/*
* wiz.c -- Wizard-only commands
*/
/*
* $Id: wiz.c,v 1.16 1999/10/30 08:10:40 cvs Exp $
*/
#include "copyright.h"
#include "autoconf.h"
#include "mudconf.h"
#include "config.h"
#include "file_c.h"
#include "db.h"
#include "interface.h"
#include "match.h"
#include "externs.h"
#include "command.h"
#include "htab.h"
#include "alloc.h"
#include "attrs.h"
#include "powers.h"
extern char *FDECL(crypt, (const char *, const char *));
void do_teleport(player, cause, key, arg1, arg2)
dbref player, cause;
int key;
char *arg1, *arg2;
{
dbref victim, destination, loc;
char *to;
int hush = 0;
if (((Fixed(player)) || (Fixed(Owner(player)))) &&
!(Tel_Anywhere(player))) {
notify(player, mudconf.fixed_tel_msg);
return;
}
/*
* get victim
*/
if (*arg2 == '\0') {
victim = player;
to = arg1;
} else {
init_match(player, arg1, NOTYPE);
match_everything(MAT_NO_EXITS);
victim = noisy_match_result();
if (victim == NOTHING)
return;
to = arg2;
}
/*
* Validate type of victim
*/
if (!Has_location(victim)) {
notify_quiet(player, "You can't teleport that.");
return;
}
/*
* Fail if we don't control the victim or the victim's location
*/
if (!Controls(player, victim) && !Controls(player, Location(victim)) && !Tel_Anything(player)) {
notify_quiet(player, NOPERM_MESSAGE);
return;
}
/*
* Check for teleporting home
*/
if (!string_compare(to, "home")) {
(void)move_via_teleport(victim, HOME, cause, 0);
return;
}
/*
* Find out where to send the victim
*/
init_match(player, to, NOTYPE);
match_everything(0);
destination = match_result();
switch (destination) {
case NOTHING:
notify_quiet(player, "No match.");
return;
case AMBIGUOUS:
notify_quiet(player,
"I don't know which destination you mean!");
return;
default:
if (victim == destination) {
notify_quiet(player, "Bad destination.");
return;
}
}
/*
* If fascist teleport is on, you must control the victim's ultimate
* * * * * location (after LEAVEing any objects) or it must be
* JUMP_OK.
*/
if (mudconf.fascist_tport) {
loc = where_room(victim);
if (!Good_obj(loc) || !isRoom(loc) ||
!(Controls(player, loc) || Jump_ok(loc) ||
Tel_Anywhere(player))) {
notify_quiet(player, NOPERM_MESSAGE);
return;
}
}
if (Has_contents(destination)) {
/*
* You must control the destination, or it must be a JUMP_OK
* * * * * room where you pass its TELEPORT lock.
*/
if (((!Controls(player, destination) &&
!Jump_ok(destination)) && !Tel_Anywhere(player)) ||
!could_doit(player, destination, A_LTPORT)) {
/*
* Nope, report failure
*/
if (player != victim)
notify_quiet(player, NOPERM_MESSAGE);
did_it(victim, destination,
A_TFAIL, "You can't teleport there!",
A_OTFAIL, NULL, A_ATFAIL, (char **)NULL, 0);
return;
}
/*
* We're OK, do the teleport
*/
if (key & TELEPORT_QUIET)
hush = HUSH_ENTER | HUSH_LEAVE;
if (move_via_teleport(victim, destination, cause, hush)) {
if (player != victim) {
if (!Quiet(player))
notify_quiet(player, "Teleported.");
}
}
} else if (isExit(destination)) {
if (Exits(destination) == Location(victim)) {
move_exit(victim, destination, 0,
"You can't go that way.", 0);
} else {
notify_quiet(player, "I can't find that exit.");
}
}
}
/*
* ---------------------------------------------------------------------------
* * do_force_prefixed: Interlude to do_force for the # command
*/
void do_force_prefixed(player, cause, key, command, args, nargs)
dbref player, cause;
int key, nargs;
char *command, *args[];
{
char *cp;
cp = parse_to(&command, ' ', 0);
if (!command)
return;
while (*command && isspace(*command))
command++;
if (*command)
do_force(player, cause, key, cp, command, args, nargs);
}
/*
* ---------------------------------------------------------------------------
* * do_force: Force an object to do something.
*/
void do_force(player, cause, key, what, command, args, nargs)
dbref player, cause;
int key, nargs;
char *what, *command, *args[];
{
dbref victim;
if ((victim = match_controlled(player, what)) == NOTHING)
return;
/*
* force victim to do command
*/
wait_que(victim, player, 0, NOTHING, 0, command, args, nargs,
mudstate.global_regs);
}
/*
* ---------------------------------------------------------------------------
* * do_toad: Turn a player into an object.
*/
void do_toad(player, cause, key, toad, newowner)
dbref player, cause;
int key;
char *toad, *newowner;
{
dbref victim, recipient, loc, aowner;
char *buf;
int count, aflags, alen;
init_match(player, toad, TYPE_PLAYER);
match_neighbor();
match_absolute();
match_player();
if ((victim = noisy_match_result()) == NOTHING)
return;
if (!isPlayer(victim)) {
notify_quiet(player, "Try @destroy instead.");
return;
}
if (No_Destroy(victim)) {
notify_quiet(player, "You can't toad that player.");
return;
}
if ((newowner != NULL) && *newowner) {
init_match(player, newowner, TYPE_PLAYER);
match_neighbor();
match_absolute();
match_player();
if ((recipient = noisy_match_result()) == NOTHING)
return;
} else {
recipient = player;
}
STARTLOG(LOG_WIZARD, "WIZ", "TOAD")
log_name_and_loc(victim);
log_text((char *)" was @toaded by ");
log_name(player);
ENDLOG
/*
* Clear everything out
*/
if (key & TOAD_NO_CHOWN) {
count = -1;
} else {
count = chown_all(victim, recipient, player, 0);
s_Owner(victim, recipient); /*
* you get it
*/
}
s_Flags(victim, TYPE_THING | HALT);
s_Flags2(victim, 0);
s_Flags3(victim, 0);
s_Pennies(victim, 1);
/*
* notify people
*/
loc = Location(victim);
buf = alloc_mbuf("do_toad");
sprintf(buf, "%s has been turned into a slimy toad!", Name(victim));
notify_except2(loc, player, victim, player, buf);
sprintf(buf, "You toaded %s! (%d objects @chowned)", Name(victim),
count + 1);
notify_quiet(player, buf);
/*
* Zap the name from the name hash table
*/
delete_player_name(victim, Name(victim));
sprintf(buf, "a slimy toad named %s", Name(victim));
s_Name(victim, buf);
free_mbuf(buf);
/*
* Zap the alias too
*/
buf = atr_pget(victim, A_ALIAS, &aowner, &aflags, &alen);
delete_player_name(victim, buf);
free_lbuf(buf);
count = boot_off(victim,
(char *)"You have been turned into a slimy toad!");
notify_quiet(player, tprintf("%d connection%s closed.",
count, (count == 1 ? "" : "s")));
}
void do_newpassword(player, cause, key, name, password)
dbref player, cause;
int key;
char *name, *password;
{
dbref victim;
char *buf, *bp;
if ((victim = lookup_player(player, name, 0)) == NOTHING) {
notify_quiet(player, "No such player.");
return;
}
if (*password != '\0' && !ok_password(password, player)) {
/* Can set null passwords, but not bad passwords.
* Notification of reason done by ok_password().
*/
return;
}
if (God(victim)) {
notify_quiet(player, "You cannot change that player's password.");
return;
}
STARTLOG(LOG_WIZARD, "WIZ", "PASS")
log_name(player);
log_text((char *)" changed the password of ");
log_name(victim);
ENDLOG
/*
* it's ok, do it
*/
s_Pass(victim, crypt((const char *)password, "XX"));
notify_quiet(player, "Password changed.");
buf = alloc_lbuf("do_newpassword");
bp = buf;
safe_tprintf_str(buf, &bp,
"Your password has been changed by %s.",
Name(player));
notify_quiet(victim, buf);
free_lbuf(buf);
}
void do_boot(player, cause, key, name)
dbref player, cause;
int key;
char *name;
{
dbref victim;
char *buf, *bp;
int count;
if (!(Can_Boot(player))) {
notify(player, NOPERM_MESSAGE);
return;
}
if (key & BOOT_PORT) {
if (is_number(name)) {
victim = atoi(name);
} else {
notify_quiet(player, "That's not a number!");
return;
}
STARTLOG(LOG_WIZARD, "WIZ", "BOOT")
buf = alloc_sbuf("do_boot.port");
sprintf(buf, "Port %d", victim);
log_text(buf);
log_text((char *)" was @booted by ");
log_name(player);
free_sbuf(buf);
ENDLOG
} else {
init_match(player, name, TYPE_PLAYER);
match_neighbor();
match_absolute();
match_player();
if ((victim = noisy_match_result()) == NOTHING)
return;
if (God(victim)) {
notify_quiet(player, "You cannot boot that player!");
return;
}
if ((!isPlayer(victim) && !God(player)) ||
(player == victim)) {
notify_quiet(player, "You can only boot off other players!");
return;
}
STARTLOG(LOG_WIZARD, "WIZ", "BOOT")
log_name_and_loc(victim);
log_text((char *)" was @booted by ");
log_name(player);
ENDLOG
notify_quiet(player, tprintf("You booted %s off!", Name(victim)));
}
if (key & BOOT_QUIET) {
buf = NULL;
} else {
bp = buf = alloc_lbuf("do_boot.msg");
safe_name(player, buf, &bp);
safe_str((char *)" gently shows you the door.", buf, &bp);
*bp = '\0';
}
if (key & BOOT_PORT)
count = boot_by_port(victim, !God(player), buf);
else
count = boot_off(victim, buf);
notify_quiet(player, tprintf("%d connection%s closed.",
count, (count == 1 ? "" : "s")));
if (buf)
free_lbuf(buf);
}
/*
* ---------------------------------------------------------------------------
* * do_poor: Reduce the wealth of anyone over a specified amount.
*/
void do_poor(player, cause, key, arg1)
dbref player, cause;
int key;
char *arg1;
{
dbref a;
int amt, curamt;
if (!is_number(arg1))
return;
amt = atoi(arg1);
DO_WHOLE_DB(a) {
if (isPlayer(a)) {
curamt = Pennies(a);
if (amt < curamt)
s_Pennies(a, amt);
}
}
}
/*
* ---------------------------------------------------------------------------
* * do_cut: Chop off a contents or exits chain after the named item.
*/
void do_cut(player, cause, key, thing)
dbref player, cause;
int key;
char *thing;
{
dbref object;
object = match_controlled(player, thing);
switch (object) {
case NOTHING:
notify_quiet(player, "No match.");
break;
case AMBIGUOUS:
notify_quiet(player, "I don't know which one");
break;
default:
s_Next(object, NOTHING);
notify_quiet(player, "Cut.");
}
}
/* --------------------------------------------------------------------------
* do_motd: Wizard-settable message of the day (displayed on connect)
*/
void do_motd(player, cause, key, message)
dbref player, cause;
int key;
char *message;
{
int is_brief;
is_brief = 0;
if (key & MOTD_BRIEF) {
is_brief = 1;
key = key & ~MOTD_BRIEF;
if (key == MOTD_ALL)
key = MOTD_LIST;
else if (key != MOTD_LIST)
key |= MOTD_BRIEF;
}
switch (key) {
case MOTD_ALL:
strncpy(mudconf.motd_msg, message, GBUF_SIZE - 1);
mudconf.motd_msg[GBUF_SIZE - 1] = '\0';
if (!Quiet(player))
notify_quiet(player, "Set: MOTD.");
break;
case MOTD_WIZ:
strncpy(mudconf.wizmotd_msg, message, GBUF_SIZE - 1);
mudconf.wizmotd_msg[GBUF_SIZE - 1] = '\0';
if (!Quiet(player))
notify_quiet(player, "Set: Wizard MOTD.");
break;
case MOTD_DOWN:
strncpy(mudconf.downmotd_msg, message, GBUF_SIZE - 1);
mudconf.downmotd_msg[GBUF_SIZE - 1] = '\0';
if (!Quiet(player))
notify_quiet(player, "Set: Down MOTD.");
break;
case MOTD_FULL:
strncpy(mudconf.fullmotd_msg, message, GBUF_SIZE - 1);
mudconf.fullmotd_msg[GBUF_SIZE - 1] = '\0';
if (!Quiet(player))
notify_quiet(player, "Set: Full MOTD.");
break;
case MOTD_LIST:
if (Wizard(player)) {
if (!is_brief) {
notify_quiet(player,
"----- motd file -----");
fcache_send(player, FC_MOTD);
notify_quiet(player,
"----- wizmotd file -----");
fcache_send(player, FC_WIZMOTD);
notify_quiet(player,
"----- motd messages -----");
}
notify_quiet(player,
tprintf("MOTD: %s", mudconf.motd_msg));
notify_quiet(player,
tprintf("Wizard MOTD: %s",
mudconf.wizmotd_msg));
notify_quiet(player,
tprintf("Down MOTD: %s",
mudconf.downmotd_msg));
notify_quiet(player,
tprintf("Full MOTD: %s",
mudconf.fullmotd_msg));
} else {
if (Guest(player))
fcache_send(player, FC_CONN_GUEST);
else
fcache_send(player, FC_MOTD);
notify_quiet(player, mudconf.motd_msg);
}
break;
default:
notify_quiet(player, "Illegal combination of switches.");
}
}
/* ---------------------------------------------------------------------------
* do_enable: enable or disable global control flags
*/
/* *INDENT-OFF* */
NAMETAB enable_names[] = {
{(char *)"building", 1, CA_PUBLIC, CF_BUILD},
{(char *)"checkpointing", 2, CA_PUBLIC, CF_CHECKPOINT},
{(char *)"cleaning", 2, CA_PUBLIC, CF_DBCHECK},
{(char *)"dequeueing", 1, CA_PUBLIC, CF_DEQUEUE},
{(char *)"god_monitoring", 1, CA_PUBLIC, CF_GODMONITOR},
{(char *)"idlechecking", 2, CA_PUBLIC, CF_IDLECHECK},
{(char *)"interpret", 2, CA_PUBLIC, CF_INTERP},
{(char *)"logins", 3, CA_PUBLIC, CF_LOGIN},
{(char *)"eventchecking", 2, CA_PUBLIC, CF_EVENTCHECK},
{ NULL, 0, 0, 0}};
/* *INDENT-ON* */
void do_global(player, cause, key, flag)
dbref player, cause;
int key;
char *flag;
{
int flagvalue;
/*
* Set or clear the indicated flag
*/
flagvalue = search_nametab(player, enable_names, flag);
if (flagvalue < 0) {
notify_quiet(player, "I don't know about that flag.");
} else if (key == GLOB_ENABLE) {
mudconf.control_flags |= flagvalue;
STARTLOG(LOG_CONFIGMODS, "CFG", "GLOBAL")
log_name(player);
log_text((char *) " enabled: ");
log_text(flag);
ENDLOG
if (!Quiet(player))
notify_quiet(player, "Enabled.");
} else if (key == GLOB_DISABLE) {
mudconf.control_flags &= ~flagvalue;
STARTLOG(LOG_CONFIGMODS, "CFG", "GLOBAL")
log_name(player);
log_text((char *) " disabled: ");
log_text(flag);
ENDLOG
if (!Quiet(player))
notify_quiet(player, "Disabled.");
} else {
notify_quiet(player, "Illegal combination of switches.");
}
}