/* powers.h - object powers */
/* $Id: powers.h,v 1.8 1999/09/18 22:13:40 cvs Exp $ */
#include "copyright.h"
#ifndef __POWERS_H
#define __POWERS_H
#include "htab.h"
#include "db.h"
#define POWER_EXT 0x1 /* Lives in extended powers word */
/* First word of powers */
#define POW_CHG_QUOTAS 0x00000001 /* May change and see quotas */
#define POW_CHOWN_ANY 0x00000002 /* Can @chown anything or to anyone */
#define POW_ANNOUNCE 0x00000004 /* May use @wall */
#define POW_BOOT 0x00000008 /* May use @boot */
#define POW_HALT 0x00000010 /* May @halt on other's objects */
#define POW_CONTROL_ALL 0x00000020 /* I control everything */
#define POW_WIZARD_WHO 0x00000040 /* See extra WHO information */
#define POW_EXAM_ALL 0x00000080 /* I can examine everything */
#define POW_FIND_UNFIND 0x00000100 /* Can find unfindable players */
#define POW_FREE_MONEY 0x00000200 /* I have infinite money */
#define POW_FREE_QUOTA 0x00000400 /* I have infinite quota */
#define POW_HIDE 0x00000800 /* Can set themselves DARK */
#define POW_IDLE 0x00001000 /* No idle limit */
#define POW_SEARCH 0x00002000 /* Can @search anyone */
#define POW_LONGFINGERS 0x00004000 /* Can get/whisper/etc from a distance */
#define POW_PROG 0x00008000 /* Can use the @prog command */
/* FREE FREE FREE FREE */
#define POW_COMM_ALL 0x00080000 /* Channel wiz */
#define POW_SEE_QUEUE 0x00100000 /* Player can see the entire queue */
#define POW_SEE_HIDDEN 0x00200000 /* Player can see hidden players on WHO list */
#define POW_MONITOR 0x00400000 /* Player can set or clear MONITOR */
#define POW_POLL 0x00800000 /* Player can set the doing poll */
#define POW_NO_DESTROY 0x01000000 /* Cannot be destroyed */
#define POW_GUEST 0x02000000 /* Player is a guest */
#define POW_PASS_LOCKS 0x04000000 /* Player can pass any lock */
#define POW_STAT_ANY 0x08000000 /* Can @stat anyone */
#define POW_STEAL 0x10000000 /* Can give negative money */
#define POW_TEL_ANYWHR 0x20000000 /* Teleport anywhere */
#define POW_TEL_UNRST 0x40000000 /* Teleport anything */
#define POW_UNKILLABLE 0x80000000 /* Can't be killed */
/* Second word of powers */
#define POW_BUILDER 0x00000001 /* Can build */
#define POW_LINKVAR 0x00000002 /* Can link an exit to "variable" */
#define POW_LINKTOANY 0x00000004 /* Can link to any object */
#define POW_OPENANYLOC 0x00000008 /* Can open from anywhere */
#define POW_USE_SQL 0x00000010 /* Can use SQL queries directly */
/* ---------------------------------------------------------------------------
* POWERENT: Information about object powers.
*/
typedef struct power_entry {
const char *powername; /* Name of the flag */
int powervalue; /* Which bit in the object is the flag */
int powerpower; /* Ctrl flags for this power (recursive? :-) */
int listperm; /* Who sees this flag when set */
int (*handler)(); /* Handler for setting/clearing this flag */
} POWERENT;
typedef struct powerset {
POWER word1;
POWER word2;
} POWERSET;
extern void NDECL(init_powertab);
extern void FDECL(display_powertab, (dbref));
extern void FDECL(power_set, (dbref, dbref, char *, int));
extern char * FDECL(power_description, (dbref, dbref));
extern POWERENT *FDECL(find_power, (dbref, char *));
extern int FDECL(has_power, (dbref, dbref, char *));
extern void FDECL(decompile_powers, (dbref, dbref, char *));
#define s_Change_Quotas(c) s_Powers((c), Powers(c) | POW_CHG_QUOTAS)
#define s_Chown_Any(c) s_Powers((c), Powers(c) | POW_CHOWN_ANY)
#define s_Announce(c) s_Powers((c), Powers(c) | POW_ANNOUNCE)
#define s_Can_Boot(c) s_Powers((c), Powers(c) | POW_BOOT)
#define s_Can_Halt(c) s_Powers((c), Powers(c) | POW_HALT)
#define s_Control_All(c) s_Powers((c), Powers(c) | POW_CONTROL_ALL)
#define s_Wizard_Who(c) s_Powers((c), Powers(c) | POW_WIZARD_WHO)
#define s_See_All(c) s_Powers((c), Powers(c) | POW_EXAM_ALL)
#define s_Find_Unfindable(c) s_Powers((c), Powers(c) | POW_FIND_UNFIND)
#define s_Free_Money(c) s_Powers((c), Powers(c) | POW_FREE_MONEY)
#define s_Free_Quota(c) s_Powers((c), Powers(c) | POW_FREE_QUOTA)
#define s_Can_Hide(c) s_Powers((c), Powers(c) | POW_HIDE)
#define s_Can_Idle(c) s_Powers((c), Powers(c) | POW_IDLE)
#define s_Search(c) s_Powers((c), Powers(c) | POW_SEARCH)
#define s_Long_Fingers(c) s_Powers((c), Powers(c) | POW_LONGFINGERS)
#define s_Prog(c) s_Powers((c), Powers(c) | POW_PROG)
#define s_Comm_All(c) s_Powers((c), Powers(c) | POW_COMM_ALL)
#define s_See_Queue(c) s_Powers((c), Powers(c) | POW_SEE_QUEUE)
#define s_See_Hidden(c) s_Powers((c), Powers(c) | POW_SEE_HIDDEN)
#define s_Can_Monitor(c) s_Powers((c), Powers(c) | POW_MONITOR)
#define s_Can_Poll(c) s_Powers((c), Powers(c) | POW_POLL)
#define s_No_Destroy(c) s_Powers((c), Powers(c) | POW_NO_DESTROY)
#define s_Guest(c) s_Powers((c), Powers(c) | POW_GUEST)
#define s_Set_Maint_Flags(c) s_Powers((c), Powers(c) | POW_SET_MFLAGS)
#define s_Stat_Any(c) s_Powers((c), Powers(c) | POW_STAT_ANY)
#define s_Steal(c) s_Powers((c), Powers(c) | POW_STEAL)
#define s_Tel_Anywhere(c) s_Powers((c), Powers(c) | POW_TEL_ANYWHR)
#define s_Tel_Anything(c) s_Powers((c), Powers(c) | POW_TEL_UNRST)
#define s_Unkillable(c) s_Powers((c), Powers(c) | POW_UNKILLABLE)
#define s_Builder(c) s_Powers2((c), Powers2(c) | POW_BUILDER)
#define Quota(c) (((Powers(c) & POW_CHG_QUOTAS) != 0) || Wizard(c))
#define Chown_Any(c) (((Powers(c) & POW_CHOWN_ANY) != 0) || Wizard(c))
#define Announce(c) (((Powers(c) & POW_ANNOUNCE) != 0) || Wizard(c))
#define Can_Boot(c) (((Powers(c) & POW_BOOT) != 0) || Wizard(c))
#define Can_Halt(c) (((Powers(c) & POW_HALT) != 0) || Wizard(c))
#define Control_All(c) (((Powers(c) & POW_CONTROL_ALL) != 0) || Wizard(c))
#define Wizard_Who(c) (((Powers(c) & POW_WIZARD_WHO) != 0) || WizRoy(c))
#define See_All(c) (((Powers(c) & POW_EXAM_ALL) != 0) || WizRoy(c))
#define Find_Unfindable(c) ((Powers(c) & POW_FIND_UNFIND) != 0)
#define Free_Money(c) (((Powers(c) & POW_FREE_MONEY) != 0) || Immortal(c))
#define Free_Quota(c) (((Powers(c) & POW_FREE_QUOTA) != 0) || Wizard(c))
#define Can_Hide(c) (((Powers(c) & POW_HIDE) != 0) || Wizard(c))
#define Can_Idle(c) (((Powers(c) & POW_IDLE) != 0) || Wizard(c))
#define Search(c) (((Powers(c) & POW_SEARCH) != 0) || WizRoy(c))
#define Long_Fingers(c) (((Powers(c) & POW_LONGFINGERS) != 0) || Wizard(c))
#define Comm_All(c) (((Powers(c) & POW_COMM_ALL) != 0) || Wizard(c))
#define See_Queue(c) (((Powers(c) & POW_SEE_QUEUE) != 0) || WizRoy(c))
#define See_Hidden(c) (((Powers(c) & POW_SEE_HIDDEN) != 0) || WizRoy(c))
#define Can_Monitor(c) (((Powers(c) & POW_MONITOR) != 0) || Wizard(c))
#define Can_Poll(c) (((Powers(c) & POW_POLL) != 0) || Wizard(c))
#define No_Destroy(c) (((Powers(c) & POW_NO_DESTROY) != 0) || Wizard(c))
#define Guest(c) ((Powers(c) & POW_GUEST) != 0)
#define Set_Maint_Flags(c) ((Powers(c) & POW_SET_MFLAGS) != 0)
#define Stat_Any(c) ((Powers(c) & POW_STAT_ANY) != 0)
#define Steal(c) (((Powers(c) & POW_STEAL) != 0) || Wizard(c))
#define Tel_Anywhere(c) (((Powers(c) & POW_TEL_ANYWHR) != 0) || Tel_Anything(c))
#define Tel_Anything(c) (((Powers(c) & POW_TEL_UNRST) != 0) || WizRoy(c))
#define Unkillable(c) (((Powers(c) & POW_UNKILLABLE) != 0) || Immortal(c))
#define Prog(c) (((Powers(c) & POW_PROG) != 0) || Wizard(c))
#define Pass_Locks(c) ((Powers(c) & POW_PASS_LOCKS) != 0)
#define Builder(c) (((Powers2(c) & POW_BUILDER) != 0) || WizRoy(c))
#define LinkVariable(c) (((Powers2(c) & POW_LINKVAR) != 0) || Wizard(c))
#define LinkToAny(c) (((Powers2(c) & POW_LINKTOANY) != 0) || Wizard(c))
#define Open_Anywhere(c) ((Powers2(c) & POW_OPENANYLOC) != 0)
#define Can_Use_SQL(c) ((Powers2(c) & POW_USE_SQL) != 0)
#endif /* POWERS_H */