/*
* unparse.c
*/
/*
* $Id: unparse.c,v 1.6 1999/10/29 08:19:46 cvs Exp $
*/
#include "copyright.h"
#include "autoconf.h"
#include "config.h"
#include "db.h"
#include "mudconf.h"
#include "externs.h"
#include "interface.h"
#include "flags.h"
#include "powers.h"
#include "alloc.h"
/*
* Boolexp decompile formats
*/
#define F_EXAMINE 1 /*
* Normal
*/
#define F_QUIET 2 /*
* Binary for db dumps
*/
#define F_DECOMPILE 3 /*
* @decompile output
*/
#define F_FUNCTION 4 /*
* [lock()] output
*/
/*
* Take a dbref (loc) and generate a string. -1, -3, or (#loc) Note, this
* will give players object numbers of stuff they don't control, but it's
* only internal currently, so it's not a problem.
*/
static char *unparse_object_quiet(player, loc)
dbref player, loc;
{
static char buf[SBUF_SIZE];
switch (loc) {
case NOTHING:
return (char *)"-1";
case HOME:
return (char *)"-3";
default:
sprintf(buf, "(#%d)", loc);
return buf;
}
}
static char boolexp_buf[LBUF_SIZE];
static char *buftop;
static void unparse_boolexp1(player, b, outer_type, format)
dbref player;
BOOLEXP *b;
char outer_type;
int format;
{
ATTR *ap;
char *tbuf, sep_ch;
#ifndef STANDALONE
char *buff;
#endif
if ((b == TRUE_BOOLEXP)) {
if (format == F_EXAMINE) {
safe_str((char *)"*UNLOCKED*", boolexp_buf, &buftop);
}
return;
}
switch (b->type) {
case BOOLEXP_AND:
if (outer_type == BOOLEXP_NOT) {
safe_chr('(', boolexp_buf, &buftop);
}
unparse_boolexp1(player, b->sub1, b->type, format);
safe_chr(AND_TOKEN, boolexp_buf, &buftop);
unparse_boolexp1(player, b->sub2, b->type, format);
if (outer_type == BOOLEXP_NOT) {
safe_chr(')', boolexp_buf, &buftop);
}
break;
case BOOLEXP_OR:
if (outer_type == BOOLEXP_NOT || outer_type == BOOLEXP_AND) {
safe_chr('(', boolexp_buf, &buftop);
}
unparse_boolexp1(player, b->sub1, b->type, format);
safe_chr(OR_TOKEN, boolexp_buf, &buftop);
unparse_boolexp1(player, b->sub2, b->type, format);
if (outer_type == BOOLEXP_NOT || outer_type == BOOLEXP_AND) {
safe_chr(')', boolexp_buf, &buftop);
}
break;
case BOOLEXP_NOT:
safe_chr('!', boolexp_buf, &buftop);
unparse_boolexp1(player, b->sub1, b->type, format);
break;
case BOOLEXP_INDIR:
safe_chr(INDIR_TOKEN, boolexp_buf, &buftop);
unparse_boolexp1(player, b->sub1, b->type, format);
break;
case BOOLEXP_IS:
safe_chr(IS_TOKEN, boolexp_buf, &buftop);
unparse_boolexp1(player, b->sub1, b->type, format);
break;
case BOOLEXP_CARRY:
safe_chr(CARRY_TOKEN, boolexp_buf, &buftop);
unparse_boolexp1(player, b->sub1, b->type, format);
break;
case BOOLEXP_OWNER:
safe_chr(OWNER_TOKEN, boolexp_buf, &buftop);
unparse_boolexp1(player, b->sub1, b->type, format);
break;
case BOOLEXP_CONST:
#ifndef STANDALONE
switch (format) {
case F_QUIET:
/*
* Quiet output - for dumps and internal use. * * * *
* Always #Num
*/
safe_str((char *)unparse_object_quiet(player, b->thing),
boolexp_buf, &buftop);
break;
case F_EXAMINE:
/*
* Examine output - informative. * Name(#Num) or Name
*
* *
*/
buff = unparse_object(player, b->thing, 0);
safe_str(buff, boolexp_buf, &buftop);
free_lbuf(buff);
break;
case F_DECOMPILE:
/*
* Decompile output - should be usable on other * * *
* MUSHes. * *Name if player, Name if thing, else #Num
*
* *
*/
switch (Typeof(b->thing)) {
case TYPE_PLAYER:
safe_chr('*', boolexp_buf, &buftop);
case TYPE_THING:
safe_name(b->thing, boolexp_buf, &buftop);
break;
default:
buff = alloc_sbuf("unparse_boolexp1");
sprintf(buff, "#%d", b->thing);
safe_str(buff, boolexp_buf, &buftop);
free_sbuf(buff);
}
break;
case F_FUNCTION:
/*
* Function output - must be usable by @lock cmd. * *
*
* * * * *Name if player, else #Num
*/
switch (Typeof(b->thing)) {
case TYPE_PLAYER:
safe_chr('*', boolexp_buf, &buftop);
safe_name(b->thing, boolexp_buf, &buftop);
break;
default:
buff = alloc_sbuf("unparse_boolexp1");
sprintf(buff, "#%d", b->thing);
safe_str(buff, boolexp_buf, &buftop);
free_sbuf(buff);
}
}
#else
safe_str((char *)unparse_object_quiet(player, b->thing),
boolexp_buf, &buftop);
#endif
break;
case BOOLEXP_ATR:
case BOOLEXP_EVAL:
if (b->type == BOOLEXP_EVAL)
sep_ch = '/';
else
sep_ch = ':';
ap = atr_num(b->thing);
if (ap && ap->number) {
safe_str((char *)ap->name, boolexp_buf, &buftop);
safe_chr(sep_ch, boolexp_buf, &buftop);
safe_str((char *)b->sub1, boolexp_buf, &buftop);
} else if (b->thing > 0) {
tbuf = alloc_sbuf("unparse_boolexp1.atr_num");
sprintf(tbuf, "%d", b->thing);
safe_str(tbuf, boolexp_buf, &buftop);
safe_chr(sep_ch, boolexp_buf, &buftop);
safe_str((char *)b->sub1, boolexp_buf, &buftop);
free_sbuf(tbuf);
} else {
safe_str((char *)b->sub2, boolexp_buf, &buftop);
safe_chr(sep_ch, boolexp_buf, &buftop);
safe_str((char *)b->sub1, boolexp_buf, &buftop);
}
break;
default:
fprintf(stderr, "ABORT! unparse.c, bad boolexp type in unparse_boolexp1().\n");
abort();
break;
}
}
char *unparse_boolexp_quiet(player, b)
dbref player;
BOOLEXP *b;
{
buftop = boolexp_buf;
unparse_boolexp1(player, b, BOOLEXP_CONST, F_QUIET);
*buftop++ = '\0';
return boolexp_buf;
}
#ifndef STANDALONE
char *unparse_boolexp(player, b)
dbref player;
BOOLEXP *b;
{
buftop = boolexp_buf;
unparse_boolexp1(player, b, BOOLEXP_CONST, F_EXAMINE);
*buftop++ = '\0';
return boolexp_buf;
}
char *unparse_boolexp_decompile(player, b)
dbref player;
BOOLEXP *b;
{
buftop = boolexp_buf;
unparse_boolexp1(player, b, BOOLEXP_CONST, F_DECOMPILE);
*buftop++ = '\0';
return boolexp_buf;
}
char *unparse_boolexp_function(player, b)
dbref player;
BOOLEXP *b;
{
buftop = boolexp_buf;
unparse_boolexp1(player, b, BOOLEXP_CONST, F_FUNCTION);
*buftop++ = '\0';
return boolexp_buf;
}
#endif