOTHING) { buf2 = unparse_object(player, loc, 0); notify(player, tprintf("Parent: %s", buf2)); free_lbuf(buf2); } /* print zone if it exists */ if (mudconf.parent_zones && (Typeof(thing) == TYPE_ROOM) && ((loc = Next(thing)) != NOTHING)) { buf2 = unparse_object(player, loc, 0); notify(player, tprintf("Zone: %s", buf2)); free_lbuf(buf2); } } look_atrs(player, thing, do_parent); /* show him interesting stuff */ if (control) { /* Contents */ if (Contents(thing) != NOTHING) { notify(player, "Contents:"); DOLIST(content, Contents(thing)) { buf2 = unparse_object(player, content, 0); notify(player, buf2); free_lbuf(buf2); } } /* Show stuff that depends on the object type */ switch (Typeof(thing)) { case TYPE_ROOM: /* tell him about exits */ if (Exits(thing) != NOTHING) { notify(player, "Exits:"); DOLIST(exit, Exits(thing)) { buf2 = unparse_object(player, exit, 0); notify(player, buf2); free_lbuf(buf2); } } else { notify(player, "No exits."); } /* print dropto if present */ if (Dropto(thing) != NOTHING) { buf2 = unparse_object(player, Dropto(thing), 0); notify(player, tprintf("Dropped objects go to: %s", buf2)); free_lbuf(buf2); } break; case TYPE_THING: case TYPE_PLAYER: /* tell him about exits */ if (Exits(thing) != NOTHING) { notify(player, "Exits:"); DOLIST(exit, Exits(thing)) { buf2 = unparse_object(player, exit, 0); notify(player, buf2); free_lbuf(buf2); } } else { notify(player, "No exits."); } /* print home */ loc = Home(thing); buf2 = unparse_object(player, loc, 0); notify(player, tprintf("Home: %s", buf2)); free_lbuf(buf2); /* print location if player can link to it */ loc = Location(thing); if ((Location(thing) != NOTHING) && (Examinable(player, loc) || Examinable(player, thing) || Linkable(player, loc))) { buf2 = unparse_object(player, loc, 0); notify(player, tprintf("Location: %s", buf2)); free_lbuf(buf2); } break; case TYPE_EXIT: buf2 = unparse_object(player, Exits(thing), 0); notify(player, tprintf("Source: %s", buf2)); free_lbuf(buf2); /* print destination */ switch (Location(thing)) { case NOTHING: break; case HOME: notify(player, "Destination: *HOME*"); break; default: buf2 = unparse_object(player, Location(thing), 0); notify(player, tprintf("Destination: %s", buf2)); free_lbuf(buf2); break; } break; default: break; } } else if (!Opaque(thing) && nearby(player, thing)) { if (Has_contents(thing)) look_contents(player, thing, "Contents:", CONTENTS_REMOTE); if (!isExit(thing)) look_exits(player, thing, "Obvious exits:"); } free_lbuf(temp); if (!control) if (mudconf.read_rem_name) { buf2 = alloc_lbuf("do_examine.pub_name"); strcpy(buf2, Name(thing)); notify(player, tprintf("%s is owned by %s", buf2, Name(Owner(thing)))); free_lbuf(buf2); } else { notify(player, tprintf("Owned by %s", Name(Owner(thing)))); } } void do_score(player, cause, key) dbref player, cause; int key; { notify(player, tprintf("You have %d %s.", Pennies(player), (Pennies(player) == 1) ? mudconf.one_coin : mudconf.many_coins)); } void do_inventory(player, cause, key) dbref player, cause; int key; { dbref thing; char *buff, *s, *e; thing = Contents(player); if (thing == NOTHING) { notify(player, "You aren't carrying anything."); } else { notify(player, "You are carrying:"); DOLIST(thing, thing) { buff = unparse_object(player, thing, 1); notify(player, buff); free_lbuf(buff); } } thing = Exits(player); if (thing != NOTHING) { notify(player, "Exits:"); e = buff = alloc_lbuf("look_exits"); DOLIST(thing, thing) { /* chop off first exit alias to display */ for (s = Name(thing); *s && (*s != ';'); s++) safe_chr(*s, buff, &e); safe_str((char *) " ", buff, &e); } *e = 0; notify(player, buff); free_lbuf(buff); } do_score(player, player, 0); } void do_entrances(player, cause, key, name) dbref player, cause; int key; char *name; { dbref thing, i, j; char *exit, *message; int control_thing, count, low_bound, high_bound; FWDLIST *fp; parse_range(&name, &low_bound, &high_bound); if (!name || !*name) { if (Has_location(player)) thing = Location(player); else thing = player; if (!Good_obj(thing)) return; } else { init_match(player, name, NOTYPE); match_everything(MAT_EXIT_PARENTS); thing = noisy_match_result(); if (!Good_obj(thing)) return; } if (!payfor(player, mudconf.searchcost)) { notify(player, tprintf("You don't have enough %s.", mudconf.many_coins)); return; } message = alloc_lbuf("do_entrances"); control_thing = Examinable(player, thing); count = 0; for (i = low_bound; i <= high_bound; i++) { if (control_thing || Examinable(player, i)) { switch (Typeof(i)) { case TYPE_EXIT: if (Location(i) == thing) { exit = unparse_object(player, Exits(i), 0); notify(player, tprintf("%s (%s)", exit, Name(i))); free_lbuf(exit); count++; } break; case TYPE_ROOM: if (Dropto(i) == thing) { exit = unparse_object(player, i, 0); notify(player, tprintf("%s [dropto]", exit)); free_lbuf(exit); count++; } break; case TYPE_THING: case TYPE_PLAYER: if (Home(i) == thing) { exit = unparse_object(player, i, 0); notify(player, tprintf("%s [home]", exit)); free_lbuf(exit); count++; } break; } /* Check for parents */ if (Parent(i) == thing) { exit = unparse_object(player, i, 0); notify(player, tprintf("%s [parent]", exit)); free_lbuf(exit); count++; } /* Check for forwarding */ if (Flags(i) & HAS_FWDLIST) { fp = fwdlist_get(i); if (!fp) continue; for (j = 0; j < fp->count; j++) { if (fp->data[j] != thing) continue; exit = unparse_object(player, i, 0); notify(player, tprintf("%s [forward]", exit)); free_lbuf(exit); count++; } } } } free_lbuf(message); notify(player, tprintf("%d entrance%s found.", count, (count == 1) ? "" : "s")); } /* check the current location for bugs */ static void sweep_check(player, what, key, is_loc) dbref player, what; int key, is_loc; { dbref aowner, parent; int canhear, cancom, isplayer, ispuppet, isconnected, attr, aflags; int is_audible, is_parent, lev; char *buf, *buf2, *bp, *as, *buff, *s; ATTR *ap; canhear = 0; cancom = 0; isplayer = 0; ispuppet = 0; isconnected = 0; is_audible = 0; is_parent = 0; if ((key & SWEEP_LISTEN) && ((isExit(what) || is_loc) && Audible(what))) { is_audible = 1; } if (key & SWEEP_LISTEN) { if (Monitor(what)) buff = alloc_lbuf("Hearer"); else buff = NULL; for (attr = atr_head(what, &as); attr; attr = atr_next(&as)) { if (attr == A_LISTEN) { canhear = 1; break; } if (Monitor(what)) { ap = atr_num(attr); if (!ap || (ap->flags & AF_NOPROG)) continue; atr_get_str(buff, what, attr, &aowner, &aflags); /* Make sure we can execute it */ if ((buff[0] != AMATCH_LISTEN) || (aflags & AF_NOPROG)) continue; /* Make sure there's a : in it */ for (s = buff + 1; *s && (*s != ':'); s++); if (s) { canhear = 1; break; } } } if (buff) free_lbuf(buff); } if ((key & SWEEP_COMMANDS) && (!isExit(what))) { /* Look for commands on the object and parents too */ ITER_PARENTS(what, parent, lev) { if (Commer(parent)) { cancom = 1; if (lev) { is_parent = 1; break; } } } } if (key & SWEEP_CONNECT) { if (Connected(what) || (Puppet(what) && Connected(Owner(what))) || (mudconf.player_listen && (isPlayer(what)) && canhear && Connected(Owner(what)))) isconnected = 1; } if (key & SWEEP_PLAYER || isconnected) { if (isPlayer(what)) isplayer = 1; if (Puppet(what)) ispuppet = 1; } if (canhear || cancom || isplayer || ispuppet || isconnected || is_audible || is_parent) { buf = alloc_lbuf("sweep_check.types"); bp = buf; if (cancom) safe_str((char *) "commands ", buf, &bp); if (canhear) safe_str((char *) "messages ", buf, &bp); if (is_audible) safe_str((char *) "audible ", buf, &bp); if (isplayer) safe_str((char *) "player ", buf, &bp); if (ispuppet) { safe_str((char *) "puppet(", buf, &bp); safe_str(Name(Owner(what)), buf, &bp); safe_str((char *) ") ", buf, &bp); } if (isconnected) safe_str((char *) "connected ", buf, &bp); if (is_parent) safe_str((char *) "parent ", buf, &bp); *--bp = '\0'; /* nuke the space at the end */ if (!isExit(what)) { notify(player, tprintf(" %s is listening. [%s]", Name(what), buf)); } else { buf2 = alloc_lbuf("sweep_check.name"); strcpy(buf2, Name(what)); for (bp = buf2; *bp && (*bp != ';'); bp++); *bp = '\0'; notify(player, tprintf(" %s is listening. [%s]", buf2, buf)); free_lbuf(buf2); } free_lbuf(buf); } } void do_sweep(player, cause, key, where) dbref player, cause; int key; char *where; { dbref here, sweeploc; int where_key, what_key; where_key = key & (SWEEP_ME | SWEEP_HERE | SWEEP_EXITS); what_key = key & (SWEEP_COMMANDS | SWEEP_LISTEN | SWEEP_PLAYER | SWEEP_CONNECT); if (where && *where) { sweeploc = match_controlled(player, where); if (!Good_obj(sweeploc)) return; } else { sweeploc = player; } if (!where_key) where_key = -1; if (!what_key) what_key = -1; else if (what_key == SWEEP_VERBOSE) what_key = SWEEP_VERBOSE | SWEEP_COMMANDS; /* Check my location. If I have none or it is dark, check just me. */ if (where_key & SWEEP_HERE) { notify(player, "Sweeping location..."); if (Has_location(sweeploc)) { here = Location(sweeploc); if ((here == NOTHING) || (Dark(here) && !mudconf.sweep_dark && !Examinable(player, here))) { notify_quiet(player, "Sorry, it is dark here and you can't search for bugs"); sweep_check(player, sweeploc, what_key, 0); } else { sweep_check(player, here, what_key, 1); for (here = Contents(here); here != NOTHING; here = Next(here)) sweep_check(player, here, what_key, 0); } } else { sweep_check(player, sweeploc, what_key, 0); } } /* Check exits in my location */ if ((where_key & SWEEP_EXITS) && Has_location(sweeploc)) { notify(player, "Sweeping exits..."); for (here = Exits(Location(sweeploc)); here != NOTHING; here = Next(here)) sweep_check(player, here, what_key, 0); } /* Check my inventory */ if ((where_key & SWEEP_ME) && Has_contents(sweeploc)) { notify(player, "Sweeping inventory..."); for (here = Contents(sweeploc); here != NOTHING; here = Next(here)) sweep_check(player, here, what_key, 0); } /* Check carried exits */ if ((where_key & SWEEP_EXITS) && Has_exits(sweeploc)) { notify(player, "Sweeping carried exits..."); for (here = Exits(sweeploc); here != NOTHING; here = Next(here)) sweep_check(player, here, what_key, 0); } notify(player, "Sweep complete."); } /* Output the sequence of commands needed to duplicate the specified object. If you're moving things to another system, your milage will almost certainly vary. (i.e. different flags, etc.) */ extern NAMETAB indiv_attraccess_nametab[]; void do_decomp(player, cause, key, name, qual) dbref player, cause; int key; char *name, *qual; { BOOLEXP *bool; char *got, *thingname, *as, *ltext, *buff; dbref aowner, thing; int val, aflags, ca, wild_decomp; ATTR *attr; NAMETAB *np; if (parse_attrib_wild(player, name, &thing, 0, 1, 0)) { wild_decomp = 1; } else { wild_decomp = 0; init_match(player, name, TYPE_THING); match_everything(MAT_EXIT_PARENTS); thing = noisy_match_result(); } /* get result */ if (thing == NOTHING) return; if (!Examinable(player, thing)) { notify_quiet(player, "You can only decompile things you can examine."); return; } thingname = atr_get(thing, A_LOCK, &aowner, &aflags); bool = parse_boolexp(player, thingname, 1); /* Determine the name of the thing to use in reporting and then * report the command to make the thing. */ if (qual && *qual) { strcpy(thingname, qual); } else { switch (Typeof(thing)) { case TYPE_THING: strcpy(thingname, Name(thing)); val = OBJECT_DEPOSIT(Pennies(thing)); notify(player, tprintf("@create %s=%d", thingname, val)); break; case TYPE_ROOM: strcpy(thingname, "here"); notify(player, tprintf("@dig/teleport %s", Name(thing))); break; case TYPE_EXIT: strcpy(thingname, Name(thing)); notify(player, tprintf("@open %s", Name(thing))); for (got = thingname; *got; got++) { if (*got == EXIT_DELIMITER) { *got = '\0'; break; } } break; case TYPE_PLAYER: strcpy(thingname, "me"); break; } } /* Report the lock (if any) */ if (!wild_decomp && (bool != TRUE_BOOLEXP)) { notify(player, tprintf("@lock %s=%s", thingname, unparse_boolexp_decompile(player, bool))); } free_boolexp(bool); /* Report attributes */ buff = alloc_sbuf("do_decomp.attr_name"); for (ca = (wild_decomp ? olist_first() : atr_head(thing, &as)); (wild_decomp) ? (ca != NOTHING) : (ca != (int) NULL); ca = (wild_decomp ? olist_next() : atr_next(&as))) { if ((ca == A_NAME) || (ca == A_LOCK)) continue; attr = atr_num(ca); if (!attr) continue; if ((attr->flags & AF_NOCMD) && !(attr->flags & AF_IS_LOCK)) continue; got = atr_get(thing, ca, &aowner, &aflags); if (Read_attr(player, thing, attr, aowner, aflags)) { if (attr->flags & AF_IS_LOCK) { bool = parse_boolexp(player, got, 1); ltext = unparse_boolexp_decompile(player, bool); free_boolexp(bool); notify(player, tprintf("@lock/%s %s=%s", attr->name, thingname, ltext)); } else { strcpy(buff, attr->name); notify(player, tprintf("%c%s %s=%s", ((ca < A_USER_START) ? '@' : '&'), buff, thingname, got)); if (aflags & AF_LOCK) { notify(player, tprintf("@lock %s/%s", thingname, buff)); } for (np = indiv_attraccess_nametab; np->name; np++) { if ((aflags & np->flag) && check_access(player, np->perm) && (!(np->perm & CA_NO_DECOMP))) { notify(player, tprintf("@set %s/%s = %s", thingname, buff, np->name)); } } } } free_lbuf(got); } free_sbuf(buff); if (!wild_decomp) decompile_flags(player, thing, thingname); /* If the object has a parent, report it */ if (!wild_decomp && (Parent(thing) != NOTHING)) tprintf("@parent %s=%s", thingname, Name(Parent(thing))); free_lbuf(thingname); } #ifdef PUEBLO_SUPPORT void show_vrml_url(thing, loc) dbref thing, loc; { char *vrml_url; dbref aowner; int aflags; /* If they don't care about HTML, just return. */ if (!Html(thing)) return; vrml_url = atr_pget(loc, A_VRML_URL, &aowner, &aflags); if (*vrml_url) { char *vrml_message, *vrml_cp; vrml_message = vrml_cp = alloc_lbuf("show_vrml_url"); safe_str("<img xch_graph=load href=\"", vrml_message, &vrml_cp); safe_str(vrml_url, vrml_message, &vrml_cp); safe_str("\">", vrml_message, &vrml_cp); notify_html(thing, vrml_message); free_lbuf(vrml_message); } else { notify_html(thing, "<img xch_graph=hide>"); } free_lbuf(vrml_url); } #endif /* PUEBLO_SUPPORT */