/* mudconf.h */
/* $Id: mudconf.h,v 1.54.4.1 2000/04/22 08:06:18 dpassmor Exp $ */
#ifndef __CONF_H
#define __CONF_H
#ifdef VMS
#include "multinet_root:[multinet.include.sys]types.h"
#include "multinet_root:[multinet.include.netinet]in.h"
#else
#include <netinet/in.h>
#endif
#include "config.h"
#include "htab.h"
#include "alloc.h"
#include "flags.h"
#include "mail.h"
#include "db.h"
/* CONFDATA: runtime configurable parameters */
typedef unsigned char Uchar;
typedef struct confdata CONFDATA;
struct confdata {
int cache_trim; /* Should cache be shrunk to original size */
int cache_depth; /* Number of entries in each cache cell */
int cache_width; /* Number of cache cells */
int cache_names; /* Should object names be cached separately */
int paylimit; /* getting money gets hard over this much */
int digcost; /* cost of @dig command */
int linkcost; /* cost of @link command */
int opencost; /* cost of @open command */
int robotcost; /* cost of @robot command */
int createmin; /* default (and minimum) cost of @create cmd */
int createmax; /* max cost of @create command */
int quotas; /* TRUE = have building quotas */
int room_quota; /* quota needed to make a room */
int exit_quota; /* quota needed to make an exit */
int thing_quota; /* quota needed to make a thing */
int player_quota; /* quota needed to make a robot player */
int sacfactor; /* sacrifice earns (obj_cost/sfactor) + sadj */
int sacadjust; /* ... */
dbref start_room; /* initial location for non-Guest players */
dbref start_home; /* initial HOME for players */
dbref default_home; /* HOME when home is inaccessable */
dbref guest_start_room; /* initial location for Guests */
int vattr_flags; /* Attr flags for all user-defined attrs */
int log_options; /* What gets logged */
int log_info; /* Info that goes into log entries */
int log_diversion; /* What logs get diverted? */
Uchar markdata[8]; /* Masks for marking/unmarking */
int ntfy_nest_lim; /* Max nesting of notifys */
int dbopt_interval; /* Optimize db every N dumps */
#ifndef STANDALONE
char indb[PBUF_SIZE]; /* database file name */
char outdb[PBUF_SIZE]; /* checkpoint the database to here */
char crashdb[PBUF_SIZE]; /* write database here on crash */
char gdbm[PBUF_SIZE]; /* use this gdbm file if we need one */
char mail_db[PBUF_SIZE]; /* name of the @mail database */
char comsys_db[PBUF_SIZE]; /* name of the comsys db */
int compress_db; /* should we use compress */
char compress[PBUF_SIZE]; /* program to run to compress */
char uncompress[PBUF_SIZE];/* program to run to uncompress */
char status_file[PBUF_SIZE]; /* Where to write arg to @shutdown */
char mudlogname[PBUF_SIZE]; /* Name of the game log file */
int have_comsys; /* Should the comsystem be active? */
int have_mailer; /* Should @mail be active? */
int have_pueblo; /* Is Pueblo support compiled in? */
int have_zones; /* Should zones be active? */
int port; /* user port */
int conc_port; /* concentrator port */
int init_size; /* initial db size */
int use_global_aconn; /* Do we want to use global @aconn code? */
int global_aconn_uselocks; /* global @aconn obeys uselocks? */
int have_guest; /* Do we wish to allow a GUEST character? */
int guest_char; /* player num of prototype GUEST character */
int guest_nuker; /* Wiz who nukes the GUEST characters. */
int number_guests; /* number of guest characters allowed */
char guest_prefix[SBUF_SIZE]; /* Prefix for the guest char's name */
char guest_file[SBUF_SIZE]; /* display if guest connects */
char conn_file[SBUF_SIZE]; /* display on connect if no registration */
char creg_file[SBUF_SIZE]; /* display on connect if registration */
char regf_file[SBUF_SIZE]; /* display on (failed) create if reg is on */
char motd_file[SBUF_SIZE]; /* display this file on login */
char wizmotd_file[SBUF_SIZE]; /* display this file on login to wizards */
char quit_file[SBUF_SIZE]; /* display on quit */
char down_file[SBUF_SIZE]; /* display this file if no logins */
char full_file[SBUF_SIZE]; /* display when max users exceeded */
char site_file[SBUF_SIZE]; /* display if conn from bad site */
char crea_file[SBUF_SIZE]; /* display this on login for new users */
char motd_msg[GBUF_SIZE]; /* Wizard-settable login message */
char wizmotd_msg[GBUF_SIZE]; /* Login message for wizards only */
char downmotd_msg[GBUF_SIZE]; /* Settable 'logins disabled' message */
char fullmotd_msg[GBUF_SIZE]; /* Settable 'Too many players' message */
char dump_msg[PBUF_SIZE]; /* Message displayed when @dump-ing */
char postdump_msg[PBUF_SIZE]; /* Message displayed after @dump-ing */
char fixed_home_msg[PBUF_SIZE]; /* Message displayed when going home and FIXED */
char fixed_tel_msg[PBUF_SIZE]; /* Message displayed when teleporting and FIXED */
char public_channel[SBUF_SIZE]; /* Name of public channel */
char guests_channel[SBUF_SIZE]; /* Name of guests channel */
char public_calias[SBUF_SIZE]; /* Alias of public channel */
char guests_calias[SBUF_SIZE]; /* Alias of guests channel */
#ifdef PUEBLO_SUPPORT
char pueblo_msg[GBUF_SIZE]; /* Message displayed to Pueblo clients */
char htmlconn_file[SBUF_SIZE]; /* display on PUEBLOCLIENT message */
#endif
char config_file[PBUF_SIZE]; /* name of config file, used by @restart */
char exec_path[MBUF_SIZE]; /* argv[0] */
char sql_host[MBUF_SIZE]; /* IP address of SQL database */
char sql_db[MBUF_SIZE]; /* Database to use */
char sql_username[MBUF_SIZE]; /* Username for database */
char sql_password[MBUF_SIZE]; /* Password for database */
int sql_reconnect; /* Auto-reconnect if connection dropped? */
int indent_desc; /* Newlines before and after descs? */
int name_spaces; /* allow player names to have spaces */
int site_chars; /* where to truncate site name */
int fork_dump; /* perform dump in a forked process */
int fork_vfork; /* use vfork to fork */
int sig_action; /* What to do with fatal signals */
int paranoid_alloc; /* Rigorous buffer integrity checks */
int max_players; /* Max # of connected players */
int dump_interval; /* interval between ckp dumps in seconds */
int check_interval; /* interval between db check/cleans in secs */
int events_daily_hour; /* At what hour should @daily be executed? */
int dump_offset; /* when to take first checkpoint dump */
int check_offset; /* when to perform first check and clean */
int idle_timeout; /* Boot off players idle this long in secs */
int conn_timeout; /* Allow this long to connect before booting */
int idle_interval; /* when to check for idle users */
int retry_limit; /* close conn after this many bad logins */
int output_limit; /* Max # chars queued for output */
int paycheck; /* players earn this much each day connected */
int paystart; /* new players start with this much money */
int start_quota; /* Quota for new players */
int start_room_quota; /* Room quota for new players */
int start_exit_quota; /* Exit quota for new players */
int start_thing_quota; /* Thing quota for new players */
int start_player_quota; /* Player quota for new players */
int payfind; /* chance to find a penny with wandering */
int killmin; /* default (and minimum) cost of kill cmd */
int killmax; /* max cost of kill command */
int killguarantee; /* cost of kill cmd that guarantees success */
int pagecost; /* cost of @page command */
int searchcost; /* cost of commands that search the whole DB */
int waitcost; /* cost of @wait (refunded when finishes) */
int building_limit; /* max number of objects in the db */
int mail_expiration; /* Number of days to wait to delete mail */
int queuemax; /* max commands a player may have in queue */
int queue_chunk; /* # cmds to run from queue when idle */
int active_q_chunk; /* # cmds to run from queue when active */
int machinecost; /* One in mc+1 cmds costs 1 penny (POW2-1) */
int clone_copy_cost;/* Does @clone copy value? */
int use_hostname; /* TRUE = use machine NAME rather than quad */
int typed_quotas; /* TRUE = use quotas by type */
int ex_flags; /* TRUE = show flags on examine */
int robot_speak; /* TRUE = allow robots to speak in public */
int pub_flags; /* TRUE = flags() works on anything */
int quiet_look; /* TRUE = don't see attribs when looking */
int exam_public; /* Does EXAM show public attrs by default? */
int read_rem_desc; /* Can the DESCs of nonlocal objs be read? */
int read_rem_name; /* Can the NAMEs of nonlocal objs be read? */
int sweep_dark; /* Can you sweep dark places? */
int player_listen; /* Are AxHEAR triggered on players? */
int quiet_whisper; /* Can others tell when you whisper? */
int dark_sleepers; /* Are sleeping players 'dark'? */
int see_own_dark; /* Do you see your own dark stuff? */
int idle_wiz_dark; /* Do idling wizards get set dark? */
int pemit_players; /* Can you @pemit to faraway players? */
int pemit_any; /* Can you @pemit to ANY remote object? */
int addcmd_match_blindly; /* Does @addcommand produce a Huh?
* if syntax issues mean no wildcard
* is matched?
*/
int addcmd_obey_stop; /* Does @addcommand still multiple
* match on STOP objs?
*/
int addcmd_obey_uselocks; /* Does @addcommand obey uselocks? */
int lattr_oldstyle; /* Bad lattr() return empty or #-1 NO MATCH? */
int bools_oldstyle; /* TinyMUSH 2.x and TinyMUX bools */
int match_mine; /* Should you check yourself for $-commands? */
int match_mine_pl; /* Should players check selves for $-cmds? */
int switch_df_all; /* Should @switch match all by default? */
int fascist_tport; /* Src of teleport must be owned/JUMP_OK */
int terse_look; /* Does manual look obey TERSE */
int terse_contents; /* Does TERSE look show exits */
int terse_exits; /* Does TERSE look show obvious exits */
int terse_movemsg; /* Show move msgs (SUCC/LEAVE/etc) if TERSE? */
int trace_topdown; /* Is TRACE output top-down or bottom-up? */
int safe_unowned; /* Are objects not owned by you safe? */
int trace_limit; /* Max lines of trace output if top-down */
int wiz_obey_linklock; /* Do wizards obey linklocks? */
int local_masters; /* Do we check Zone rooms as local masters? */
int req_cmds_flag; /* COMMANDS flag required to check $-cmds? */
int fmt_contents; /* allow user-formattable Contents? */
int fmt_exits; /* allow user-formattable Exits? */
int ansi_colors; /* allow ANSI colors? */
int safer_passwords;/* enforce reasonably good password choices? */
int space_compress; /* Convert multiple spaces into one space */
int instant_recycle;/* Do destroy_ok objects get insta-nuke? */
int dark_actions; /* Trigger @a-actions even when dark? */
int no_ambiguous_match; /* match_result() -> last_match_result() */
int exit_calls_move; /* Matching an exit in the main command
* parser invokes the 'move' command.
*/
int move_match_more; /* Exit matches in 'move' parse like the
* main command parser (local, global, zone;
* pick random on ambiguous).
*/
int autozone; /* New objs are zoned to creator's zone */
dbref master_room; /* Room containing default cmds/exits/etc */
dbref player_parent; /* Parent that players start with */
dbref room_parent; /* Parent that rooms start with */
dbref exit_parent; /* Parent that exits start with */
dbref thing_parent; /* Parent that things start with */
FLAGSET player_flags; /* Flags players start with */
FLAGSET room_flags; /* Flags rooms start with */
FLAGSET exit_flags; /* Flags exits start with */
FLAGSET thing_flags; /* Flags things start with */
FLAGSET robot_flags; /* Flags robots start with */
FLAGSET stripped_flags; /* Flags stripped by @clone and @chown */
int abort_on_bug; /* Dump core after logging a bug DBG ONLY */
char mud_name[SBUF_SIZE]; /* Name of the mud */
char one_coin[SBUF_SIZE]; /* name of one coin (ie. "penny") */
char many_coins[SBUF_SIZE]; /* name of many coins (ie. "pennies") */
int timeslice; /* How often do we bump people's cmd quotas? */
int cmd_quota_max; /* Max commands at one time */
int cmd_quota_incr; /* Bump #cmds allowed by this each timeslice */
int lag_check; /* Is CPU usage checking compiled in? */
int max_cmdsecs; /* Threshhold for real time taken by command */
int control_flags; /* Global runtime control flags */
int func_nest_lim; /* Max nesting of functions */
int func_invk_lim; /* Max funcs invoked by a command */
int lock_nest_lim; /* Max nesting of lock evals */
int parent_nest_lim;/* Max levels of parents */
int zone_nest_lim; /* Max nesting of zones */
int numvars_lim; /* Max number of variables per object */
int stack_lim; /* Max number of items on an object stack */
int struct_lim; /* Max number of defined structures for obj */
int instance_lim; /* Max number of struct insances for obj */
#endif /* STANDALONE */
};
extern CONFDATA mudconf;
typedef struct site_data SITE;
struct site_data {
struct site_data *next; /* Next site in chain */
struct in_addr address; /* Host or network address */
struct in_addr mask; /* Mask to apply before comparing */
int flag; /* Value to return on match */
};
typedef struct objlist_block OBLOCK;
struct objlist_block {
struct objlist_block *next;
dbref data[(LBUF_SIZE - sizeof(OBLOCK *)) / sizeof(dbref)];
};
#define OBLOCK_SIZE ((LBUF_SIZE - sizeof(OBLOCK *)) / sizeof(dbref))
typedef struct objlist_stack OLSTK;
struct objlist_stack {
struct objlist_stack *next; /* Next object list in stack */
OBLOCK *head; /* Head of object list */
OBLOCK *tail; /* Tail of object list */
OBLOCK *cblock; /* Current block for scan */
int count; /* Number of objs in last obj list block */
int citm; /* Current item for scan */
};
typedef struct markbuf MARKBUF;
struct markbuf {
char chunk[5000];
};
typedef struct alist ALIST;
struct alist {
char *data;
int len;
struct alist *next;
};
typedef struct badname_struc BADNAME;
struct badname_struc {
char *name;
struct badname_struc *next;
};
typedef struct forward_list FWDLIST;
struct forward_list {
int count;
int *data;
};
typedef struct statedata STATEDATA;
struct statedata {
int record_players; /* The maximum # of player logged on */
#ifndef STANDALONE
int initializing; /* are we reading config file at startup? */
int loading_db; /* are we loading the db? */
int panicking; /* are we in the middle of dying horribly? */
int restarting; /* Are we restarting? */
int dumping; /* Are we dumping? */
int logging; /* Are we in the middle of logging? */
int epoch; /* Generation number for dumps */
int generation; /* DB global generation number */
int mudlognum; /* Number of logfile */
int helpfiles; /* Number of external indexed helpfiles */
int hfiletab_size; /* Size of the table storing path pointers */
char **hfiletab; /* Array of path pointers */
HASHTAB *hfile_hashes; /* Pointer to an array of index hashtables */
dbref curr_enactor; /* Who initiated the current command */
dbref curr_player; /* Who is running the current command */
char *curr_cmd; /* The current command */
int alarm_triggered;/* Has periodic alarm signal occurred? */
time_t now; /* What time is it now? */
time_t dump_counter; /* Countdown to next db dump */
time_t check_counter; /* Countdown to next db check */
time_t idle_counter; /* Countdown to next idle check */
time_t mstats_counter; /* Countdown to next mstats snapshot */
time_t events_counter; /* Countdown to next events check */
int events_flag; /* Flags for check_events */
int shutdown_flag; /* Should interface be shut down? */
char version[PBUF_SIZE]; /* MUSH version string */
char short_ver[64]; /* Short version number (for INFO) */
time_t start_time; /* When was MUSH started */
time_t restart_time; /* When did we last restart? */
int reboot_nums; /* How many times have we restarted? */
time_t cpu_count_from; /* When did we last reset CPU counters? */
char buffer[LBUF_SIZE * 2]; /* A buffer for holding temp stuff */
char *debug_cmd; /* The command we are executing (if any) */
char doing_hdr[DOING_LEN]; /* Doing column header in WHO display */
SITE *access_list; /* Access states for sites */
SITE *suspect_list; /* Sites that are suspect */
HASHTAB command_htab; /* Commands hashtable */
HASHTAB logout_cmd_htab;/* Logged-out commands hashtable (WHO, etc) */
HASHTAB func_htab; /* Functions hashtable */
HASHTAB ufunc_htab; /* Local functions hashtable */
HASHTAB powers_htab; /* Powers hashtable */
HASHTAB flags_htab; /* Flags hashtable */
HASHTAB attr_name_htab; /* Attribute names hashtable */
HASHTAB vattr_name_htab;/* User attribute names hashtable */
HASHTAB player_htab; /* Player name->number hashtable */
NHSHTAB desc_htab; /* Socket descriptor hashtable */
NHSHTAB fwdlist_htab; /* Room forwardlists */
NHSHTAB objstack_htab; /* Object stacks */
NHSHTAB parent_htab; /* Parent $-command exclusion */
#ifdef PARSE_TREES
NHSHTAB tree_htab; /* Parse trees for evaluation */
#endif
HASHTAB vars_htab; /* Persistent variables hashtable */
HASHTAB structs_htab; /* Structure hashtable */
HASHTAB cdefs_htab; /* Components hashtable */
HASHTAB instance_htab; /* Instances hashtable */
HASHTAB instdata_htab; /* Structure data hashtable */
#ifdef USE_COMSYS
HASHTAB comsys_htab; /* Channels hashtable */
HASHTAB calias_htab; /* Channel aliases */
NHSHTAB comlist_htab; /* Player channel lists */
#endif
#ifdef USE_MAIL
NHSHTAB mail_htab; /* Mail players hashtable */
#endif
int max_structs;
int max_cdefs;
int max_instance;
int max_instdata;
int max_stacks;
int max_vars;
int attr_next; /* Next attr to alloc when freelist is empty */
BQUE *qfirst; /* Head of player queue */
BQUE *qlast; /* Tail of player queue */
BQUE *qlfirst; /* Head of object queue */
BQUE *qllast; /* Tail of object queue */
BQUE *qwait; /* Head of wait queue */
BQUE *qsemfirst; /* Head of semaphore queue */
BQUE *qsemlast; /* Tail of semaphore queue */
BADNAME *badname_head; /* List of disallowed names */
int mstat_ixrss[2]; /* Summed shared size */
int mstat_idrss[2]; /* Summed private data size */
int mstat_isrss[2]; /* Summed private stack size */
int mstat_secs[2]; /* Time of samples */
int mstat_curr; /* Which sample is latest */
ALIST iter_alist; /* Attribute list for iterations */
char *mod_alist; /* Attribute list for modifying */
int mod_size; /* Length of modified buffer */
dbref mod_al_id; /* Where did mod_alist come from? */
OLSTK *olist; /* Stack of object lists for nested searches */
dbref freelist; /* Head of object freelist */
int min_size; /* Minimum db size (from file header) */
int db_top; /* Number of items in the db */
int db_size; /* Allocated size of db structure */
int mail_freelist; /* The next free mail number */
int mail_db_top; /* Like db_top */
int mail_db_size; /* Like db_size */
MENT *mail_list; /* The mail database */
int *guest_free; /* Table to keep track of free guests */
MARKBUF *markbits; /* temp storage for marking/unmarking */
int in_loop; /* In a loop() statement? */
char *loop_token; /* Value of ## */
int loop_number; /* Value of #@ */
int in_switch; /* In a switch() statement? */
char *switch_token; /* Value of #$ */
int func_nest_lev; /* Current nesting of functions */
int func_invk_ctr; /* Functions invoked so far by this command */
int ntfy_nest_lev; /* Current nesting of notifys */
int lock_nest_lev; /* Current nesting of lock evals */
char *global_regs[MAX_GLOBAL_REGS]; /* Global registers */
int glob_reg_len[MAX_GLOBAL_REGS]; /* Length of strs */
int zone_nest_num; /* Global current zone nest position */
int inpipe; /* Boolean flag for command piping */
char *pout; /* The output of the pipe used in %| */
char *poutnew; /* The output being build by the current command */
char *poutbufc; /* Buffer position for poutnew */
dbref poutobj; /* Object doing the piping */
int sql_socket; /* Socket fd for SQL database connection */
#else
int logging; /* Are we in the middle of logging? */
char buffer[256]; /* A buffer for holding temp stuff */
int attr_next; /* Next attr to alloc when freelist is empty */
ALIST iter_alist; /* Attribute list for iterations */
char *mod_alist; /* Attribute list for modifying */
int mod_size; /* Length of modified buffer */
dbref mod_al_id; /* Where did mod_alist come from? */
int min_size; /* Minimum db size (from file header) */
int db_top; /* Number of items in the db */
int db_size; /* Allocated size of db structure */
dbref freelist; /* Head of object freelist */
MARKBUF *markbits; /* temp storage for marking/unmarking */
HASHTAB vattr_name_htab;/* User attribute names hashtable */
#endif /* STANDALONE */
};
extern STATEDATA mudstate;
/* Configuration parameter handler definition */
#define CF_HAND(proc) int proc (vp, str, extra, player, cmd) \
int *vp; \
char *str, *cmd; \
long extra; \
dbref player;
/* This is for the DEC Alpha, which can't cast a pointer to an int. */
#define CF_AHAND(proc) int proc (vp, str, extra, player, cmd) \
long **vp; \
char *str, *cmd; \
long extra; \
dbref player;
#define CF_HDCL(proc) int FDECL(proc, (long *, char *, long, dbref, char *))
/* Global flags */
/* Game control flags in mudconf.control_flags */
#define CF_LOGIN 0x0001 /* Allow nonwiz logins to the MUSH */
#define CF_BUILD 0x0002 /* Allow building commands */
#define CF_INTERP 0x0004 /* Allow object triggering */
#define CF_CHECKPOINT 0x0008 /* Perform auto-checkpointing */
#define CF_DBCHECK 0x0010 /* Periodically check/clean the DB */
#define CF_IDLECHECK 0x0020 /* Periodically check for idle users */
/* empty 0x0040 */
/* empty 0x0080 */
#define CF_DEQUEUE 0x0100 /* Remove entries from the queue */
#define CF_GODMONITOR 0x0200 /* Display commands to the God. */
#define CF_EVENTCHECK 0x0400 /* Allow events checking */
/* Host information codes */
#define H_REGISTRATION 0x0001 /* Registration ALWAYS on */
#define H_FORBIDDEN 0x0002 /* Reject all connects */
#define H_SUSPECT 0x0004 /* Notify wizards of connects/disconnects */
#define H_GUEST 0x0008 /* Don't permit guests from here */
/* Event flags, for noting when an event has taken place */
#define ET_DAILY 0x00000001 /* Daily taken place? */
/* Logging options */
#define LOG_ALLCOMMANDS 0x00000001 /* Log all commands */
#define LOG_ACCOUNTING 0x00000002 /* Write accounting info on logout */
#define LOG_BADCOMMANDS 0x00000004 /* Log bad commands */
#define LOG_BUGS 0x00000008 /* Log program bugs found */
#define LOG_DBSAVES 0x00000010 /* Log database dumps */
#define LOG_CONFIGMODS 0x00000020 /* Log changes to configuration */
#define LOG_PCREATES 0x00000040 /* Log character creations */
#define LOG_KILLS 0x00000080 /* Log KILLs */
#define LOG_LOGIN 0x00000100 /* Log logins and logouts */
#define LOG_NET 0x00000200 /* Log net connects and disconnects */
#define LOG_SECURITY 0x00000400 /* Log security-related events */
#define LOG_SHOUTS 0x00000800 /* Log shouts */
#define LOG_STARTUP 0x00001000 /* Log nonfatal errors in startup */
#define LOG_WIZARD 0x00002000 /* Log dangerous things */
#define LOG_ALLOCATE 0x00004000 /* Log alloc/free from buffer pools */
#define LOG_PROBLEMS 0x00008000 /* Log runtime problems */
#define LOG_KBCOMMANDS 0x00010000 /* Log keyboard commands */
#define LOG_SUSPECTCMDS 0x00020000 /* Log SUSPECT player keyboard cmds */
#define LOG_TIMEUSE 0x00040000 /* Log CPU time usage */
#define LOG_ALWAYS 0x80000000 /* Always log it */
#define LOGOPT_FLAGS 0x01 /* Report flags on object */
#define LOGOPT_LOC 0x02 /* Report loc of obj when requested */
#define LOGOPT_OWNER 0x04 /* Report owner of obj if not obj */
#define LOGOPT_TIMESTAMP 0x08 /* Timestamp log entries */
#endif