/* player_c.c -- Player cache routines */
/* $Id: player_c.c,v 1.5 1998/06/09 22:35:29 dpassmor Exp $ */
#include "copyright.h"
#include "autoconf.h"
#include "mudconf.h"
#include "htab.h"
#include "externs.h"
#include "alloc.h"
#include "attrs.h"
#include "db.h"
#ifndef STANDALONE
typedef struct player_cache {
dbref player;
int money;
int queue;
int qmax;
int cflags;
struct player_cache *next;
} PCACHE;
NHSHTAB pcache_htab;
PCACHE *pcache_head;
#define PF_DEAD 0x0001
#define PF_REF 0x0002
#define PF_MONEY_CH 0x0004
#define PF_QMAX_CH 0x0008
void NDECL(pcache_init)
{
pool_init(POOL_PCACHE, sizeof(PCACHE));
nhashinit(&pcache_htab, 15 * HASH_FACTOR);
pcache_head = NULL;
}
static void pcache_reload1(player, pp)
dbref player;
PCACHE *pp;
{
char *cp;
cp = atr_get_raw(player, A_MONEY);
if (cp && *cp)
pp->money = atoi(cp);
else
pp->money = 0;
cp = atr_get_raw(player, A_QUEUEMAX);
if (cp && *cp)
pp->qmax = atoi(cp);
else if (!Wizard(player))
pp->qmax = mudconf.queuemax;
else
pp->qmax = -1;
}
PCACHE *pcache_find(player)
dbref player;
{
PCACHE *pp;
if (!Good_obj(player) || !OwnsOthers(player))
return NULL;
pp = (PCACHE *) nhashfind(player, &pcache_htab);
if (pp) {
pp->cflags |= PF_REF;
return pp;
}
pp = alloc_pcache("pcache_find");
pp->queue = 0;
pp->cflags = PF_REF;
pp->player = player;
pcache_reload1(player, pp);
pp->next = pcache_head;
pcache_head = pp;
nhashadd(player, (int *)pp, &pcache_htab);
return pp;
}
void pcache_reload(player)
dbref player;
{
PCACHE *pp;
pp = pcache_find(player);
if (!pp)
return;
pcache_reload1(player, pp);
}
static void pcache_save(pp)
PCACHE *pp;
{
IBUF tbuf;
if (pp->cflags & PF_DEAD)
return;
if (pp->cflags & PF_MONEY_CH) {
ltos(tbuf, pp->money);
atr_add_raw(pp->player, A_MONEY, tbuf);
}
if (pp->cflags & PF_QMAX_CH) {
sprintf(tbuf, "%d", pp->qmax);
atr_add_raw(pp->player, A_QUEUEMAX, tbuf);
}
pp->cflags &= ~(PF_MONEY_CH | PF_QMAX_CH);
}
void NDECL(pcache_trim)
{
PCACHE *pp, *pplast, *ppnext;
pp = pcache_head;
pplast = NULL;
while (pp) {
if (!(pp->cflags & PF_DEAD) &&
(pp->queue || (pp->cflags & PF_REF))) {
pp->cflags &= ~PF_REF;
pplast = pp;
pp = pp->next;
} else {
ppnext = pp->next;
if (pplast)
pplast->next = ppnext;
else
pcache_head = ppnext;
if (!(pp->cflags & PF_DEAD)) {
pcache_save(pp);
nhashdelete(pp->player, &pcache_htab);
}
free_pcache(pp);
pp = ppnext;
}
}
}
void NDECL(pcache_sync)
{
PCACHE *pp;
pp = pcache_head;
while (pp) {
pcache_save(pp);
pp = pp->next;
}
}
int a_Queue(player, adj)
dbref player;
int adj;
{
PCACHE *pp;
if (OwnsOthers(player)) {
pp = pcache_find(player);
if (pp)
pp->queue += adj;
return pp->queue;
}
return 0;
}
void s_Queue(player, val)
dbref player;
int val;
{
PCACHE *pp;
if (OwnsOthers(player)) {
pp = pcache_find(player);
if (pp)
pp->queue = val;
}
}
int QueueMax(player)
dbref player;
{
PCACHE *pp;
int m;
m = 0;
if (OwnsOthers(player)) {
pp = pcache_find(player);
if (pp) {
if (pp->qmax >= 0) {
m = pp->qmax;
} else {
m = mudstate.db_top + 1;
if (m < mudconf.queuemax)
m = mudconf.queuemax;
}
}
}
return m;
}
#endif
int Pennies(obj)
dbref obj;
{
char *cp;
#ifndef STANDALONE
PCACHE *pp;
if (OwnsOthers(obj)) {
pp = pcache_find(obj);
if (pp)
return pp->money;
}
#endif
cp = atr_get_raw(obj, A_MONEY);
return (safe_atoi(cp));
}
void s_Pennies(obj, howfew)
dbref obj;
int howfew;
{
IBUF tbuf;
#ifndef STANDALONE
PCACHE *pp;
if (OwnsOthers(obj)) {
pp = pcache_find(obj);
if (pp) {
pp->money = howfew;
pp->cflags |= PF_MONEY_CH;
}
}
#endif
ltos(tbuf, howfew);
atr_add_raw(obj, A_MONEY, tbuf);
}