/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* Ack 2.2 improvements copyright (C) 1994 by Stephen Dooley *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* _/ _/_/_/ _/ _/ _/ ACK! MUD is modified *
* _/_/ _/ _/ _/ _/ Merc2.0/2.1/2.2 code *
* _/ _/ _/ _/_/ _/ (c)Stephen Zepp 1998 *
* _/_/_/_/ _/ _/ _/ Version #: 4.3 *
* _/ _/ _/_/_/ _/ _/ _/ *
* *
* http://ackmud.nuc.net/ *
* zenithar@ackmud.nuc.net *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <stdio.h>
#include <time.h>
#include "ack.h"
#ifndef DEC_MAGIC_H
#include "magic.h"
#endif
/*
* color table for say, gossip, shout, etc.
* Put here for ease of editing. -S-
*/
const struct color_type color_table [MAX_color] =
{
{ "say", 0 },
{ "tell", 1 },
{ "gossip", 2 },
{ "auction", 3 },
{ "music", 4 },
{ "shout", 5 },
{ "yell", 6 },
{ "clan", 7 },
{ "race", 8 },
{ "flame", 9 },
{ "info", 10 },
{ "stats", 11 },
{ "rooms", 12 },
{ "objects", 13 },
{ "mobiles", 14 }
};
const struct ansi_type ansi_table [MAX_ANSI] =
{
{ "gray", "\033[0;37m", 0, 'g', 7 },
{ "red", "\033[0;31m", 1, 'R', 7 },
{ "green", "\033[0;32m", 2, 'G', 7 },
{ "brown", "\033[0;33m", 3, 'b', 7 },
{ "blue", "\033[0;34m", 4, 'B', 7 },
{ "magenta", "\033[0;35m", 5, 'm', 7 },
{ "cyan", "\033[0;36m", 6, 'c', 7 },
{ "black", "\033[0;30m", 7, 'k', 7 }, /* was 0;33 */
{ "yellow", "\033[1;33m", 8, 'y', 7 },
{ "white", "\033[1;37m", 9, 'W', 7 },
{ "normal", "\033[0;0m\033[0;40m", 10, 'N', 13 },
{ "purple", "\033[1;35m", 11, 'p', 7 },
{ "dark_grey", "\033[1;30m", 12, 'd', 7 },
{ "light_blue", "\033[1;34m", 13, 'l', 7 },
{ "light_green", "\033[1;32m", 14, 'r', 7 },
{ "light_cyan", "\033[1;36m", 15, 'a', 7 },
{ "light_red", "\033[1;31m", 16, 'e', 7 },
{ "bold", "\033[1m", 17, 'x', 4 },
{ "flashing", "\033[5m", 18, 'f', 4 },
{ "inverse", "\033[7m", 19, 'i', 4 },
{ "back_red", "\033[0;41m", 20, '2', 7 },
{ "back_green", "\033[0;42m", 21, '3', 7 },
{ "back_yellow", "\033[0;43m", 22, '4', 7 },
{ "back_blue", "\033[0;44m", 23, '1', 7 },
{ "back_magenta", "\033[0;45m", 24, '5', 7 },
{ "back_cyan", "\033[0;46m", 25, '6', 7 },
{ "back_black", "\033[0;40m", 26, '0', 7 },
{ "back_white", "\033[1;47m", 27, '7', 7 },
};
/*
* Class table.
*/
const struct class_type class_table [MAX_CLASS] =
{
{
"Mag", "Mage", APPLY_INT, "Int", OBJ_VNUM_SCHOOL_DAGGER,
1107, 90, 18, 10, 1, 2, TRUE,
"faerie fire",
},
{
"Cle", "Cleric", APPLY_WIS, "Wis", OBJ_VNUM_SCHOOL_MACE,
1105, 90, 18, 12, 2, 2, TRUE,
"bless"
},
{
"Thi", "Thief", APPLY_DEX, "Dex", OBJ_VNUM_SCHOOL_DAGGER,
1106, 90, 18, 8, 1, 3, FALSE,
"steal"
},
{
"War", "Warrior", APPLY_STR, "Str", OBJ_VNUM_SCHOOL_SWORD,
1108, 90, 18, 6, 3, 4, FALSE,
"punch"
},
{
"Psi", "Psionicist", APPLY_INT, "Int", OBJ_VNUM_SCHOOL_SWORD,
1125, 90, 18, 10, 2, 3, TRUE,
"mind flail"
}
};
/* Table for remort classes.... same format as class_table
* Note that alot of stuff is not needed...
*/
const struct class_type remort_table [MAX_CLASS] =
{
{
"Sor", "Sorcerer", APPLY_INT, "Int", 0,
/* guild room -> */ 0, 0, 0, 0, 2, 3, TRUE,
""
},
{
"Ass", "Assassin", APPLY_DEX, "Dex", 0,
/* guild room -> */ 0, 0, 0, 0, 2, 3, FALSE,
""
},
{
"Kni", "Knight", APPLY_STR, "Str", 0,
/* guild room -> */ 0, 0, 0, 0, 4, 4, FALSE,
""
},
{
"Nec", "Necromancer", APPLY_WIS, "Wis", 0,
/* guild room -> */ 0, 0, 0, 0, 2, 3, TRUE,
""
},
{
"Mon", "Monk", APPLY_CON, "Con", 0,
/* guild_room -> */ 0, 0, 0, 0, 2, 3, TRUE,
""
}
};
const struct race_type race_table [MAX_RACE] =
{
{
"Hmn", "Human", 101, 0,
18, 18, 18, 18, 17,
RACE_MOD_NONE,
/* racial wear slots */
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 4, 5, 3, 1, 2 },
"War, Thi/Psi, Mag, Cle",
"",
REALM_NONE, /* strong magic realms for race */
REALM_NONE, /* weak */
REALM_NONE, /* resist */
REALM_NONE, /* suscept */
TRUE /* player race */
},
{
"Hlf", "Halfling", 3001, 0,
13, 17, 18, 21, 18,
RACE_MOD_SMALL | RACE_MOD_WOODLAND | RACE_MOD_RESIST_SPELL,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 2, 3, 1, 4, 5 },
"Thi, Mag, Cle, War, Psi",
"steal \'pick lock\'",
REALM_NONE,
REALM_NONE,
REALM_MIND | REALM_ACID | REALM_FIRE | REALM_COLD | REALM_HOLY,
REALM_NONE,
TRUE
},
{
"Dwf", "Dwarf", 7536, 0,
18, 12, 19, 12, 20,
RACE_MOD_RESIST_SPELL | RACE_MOD_SMALL | RACE_MOD_IMMUNE_POISON,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 5, 2, 4, 1, 3 },
"War, Cle, Psi, Thi, Mag",
"smash",
REALM_NONE,
REALM_ACID,
REALM_ACID | REALM_FIRE | REALM_HOLY | REALM_POISON,
REALM_NONE,
TRUE
},
{
"Elf", "Elf", 9201, 0,
12, 19, 12, 20, 14,
RACE_MOD_SMALL | RACE_MOD_WOODLAND | RACE_MOD_STRONG_MAGIC,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 1, 5, 2, 3, 4 },
"Mag, Thi, War, Psi, Cle",
"\'find doors\'",
REALM_MIND | REALM_COLD,
REALM_DRAIN | REALM_ACID,
REALM_MIND,
REALM_DRAIN,
TRUE
},
{
"Gno", "Gnome", 6015, 0,
12, 20, 18, 20, 15,
RACE_MOD_TINY | RACE_MOD_IMMUNE_POISON | RACE_MOD_DARKNESS,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 3, 1, 4, 5, 2 },
"Cle, Psi, Mag, Thi, War",
"\'faerie fire\' sneak",
REALM_POISON | REALM_MIND | REALM_FIRE,
REALM_IMPACT | REALM_ACID,
REALM_MIND,
REALM_ACID,
TRUE
},
{
"Ogr", "Ogre", 3430, 0,
21, 10, 12, 15, 20,
RACE_MOD_WEAK_MAGIC | RACE_MOD_RESIST_SPELL| RACE_MOD_LARGE | RACE_MOD_TOUGH_SKIN,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 2, 4, 3, 1, 5 },
"War, Mag, Thi, Cle, Psi",
"\'shield block\'",
REALM_POISON | REALM_ACID,
REALM_MIND | REALM_SOUND,
REALM_NONE,
REALM_MIND,
TRUE
},
{
"Drw", "Drow", 9201, 0,
13, 19, 11, 19, 11,
RACE_MOD_STRONG_MAGIC | RACE_MOD_SLOW_HEAL | RACE_MOD_DARKNESS,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 1, 5, 4, 3, 2 },
"Psi, Mag, War, Thi, Cle",
"\'find doors\' \'mind bolt\'",
REALM_DRAIN | REALM_SHOCK | REALM_MIND | REALM_FIRE,
REALM_HOLY | REALM_LIGHT,
REALM_DRAIN,
REALM_HOLY,
TRUE
},
{
"Lam", "Lamia", 3001, 0,
19, 13, 11, 20, 14,
RACE_MOD_LARGE | RACE_MOD_IMMUNE_POISON | RACE_MOD_TAIL,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, FALSE },
5, { 4, 5, 1, 2, 3 },
"Thi, War, Psi, Mag, Cle",
"dodge",
REALM_SOUND | REALM_ACID,
REALM_MIND | REALM_FIRE,
REALM_NONE,
REALM_MIND | REALM_FIRE | REALM_HOLY,
TRUE
},
{
"Drc", "Dracon", 3001, 0,
20, 19, 11, 9, 19,
RACE_MOD_STRONG_MAGIC | RACE_MOD_TOUGH_SKIN | RACE_MOD_SLOW_HEAL | RACE_MOD_LARGE | RACE_MOD_TAIL | RACE_MOD_RESIST_SPELL,
{ TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, FALSE, FALSE, TRUE,
TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE },
5, { 1, 2, 5, 3, 4 },
"Mag, Cle, War, Psi, Thi",
"fly \'fire breath\'",
REALM_FIRE | REALM_GAS | REALM_SHOCK | REALM_POISON | REALM_ACID,
REALM_COLD | REALM_MIND,
REALM_FIRE | REALM_SHOCK | REALM_ACID,
REALM_MIND | REALM_SHOCK,
TRUE
},
{
"Cen", "Centaur", 3001, 0,
19, 15, 19, 12, 19,
RACE_MOD_LARGE | RACE_MOD_TOUGH_SKIN | RACE_MOD_WOODLAND,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, FALSE, TRUE },
5, { 2, 4, 3, 1, 5 },
"War/Cle, Thi, Mag, Psi",
"hunt",
REALM_SOUND | REALM_FIRE,
REALM_FIRE | REALM_ACID,
REALM_MIND | REALM_SHOCK | REALM_GAS,
REALM_FIRE,
TRUE
},
{
"Ttn", "Titan", 3001, 0,
21, 18, 12, 18, 21,
RACE_MOD_NO_MAGIC | RACE_MOD_HUGE | RACE_MOD_RESIST_SPELL,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 3, 4, 5, 1, 2 },
"War, Psi, Mag, Cle, Thi",
"\'enhanced damage\'",
REALM_MIND,
REALM_DRAIN | REALM_GAS,
REALM_MIND,
REALM_NONE,
TRUE
},
{
"Sde", "Sidhe", 3001, 0,
12, 20, 15, 22, 12,
RACE_MOD_STRONG_MAGIC | RACE_MOD_TINY | RACE_MOD_RESIST_SPELL,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE, FALSE },
5, { 3, 4, 2, 5, 1 },
"Psi, Thi, Mag, Cle, War",
"fly",
REALM_MIND | REALM_SHOCK | REALM_FIRE | REALM_DRAIN,
REALM_FIRE | REALM_GAS | REALM_DRAIN,
REALM_MIND | REALM_SHOCK,
REALM_IMPACT | REALM_FIRE,
TRUE
},
{
"Min", "Minotaur", 3001, 0,
21, 12, 11, 16, 18,
RACE_MOD_LARGE | RACE_MOD_TOUGH_SKIN | RACE_MOD_DARKNESS,
{ TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, FALSE, TRUE },
5, { 2, 3, 5, 1, 4 },
"War, Mag, Cle, Psi, Thi",
"\'enhanced damage\'",
REALM_POISON | REALM_SOUND,
REALM_SHOCK | REALM_COLD,
REALM_NONE,
REALM_COLD,
TRUE
},
{
"Trl", "Troll", 3001, 0,
20, 11, 11, 16, 21,
RACE_MOD_FAST_HEAL | RACE_MOD_LARGE | RACE_MOD_DARKNESS | RACE_MOD_STONE_SKIN,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 2, 3, 5, 1, 4 },
"War, Cle, Thi, Psi, Mag",
"\'stone skin\'",
REALM_NONE,
REALM_LIGHT | REALM_FIRE | REALM_HOLY,
REALM_IMPACT,
REALM_LIGHT | REALM_FIRE,
TRUE
},
{
"Und", "Undead", 3001, 0,
20, 11, 11, 15, 21,
RACE_MOD_DARKNESS | RACE_MOD_IMMUNE_POISON,
{ TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE, TRUE, TRUE, TRUE,
TRUE, FALSE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 2, 3, 5, 1, 4 },
"War, Cle, Thi, Psi, Mag",
"",
REALM_DRAIN | REALM_POISON,
REALM_LIGHT | REALM_HOLY,
REALM_DRAIN | REALM_POISON,
REALM_LIGHT | REALM_HOLY,
FALSE
},
{
"Gar", "Gargoyle", 3001, 0,
19, 19, 11, 11, 17,
RACE_MOD_IRON_SKIN | RACE_MOD_SLOW_HEAL | RACE_MOD_LARGE,
{ TRUE, TRUE, TRUE, TRUE, FALSE, FALSE, TRUE, TRUE, TRUE, TRUE,
TRUE, TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, FALSE, FALSE,
TRUE, TRUE, TRUE, TRUE, TRUE, FALSE, TRUE, TRUE, FALSE },
5, { 1, 2, 5, 3, 4 },
"Mag, War, Psi, Cle, Thi",
"fly \'stone skin\'",
REALM_FIRE | REALM_GAS | REALM_SHOCK | REALM_POISON,
REALM_COLD | REALM_MIND | REALM_ACID,
REALM_FIRE | REALM_SHOCK | REALM_MIND,
REALM_COLD | REALM_ACID,
TRUE
},
};
const struct stance_app_type stance_app [MAX_STANCE] =
{
{ "Adventurer", 0, 0, 0, 0 },
{ "Mage", 20, -3, -3, 0 },
{ "Ninja", -30, 0, 5, 3 },
{ "Shadows", -20, -1, -2, 4 },
{ "Essence", 0, 0, 3, 0 },
{ "Beast", 0, 3, 0, 0 },
{ "Flame", 10, 3, 3, 1 },
{ "Spirit", -10, 3, -2, 1 },
{ "Void", -10, -2, 3, 2 },
{ "Dragon", -10, 2, 2, -1 },
{ "Snake", 7, -3, -2, 4 },
{ "Wizard", 30, -5, -5, 0 },
{ "Magi", 40, -10, -10, 0 }
};
const struct clan_type clan_table [MAX_CLAN] =
{
{
"None", "None ", 0, 0,
"N/A", " ", { -1, -1, -1, -1 }
},
{
"None", "None ", 0, 0,
"N/A", " ", { -1, -1, -1, -1 }
},
{
"None", "None ", 0, 0,
"N/A", " ", { -1, -1, -1, -1 }
},
{
"None", "None ", 0, 0,
"N/A", " ", { -1, -1, -1, -1 }
},
{
"None", "None ", 0, 0,
"N/A", " ", { -1, -1, -1, -1 }
},
{
"None", "None ", 0, 0,
"N/A", " ", { -1, -1, -1, -1 }
},
{
"None", "None ", 0, 0,
"N/A", " ", { -1, -1, -1, -1 }
},
{
"None", "None ", 0, 0,
"N/A", " ", { -1, -1, -1, -1 }
},
{
"None", "None ", 0, 0,
"N/A", " ", { -1, -1, -1, -1 }
},
};
const struct exp_type exp_table[141] =
{
{ 0, { 1000, 1000, 1000, 1000, 1000 } }, /* 0 */
{ 100, { 3050, 3023, 3022, 3021, 3020 } }, /* 1 */
{ 200, { 8081, 8080, 8084, 8083, 8082 } }, /* 2 */
{ 300, { 11183, 11182, 11181, 11184, 11185 } }, /* 3 */
{ 450, { 20326, 20322, 20323, 20324, 20325 } }, /* 4 */
{ 600, { 35504, 35505, 35506, 35507, 35503 } }, /* 5 */
{ 850, { 38350, 38725, 38726, 38727, 38728 } }, /* 6 */
{ 1080, { 54000, 53000, 54500, 53500, 53800 } }, /* 7 */
{ 1300, { 65000, 65500, 64500, 65900, 64300 } }, /* 8 */
{ 1550, { 77500, 77600, 77000, 78000, 77200 } }, /* 9 */
{ 1800, { 108000, 108500, 109000, 107500, 107000 } }, /* 10 */
{ 2100, { 126000, 126500, 125500, 125000, 127000 } }, /* 11 */
{ 2450, { 147000, 148000, 146000, 146500, 147500 } }, /* 12 */
{ 2800, { 168000, 167500, 168500, 169000, 167000 } }, /* 13 */
{ 3150, { 189000, 188000, 190000, 188500, 189500 } }, /* 14 */
{ 3500, { 210000, 211000, 205000, 210500, 210000 } }, /* 15 */
{ 3900, { 234000, 233000, 234500, 235000, 239000 } }, /* 16 */
{ 4350, { 261000, 262000, 261500, 260000, 260500 } }, /* 17 */
{ 4800, { 288000, 287000, 287500, 289000, 288000 } }, /* 18 */
{ 5300, { 318000, 317000, 317500, 318500, 319000 } }, /* 19 */
{ 5800, { 348000, 347000, 349000, 348500, 347500 } }, /* 20 */
{ 6350, { 381000, 382000, 380000, 380500, 381500 } }, /* 21 */
{ 6950, { 417000, 416500, 417500, 418000, 418500 } }, /* 22 */
{ 7550, { 453000, 452000, 454000, 453500, 452500 } }, /* 23 */
{ 8200, { 492000, 491000, 493000, 492500, 491500 } }, /* 24 */
{ 8800, { 528000, 527000, 528500, 529000, 527500 } }, /* 25 */
{ 9500, { 570000, 575000, 565000, 560000, 580000 } }, /* 26 */
{ 10200, { 612000, 611000, 613000, 612500, 611500 } }, /* 27 */
{ 11000, { 660000, 655000, 665000, 670000, 650000 } }, /* 28 */
{ 11900, { 714000, 715000, 714500, 713500, 714000 } }, /* 29 */
{ 13000, { 780000, 785000, 790000, 770000, 775000 } }, /* 30 */
{ 14000, { 840000, 841000, 840500, 841500, 840500 } }, /* 31 */
{ 15300, { 918000, 917500, 918500, 919000, 918200 } }, /* 32 */
{ 16500, { 990000, 985000, 987000, 995000, 993000 } }, /* 33 */
{ 18000, { 1080000, 1090000, 1075000, 1085000, 1087000 } }, /* 34 */
{ 19500, { 1170000, 1165000, 1175000, 1180000, 1160000 } }, /* 35 */
{ 22000, { 1320000, 1315000, 1330000, 1325000, 1320000 } }, /* 36 */
{ 24500, { 1470000, 1465000, 1475000, 1477000, 1460000 } }, /* 37 */
{ 27500, { 1650000, 1660000, 1655000, 1657000, 1645000 } }, /* 38 */
{ 30000, { 1800000, 1790000, 1810000, 1815000, 1795000 } }, /* 39 */
{ 33000, { 1980000, 1975000, 1985000, 1983000, 1977000 } }, /* 40 */
{ 34000, { 2040000, 2035000, 2045000, 2039000, 2050000 } }, /* 41 */
{ 35500, { 2130000, 2135000, 2140000, 2125000, 2133000 } }, /* 42 */
{ 37500, { 2250000, 2240000, 2255000, 2260000, 2245000 } }, /* 43 */
{ 40000, { 2400000, 2450000, 2480000, 2350000, 2390000 } }, /* 44 */
{ 43000, { 2580000, 2570000, 2585000, 2589000, 2575000 } }, /* 45 */
{ 46000, { 2760000, 2755000, 2765000, 2770000, 2763000 } }, /* 46 */
{ 49500, { 2970000, 2975000, 2980000, 2965000, 2973000 } }, /* 47 */
{ 52000, { 3120000, 3115000, 3125000, 3200000, 3128000 } }, /* 48 */
{ 55000, { 3300000, 3290000, 3310000, 3295000, 3300000 } }, /* 49 */
{ 56000, { 3360000, 3355000, 3365000, 3370000, 3368000 } }, /* 50 */
{ 58000, { 3480000, 3470000, 3485000, 3488000, 3475000 } }, /* 51 */
{ 60000, { 3600000, 3610000, 3590000, 3605000, 3640000 } }, /* 52 */
{ 63000, { 3780000, 3790000, 3770000, 3775000, 3785000 } }, /* 53 */
{ 66000, { 3960000, 3940000, 3970000, 3965000, 3962000 } }, /* 54 */
{ 68000, { 4080000, 4095000, 4085000, 4083000, 4073000 } }, /* 55 */
{ 71000, { 4260000, 4250000, 4265000, 4255000, 4300000 } }, /* 56 */
{ 73000, { 4380000, 4390000, 4385000, 4375000, 4387000 } }, /* 57 */
{ 76000, { 4560000, 4570000, 4550000, 4555000, 4565000 } }, /* 58 */
{ 79000, { 4740000, 4750000, 4745000, 4755000, 4760000 } }, /* 59 */
{ 81000, { 4860000, 4840000, 4850000, 4855000, 4870000 } }, /* 60 */
{ 83000, { 4980000, 4990000, 4975000, 4985000, 4990000 } }, /* 61 */
{ 85000, { 5100000, 5110000, 5150000, 5090000, 5095000 } }, /* 62 */
{ 88000, { 5280000, 5270000, 5285000, 5290000, 5275000 } }, /* 63 */
{ 89000, { 5345000, 5350000, 5360000, 5350000, 5343000 } }, /* 64 */
{ 91000, { 5460000, 5470000, 5450000, 5465000, 5456000 } }, /* 65 */
{ 93000, { 5580000, 5560000, 5590000, 5575000, 5590000 } }, /* 66 */
{ 94000, { 5640000, 5650000, 5630000, 5640000, 5620000 } }, /* 67 */
{ 95000, { 5700000, 5710000, 5690000, 5720000, 5680000 } }, /* 68 */
{ 97000, { 5820000, 5800000, 5830000, 5820000, 5810000 } }, /* 69 */
{ 98000, { 5880000, 5820000, 5900000, 5860000, 5870000 } }, /* 70 */
{ 99000, { 5940000, 5920000, 5980000, 5960000, 5930000 } }, /* 71 */
{ 99500, { 5970000, 5980000, 6000000, 5800000, 5970000 } }, /* 72 */
{ 100000, { 6000000, 6100000, 5950000, 6150000, 6050000 } }, /* 73 */
{ 103000, { 6180000, 6190000, 6170000, 6190000, 6185000 } }, /* 74 */
{ 106000, { 6360000, 6350000, 6400000, 6340000, 6360000 } }, /* 75 */
{ 110000, { 6600000, 6610000, 6620000, 6590000, 6600000 } }, /* 76 */
{ 115000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 77 */
{ 120000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 78 */
{ 130000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 79 */
{ 140000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 80 */
{ 150000, { 6600000, 6610000, 6620000, 6590000, 6600000 } }, /* 81 */
{ 175000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 82 */
{ 190000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 83 */
{ 200000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 84 */
{ 210000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 85 */
{ 220000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 86 */
{ 235000, { 6600000, 6610000, 6620000, 6590000, 6600000 } }, /* 87 */
{ 255000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 88 */
{ 260000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 89 */
{ 270000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 90 */
{ 280000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 91 */
{ 300000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 92 */
{ 310000, { 6600000, 6610000, 6620000, 6590000, 6600000 } }, /* 93 */
{ 315000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 94 */
{ 320000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 95 */
{ 330000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 96 */
{ 340000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 97 */
{ 340000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 98 */
{ 350000, { 6600000, 6610000, 6620000, 6590000, 6600000 } }, /* 99 */
{ 355000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 100*/
{ 350000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 101*/
{ 350000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 102*/
{ 350000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 103*/
{ 365000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 104*/
{ 360000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 105*/
{ 360000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 106*/
{ 360000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 107*/
{ 360000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 108*/
{ 360000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 109*/
{ 360000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 110*/
{ 370000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 111*/
{ 370000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 112*/
{ 370000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 113*/
{ 375000, { 6910000, 6920000, 6900000, 6850000, 6900000 } }, /* 114*/
{ 388000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 115*/
{ 380000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 116*/
{ 380000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 117*/
{ 380000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 118*/
{ 380000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 119*/
{ 380000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 120*/
{ 385000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 121*/
{ 385000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 122*/
{ 386000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 123*/
{ 387000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 124*/
{ 389000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 125*/
{ 390000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 126*/
{ 410000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 127*/
{ 421000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 128*/
{ 432000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 129*/
{ 444000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 130*/
{ 460000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 131*/
{ 500000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 132*/
{ 510000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 133*/
{ 520000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 134*/
{ 525000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 135*/
{ 530000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 136*/
{ 530000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 137*/
{ 535000, { 7200000, 7250000, 7230000, 7190000, 7200000 } }, /* 138*/
{ 540000, { 7800000, 7700000, 7750000, 7780000, 7850000 } }, /* 139*/
{ 550000, { 8000000, 8000000, 8000000, 8000000, 8000000 } }, /* 140*/
};
#define CLASS_MAGE 0
#define CLASS_CLERIC 1
#define CLASS_THIEF 2
#define CLASS_WARRIOR 3
#define CLASS_PSI 4
#define CLASS_CONJURER 5
#define CLASS_TEMPLAR 6 /* Yes, i _know_ it's now paladin :P */
#define CLASS_RANGER 7
/*
* Attribute bonus tables.
*/
const struct str_app_type str_app [26] =
{
{ -5, -4, 0, 0 }, /* 0 */
{ -5, -4, 3, 1 }, /* 1 */
{ -3, -2, 3, 2 },
{ -3, -1, 10, 3 }, /* 3 */
{ -2, -1, 25, 4 },
{ -2, -1, 55, 5 }, /* 5 */
{ -1, 0, 80, 6 },
{ -1, 0, 90, 7 },
{ 0, 0, 100, 8 },
{ 0, 0, 100, 9 },
{ 0, 0, 115, 10 }, /* 10 */
{ 0, 0, 115, 11 },
{ 0, 0, 140, 12 },
{ 0, 0, 140, 13 }, /* 13 */
{ 0, 1, 170, 14 },
{ 1, 1, 170, 15 }, /* 15 */
{ 1, 2, 195, 16 },
{ 2, 3, 220, 22 },
{ 2, 4, 250, 25 }, /* 18 */
{ 3, 5, 300, 30 },
{ 3, 6, 350, 35 }, /* 20 */
{ 4, 7, 400, 40 },
{ 5, 7, 450, 45 },
{ 6, 8, 500, 50 },
{ 8, 10, 550, 55 },
{ 10, 12, 600, 60 } /* 25 */
};
const struct int_app_type int_app [26] =
{
{ 3, -50, 0 }, /* 0 */
{ 6, -50, 0 }, /* 1 */
{ 6, -50, 0 },
{ 7, -50, 0 }, /* 3 */
{ 7, -50, 0 },
{ 8, -50, 0 }, /* 5 */
{ 8, -40, 2 },
{ 9, -40, 2 },
{ 9, -40, 2 },
{ 10, -35, 2 },
{ 10, -35, 3 }, /* 10 */
{ 11, -30, 4 },
{ 12, -30, 5 },
{ 13, -20, 6 },
{ 13, -20, 7 },
{ 15, -15, 8 }, /* 15 */
{ 20, -5, 9 },
{ 23, 0, 10 },
{ 25, 10, 10 }, /* 18 */
{ 28, 10, 11 },
{ 34, 15, 11 }, /* 20 */
{ 39, 20, 12 },
{ 45, 25, 13 },
{ 52, 30, 15 },
{ 60, 35, 17 },
{ 70, 50, 20 } /* 25 */
};
const struct wis_app_type wis_app [26] =
{
{ 0, 50 }, /* 0 */
{ 0, 50 }, /* 1 */
{ 0, 50 },
{ 0, 50 }, /* 3 */
{ 0, 50 },
{ 1, 50 }, /* 5 */
{ 1, 50 },
{ 1, 45 },
{ 1, 45 },
{ 1, 40 },
{ 1, 35 }, /* 10 */
{ 2, 30 },
{ 2, 25 },
{ 2, 15 },
{ 2, 5 },
{ 3, 0 }, /* 15 */
{ 3, -5 },
{ 4,-15 },
{ 4,-20 }, /* 18 */
{ 5,-25 },
{ 5,-30 }, /* 20 */
{ 6,-35 },
{ 7,-45 },
{ 7,-55 },
{ 7,-70 },
{ 8,-80 } /* 25 */
};
const struct dex_app_type dex_app [26] =
{
{ 60 }, /* 0 */
{ 50 }, /* 1 */
{ 50 },
{ 40 },
{ 30 },
{ 20 }, /* 5 */
{ 10 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }, /* 10 */
{ 0 },
{ 0 },
{ 0 },
{ 0 },
{ - 10 }, /* 15 */
{ - 15 },
{ - 20 },
{ - 30 },
{ - 40 },
{ - 50 }, /* 20 */
{ - 65 },
{ - 75 },
{ - 90 },
{ -105 },
{ -120 } /* 25 */
};
const struct con_app_type con_app [26] =
{
{ -4, 20 }, /* 0 */
{ -3, 25 }, /* 1 */
{ -2, 30 },
{ -2, 35 }, /* 3 */
{ -1, 40 },
{ -1, 45 }, /* 5 */
{ -1, 50 },
{ 0, 55 },
{ 0, 60 },
{ 0, 65 },
{ 0, 70 }, /* 10 */
{ 0, 75 },
{ 0, 80 },
{ 0, 85 },
{ 0, 88 },
{ 1, 90 }, /* 15 */
{ 2, 95 },
{ 2, 97 },
{ 3, 99 }, /* 18 */
{ 3, 99 },
{ 4, 99 }, /* 20 */
{ 4, 99 },
{ 5, 99 },
{ 6, 99 },
{ 7, 99 },
{ 8, 99 } /* 25 */
};
/*
* Liquid properties.
* Used in world.obj.
*/
const struct liq_type liq_table [LIQ_MAX] =
{
{ "water", "clear", { 0, 1, 10 } }, /* 0 */
{ "beer", "amber", { 3, 2, 5 } },
{ "wine", "rose", { 5, 2, 5 } },
{ "ale", "brown", { 2, 2, 5 } },
{ "dark ale", "dark", { 1, 2, 5 } },
{ "whisky", "golden", { 6, 1, 4 } }, /* 5 */
{ "lemonade", "pink", { 0, 1, 8 } },
{ "firebreather", "boiling", { 10, 0, 0 } },
{ "local specialty", "everclear", { 3, 3, 3 } },
{ "slime mold juice", "green", { 0, 4, -8 } },
{ "milk", "white", { 0, 3, 6 } }, /* 10 */
{ "tea", "tan", { 0, 1, 6 } },
{ "coffee", "black", { 0, 1, 6 } },
{ "blood", "red", { 0, 2, -1 } },
{ "salt water", "clear", { 0, 1, -2 } },
{ "@@bchocolate milk@@N", "creamy", { 0, 3, 6 } }, /* 15 */
{ "mountain dew", "bubbly", { 0, 1, 5 } }
};
const float hr_damTable[121] = {
0.311,
0.325,
0.341,
0.358,
0.378,
0.399,
0.423,
0.449,
0.478,
0.509,
0.543,
0.579,
0.618,
0.659,
0.703,
0.749,
0.797,
0.846,
0.897,
0.948,
1.000,
1.012,
1.024,
1.036,
1.048,
1.060,
1.071,
1.083,
1.094,
1.105,
1.117,
1.127,
1.138,
1.149,
1.159,
1.169,
1.178,
1.188,
1.197,
1.206,
1.215,
1.223,
1.231,
1.239,
1.247,
1.254,
1.261,
1.268,
1.274,
1.281,
1.287,
1.292,
1.298,
1.303,
1.308,
1.313,
1.317,
1.322,
1.326,
1.330,
1.333,
1.337,
1.340,
1.344,
1.347,
1.350,
1.352,
1.355,
1.357,
1.360,
1.362,
1.364,
1.366,
1.368,
1.370,
1.372,
1.373,
1.375,
1.376,
1.377,
1.379,
1.380,
1.381,
1.382,
1.383,
1.384,
1.385,
1.386,
1.387,
1.387,
1.388,
1.389,
1.389,
1.390,
1.391,
1.391,
1.392,
1.392,
1.393,
1.393,
1.393,
1.394,
1.394,
1.395,
1.395,
1.395,
1.395,
1.396,
1.396,
1.396,
1.396,
1.397,
1.397,
1.397,
1.397,
1.397,
1.397,
1.398,
1.398,
1.398,
1.398 };
/*
* The skill and spell table.
* Slot numbers must never be changed as they appear in #OBJECTS sections.
*/
#define SLOT(n) n
const struct skill_type skill_table [MAX_SKILL] =
{
/*
* Magic spells.
*/
{
MORTAL, NORM,
"reserved", { 99, 99, 99, 99, 99 },
0, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 0), 0, 0,
"", "",
""
},
{
MORTAL, NORM,
"acid blast", { 50, 82, 82, 82, 82 },
spell_acid_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(70), 20, 12,
"acid blast", "!Acid Blast!",
""
},
{
MORTAL, NORM,
"armor", { 3, 82, 82, 82, 82 },
spell_armor, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 1), 5, 12,
"", "You feel less protected.",
""
},
{
REMORT, NORM,
"animate", { 82, 82, 82, 70, 82 },
spell_animate, TAR_IGNORE, POS_STANDING,
NULL, SLOT(525), 50, 24,
"", "!Animate!",
""
},
{
MORTAL, NORM,
"bad breath", { 4, 82, 82, 82, 82 },
spell_badbreath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(502), 10, 12,
"bad breath", "!Bad Breath!",
""
},
{
MORTAL, NORM,
"bark skin", { 82, 20, 82, 82, 82 },
spell_bark_skin, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(514), 20, 24,
"", "Your skin feels softer.",
"$n's skin looks less wooden."
},
{
MORTAL, NORM,
"bless", { 82, 8, 82, 82, 82 },
spell_bless, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 3), 5, 12,
"", "You feel less righteous.",
"$n looks less Holy."
},
{
MORTAL, NORM,
"blindness", { 16, 82, 82, 82, 82 },
spell_blindness, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_blindness, SLOT( 4), 5, 12,
"", "You can see again.",
"$n's vision returns."
},
{
MORTAL, NORM,
"bloody tears", { 82, 82, 82, 82, 26 },
spell_bloody_tears, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(518), 12, 12,
"Bloody Tears", "!Bloody Tears!",
""
},
{
MORTAL, NORM,
"burning hands", { 6, 82, 82, 82, 82 },
spell_burning_hands, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 5), 15, 12,
"burning hands", "!Burning Hands!",
""
},
{
MORTAL, NORM,
"call lightning", { 82, 36, 82, 82, 82 },
spell_call_lightning, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 6), 15, 12,
"lightning bolt", "!Call Lightning!",
""
},
{
MORTAL, NORM,
"calm", { 82, 82, 82, 82, 52 },
spell_calm, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(531), 30, 24,
"", "!Calm!",
""
},
{
MORTAL, NORM,
"cause critical", { 82, 58, 82, 82, 82 },
spell_cause_critical, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(63), 20, 12,
"spell", "!Cause Critical!",
""
},
{
MORTAL, NORM,
"cause light", { 82, 4, 82, 82, 82 },
spell_cause_light, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(62), 15, 12,
"spell", "!Cause Light!",
""
},
{
MORTAL, NORM,
"cause serious", { 82, 40, 82, 82, 82 },
spell_cause_serious, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(64), 17, 12,
"spell", "!Cause Serious!",
""
},
{
MORTAL, NORM,
"change sex", { 66, 82, 82, 82, 82 },
spell_change_sex, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(82), 15, 12,
"", "Your body feels familiar again.",
"$n looks $mself again."
},
/* 7, 15, 82, 82, 82 SRZ take out charm until fix wanted flag */
/* It's not a bug... attacking charmed mob is murder to owner -S- :P */
{
MORTAL, NORM,
"charm person", { 49, 60, 82, 82, 82 },
spell_charm_person, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_charm_person, SLOT( 7), 5, 12,
"", "You feel more self-confident.",
"The glazed look in $n's eyes fades."
},
{
MORTAL, NORM,
"chill touch", { 8, 82, 82, 82, 82 },
spell_chill_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 8), 15, 12,
"chilling touch", "You feel less cold.",
""
},
{
MORTAL, NORM,
"color spray", { 7, 82, 82, 82, 82 },
spell_color_spray, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(10), 15, 12,
"color spray", "!color Spray!",
""
},
{
MORTAL, NORM,
"continual light", { 11, 27, 82, 82, 82 },
spell_continual_light, TAR_IGNORE, POS_STANDING,
NULL, SLOT(57), 7, 12,
"", "!Continual Light!",
""
},
{
MORTAL, NORM,
"control weather", { 58, 79, 82, 82, 82 },
spell_control_weather, TAR_IGNORE, POS_STANDING,
NULL, SLOT(11), 25, 12,
"", "!Control Weather!",
""
},
{
MORTAL, NORM,
"create food", { 82, 26, 82, 82, 82 },
spell_create_food, TAR_IGNORE, POS_STANDING,
NULL, SLOT(12), 5, 12,
"", "!Create Food!",
""
},
{
MORTAL, NORM,
"create spring", { 82, 65, 82, 82, 82 },
spell_create_spring, TAR_IGNORE, POS_STANDING,
NULL, SLOT(80), 20, 12,
"", "!Create Spring!",
""
},
{
MORTAL, NORM,
"create water", { 82, 9, 82, 82, 82 },
spell_create_water, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(13), 5, 12,
"", "!Create Water!",
""
},
{
MORTAL, NORM,
"cure blindness", { 82, 28, 82, 82, 82 },
spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(14), 5, 12,
"", "!Cure Blindness!",
""
},
{
MORTAL, NORM,
"cure critical", { 82, 59, 82, 82, 82 },
spell_cure_critical, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(15), 20, 12,
"", "!Cure Critical!",
""
},
{
MORTAL, NORM,
"cure light", { 82, 5, 82, 82 ,82 },
spell_cure_light, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(16), 10, 12,
"", "!Cure Light!",
""
},
{
MORTAL, NORM,
"cure poison", { 82, 32, 82, 82, 82 },
spell_cure_poison, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(43), 5, 12,
"", "!Cure Poison!",
""
},
{
MORTAL, NORM,
"cure serious", { 82, 41, 82, 82 , 82 },
spell_cure_serious, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(61), 15, 12,
"", "!Cure Serious!",
""
},
{
MORTAL, NORM,
"curse", { 35, 26, 82, 82, 82 },
spell_curse, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_curse, SLOT(17), 20, 12,
"curse", "The curse wears off.",
"$n starts to look more Holy."
},
{
MORTAL, NORM,
"detect evil", { 12, 8, 82, 82, 82 },
spell_detect_evil, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(18), 5, 12,
"", "The red in your vision disappears.",
""
},
{
MORTAL, NORM,
"detect hidden", { 17, 16, 82, 82, 82 },
spell_detect_hidden, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(44), 5, 12,
"", "You feel less aware of your suroundings.",
""
},
{
MORTAL, NORM,
"detect invis", { 19, 82, 82, 82, 82 },
spell_detect_invis, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(19), 5, 12,
"", "You no longer see invisible objects.",
""
},
{
MORTAL, NORM,
"detect magic", { 7, 7, 82, 82, 82 },
spell_detect_magic, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(20), 5, 12,
"", "The detect magic wears off.",
""
},
{
MORTAL, NORM,
"detect poison", { 82, 10, 82, 82, 82 },
spell_detect_poison, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(21), 5, 12,
"", "!Detect Poison!",
""
},
{
MORTAL, NORM,
"detect undead", { 8, 82, 82, 82, 82 },
spell_detect_undead, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(513), 8, 12,
"", "You no longer sense undead beings.",
""
},
{
MORTAL, NORM,
"detection", { 82, 82, 82, 82, 22 },
spell_detection, TAR_IGNORE, POS_STANDING,
NULL, SLOT(527), 12, 24,
"", "!Detection!",
""
},
{
MORTAL, NORM,
"dimension blade", { 86, 86, 86, 86, 86 },
spell_dimension_blade, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(523), 100, 41,
"", "!Dimension Blade!",
""
},
/* Doesn't work well with intelligent mobs. Therefore get rid of it... :P */
{
MORTAL, NORM,
"dispel evil", { 82, 82, 82, 82, 82 }, /* was 82, 63, ... */
spell_dispel_evil, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(22), 15, 12,
"dispel evil", "!Dispel Evil!",
""
},
{
MORTAL, NORM,
"dispel magic", { 68, 85, 85, 85, 85 },
spell_dispel_magic, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(59), 15, 12,
"", "!Dispel Magic!",
""
},
{
MORTAL, NORM,
"earthquake", { 82, 78, 82, 82, 82 },
spell_earthquake, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(23), 15, 12,
"earthquake", "!Earthquake!",
""
},
{
MORTAL, NORM,
"ego whip", { 82, 82, 82, 82, 25 },
spell_ego_whip, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(535), 35, 24,
"ego whip", "!Ego Whip!",
""
},
{
MORTAL, NORM,
"enchant weapon", { 39, 82, 82, 82, 82 },
spell_enchant_weapon, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(24), 100, 24,
"", "!Enchant Weapon!",
""
},
{
MORTAL, VAMP,
"energy drain", { 15, 7, 8, 11, 9 },
spell_energy_drain, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(25), 12, 12,
"energy drain", "!Energy Drain!",
""
},
{
MORTAL, NORM,
"enhance weapon", { 86, 86, 86, 86, 86 },
spell_enhance_weapon, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(517), 50, 24,
"", "!Enhance Weapon!",
""
},
{
MORTAL, NORM,
"faerie fire", { 3, 82, 82, 82, 82 },
spell_faerie_fire, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(72), 5, 12,
"faerie fire", "The pink aura around you fades away.",
"The pink aura around $n fades away."
},
{
MORTAL, NORM,
"faerie fog", { 82, 14, 82, 82, 82 },
spell_faerie_fog, TAR_IGNORE, POS_STANDING,
NULL, SLOT(73), 12, 12,
"faerie fog", "!Faerie Fog!",
""
},
{
MORTAL, NORM,
"fighting trance", { 82, 82, 82, 82, 60 },
spell_fighting_trance, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(521), 60, 24,
"", "Your fighting trance fades.",
"$n's fighting trance fades."
},
{
MORTAL, NORM,
"fireball", { 28, 82, 82, 82, 82 },
spell_fireball, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(26), 15, 12,
"fireball", "!Fireball!",
""
},
{
MORTAL, NORM,
"fire blade", { 82, 82, 82, 82, 50 },
spell_fire_blade, TAR_IGNORE, POS_STANDING,
NULL, SLOT(528), 50, 24,
"", "!FireBlade!",
""
},
{
MORTAL, NORM,
"flamestrike", { 82, 54, 82, 82, 82 },
spell_flamestrike, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(65), 20, 12,
"flamestrike", "!Flamestrike!",
""
},
{
MORTAL, NORM,
"flare", { 82, 20, 82, 82, 82 },
spell_flare, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT( 591), 18, 12,
"flare", "Your vision returns.",
"$n blinks, and starts to see again."
},
{
MORTAL, NORM,
"fly", { 24, 82, 82, 82, 82 },
spell_fly, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(56), 10, 18,
"", "You slowly float to the ground.",
"$n slowly floats to the ground."
},
{
MORTAL, NORM,
"gate", { 82, 82, 82, 82, 82 },
spell_gate, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(83), 50, 12,
"", "!Gate!",
""
},
{
MORTAL, NORM,
"giant strength", { 18, 82, 82, 82, 82 },
spell_giant_strength, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(39), 20, 12,
"", "You feel weaker.",
"$n looks weaker."
},
{
MORTAL, NORM,
"harm", { 82, 74, 82, 82, 82 },
spell_harm, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(27), 35, 12,
"harm spell", "!Harm!",
""
},
{
MORTAL, NORM,
"heal", { 82, 75, 82, 82, 82 },
spell_heal, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(28), 50, 12,
"", "!Heal!",
""
},
{
MORTAL, NORM,
"hypnosis", { 82, 82, 82, 82, 14 },
spell_hypnosis, TAR_CHAR_OFFENSIVE, POS_STANDING,
NULL, SLOT(532), 30, 24,
"", "!Hypnosis!",
""
},
{
MORTAL, NORM,
"identify", { 9, 82, 82, 82, 82 },
spell_identify, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(53), 12, 24,
"", "!Identify!",
""
},
{
MORTAL, NORM,
"infravision", { 20, 82, 82, 82, 82 },
spell_infravision, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(77), 5, 18,
"", "You no longer see in the dark.",
""
},
{
MORTAL, NORM,
"influx", { 82, 65, 82, 82, 82 },
spell_influx, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(503), 75, 24,
"", "!Influx!",
""
},
{
MORTAL, NORM,
"invis", { 17, 82, 82, 82, 82 },
spell_invis, TAR_IGNORE, POS_STANDING,
&gsn_invis, SLOT(29), 5, 12,
"", "You are no longer invisible.",
"$n's invisibilty fades."
},
{
MORTAL, NORM,
"know alignment", { 13, 22, 82, 82, 82 },
spell_know_alignment, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(58), 9, 12,
"", "!Know Alignment!",
""
},
{
MORTAL, NORM,
"know weakness", { 82, 82, 82, 82, 18 },
spell_know_weakness, TAR_CHAR_SELF, POS_FIGHTING,
NULL, SLOT(530), 15, 12,
"", "You are less aware of your enemy's weaknesses.",
""
},
{
MORTAL, NORM,
"know critical", { 82, 82, 82, 82, 28 },
spell_know_weakness, TAR_CHAR_SELF, POS_FIGHTING,
NULL, SLOT(530), 15, 12,
"", "You are less aware of critical damage points.",
""
},
{
MORTAL, NORM,
"know item", { 82, 82, 82, 82, 9 },
spell_know_item, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(533), 20, 24,
"", "!Know Item!",
""
},
{
MORTAL, NORM,
"laser bolt", { 82, 82, 82, 82, 82 },
spell_laserbolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(511), 35, 12,
"laserbolt", "!laserbolt!",
""
},
{
MORTAL, NORM,
"lightning bolt", { 24, 82, 82, 82, 82 },
spell_lightning_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(30), 15, 12,
"lightning bolt", "!Lightning Bolt!",
""
},
{
MORTAL, NORM,
"locate object", { 16, 30, 82, 82, 82 },
spell_locate_object, TAR_IGNORE, POS_STANDING,
NULL, SLOT(31), 20, 18,
"", "!Locate Object!",
""
},
{
MORTAL, NORM,
"magic missile", { 3, 82, 82, 82, 82 },
spell_magic_missile, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(32), 15, 12,
"magic missile", "!Magic Missile!",
""
},
{
MORTAL, NORM,
"mass invis", { 60, 82, 82, 82, 82 },
spell_mass_invis, TAR_IGNORE, POS_STANDING,
&gsn_mass_invis, SLOT(69), 20, 24,
"", "!Mass Invis!",
""
},
{
MORTAL, NORM,
"mind flail", { 82, 82, 82, 82, 4 },
spell_mind_flail, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(536), 12, 24,
"mind flail", "!Mind Flail!",
""
},
{
MORTAL, NORM,
"mystic armour", { 10, 82, 82, 82, 82 },
spell_mystic_armor, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(590), 18, 24,
"" "Your Mystic Armour fades away",
"The Mystic Armour around someone in the room fades away."
},
{
MORTAL, NORM,
"nerve fire", { 82, 82, 82, 82, 60 },
spell_nerve_fire, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(520), 50, 24,
"nerve fire", "!Nerve Fire!",
""
},
{
MORTAL, NORM,
"night vision", { 82, 82, 82, 82, 19 },
spell_night_vision, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(538), 17, 24,
"", "Your eyes feel weaker.",
""
},
{
MORTAL, NORM,
"pass door", { 46, 82, 82, 82, 82},
spell_pass_door, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(74), 20, 12,
"", "You feel solid again.",
"$n's body becomes more solid."
},
{
MORTAL, NORM,
"phase", { 82, 82, 82, 82, 45 },
spell_phase, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(522), 20, 12,
"", "You feel solid again.",
"$n's body becomes more solid."
},
{
MORTAL, NORM,
"psychic crush", { 82, 82, 82, 82, 19 },
spell_physic_thrust, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(537), 33, 24,
"psychic crush", "!Psychic Crush!",
""
},
{
MORTAL, NORM,
"psychic thrust", { 82, 82, 82, 82, 7 },
spell_physic_thrust, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(537), 22, 24,
"psychic thrust", "!Physic Thrust!",
""
},
{
MORTAL, NORM,
"poison", { 82, 31, 82, 82, 82},
spell_poison, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_poison, SLOT(33), 10, 12,
"poison", "You feel less sick.",
"$n looks less sick."
},
{
MORTAL, NORM,
"produce food", { 82, 82, 82, 82, 24 },
spell_produce_food, TAR_IGNORE, POS_STANDING,
NULL, SLOT(524), 16, 24,
"", "!Produce Food!",
""
},
{
MORTAL, NORM,
"protection", { 9, 12, 82, 82, 82 },
spell_protection, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(34), 5, 12,
"", "You feel less protected.",
""
},
{
MORTAL, NORM,
"refresh", { 82, 11, 82, 82, 82 },
spell_refresh, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(81), 12, 18,
"refresh", "!Refresh!",
""
},
{
MORTAL, NORM,
"remove curse", { 36, 27, 82, 82, 82},
spell_remove_curse, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(35), 5, 12,
"", "!Remove Curse!",
""
},
{
MORTAL, NORM,
"sanctuary", { 82, 70, 82, 82, 82},
spell_sanctuary, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(36), 75, 12,
"", "The white aura around your body fades.",
"The white aura around $n's body fades."
},
{
MORTAL, NORM,
"seal room", { 70, 50, 82, 82, 50 },
spell_seal_room, TAR_IGNORE, POS_STANDING,
NULL, SLOT(541), 75, 12,
"", "The Energy web around this room fades.",
""
},
{
MORTAL, NORM,
"see magic", { 82, 82, 82, 82, 7 },
spell_see_magic, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(526), 8, 12,
"", "You no longer see magical auras.",
""
},
{
MORTAL, NORM,
"sense evil", { 82, 82, 82, 82, 10 },
spell_sense_evil, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(515), 12, 12,
"", "You no longer sense evil.",
""
},
{
MORTAL, VAMP,
"shade", { 12, 7, 6, 8, 7 },
spell_shade, TAR_IGNORE, POS_STANDING,
NULL, SLOT(542), 5, 12,
"", "The room gets lighter.",
""
},
{
MORTAL, NORM,
"shield", { 9, 82, 82, 82, 82 },
spell_shield, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(67), 12, 18,
"", "Your force shield shimmers, then fades away.",
"$n's force field shimmers, then fades away."
},
{
MORTAL, NORM,
"shocking grasp", { 5, 82, 82, 82, 82 },
spell_shocking_grasp, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(82), 15, 12,
"shocking grasp", "!Shocking Grasp!",
""
},
{
MORTAL, NORM,
"sight", { 30, 82, 82, 82, 82 },
spell_cure_blindness, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(592), 20, 24,
"", "!Sight!",
""
},
{
MORTAL, NORM,
"sleep", { 9, 82, 82, 82, 82},
spell_sleep, TAR_CHAR_OFFENSIVE, POS_STANDING,
&gsn_sleep, SLOT(38), 15, 12,
"", "You feel less tired.",
"$n starts looking much more awake."
},
{
MORTAL, NORM,
"stalker", { 82, 82, 82, 82, 82 },
spell_stalker, TAR_IGNORE, POS_STANDING,
NULL, SLOT(401), 100, 24,
"", "!Stalker!",
""
},
{
MORTAL, NORM,
"stone skin", { 36, 82, 82, 82, 82},
spell_stone_skin, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(66), 12, 18,
"", "Your skin feels soft again.",
"$n's skin loses it's stone-like look."
},
{
MORTAL, NORM,
"suffocate", { 82, 82, 82, 82, 46 },
spell_suffocate, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(516), 30, 24,
"a choking hand", "!Suffocate!",
""
},
{
MORTAL, NORM,
"summon", { 35, 82, 82, 82, 82 },
spell_summon, TAR_IGNORE, POS_STANDING,
NULL, SLOT(40), 50, 12,
"", "!Summon!",
""
},
{
MORTAL, NORM,
"teleport", { 40, 82, 82, 82, 82 },
spell_teleport, TAR_CHAR_SELF, POS_FIGHTING,
NULL, SLOT( 2), 35, 12,
"", "!Teleport!",
""
},
{
MORTAL, NORM,
"travel", { 82, 82, 82, 82, 82 },
spell_travel, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(599), 50, 24,
"", "!Travel!",
""
},
{
MORTAL, NORM,
"vampire bite", { 86, 86, 86, 86, 86 },
spell_null, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 0 ), 5, 12,
"", "Your blood feels cooler.",
""
},
{
MORTAL, NORM,
"ventriloquate", { 3, 82, 82, 82, 82},
spell_ventriloquate, TAR_IGNORE, POS_STANDING,
NULL, SLOT(41), 5, 12,
"", "!Ventriloquate!",
""
},
{
MORTAL, NORM,
"warcry", { 82, 82, 82, 5 , 82},
spell_warcry, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(501), 5, 12,
"", "You feel less protected.",
""
},
{
MORTAL, NORM,
"weaken", { 82, 20, 82, 82, 82 },
spell_weaken, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(68), 20, 12,
"spell", "You feel stronger.",
"$n looks stronger."
},
{
MORTAL, NORM,
"beacon", { 70, 82, 82, 82, 70 },
spell_beacon, TAR_IGNORE, POS_STANDING,
NULL, SLOT(399), 25, 12,
"", "!Beacon!",
""
},
{
MORTAL, NORM,
"portal", { 80, 82, 82, 82, 82 },
spell_portal, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(334), 100, 12,
"", "!Portal!",
""
},
{
MORTAL, NORM,
"window", { 70, 82, 82, 82, 70 },
spell_window, TAR_IGNORE, POS_STANDING,
NULL, SLOT(333), 100, 12,
"", "!Window!",
""
},
{
MORTAL, NORM,
"word of recall", { 82, 66, 82, 82, 82},
spell_word_of_recall, TAR_CHAR_SELF, POS_RESTING,
NULL, SLOT(42), 5, 12,
"", "!Word of Recall!",
""
},
{
MORTAL, NORM,
"hellspawn", { 43, 82, 82, 82, 82 },
spell_hellspawn, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(512), 50, 12,
"HellSpawn", "!Hellspawn!",
""
},
{
MORTAL, NORM,
"planergy", { 82, 82, 82, 82, 5 },
spell_planergy, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(504), 25, 24,
"energy", "!planergy!",
""
},
{
MORTAL, NORM,
"visit", { 82, 82, 82, 82, 32 },
spell_visit, TAR_IGNORE, POS_STANDING,
NULL, SLOT(505), 50, 48,
"", "!visit!",
""
},
{
MORTAL, NORM,
"barrier", { 82, 82, 82, 82, 8 },
spell_barrier, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT(506), 30, 24,
"", "Your barrier slowly fades.",
"The barrier around $n fades."
},
{
MORTAL, NORM,
"phobia", { 82, 82, 82, 82, 10},
spell_phobia, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(507), 32, 24,
"phobia attack", "!phobia!",
""
},
{
MORTAL, NORM,
"mind bolt", { 82, 82, 82, 82, 12 },
spell_mind_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(519), 40, 12,
"Mind Bolt", "!MindBolt!",
""
},
{
MORTAL, NORM,
"mindflame", { 82, 82, 82, 82, 35},
spell_mindflame, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(508), 40, 24,
"Mind Flame", "!mindflame!",
""
},
{
MORTAL, NORM,
"chain lightning", { 65, 82, 82, 82, 82 },
spell_chain_lightning, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(509), 25, 24,
"lightening bolt", "!chain-light!",
""
},
{
MORTAL, NORM,
"static", { 82, 82, 82, 82, 20 },
spell_static, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(510), 40, 24,
"discharge", "!static!",
""
},
{
REMORT, NORM,
"cloak:absorption", { 60, 82, 82, 82, 43},
spell_cloak_absorb, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(221), 500, 12,
"", "@@NThe @@lcloak@@N around your body fades.",
"@@NThe @@lcloak@@N around $n's body fades."
},
{
REMORT, NORM,
"cloak:reflection", { 48, 82, 82, 82, 82},
spell_cloak_reflect, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(222), 500, 12,
"", "@@NThe @@lc@@el@@ro@@ya@@ak@@N around your body fades.",
"@@NThe @@lc@@el@@ro@@ya@@ak@@N around $n's body fades."
},
{
REMORT, NORM,
"cloak:flaming", { 70, 78, 82, 60, 82},
spell_cloak_flaming, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(223), 750, 12,
"", "@@NThe @@ecloak@@N around your body fades.",
"@@NThe @@ecloak@@N around $n's body fades."
},
{
MORTAL, VAMP,
"cloak:darkness", { 18, 13, 14, 14, 16},
spell_cloak_darkness, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(224), 45, 12,
"", "The @@dcloak@@N around your body fades.",
"@@NThe @@dcloak@@N around $n's body fades."
},
{
ADEPT, NORM,
"cloak:adept", { 1, 82, 82, 82, 82},
spell_cloak_adept, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(226), 500, 12,
"", "@@NThe @@Wcloak@@N around your body fades.",
"@@NThe @@Wcloak@@N around $n's body fades."
},
{
REMORT, NORM,
"cloak:regeneration", { 82, 82, 52, 82, 73},
spell_cloak_regen, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(227), 500, 12,
"", "@@NThe @@rcloak@@N around your body fades.",
"@@NThe @@rcloak@@N around $n's body fades."
},
/*
* Dragon breath
*/
{
MORTAL, NORM,
"acid breath", { 82, 82, 82, 82, 82 },
spell_acid_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(200), 0, 4,
"blast of acid", "!Acid Breath!",
""
},
{
MORTAL, NORM,
"fire breath", { 82, 82, 82, 82, 82 },
spell_fire_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(201), 0, 4,
"blast of flame", "!Fire Breath!",
""
},
{
MORTAL, NORM,
"frost breath", { 82, 82, 82, 82, 82 },
spell_frost_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(202), 0, 4,
"blast of frost", "!Frost Breath!",
""
},
{
MORTAL, NORM,
"gas breath", { 82, 82, 82, 82, 82 },
spell_gas_breath, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(203), 0, 4,
"blast of gas", "!Gas Breath!",
""
},
{
MORTAL, NORM,
"lightning breath", { 82, 82, 82, 82, 82 },
spell_lightning_breath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(204), 0, 4,
"blast of lightning", "!Lightning Breath!",
""
},
{
MORTAL, VAMP,
"blood leach", { 8, 4, 3, 4, 4 },
spell_blood_leach, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(540), 6, 12,
"", "Your body feels stronger again.",
""
},
/*
* Fighter and thief skills.
*/
{
MORTAL, NORM,
"appraise", { 82, 82, 12, 82, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_appraise, SLOT( 0), 0, 24,
"", "!Appraise!",
""
},
{
MORTAL, NORM,
"bash", { 82, 82, 82, 28, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_bash, SLOT( 0), 0, 24,
"bash", "!bash!",
""
},
{
MORTAL, NORM,
"beserk", { 82, 82, 82, 34, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_beserk, SLOT( 0), 0, 24,
"", "You calm down!",
"$n looks calmer!"
},
{
MORTAL, NORM,
"climb", { 82, 82, 25, 82, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_climb, SLOT( 0), 0, 24,
"", "!Climb!",
""
},
{
MORTAL, NORM,
"dirt", { 82, 82, 82, 35, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_dirt, SLOT( 0), 0, 24,
"", "!dirt!",
""
},
{
MORTAL, NORM,
"nodisarm", { 82, 82, 40, 30, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_nodisarm, SLOT( 0), 0, 0,
"", "!nodisarm!",
""
},
{
MORTAL, NORM,
"notrip", { 82, 82, 30, 40, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_notrip, SLOT( 0), 0, 0,
"", "!notrip!",
""
},
{
MORTAL, NORM,
"smash", { 82, 82, 82, 30, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_smash, SLOT( 0), 0, 0,
"", "!smash!",
""
},
{
MORTAL, NORM,
"trip", { 82, 82, 18, 25, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_trip, SLOT(0 ), 0, 0,
"", "!trip!",
""
},
{
MORTAL, NORM,
"circle", { 82, 82, 19, 82, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_circle, SLOT( 0), 0, 24,
"backstab", "!circle!",
""
},
{
MORTAL, NORM,
"backstab", { 82, 82, 10, 82, 82},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_backstab, SLOT( 0), 0, 24,
"backstab", "!Backstab!",
""
},
{
MORTAL, NORM,
"disarm", { 82, 82, 82, 12, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_disarm, SLOT( 0), 0, 24,
"", "!Disarm!",
""
},
{
MORTAL, NORM,
"dodge", { 82, 82, 7, 16, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_dodge, SLOT( 0), 0, 0,
"", "!Dodge!",
""
},
{
REMORT, NORM,
"dualwield", { 82, 8, 5, 82, 7 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_dualwield, SLOT( 0), 0, 0,
"", "!DualWield!",
""
},
{
MORTAL, NORM,
"enhanced damage", { 82, 82, 82, 42, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_enhanced_damage, SLOT( 0), 0, 0,
"", "!Enhanced Damage!",
""
},
{
MORTAL, VAMP,
"feed", { 1, 1, 1, 1, 1 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_feed, SLOT( 0 ), 0, 24,
"", "!feed!",
""
},
{
MORTAL, NORM,
"find doors", { 82, 82, 16, 82, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_find_doors, SLOT( 0), 0, 0,
"", "!Find Doors!",
""
},
{
MORTAL, NORM,
"fourth attack", { 82, 82, 82, 50, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_fourth_attack, SLOT( 0), 0, 0,
"", "!Fourth Attack!",
""
},
{
MORTAL, NORM,
"headbutt", { 82, 82, 82, 6, 82 },
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_headbutt, SLOT( 0), 0, 24,
"headbutt", "!HeadButt!",
""
},
{
MORTAL, NORM,
"hide", { 82, 82, 12, 82, 82},
spell_null, TAR_IGNORE, POS_RESTING,
&gsn_hide, SLOT( 0), 0, 12,
"", "!Hide!",
""
},
{
MORTAL, NORM,
"hunt", { 82, 82, 70, 82, 82 },
spell_null, TAR_IGNORE, POS_RESTING,
&gsn_hunt, SLOT( 0), 0, 12,
"", "!Hunt!",
""
},
{
MORTAL, NORM,
"kick", { 82, 82, 82, 14, 82 },
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_kick, SLOT( 0), 0, 24,
"kick", "!Kick!",
""
},
{
MORTAL, NORM,
"knee", { 82, 82, 82, 8, 82 },
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_knee, SLOT( 0), 0, 24,
"knee", "!Knee",
""
},
{
MORTAL, NORM,
"martial arts", { 82, 82, 30, 20, 30 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_martial_arts, SLOT( 0), 0, 0,
"", "!Martial Arts!",
""
},
{
MORTAL, NORM,
"parry", { 82, 82, 82, 10, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_parry, SLOT( 0), 0, 0,
"", "!Parry!",
""
},
{
MORTAL, NORM,
"peek", { 82, 82, 20, 82, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_peek, SLOT( 0), 0, 0,
"", "!Peek!",
""
},
{
MORTAL, NORM,
"pick lock", { 82, 82, 25, 82, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_pick_lock, SLOT( 0), 0, 12,
"", "!Pick!",
""
},
{
MORTAL, NORM,
"punch", { 82, 82, 82, 5, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_punch, SLOT( 0), 0, 12,
"", "!Punch!",
""
},
{
MORTAL, NORM,
"rescue", { 82, 82, 82, 15, 82},
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_rescue, SLOT( 0), 0, 12,
"", "!Rescue!",
""
},
{
MORTAL, NORM,
"second attack", { 82, 82, 15, 10, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_second_attack, SLOT( 0), 0, 0,
"", "!Second Attack!",
""
},
{
MORTAL, NORM,
"shadowform", { 82, 82, 82, 82, 9 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_shadow, SLOT( 0), 0, 0,
"", NULL,
""
},
{
MORTAL, NORM,
"shield block", { 82, 82, 82, 40, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_shield_block, SLOT( 0), 0, 12,
"", "!Shield Block!",
""
},
{
MORTAL, NORM,
"sneak", { 82, 82, 5, 82, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_sneak, SLOT( 0), 0, 12,
"", NULL,
""
},
{
MORTAL, NORM,
"stake", { 85, 45, 85, 60, 85 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_stake, SLOT( 0 ), 0, 24,
"", NULL,
""
},
{
MORTAL, NORM,
"steal", { 82, 82, 1, 82, 82},
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_steal, SLOT( 0), 0, 24,
"", "!Steal!",
""
},
{
REMORT, NORM,
"stun", { 82, 82, 18, 82, 25 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_stun, SLOT( 0 ), 0, 24,
"", "",
""
},
{
MORTAL, NORM,
"third attack", { 82, 82, 60, 25, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_third_attack, SLOT( 0), 0, 0,
"", "!Third Attack!",
""
},
{
REMORT, NORM,
"disguise", { 82, 25, 82, 82, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_disguise, SLOT( 0), 0, 0,
"", "!Disguise!",
""
},
{
MORTAL, VAMP,
"instruct", { 10, 5, 5, 5, 5 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_instruct, SLOT( 0), 0, 0,
"", "!INSTRUCT!",
""
},
{
REMORT, NORM,
"frenzy", { 82, 82, 23, 82, 18 },
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_frenzy, SLOT( 0), 0, 24,
"frenzy", "!FRENZY!",
""
},
{
MORTAL, WOLF,
"imprint", { 20, 10, 10, 10, 10 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_imprint, SLOT( 0), 0, 0,
"", "!INSTRUCT!",
""
},
{
MORTAL, NORM,
"emotion control", { 82, 82, 82, 82, 75 },
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_emotion_control, SLOT( 0), 0, 24,
"emotion control", "!EMOTION CONTROL!",
""
},
/*
* Spells for mega1.are from Glop/Erkenbrand.
*/
{
MORTAL, NORM,
"general purpose", { 82, 82, 82, 82, 82 },
spell_general_purpose, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(205), 0, 12,
"general purpose ammo", "!General Purpose Ammo!",
""
},
{
MORTAL, NORM,
"high explosive", { 82, 82, 82, 82, 82 },
spell_high_explosive, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(206), 0, 12,
"high explosive ammo", "!High Explosive Ammo!",
""
},
{
REMORT, NORM,
"deflect weapon", { 82, 82, 82, 82, 10 },
spell_deflect_weapon, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(600), 25, 12,
"", "Your mind shield melts away.",
""
},
{
REMORT, NORM,
"black hand", { 82, 82, 82, 7, 82 },
spell_black_hand, TAR_CHAR_OFFENSIVE, POS_STANDING,
NULL, SLOT(601), 50, 12,
"", "The hand dissolves from around your throat into nothingness.",
""
},
{
REMORT, NORM,
"throwing needle", { 82, 5, 82, 82, 82 },
spell_throw_needle, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(602), 40, 12,
"Throwing Needle", "!Throwing Needle!",
""
},
{
REMORT, NORM,
"morale", { 82, 82, 10, 82, 82 },
spell_morale, TAR_IGNORE, POS_STANDING,
NULL, SLOT(603), 75, 24,
"Morale", "!Morale!",
""
},
{
REMORT, NORM,
"leadership", { 82, 82, 13, 82, 82 },
spell_leadership, TAR_IGNORE, POS_STANDING,
NULL, SLOT(604), 75, 24,
"Leadership", "!Leadership!",
""
},
{
REMORT, NORM,
"Ice Bolt", { 3, 82, 82, 82, 82 },
spell_ice_bolt, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(605), 20, 12,
"Ice Bolt", "!Ice Bolt!",
""
},
{
REMORT, NORM,
"water elemental", { 6, 82, 82, 82, 82 },
spell_waterelem, TAR_IGNORE, POS_STANDING,
NULL, SLOT(606), 80, 24,
"", "!Stalker!",
""
},
{
REMORT, NORM,
"skeleton", { 82, 82, 82, 9, 82 },
spell_skeleton, TAR_IGNORE, POS_STANDING,
NULL, SLOT(607), 80, 24,
"", "!Stalker!",
""
},
{
REMORT, NORM,
"poison weapon", { 82, 18, 82, 25, 82 },
spell_poison_weapon, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(608), 100, 24,
"", "!Enchant Weapon!",
""
},
{
MORTAL, VAMP,
"embrace", { 86, 15, 15, 15, 15 },
spell_embrace, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 609 ), 15, 24,
"", "!EMBRACE!",
""
},
{
MORTAL, VAMP,
"mesmerise", { 5, 2, 2, 2, 2 },
spell_mesmerise, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT( 610 ), 4, 8,
"", "!MESMERISE!",
""
},
{
REMORT, NORM,
"ethereal travel", { 30, 82, 82, 40, 24 },
spell_ethereal, TAR_IGNORE, POS_STANDING,
NULL, SLOT(611), 250, 48,
"", "ETHEREAL TRAVEL!",
""
},
{
REMORT, NORM,
"adrenaline", { 82, 82, 38, 82, 28 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_adrenaline, SLOT( 0), 0, 0,
"", "!ADRENALINE!",
""
},
{
REMORT, NORM,
"throwing star", { 82, 43, 82, 82, 82 },
spell_throw_needle, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(628), 85, 12,
"Throwing Star", "!Throwing Star!",
""
},
/* THIS IS A SPELL AFFECT HOLDER FOR THE SKILL ADRENALINE..DO NOT CAST! */
{
REMORT, NORM,
"adrenaline bonus", { 82, 82, 82, 82, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 612), 0, 0,
"", "!ADRENALINE BONUS!",
""
},
{
REMORT, NORM,
"fire elemental", { 11, 82, 82, 82, 82 },
spell_fireelem, TAR_IGNORE, POS_STANDING,
NULL, SLOT(612), 120, 24,
"", "!FIRE ELEMENTAL!",
""
},
{
REMORT, NORM,
"rune:fire", { 11, 82, 82, 15, 82 },
spell_rune_fire, TAR_IGNORE, POS_STANDING,
NULL, SLOT(613), 150, 12,
"", "The rune dissipates.",
""
},
{
REMORT, NORM,
"rune:shock", { 13, 82, 82, 82, 15 },
spell_rune_shock, TAR_IGNORE, POS_STANDING,
NULL, SLOT(614), 150, 12,
"", "The rune dissipates.",
""
},
{
REMORT, NORM,
"rune:poison", { 82, 15, 82, 12, 82 },
spell_rune_poison, TAR_IGNORE, POS_STANDING,
NULL, SLOT(615), 80, 12,
"", "The rune dissipates.",
""
},
{
REMORT, NORM,
"healing light", { 82, 82, 25, 82, 33 },
spell_healing_light, TAR_IGNORE, POS_STANDING,
NULL, SLOT(616), 150, 12,
"", "@@NThe @@mHealing Light@@N dissipates.",
""
},
{
REMORT, NORM,
"withering shadow", { 82, 35, 82, 17, 82 },
spell_wither_shadow, TAR_IGNORE, POS_STANDING,
NULL, SLOT(617), 150, 12,
"", "@@NThe @@dWithering Shadow@@N dissipates.",
""
},
{
REMORT, NORM,
"mana flare", { 18, 82, 82, 82, 22 },
spell_mana_flare, TAR_IGNORE, POS_STANDING,
NULL, SLOT(618), 80, 12,
"", "@@NThe @@eMana Flare@@N dissipates.",
""
},
{
REMORT, NORM,
"mana drain", { 11, 82, 82, 15, 82 },
spell_mana_drain, TAR_IGNORE, POS_STANDING,
NULL, SLOT(619), 150, 12,
"", "@@NThe @@dMana Drain@@N dissipates.",
""
},
{
REMORT, NORM,
"cage", { 18, 31, 40, 19, 13 },
spell_cage, TAR_IGNORE, POS_STANDING,
NULL, SLOT(620), 150, 12,
"", "@@NThe @@rCage@@N dissipates.",
""
},
{
REMORT, NORM,
"room dispel", { 22, 82, 33, 82, 82 },
spell_room_dispel, TAR_IGNORE, POS_STANDING,
NULL, SLOT(625), 120, 12,
"", "",
""
},
{
REMORT, NORM,
"soul net", { 82, 82, 82, 58, 82 },
spell_soul_net, TAR_IGNORE, POS_STANDING,
NULL, SLOT(629), 350, 12,
"", "@@NThe @@dSoul Net@@N dissipates.",
""
},
{
REMORT, NORM,
"condense soul", { 82, 82, 82, 78, 82 },
spell_condense_soul, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(630), 800, 24,
"", "!Soul Potion!",
""
},
{
MORTAL, VAMP,
"blood walk", { 20, 19, 20, 18, 19 },
spell_blood_walk, TAR_IGNORE, POS_STANDING,
NULL, SLOT(631), 40, 48,
"", "!blood walk!!",
""
},
{
REMORT, NORM,
"restoration", { 82, 82, 82, 82, 82 },
spell_restoration, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(632), 50, 12,
"", "!restoration!",
""
},
{
REMORT, NORM,
"infuse", { 82, 82, 82, 71, 82 },
spell_infuse, TAR_OBJ_INV, POS_STANDING,
NULL, SLOT(633), 1000, 24,
"", "!Infuse SOul!",
""
},
{
REMORT, NORM,
"fifth attack", { 82, 82, 29, 82, 37 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_fifth_attack, SLOT( 0), 0, 0,
"", "!Fifth Attack!",
""
},
{
REMORT, NORM,
"sixth attack", { 82, 82, 49, 82, 58 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_sixth_attack, SLOT( 0), 0, 0,
"", "!Sixth Attack!",
""
},
{
MORTAL, WOLF,
"scent", { 5, 1, 1, 1, 1 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_scent, SLOT( 0), 0, 24,
"", "",
""
},
{
REMORT, NORM,
"holy light", { 82, 82, 43, 82, 82 },
spell_holy_light, TAR_IGNORE, POS_STANDING,
NULL, SLOT(634), 75, 24,
"Holy Light", "!Holy Light!",
""
},
{
REMORT, NORM,
"target", { 82, 82, 20, 82, 82 },
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_target, SLOT( 0), 0, 24,
"target", "!target",
""
},
{
REMORT, NORM,
"charge", { 82, 82, 65, 82, 82 },
spell_null, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
&gsn_charge, SLOT( 0), 0, 24,
"Charge", "!Charge",
""
},
{
REMORT, NORM,
"scout", { 82, 26, 45, 82, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_scout, SLOT(0), 0, 0,
"", "",
""
},
{
MORTAL, NORM,
"mount", { 82, 82, 82, 20, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_mount, SLOT(0), 0, 0,
"", "",
""
},
{
REMORT, NORM,
"divine intervention", { 82, 82, 70, 82, 82 },
spell_divine_intervention, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(635), 150, 12,
"", "!Intervention!",
""
},
{
REMORT, NORM,
"holy armor", { 82, 82, 30, 82, 82 },
spell_holy_armor, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(636), 100, 12,
"", "Your armor is no longer blessed.",
""
},
{
REMORT, NORM,
"unit tactics", { 82, 82, 16, 82, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_unit_tactics, SLOT( 0), 0, 24,
"Unit Tactics", "!Unit Tactics!",
""
},
{
REMORT, NORM,
"earth elemental", { 52, 82, 82, 82, 82 },
spell_earthelem, TAR_IGNORE, POS_STANDING,
NULL, SLOT(637), 500, 24,
"", "!EARTH ELEMENTAL!",
""
},
{
REMORT, NORM,
"iron golem", { 63, 82, 82, 82, 82 },
spell_iron_golem, TAR_IGNORE, POS_STANDING,
NULL, SLOT(638), 800, 24,
"", "!IRON GOLEM!",
""
},
{
REMORT, NORM,
"diamond golem", { 77, 82, 82, 82, 82 },
spell_diamond_golem, TAR_IGNORE, POS_STANDING,
NULL, SLOT(639), 1100, 24,
"", "!DIAMOND GOLEM!",
""
},
{
REMORT, NORM,
"soul thief", { 82, 82, 82, 67, 82 },
spell_soul_thief, TAR_IGNORE, POS_STANDING,
NULL, SLOT(640), 900, 24,
"", "!SOUL THIEF!",
""
},
{
REMORT, NORM,
"holy avenger", { 82, 82, 76, 82, 82 },
spell_holy_avenger, TAR_IGNORE, POS_STANDING,
NULL, SLOT(641), 1200, 24,
"", "!HOLY AVENGER!",
""
},
{
REMORT, NORM,
"heat armor", { 57, 82, 82, 82, 78 },
spell_heat_armor, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(642), 350, 12,
"Heat Armor", "!Heat Armor!",
""
},
{
REMORT, NORM,
"Retributive Strike", { 72, 82, 82, 78, 82 },
spell_retri_strike, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT(643), 800, 12,
"Retributive strike", "!Retributive Strike!",
""
},
{
REMORT, NORM,
"Lava Burst", { 40, 82, 82, 82, 82 },
spell_lava_burst, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(644), 350, 12,
"Lava Burst", "!Lava Burst!",
""
},
{
REMORT, NORM,
"fireshield", { 80, 82, 82, 82, 82 },
spell_fireshield, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(645), 400, 12,
"", "",
""
},
{
REMORT, NORM,
"iceshield", { 65, 82, 82, 82, 82 },
spell_iceshield, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(646), 350, 12,
"", "",
""
},
{
REMORT, NORM,
"shockshield", { 55, 82, 82, 82, 82 },
spell_shockshield, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(647), 400, 12,
"", "",
""
},
{
REMORT, NORM,
"shadowshield", { 82, 82, 82, 82, 82 },
spell_shadowshield, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(648), 400, 12,
"", "@@NThe @@rshield@@N shatters!!",
"@@NThe @@rshield@@N protecting $n shatters!!"
},
{
REMORT, NORM,
"thoughtshield", { 82, 82, 82, 82, 82 },
spell_thoughtshield, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(649), 400, 12,
"", "@@NThe @@rshield@@N shatters!!",
"@@NThe @@rshield@@N protecting $n shatters!!"
},
{
REMORT, NORM,
"Rage:wolven strength", { 82, 82, 82, 82, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 650), 0, 0,
"", "",
""
},
{
REMORT, NORM,
"Rage:sharpened claws", { 82, 82, 82, 82, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 651), 0, 0,
"", "",
""
},
{
REMORT, NORM,
"Rage:disregard for pain", { 82, 82, 82, 82, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 652), 0, 0,
"", "",
""
},
{
REMORT, NORM,
"Enraged", { 82, 82, 82, 82, 82 },
spell_null, TAR_IGNORE, POS_FIGHTING,
NULL, SLOT( 653), 0, 0,
"", "",
""
},
{
MORTAL, WOLF,
"tribal claw", { 86, 15, 15, 15, 15 },
spell_tribe_claw, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT( 655 ), 50, 24,
"", "",
""
},
{
MORTAL, WOLF,
"mark", { 10, 5, 5, 5, 5 },
spell_wolf_mark, TAR_IGNORE, POS_STANDING,
NULL, SLOT(656), 5, 24,
"", "",
""
},
{
MORTAL, VAMP,
"bloodsign", { 12, 8, 10, 9, 7 },
spell_blood_sign, TAR_IGNORE, POS_STANDING,
NULL, SLOT(657), 5, 24,
"", "",
""
},
{
MORTAL, VAMP,
"bloodsense", { 10, 3, 3, 3, 3 },
spell_blood_sense, TAR_IGNORE, POS_STANDING,
NULL, SLOT( 658), 1, 24,
"", "",
""
},
{
REMORT, NORM,
"summon pegasus", { 82, 82, 60, 82, 82 },
spell_summon_pegasus, TAR_IGNORE, POS_STANDING,
NULL, SLOT(659), 1200, 24,
"", "",
""
},
{
REMORT, NORM,
"summon nightmare", { 82, 82, 82, 60, 82 },
spell_summon_nightmare, TAR_IGNORE, POS_STANDING,
NULL, SLOT(660), 1200, 24,
"", "",
""
},
{
REMORT, NORM,
"summon beast", { 60, 82, 82, 82, 82 },
spell_summon_beast, TAR_IGNORE, POS_STANDING,
NULL, SLOT(661), 1200, 24,
"", "",
""
},
{
REMORT, NORM,
"summon devourer", { 82, 82, 82, 82, 60 },
spell_summon_devourer, TAR_IGNORE, POS_STANDING,
NULL, SLOT(662), 1200, 24,
"", "",
""
},
{
REMORT, NORM,
"summon shadow", { 82, 60, 82, 82, 82 },
spell_summon_shadow, TAR_IGNORE, POS_STANDING,
NULL, SLOT(663), 1200, 24,
"", "",
""
},
{
REMORT, NORM,
"creature bond", { 77, 82, 82, 82, 55 },
spell_creature_bond, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(664), 100, 12,
"", "",
""
},
{
REMORT, NORM,
"corrupt bond", { 82, 82, 82, 33, 82 },
spell_corrupt_bond, TAR_CHAR_DEFENSIVE, POS_FIGHTING,
NULL, SLOT(665), 100, 12,
"", "",
""
},
{
MORTAL, NORM,
"decapitate", { 85, 45, 85, 60, 85 },
spell_null, TAR_IGNORE, POS_FIGHTING,
&gsn_decapitate, SLOT( 0 ), 0, 0,
"", "!decapitate!",
""
},
{
REMORT, NORM,
"Fire Blast", { 34, 82, 82, 55, 82 },
spell_fireblast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(666), 80, 12,
"Fire Blast", "!Fire Blast!",
""
},
{
REMORT, NORM,
"Shock Storm", { 42, 82, 82, 68, 82 },
spell_shockstorm, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(667), 100, 12,
"Shock Storm", "!Shock Storm!",
""
},
{
REMORT, NORM,
"Cone of cold", { 56, 82, 82, 82, 82 },
spell_cone_cold, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(668), 100, 12,
"Cone of Cold", "!Cone of Cold!",
""
},
{
REMORT, NORM,
"Holy Wrath", { 82, 82, 80, 82, 82 },
spell_holy_wrath, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(669), 140, 12,
"Holy Wrath", "!Holy Wrath!",
""
},
{
REMORT, NORM,
"Wraith Touch", { 82, 82, 82, 46, 82 },
spell_wraith_touch, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(670), 120, 12,
"Wraith Touch", "!Wraith Touch!",
""
},
{
REMORT, NORM,
"Thought Vise", { 82, 82, 82, 82, 70 },
spell_thought_vise, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(670), 200, 12,
"Thought Vise", "!Thought Vise!",
""
},
{
REMORT, NORM,
"black curse", { 82, 82, 82, 65, 82 },
spell_black_curse, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(671), 120, 12,
"Black Curse", "!Black Curse!",
""
},
{
REMORT, NORM,
"cloak:misery", { 82, 80, 82, 73, 82},
spell_cloak_misery, TAR_CHAR_DEFENSIVE, POS_STANDING,
NULL, SLOT(672), 550, 12,
"", "@@NThe @@Rcloak@@N around your body fades.",
"@@NThe @@Rcloak@@N around $n's body fades."
},
{
REMORT, NORM,
"poison:quinine", { 82, 36, 82, 82, 82 },
spell_poison_quinine, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(673), 80, 4,
"Poison Dart", "@@N$n feels much better!",
""
},
{
REMORT, NORM,
"poison:arsenic", { 82, 28, 82, 82, 82 },
spell_poison_arsenic, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(674), 80, 4,
"Poison Dart", "@@N$nFeels much better!",
""
},
{
REMORT, NORM,
"sonic blast", { 82, 82, 82, 82, 80 },
spell_sonic_blast, TAR_CHAR_OFFENSIVE, POS_FIGHTING,
NULL, SLOT(675), 140, 12,
"Sonic Blast", "@@N$nFeels much better!",
""
},
{
MORTAL, NORM,
"mystical potency", { 40, 82, 82, 82, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_potency, SLOT( 0), 0, 0,
"", "!Enhanced Damage!",
""
},
{
REMORT, NORM,
"thaumatergy", { 26, 82, 82, 82, 82 },
spell_null, TAR_IGNORE, POS_STANDING,
&gsn_thaumatergy, SLOT( 0), 0, 0,
"", "!Enhanced Damage!",
""
},
{
MORTAL, NORM,
"mystical focus", { 55, 82, 82, 82, 82 },
spell_mystical_focus, TAR_CHAR_SELF, POS_STANDING,
NULL, SLOT( 676), 200, 10,
"", "Your lose your mystical focus.",
"$N shakes his head, and seems less focused."
},
};