/* look.c -- commands which look at things */
#include "autoconf.h"
#include "copyright.h"
#ifndef lint
static char *RCSid = "$Id: look.c,v 1.8 1995/03/21 00:00:37 ambar Exp $";
USE(RCSid);
#endif
#include "interface.h"
#include "match.h"
#include "flags.h"
#include "attrs.h"
#include "command.h"
static void show_a_desc();
static void
look_exits(player, loc, exit_name)
dbref player, loc;
const char *exit_name;
{
dbref thing, parent;
char *buff, *e, *s, *buff1, *e1;
int foundany, lev, isdark;
/* make sure location has exits */
if (!Good_obj(loc) || !Has_exits(loc))
return;
/* make sure there is at least one visible exit */
foundany = 0;
isdark = Dark(loc);
ITER_PARENTS(loc, parent, lev) {
DOLIST(thing, Exits(parent)) {
if ((Light(thing) && !Dark(thing)) ||
(!Dark(thing) && !isdark)) {
foundany = 1;
break;
}
}
if (foundany)
break;
}
if (!foundany)
return;
/* Display the list of exit names */
notify(player, exit_name);
e = buff = alloc_lbuf("look_exits");
ITER_PARENTS(loc, parent, lev) {
DOLIST(thing, Exits(parent)) {
if ((Light(thing) && !Dark(thing)) ||
(!Dark(thing) && !isdark)) {
#ifndef PUEBLO_SUPPORT
/* chop off first exit alias to display */
for (s = Name(thing); *s && (*s != ';'); s++)
safe_chr(*s, buff, &e);
safe_str((char *) " ", buff, &e);
}
}
}
*e = 0;
notify(player, buff);
free_lbuf(buff);
#else /* ! PUEBLO_SUPPORT */
/* chop off first exit alias to display */
e1 = buff1 = alloc_lbuf("look_exits2");
for (s = Name(thing); *s && (*s != ';'); s++) {
safe_chr(*s, buff1, &e1);
}
if (Html(player)) {
/* XXX The exit name needs to be HTML escaped. */
safe_str((char *) "<a xch_cmd=\"", buff, &e);
safe_str(buff1, buff, &e);
safe_str((char *) "\"> ", buff, &e);
html_escape(buff1, buff, &e);
safe_str((char *) " </a>", buff, &e);
} else {
/* Append this exit to the list */
safe_str(buff1, buff, &e);
}
safe_str((char *) " ", buff, &e);
}
}
}
if (Html(player)) {
safe_str((char *) "\r\n", buff, &e);
*e = 0;
notify_html(player, buff);
} else {
*e = 0;
notify(player, buff);
}
free_lbuf(buff);
free_lbuf(buff1);
#endif /* ! PUEBLO_SUPPORT */
}
#define CONTENTS_LOCAL 0
#define CONTENTS_NESTED 1
#define CONTENTS_REMOTE 2
#ifndef PUEBLO_SUPPORT
static void
look_contents(player, loc, contents_name)
dbref player, loc;
const char *contents_name;
{
dbref thing;
dbref can_see_loc;
char *buff;
/* check to see if he can see the location */
can_see_loc = (!Dark(loc) ||
(mudconf.see_own_dark && Examinable(player, loc)));
/* check to see if there is anything there */
DOLIST(thing, Contents(loc)) {
if (can_see(player, thing, can_see_loc)) {
/* something exists! show him everything */
notify(player, contents_name);
DOLIST(thing, Contents(loc)) {
if (can_see(player, thing, can_see_loc)) {
buff = unparse_object(player,
thing, 1);
notify(player, buff);
free_lbuf(buff);
}
}
break; /* we're done */
}
}
}
#else /* ! PUEBLO_SUPPORT */
static void
look_contents(player, loc, contents_name, style)
dbref player, loc;
const char *contents_name;
int style;
{
dbref thing;
dbref can_see_loc;
char *buff;
char *html_buff, *html_cp;
char remote_num[32];
html_buff = html_cp = alloc_lbuf("look_contents");
/* check to see if he can see the location */
can_see_loc = (!Dark(loc) ||
(mudconf.see_own_dark && Examinable(player, loc)));
/* check to see if there is anything there */
DOLIST(thing, Contents(loc)) {
if (can_see(player, thing, can_see_loc)) {
/* something exists! show him everything */
notify(player, contents_name);
DOLIST(thing, Contents(loc)) {
if (can_see(player, thing, can_see_loc)) {
buff = unparse_object(player,
thing, 1);
html_cp = html_buff;
if (Html(player)) {
safe_str("<a xch_cmd=\"look ", html_buff, &html_cp);
switch (style) {
case CONTENTS_LOCAL:
safe_str(Name(thing), html_buff, &html_cp);
break;
case CONTENTS_NESTED:
safe_str(Name(Location(thing)), html_buff, &html_cp);
safe_str("'s ", html_buff, &html_cp);
safe_str(Name(thing), html_buff, &html_cp);
break;
case CONTENTS_REMOTE:
sprintf(remote_num, "#%d", thing);
safe_str(remote_num, html_buff, &html_cp);
break;
default:
break;
}
safe_str("\">", html_buff, &html_cp);
html_escape(buff, html_buff, &html_cp);
safe_str("</a>\r\n", html_buff, &html_cp);
notify_html(player, html_buff);
} else {
notify(player, buff);
}
free_lbuf(buff);
}
}
break; /* we're done */
}
}
free_lbuf(html_buff);
}
#endif /* ! PUEBLO_SUPPORT */
static void
view_atr(player, thing, ap, text, aowner, aflags, skip_tag)
dbref player, thing, aowner;
int aflags, skip_tag;
ATTR *ap;
char *text;
{
char *buf;
char xbuf[6];
char *xbufp;
BOOLEXP *bool;
if (ap->flags & AF_IS_LOCK) {
bool = parse_boolexp(player, text, 1);
text = unparse_boolexp(player, bool);
free_boolexp(bool);
}
/* If we don't control the object or own the attribute, hide the
* attr owner and flag info.
*/
if (!Controls(player, thing) && (Owner(player) != aowner)) {
if (skip_tag && (ap->number == A_DESC))
buf = text;
else
buf = tprintf("%s:%s", ap->name, text);
notify(player, buf);
return;
}
/* Generate flags */
xbufp = xbuf;
if (aflags & AF_LOCK)
*xbufp++ = '+';
if (aflags & AF_NOPROG)
*xbufp++ = '$';
if (aflags & AF_HTML)
*xbufp++ = 'H';
if (aflags & AF_PRIVATE)
*xbufp++ = 'I';
if (aflags & AF_NOPARSE)
*xbufp++ = 'P';
if (aflags & AF_VISUAL)
*xbufp++ = 'V';
if (aflags & AF_DARK)
*xbufp++ = 'd';
if (aflags & AF_GOD)
*xbufp++ = 'g';
if (aflags & AF_MDARK)
*xbufp++ = 'm';
if (aflags & AF_WIZARD)
*xbufp++ = 'w';
*xbufp = '\0';
if ((aowner != Owner(thing)) && (aowner != NOTHING)) {
buf = tprintf("%s(#%d%s):%s", ap->name, aowner, xbuf, text);
} else if (*xbuf) {
buf = tprintf("%s(%s):%s", ap->name, xbuf, text);
} else if (!skip_tag || (ap->number != A_DESC)) {
buf = tprintf("%s:%s", ap->name, text);
} else {
buf = text;
}
notify(player, buf);
}
static void
look_atrs1(player, thing, othing, check_exclude, hash_insert)
dbref player, thing, othing;
int check_exclude, hash_insert;
{
dbref aowner;
int ca, aflags;
ATTR *attr;
char *as, *buf;
for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
if ((ca == A_DESC) || (ca == A_LOCK))
continue;
attr = atr_num(ca);
if (!attr)
continue;
/* Should we exclude this attr? */
if (check_exclude && ((attr->flags & AF_PRIVATE) ||
nhashfind(ca, &mudstate.parent_htab)))
continue;
buf = atr_get(thing, ca, &aowner, &aflags);
if (Read_attr(player, othing, attr, aowner, aflags)) {
if (!(check_exclude && (aflags & AF_PRIVATE))) {
if (hash_insert)
nhashadd(ca, (int *) attr, &mudstate.parent_htab);
view_atr(player, thing, attr, buf, aowner, aflags, 0);
}
}
free_lbuf(buf);
}
}
static void
look_atrs(player, thing, check_parents)
dbref player, thing;
int check_parents;
{
dbref parent;
int lev, check_exclude, hash_insert;
if (!check_parents) {
look_atrs1(player, thing, thing, 0, 0);
} else {
hash_insert = 1;
check_exclude = 0;
nhashflush(&mudstate.parent_htab, 0);
ITER_PARENTS(thing, parent, lev) {
if (!Good_obj(Parent(parent)))
hash_insert = 0;
look_atrs1(player, parent, thing,
check_exclude, hash_insert);
check_exclude = 1;
}
}
}
static void
look_simple(player, thing, obey_terse)
dbref player, thing;
int obey_terse;
{
char *buff;
/* Only makes sense for things that can hear */
if (!Hearer(player))
return;
/* Get the name and db-number if we can examine it. */
if (Examinable(player, thing)) {
buff = unparse_object(player, thing, 1);
notify(player, buff);
free_lbuf(buff);
}
if (obey_terse && Terse(player))
did_it(player, thing, 0, "You see nothing special.",
A_ODESC, NULL, A_ADESC, (char **) NULL, 0);
else
#ifndef PUEBLO_SUPPORT
did_it(player, thing, A_DESC, "You see nothing special.",
A_ODESC, NULL, A_ADESC, (char **) NULL, 0);
#else
show_a_desc(player, thing, "You see nothing special");
#endif /* ! PUEBLO_SUPPORT */
if (!mudconf.quiet_look && (!Terse(player) || mudconf.terse_look)) {
look_atrs(player, thing, 0);
}
}
#ifdef PUEBLO_SUPPORT
static void
show_a_desc(player, loc, msg)
dbref player, loc;
const char *msg;
{
char *got2;
dbref aowner;
int aflags;
if (Html(player)) {
got2 = atr_pget(loc, A_HTDESC, &aowner, &aflags);
if (*got2)
did_it(player, loc, A_HTDESC, msg, A_ODESC, NULL,
A_ADESC, (char **) NULL, 0);
else
did_it(player, loc, A_DESC, msg, A_ODESC, NULL,
A_ADESC, (char **) NULL, 0);
free_lbuf(got2);
}
else
did_it(player, loc, A_DESC, msg, A_ODESC, NULL,
A_ADESC, (char **) NULL, 0);
}
#endif /* PUEBLO_SUPPORT */
static void
show_desc(player, loc, key)
dbref player, loc;
int key;
{
char *got;
dbref aowner;
int aflags;
if ((key & LK_OBEYTERSE) && Terse(player))
did_it(player, loc, 0, NULL, A_ODESC, NULL,
A_ADESC, (char **) NULL, 0);
else if ((!isRoom(loc)) && (key & LK_IDESC)) {
if (*(got = atr_pget(loc, A_IDESC, &aowner, &aflags)))
did_it(player, loc, A_IDESC, NULL, A_ODESC, NULL,
A_ADESC, (char **) NULL, 0);
else
#ifdef PUEBLO_SUPPORT
show_a_desc(player, loc, NULL);
#else
did_it(player, loc, A_DESC, NULL, A_ODESC, NULL,
A_ADESC, (char **) NULL, 0);
#endif /* PUEBLO_SUPPORT */
free_lbuf(got);
} else {
#ifdef PUEBLO_SUPPORT
show_a_desc(player, loc, NULL);
#else
did_it(player, loc, A_DESC, NULL, A_ODESC, NULL, A_ADESC,
(char **) NULL, 0);
#endif /* PUEBLO_SUPPORT */
}
}
void
look_in(player, loc, key)
dbref player, loc;
int key;
{
char *s;
int pattr, oattr, aattr, is_terse, showkey;
is_terse = (key & LK_OBEYTERSE) ? Terse(player) : 0;
/* Only makes sense for things that can hear */
if (!Hearer(player))
return;
#ifdef PUEBLO_SUPPORT
/* If he needs the VMRL URL, send it: */
if (key & LK_SHOWVRML)
show_vrml_url(player, loc);
#endif /* PUEBLO_SUPPORT */
/* tell him the name, and the number if he can link to it */
s = unparse_object(player, loc, 1);
#ifdef PUEBLO_SUPPORT
if (Html(player)) {
notify_html(player, "<center><h3>");
notify(player, s);
notify_html(player, "</h3></center>");
} else {
notify(player, s);
}
#else
notify(player, s);
#endif /* PUEBLO_SUPPORT */
free_lbuf(s);
if (!Good_obj(loc))
return; /* If we went to NOTHING et al,
skip the rest */
/* tell him the description */
showkey = 0;
if (loc == Location(player))
showkey |= LK_IDESC;
if (key & LK_OBEYTERSE)
showkey |= LK_OBEYTERSE;
show_desc(player, loc, showkey);
/* tell him the appropriate messages if he has the key */
if (isRoom(loc)) {
if (could_doit(player, loc, A_LOCK)) {
pattr = A_SUCC;
oattr = A_OSUCC;
aattr = A_ASUCC;
} else {
pattr = A_FAIL;
oattr = A_OFAIL;
aattr = A_AFAIL;
}
if (is_terse)
pattr = 0;
did_it(player, loc, pattr, NULL, oattr, NULL,
aattr, (char **) NULL, 0);
}
/* tell him the attributes, contents and exits */
if ((key & LK_SHOWATTR) && !mudconf.quiet_look && !is_terse)
look_atrs(player, loc, 0);
if (!is_terse || mudconf.terse_contents)
look_contents(player, loc, "Contents:", CONTENTS_LOCAL);
if ((key & LK_SHOWEXIT) && (!is_terse || mudconf.terse_exits))
look_exits(player, loc, "Obvious exits:");
}
void
do_look(player, cause, key, name)
dbref player, cause;
int key;
char *name;
{
dbref thing, loc, look_key;
look_key = LK_SHOWATTR | LK_SHOWEXIT;
if (!mudconf.terse_look)
look_key |= LK_OBEYTERSE;
loc = Location(player);
if (!name || !*name) {
thing = loc;
if (Good_obj(thing)) {
if (key & LOOK_OUTSIDE) {
if ((isRoom(thing)) || Opaque(thing)) {
notify_quiet(player, "You can't look outside.");
return;
}
thing = Location(thing);
}
look_in(player, thing, look_key);
}
return;
}
/* Look for the target locally */
thing = (key & LOOK_OUTSIDE) ? loc : player;
init_match(thing, name, NOTYPE);
match_exit_with_parents();
match_neighbor();
match_possession();
if (Wizard(player)) {
match_absolute();
match_player();
}
match_here();
match_me();
match_master_exit();
thing = match_result();
/* Not found locally, check possessive */
if (!Good_obj(thing)) {
thing = match_status(player,
match_possessed(player,
((key & LOOK_OUTSIDE) ? loc : player),
(char *) name, thing, 0));
}
/* If we found something, go handle it */
if (Good_obj(thing)) {
switch (Typeof(thing)) {
case TYPE_ROOM:
look_in(player, thing, look_key);
break;
case TYPE_THING:
case TYPE_PLAYER:
look_simple(player, thing, !mudconf.terse_look);
if (!Opaque(thing) &&
(!Terse(player) || mudconf.terse_contents)) {
look_contents(player, thing, "Carrying:", CONTENTS_NESTED);
}
break;
case TYPE_EXIT:
look_simple(player, thing, !mudconf.terse_look);
if (Transparent(thing) &&
(Location(thing) != NOTHING)) {
look_key &= ~LK_SHOWATTR;
look_in(player, Location(thing), look_key);
}
break;
default:
look_simple(player, thing, !mudconf.terse_look);
}
}
}
static void
debug_examine(player, thing)
dbref player, thing;
{
dbref aowner;
char *buf;
int aflags, ca;
BOOLEXP *bool;
ATTR *attr;
char *as, *cp, nbuf[20];
notify(player, tprintf("Number = %d", thing));
if (!Good_obj(thing))
return;
notify(player, tprintf("Name = %s", Name(thing)));
notify(player, tprintf("Location= %d", Location(thing)));
notify(player, tprintf("Contents= %d", Contents(thing)));
notify(player, tprintf("Exits = %d", Exits(thing)));
notify(player, tprintf("Link = %d", Link(thing)));
notify(player, tprintf("Next = %d", Next(thing)));
notify(player, tprintf("Owner = %d", Owner(thing)));
notify(player, tprintf("Pennies = %d", Pennies(thing)));
buf = flag_description(player, thing);
notify(player, tprintf("Flags = %s", buf));
free_mbuf(buf);
buf = atr_get(thing, A_LOCK, &aowner, &aflags);
bool = parse_boolexp(player, buf, 1);
free_lbuf(buf);
notify(player, tprintf("Lock = %s", unparse_boolexp(player, bool)));
free_boolexp(bool);
buf = alloc_lbuf("debug_dexamine");
cp = buf;
safe_str((char *) "Attr list: ", buf, &cp);
for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
attr = atr_num(ca);
if (!attr)
continue;
atr_get_info(thing, ca, &aowner, &aflags);
if (Read_attr(player, thing, attr, aowner, aflags)) {
if (attr) { /* Valid attr. */
safe_str((char *) attr->name, buf, &cp);
safe_chr(' ', buf, &cp);
} else {
ltos(nbuf, ca);
safe_str(nbuf, buf, &cp);
safe_chr(' ', buf, &cp);
}
}
}
notify(player, buf);
free_lbuf(buf);
for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
attr = atr_num(ca);
if (!attr)
continue;
buf = atr_get(thing, ca, &aowner, &aflags);
if (Read_attr(player, thing, attr, aowner, aflags))
view_atr(player, thing, attr, buf, aowner, aflags, 0);
free_lbuf(buf);
}
}
static void
exam_wildattrs(player, thing, do_parent)
dbref player, thing;
int do_parent;
{
int atr, aflags, got_any;
char *buf;
dbref aowner;
ATTR *ap;
got_any = 0;
for (atr = olist_first(); atr != NOTHING; atr = olist_next()) {
ap = atr_num(atr);
if (!ap)
continue;
if (do_parent && !(ap->flags & AF_PRIVATE))
buf = atr_pget(thing, atr, &aowner, &aflags);
else
buf = atr_get(thing, atr, &aowner, &aflags);
/* Decide if the player should see the attr:
* If obj is Examinable and has rights to see, yes.
* If a player and has rights to see, yes...
* except if faraway, attr=DESC, and
* remote DESC-reading is not turned on.
* If I own the attrib and have rights to see, yes...
* except if faraway, attr=DESC, and
* remote DESC-reading is not turned on.
*/
if (Examinable(player, thing) &&
Read_attr(player, thing, ap, aowner, aflags)) {
got_any = 1;
view_atr(player, thing, ap, buf,
aowner, aflags, 0);
} else if (isPlayer(thing) &&
Read_attr(player, thing, ap, aowner, aflags)) {
got_any = 1;
if (aowner == Owner(player)) {
view_atr(player, thing, ap, buf,
aowner, aflags, 0);
} else if ((atr == A_DESC) &&
(mudconf.read_rem_desc ||
nearby(player, thing))) {
show_desc(player, thing, 0);
} else if (atr != A_DESC) {
view_atr(player, thing, ap, buf,
aowner, aflags, 0);
} else {
notify(player,
"<Too far away to get a good look>");
}
} else if (Read_attr(player, thing, ap, aowner, aflags)) {
got_any = 1;
if (aowner == Owner(player)) {
view_atr(player, thing, ap, buf,
aowner, aflags, 0);
} else if ((atr == A_DESC) &&
(mudconf.read_rem_desc ||
nearby(player, thing))) {
show_desc(player, thing, 0);
} else if (nearby(player, thing)) {
view_atr(player, thing, ap, buf,
aowner, aflags, 0);
} else {
notify(player,
"<Too far away to get a good look>");
}
}
free_lbuf(buf);
}
olist_init();
if (!got_any)
notify_quiet(player, "No matching attributes found.");
}
void
do_examine(player, cause, key, name)
dbref player, cause;
int key;
char *name;
{
dbref thing, content, exit, aowner, loc;
char savec;
char *temp, *buf, *buf2;
BOOLEXP *bool;
int control, aflags, do_parent;
/* This command is pointless if the player can't hear. */
if (!Hearer(player))
return;
do_parent = key & EXAM_PARENT;
thing = NOTHING;
if (!name || !*name) {
if ((thing = Location(player)) == NOTHING)
return;
} else {
/* Check for obj/attr first. */
if (parse_attrib_wild(player, name, &thing, do_parent, 1, 0)) {
exam_wildattrs(player, thing, do_parent);
return;
}
/* Look it up */
init_match(player, name, NOTYPE);
match_everything(MAT_EXIT_PARENTS);
thing = noisy_match_result();
if (!Good_obj(thing))
return;
}
/* Check for the /debug switch */
if (key == EXAM_DEBUG) {
if (!Examinable(player, thing)) {
notify_quiet(player, "Permission denied.");
} else {
debug_examine(player, thing);
}
return;
}
control = (Examinable(player, thing) || Link_exit(player, thing));
if (control && (key != EXAM_BRIEF)) {
buf2 = unparse_object(player, thing, 0);
notify(player, buf2);
free_lbuf(buf2);
if (mudconf.ex_flags) {
buf2 = flag_description(player, thing);
notify(player, buf2);
free_mbuf(buf2);
}
} else {
if ((key == EXAM_BRIEF) ||
((key == EXAM_DEFAULT) && !mudconf.exam_public)) {
if (mudconf.read_rem_name) {
buf2 = alloc_lbuf("do_examine.pub_name");
strcpy(buf2, Name(thing));
notify(player,
tprintf("%s is owned by %s",
buf2, Name(Owner(thing))));
free_lbuf(buf2);
} else {
notify(player,
tprintf("Owned by %s",
Name(Owner(thing))));
}
return;
}
}
temp = alloc_lbuf("do_examine.info");
if (control || mudconf.read_rem_desc || nearby(player, thing)) {
temp = atr_get_str(temp, thing, A_DESC, &aowner, &aflags);
if (*temp) {
if (Examinable(player, thing) ||
(aowner == Owner(player))) {
view_atr(player, thing, atr_num(A_DESC), temp,
aowner, aflags, 1);
} else {
show_desc(player, thing, 0);
}
}
} else {
notify(player, "<Too far away to get a good look>");
}
if (control) {
/* print owner, key, and value */
savec = mudconf.many_coins[0];
mudconf.many_coins[0] =
(islower(savec) ? toupper(savec) : savec);
buf2 = atr_get(thing, A_LOCK, &aowner, &aflags);
bool = parse_boolexp(player, buf2, 1);
buf = unparse_boolexp(player, bool);
free_boolexp(bool);
strcpy(buf2, Name(Owner(thing)));
notify(player,
tprintf("Owner: %s Key: %s %s: %d", buf2, buf,
mudconf.many_coins, Pennies(thing)));
free_lbuf(buf2);
mudconf.many_coins[0] = savec;
/* print parent */
loc = Parent(thing);
if (loc != NOTHING) {
buf2 = unparse_object(player, loc, 0);
notify(player, tprintf("Parent: %s", buf2));
free_lbuf(buf2);
}
/* print zone if it exists */
if (mudconf.parent_zones && (Typeof(thing) == TYPE_ROOM) &&
((loc = Next(thing)) != NOTHING)) {
buf2 = unparse_object(player, loc, 0);
notify(player, tprintf("Zone: %s", buf2));
free_lbuf(buf2);
}
}
look_atrs(player, thing, do_parent);
/* show him interesting stuff */
if (control) {
/* Contents */
if (Contents(thing) != NOTHING) {
notify(player, "Contents:");
DOLIST(content, Contents(thing)) {
buf2 = unparse_object(player, content, 0);
notify(player, buf2);
free_lbuf(buf2);
}
}
/* Show stuff that depends on the object type */
switch (Typeof(thing)) {
case TYPE_ROOM:
/* tell him about exits */
if (Exits(thing) != NOTHING) {
notify(player, "Exits:");
DOLIST(exit, Exits(thing)) {
buf2 = unparse_object(player, exit, 0);
notify(player, buf2);
free_lbuf(buf2);
}
} else {
notify(player, "No exits.");
}
/* print dropto if present */
if (Dropto(thing) != NOTHING) {
buf2 = unparse_object(player,
Dropto(thing), 0);
notify(player,
tprintf("Dropped objects go to: %s",
buf2));
free_lbuf(buf2);
}
break;
case TYPE_THING:
case TYPE_PLAYER:
/* tell him about exits */
if (Exits(thing) != NOTHING) {
notify(player, "Exits:");
DOLIST(exit, Exits(thing)) {
buf2 = unparse_object(player, exit, 0);
notify(player, buf2);
free_lbuf(buf2);
}
} else {
notify(player, "No exits.");
}
/* print home */
loc = Home(thing);
buf2 = unparse_object(player, loc, 0);
notify(player, tprintf("Home: %s", buf2));
free_lbuf(buf2);
/* print location if player can link to it */
loc = Location(thing);
if ((Location(thing) != NOTHING) &&
(Examinable(player, loc) ||
Examinable(player, thing) ||
Linkable(player, loc))) {
buf2 = unparse_object(player, loc, 0);
notify(player, tprintf("Location: %s", buf2));
free_lbuf(buf2);
}
break;
case TYPE_EXIT:
buf2 = unparse_object(player, Exits(thing), 0);
notify(player, tprintf("Source: %s", buf2));
free_lbuf(buf2);
/* print destination */
switch (Location(thing)) {
case NOTHING:
break;
case HOME:
notify(player, "Destination: *HOME*");
break;
default:
buf2 = unparse_object(player,
Location(thing), 0);
notify(player, tprintf("Destination: %s", buf2));
free_lbuf(buf2);
break;
}
break;
default:
break;
}
} else if (!Opaque(thing) && nearby(player, thing)) {
if (Has_contents(thing))
look_contents(player, thing, "Contents:", CONTENTS_REMOTE);
if (!isExit(thing))
look_exits(player, thing, "Obvious exits:");
}
free_lbuf(temp);
if (!control)
if (mudconf.read_rem_name) {
buf2 = alloc_lbuf("do_examine.pub_name");
strcpy(buf2, Name(thing));
notify(player,
tprintf("%s is owned by %s",
buf2, Name(Owner(thing))));
free_lbuf(buf2);
} else {
notify(player,
tprintf("Owned by %s",
Name(Owner(thing))));
}
}
void
do_score(player, cause, key)
dbref player, cause;
int key;
{
notify(player,
tprintf("You have %d %s.", Pennies(player),
(Pennies(player) == 1) ?
mudconf.one_coin : mudconf.many_coins));
}
void
do_inventory(player, cause, key)
dbref player, cause;
int key;
{
dbref thing;
char *buff, *s, *e;
thing = Contents(player);
if (thing == NOTHING) {
notify(player, "You aren't carrying anything.");
} else {
notify(player, "You are carrying:");
DOLIST(thing, thing) {
buff = unparse_object(player, thing, 1);
notify(player, buff);
free_lbuf(buff);
}
}
thing = Exits(player);
if (thing != NOTHING) {
notify(player, "Exits:");
e = buff = alloc_lbuf("look_exits");
DOLIST(thing, thing) {
/* chop off first exit alias to display */
for (s = Name(thing); *s && (*s != ';'); s++)
safe_chr(*s, buff, &e);
safe_str((char *) " ", buff, &e);
}
*e = 0;
notify(player, buff);
free_lbuf(buff);
}
do_score(player, player, 0);
}
void
do_entrances(player, cause, key, name)
dbref player, cause;
int key;
char *name;
{
dbref thing, i, j;
char *exit, *message;
int control_thing, count, low_bound, high_bound;
FWDLIST *fp;
parse_range(&name, &low_bound, &high_bound);
if (!name || !*name) {
if (Has_location(player))
thing = Location(player);
else
thing = player;
if (!Good_obj(thing))
return;
} else {
init_match(player, name, NOTYPE);
match_everything(MAT_EXIT_PARENTS);
thing = noisy_match_result();
if (!Good_obj(thing))
return;
}
if (!payfor(player, mudconf.searchcost)) {
notify(player,
tprintf("You don't have enough %s.",
mudconf.many_coins));
return;
}
message = alloc_lbuf("do_entrances");
control_thing = Examinable(player, thing);
count = 0;
for (i = low_bound; i <= high_bound; i++) {
if (control_thing || Examinable(player, i)) {
switch (Typeof(i)) {
case TYPE_EXIT:
if (Location(i) == thing) {
exit = unparse_object(player,
Exits(i), 0);
notify(player,
tprintf("%s (%s)",
exit, Name(i)));
free_lbuf(exit);
count++;
}
break;
case TYPE_ROOM:
if (Dropto(i) == thing) {
exit = unparse_object(player, i, 0);
notify(player,
tprintf("%s [dropto]", exit));
free_lbuf(exit);
count++;
}
break;
case TYPE_THING:
case TYPE_PLAYER:
if (Home(i) == thing) {
exit = unparse_object(player, i, 0);
notify(player,
tprintf("%s [home]", exit));
free_lbuf(exit);
count++;
}
break;
}
/* Check for parents */
if (Parent(i) == thing) {
exit = unparse_object(player, i, 0);
notify(player,
tprintf("%s [parent]", exit));
free_lbuf(exit);
count++;
}
/* Check for forwarding */
if (Flags(i) & HAS_FWDLIST) {
fp = fwdlist_get(i);
if (!fp)
continue;
for (j = 0; j < fp->count; j++) {
if (fp->data[j] != thing)
continue;
exit = unparse_object(player, i, 0);
notify(player,
tprintf("%s [forward]", exit));
free_lbuf(exit);
count++;
}
}
}
}
free_lbuf(message);
notify(player, tprintf("%d entrance%s found.", count,
(count == 1) ? "" : "s"));
}
/* check the current location for bugs */
static void
sweep_check(player, what, key, is_loc)
dbref player, what;
int key, is_loc;
{
dbref aowner, parent;
int canhear, cancom, isplayer, ispuppet, isconnected, attr, aflags;
int is_audible, is_parent, lev;
char *buf, *buf2, *bp, *as, *buff, *s;
ATTR *ap;
canhear = 0;
cancom = 0;
isplayer = 0;
ispuppet = 0;
isconnected = 0;
is_audible = 0;
is_parent = 0;
if ((key & SWEEP_LISTEN) && ((isExit(what) || is_loc) && Audible(what))) {
is_audible = 1;
}
if (key & SWEEP_LISTEN) {
if (Monitor(what))
buff = alloc_lbuf("Hearer");
else
buff = NULL;
for (attr = atr_head(what, &as); attr; attr = atr_next(&as)) {
if (attr == A_LISTEN) {
canhear = 1;
break;
}
if (Monitor(what)) {
ap = atr_num(attr);
if (!ap || (ap->flags & AF_NOPROG))
continue;
atr_get_str(buff, what, attr, &aowner,
&aflags);
/* Make sure we can execute it */
if ((buff[0] != AMATCH_LISTEN) ||
(aflags & AF_NOPROG))
continue;
/* Make sure there's a : in it */
for (s = buff + 1; *s && (*s != ':'); s++);
if (s) {
canhear = 1;
break;
}
}
}
if (buff)
free_lbuf(buff);
}
if ((key & SWEEP_COMMANDS) && (!isExit(what))) {
/* Look for commands on the object and parents too */
ITER_PARENTS(what, parent, lev) {
if (Commer(parent)) {
cancom = 1;
if (lev) {
is_parent = 1;
break;
}
}
}
}
if (key & SWEEP_CONNECT) {
if (Connected(what) ||
(Puppet(what) && Connected(Owner(what))) ||
(mudconf.player_listen && (isPlayer(what)) &&
canhear && Connected(Owner(what))))
isconnected = 1;
}
if (key & SWEEP_PLAYER || isconnected) {
if (isPlayer(what))
isplayer = 1;
if (Puppet(what))
ispuppet = 1;
}
if (canhear || cancom || isplayer || ispuppet || isconnected ||
is_audible || is_parent) {
buf = alloc_lbuf("sweep_check.types");
bp = buf;
if (cancom)
safe_str((char *) "commands ", buf, &bp);
if (canhear)
safe_str((char *) "messages ", buf, &bp);
if (is_audible)
safe_str((char *) "audible ", buf, &bp);
if (isplayer)
safe_str((char *) "player ", buf, &bp);
if (ispuppet) {
safe_str((char *) "puppet(", buf, &bp);
safe_str(Name(Owner(what)), buf, &bp);
safe_str((char *) ") ", buf, &bp);
}
if (isconnected)
safe_str((char *) "connected ", buf, &bp);
if (is_parent)
safe_str((char *) "parent ", buf, &bp);
*--bp = '\0'; /* nuke the space at the end */
if (!isExit(what)) {
notify(player, tprintf(" %s is listening. [%s]",
Name(what), buf));
} else {
buf2 = alloc_lbuf("sweep_check.name");
strcpy(buf2, Name(what));
for (bp = buf2; *bp && (*bp != ';'); bp++);
*bp = '\0';
notify(player,
tprintf(" %s is listening. [%s]", buf2, buf));
free_lbuf(buf2);
}
free_lbuf(buf);
}
}
void
do_sweep(player, cause, key, where)
dbref player, cause;
int key;
char *where;
{
dbref here, sweeploc;
int where_key, what_key;
where_key = key & (SWEEP_ME | SWEEP_HERE | SWEEP_EXITS);
what_key =
key & (SWEEP_COMMANDS | SWEEP_LISTEN | SWEEP_PLAYER | SWEEP_CONNECT);
if (where && *where) {
sweeploc = match_controlled(player, where);
if (!Good_obj(sweeploc))
return;
} else {
sweeploc = player;
}
if (!where_key)
where_key = -1;
if (!what_key)
what_key = -1;
else if (what_key == SWEEP_VERBOSE)
what_key = SWEEP_VERBOSE | SWEEP_COMMANDS;
/* Check my location. If I have none or it is dark, check just me. */
if (where_key & SWEEP_HERE) {
notify(player, "Sweeping location...");
if (Has_location(sweeploc)) {
here = Location(sweeploc);
if ((here == NOTHING) ||
(Dark(here) && !mudconf.sweep_dark &&
!Examinable(player, here))) {
notify_quiet(player,
"Sorry, it is dark here and you can't search for bugs");
sweep_check(player, sweeploc, what_key, 0);
} else {
sweep_check(player, here, what_key, 1);
for (here = Contents(here); here != NOTHING; here = Next(here))
sweep_check(player, here, what_key, 0);
}
} else {
sweep_check(player, sweeploc, what_key, 0);
}
}
/* Check exits in my location */
if ((where_key & SWEEP_EXITS) && Has_location(sweeploc)) {
notify(player, "Sweeping exits...");
for (here = Exits(Location(sweeploc)); here != NOTHING; here = Next(here))
sweep_check(player, here, what_key, 0);
}
/* Check my inventory */
if ((where_key & SWEEP_ME) && Has_contents(sweeploc)) {
notify(player, "Sweeping inventory...");
for (here = Contents(sweeploc); here != NOTHING; here = Next(here))
sweep_check(player, here, what_key, 0);
}
/* Check carried exits */
if ((where_key & SWEEP_EXITS) && Has_exits(sweeploc)) {
notify(player, "Sweeping carried exits...");
for (here = Exits(sweeploc); here != NOTHING; here = Next(here))
sweep_check(player, here, what_key, 0);
}
notify(player, "Sweep complete.");
}
/* Output the sequence of commands needed to duplicate the specified
object. If you're moving things to another system, your milage
will almost certainly vary. (i.e. different flags, etc.)
*/
extern NAMETAB indiv_attraccess_nametab[];
void
do_decomp(player, cause, key, name, qual)
dbref player, cause;
int key;
char *name, *qual;
{
BOOLEXP *bool;
char *got, *thingname, *as, *ltext, *buff;
dbref aowner, thing;
int val, aflags, ca, wild_decomp;
ATTR *attr;
NAMETAB *np;
if (parse_attrib_wild(player, name, &thing, 0, 1, 0)) {
wild_decomp = 1;
} else {
wild_decomp = 0;
init_match(player, name, TYPE_THING);
match_everything(MAT_EXIT_PARENTS);
thing = noisy_match_result();
}
/* get result */
if (thing == NOTHING)
return;
if (!Examinable(player, thing)) {
notify_quiet(player,
"You can only decompile things you can examine.");
return;
}
thingname = atr_get(thing, A_LOCK, &aowner, &aflags);
bool = parse_boolexp(player, thingname, 1);
/* Determine the name of the thing to use in reporting and then
* report the command to make the thing.
*/
if (qual && *qual) {
strcpy(thingname, qual);
} else {
switch (Typeof(thing)) {
case TYPE_THING:
strcpy(thingname, Name(thing));
val = OBJECT_DEPOSIT(Pennies(thing));
notify(player,
tprintf("@create %s=%d", thingname, val));
break;
case TYPE_ROOM:
strcpy(thingname, "here");
notify(player,
tprintf("@dig/teleport %s", Name(thing)));
break;
case TYPE_EXIT:
strcpy(thingname, Name(thing));
notify(player,
tprintf("@open %s", Name(thing)));
for (got = thingname; *got; got++) {
if (*got == EXIT_DELIMITER) {
*got = '\0';
break;
}
}
break;
case TYPE_PLAYER:
strcpy(thingname, "me");
break;
}
}
/* Report the lock (if any) */
if (!wild_decomp && (bool != TRUE_BOOLEXP)) {
notify(player, tprintf("@lock %s=%s", thingname,
unparse_boolexp_decompile(player, bool)));
}
free_boolexp(bool);
/* Report attributes */
buff = alloc_sbuf("do_decomp.attr_name");
for (ca = (wild_decomp ? olist_first() : atr_head(thing, &as));
(wild_decomp) ? (ca != NOTHING) : (ca != (int) NULL);
ca = (wild_decomp ? olist_next() : atr_next(&as))) {
if ((ca == A_NAME) || (ca == A_LOCK))
continue;
attr = atr_num(ca);
if (!attr)
continue;
if ((attr->flags & AF_NOCMD) && !(attr->flags & AF_IS_LOCK))
continue;
got = atr_get(thing, ca, &aowner, &aflags);
if (Read_attr(player, thing, attr, aowner, aflags)) {
if (attr->flags & AF_IS_LOCK) {
bool = parse_boolexp(player, got, 1);
ltext = unparse_boolexp_decompile(player, bool);
free_boolexp(bool);
notify(player,
tprintf("@lock/%s %s=%s",
attr->name, thingname, ltext));
} else {
strcpy(buff, attr->name);
notify(player,
tprintf("%c%s %s=%s",
((ca < A_USER_START) ?
'@' : '&'),
buff, thingname, got));
if (aflags & AF_LOCK) {
notify(player, tprintf("@lock %s/%s",
thingname, buff));
}
for (np = indiv_attraccess_nametab;
np->name;
np++) {
if ((aflags & np->flag) &&
check_access(player, np->perm) &&
(!(np->perm & CA_NO_DECOMP))) {
notify(player,
tprintf("@set %s/%s = %s",
thingname,
buff,
np->name));
}
}
}
}
free_lbuf(got);
}
free_sbuf(buff);
if (!wild_decomp)
decompile_flags(player, thing, thingname);
/* If the object has a parent, report it */
if (!wild_decomp && (Parent(thing) != NOTHING))
tprintf("@parent %s=%s", thingname, Name(Parent(thing)));
free_lbuf(thingname);
}
#ifdef PUEBLO_SUPPORT
void
show_vrml_url(thing, loc)
dbref thing, loc;
{
char *vrml_url;
dbref aowner;
int aflags;
/* If they don't care about HTML, just return. */
if (!Html(thing))
return;
vrml_url = atr_pget(loc, A_VRML_URL, &aowner, &aflags);
if (*vrml_url) {
char *vrml_message, *vrml_cp;
vrml_message = vrml_cp = alloc_lbuf("show_vrml_url");
safe_str("<img xch_graph=load href=\"", vrml_message, &vrml_cp);
safe_str(vrml_url, vrml_message, &vrml_cp);
safe_str("\">", vrml_message, &vrml_cp);
notify_html(thing, vrml_message);
free_lbuf(vrml_message);
} else {
notify_html(thing, "<img xch_graph=hide>");
}
free_lbuf(vrml_url);
}
#endif /* PUEBLO_SUPPORT */