/* mudconf.h */ /* $Id: mudconf.h,v 1.7 2000/06/07 23:51:57 sdennis Exp $ */ #ifndef __CONF_H #define __CONF_H #include "config.h" #include "htab.h" #include "alloc.h" #include "flags.h" #include "mail.h" #include "db.h" #ifndef WIN32 #ifdef VMS #include "multinet_root:[multinet.include.sys]types.h" #include "multinet_root:[multinet.include.netinet]in.h" #else #include <netinet/in.h> #endif #endif #define WIDTHOF_DOING_STRING 45 #define SIZEOF_DOING_STRING (2*WIDTHOF_DOING_STRING) /* CONFDATA: runtime configurable parameters */ typedef unsigned char Uchar; typedef struct confdata CONFDATA; struct confdata { int cache_names; /* Should object names be cached separately */ #ifndef STANDALONE int compress_db; /* should we use compress */ int have_comsys; /* Should the comsystem be active? */ int have_macros; /* Should the macro system be active? */ int have_mailer; /* Should @mail be active? */ int have_zones; /* Should zones be active? */ int port; /* user port */ int conc_port; /* concentrator port */ int init_size; /* initial db size */ int have_guest; /* Do we wish to allow a GUEST character? */ int guest_char; /* player num of prototype GUEST character */ int guest_nuker; /* Wiz who nukes the GUEST characters. */ int number_guests; /* number of guest characters allowed */ int indent_desc; /* Newlines before and after descs? */ int name_spaces; /* allow player names to have spaces */ unsigned int site_chars;/* where to truncate site name */ int fork_dump; /* perform dump in a forked process */ int fork_vfork; /* use vfork to fork */ int sig_action; /* What to do with fatal signals */ int paranoid_alloc; /* Rigorous buffer integrity checks */ int max_players; /* Max # of connected players */ int dump_interval; /* interval between ckp dumps in seconds */ int check_interval; /* interval between db check/cleans in secs */ int events_daily_hour; /* At what hour should @daily be executed? */ int dump_offset; /* when to take first checkpoint dump */ int check_offset; /* when to perform first check and clean */ int idle_timeout; /* Boot off players idle this long in secs */ int conn_timeout; /* Allow this long to connect before booting */ int idle_interval; /* when to check for idle users */ int retry_limit; /* close conn after this many bad logins */ int output_limit; /* Max # chars queued for output */ int paycheck; /* players earn this much each day connected */ int paystart; /* new players start with this much money */ int paylimit; /* getting money gets hard over this much */ int start_quota; /* Quota for new players */ int payfind; /* chance to find a penny with wandering */ int digcost; /* cost of @dig command */ int linkcost; /* cost of @link command */ int opencost; /* cost of @open command */ int createmin; /* default (and minimum) cost of @create cmd */ int createmax; /* max cost of @create command */ int killmin; /* default (and minimum) cost of kill cmd */ int killmax; /* max cost of kill command */ int killguarantee; /* cost of kill cmd that guarantees success */ int robotcost; /* cost of @robot command */ int pagecost; /* cost of @page command */ int searchcost; /* cost of commands that search the whole DB */ int waitcost; /* cost of @wait (refunded when finishes) */ int mail_expiration; /* Number of days to wait to delete mail */ int use_http; /* Should we allow http access? */ int queuemax; /* max commands a player may have in queue */ int queue_chunk; /* # cmds to run from queue when idle */ int active_q_chunk; /* # cmds to run from queue when active */ int machinecost; /* One in mc+1 cmds costs 1 penny (POW2-1) */ int room_quota; /* quota needed to make a room */ int exit_quota; /* quota needed to make an exit */ int thing_quota; /* quota needed to make a thing */ int player_quota; /* quota needed to make a robot player */ int sacfactor; /* sacrifice earns (obj_cost/sfactor) + sadj */ int sacadjust; /* ... */ int clone_copy_cost;/* Does @clone copy value? */ int use_hostname; /* TRUE = use machine NAME rather than quad */ int quotas; /* TRUE = have building quotas */ int ex_flags; /* TRUE = show flags on examine */ int robot_speak; /* TRUE = allow robots to speak */ int pub_flags; /* TRUE = flags() works on anything */ int quiet_look; /* TRUE = don't see attribs when looking */ int exam_public; /* Does EXAM show public attrs by default? */ int read_rem_desc; /* Can the DESCs of nonlocal objs be read? */ int read_rem_name; /* Can the NAMEs of nonlocal objs be read? */ int sweep_dark; /* Can you sweep dark places? */ int player_listen; /* Are AxHEAR triggered on players? */ int quiet_whisper; /* Can others tell when you whisper? */ int dark_sleepers; /* Are sleeping players 'dark'? */ int see_own_dark; /* Do you see your own dark stuff? */ int idle_wiz_dark; /* Do idling wizards get set dark? */ int pemit_players; /* Can you @pemit to faraway players? */ int pemit_any; /* Can you @pemit to ANY remote object? */ int match_mine; /* Should you check yourself for $-commands? */ int match_mine_pl; /* Should players check selves for $-cmds? */ int switch_df_all; /* Should @switch match all by default? */ int fascist_tport; /* Src of teleport must be owned/JUMP_OK */ int safer_passwords;/* enforce reasonably good password choices? */ int stack_limit; /* How big can stacks get? */ int safe_unowned; /* Are objects not owned by you safe? */ int space_compress; /* Convert multiple spaces into one space */ int start_room; /* initial location and home for players */ int start_home; /* initial HOME for players */ int terse_look; /* Does manual look obey TERSE */ int terse_contents; /* Does TERSE look show exits */ int terse_exits; /* Does TERSE look show obvious exits */ int terse_movemsg; /* Show move msgs (SUCC/LEAVE/etc) if TERSE? */ int trace_topdown; /* Is TRACE output top-down or bottom-up? */ int trace_limit; /* Max lines of trace output if top-down */ int default_home; /* HOME when home is inaccessable */ int master_room; /* Room containing default cmds/exits/etc */ int vattr_flags; /* Attr flags for all user-defined attrs */ int timeslice; /* How often do we bump people's cmd quotas? */ int cmd_quota_max; /* Max commands at one time */ int cmd_quota_incr; /* Bump #cmds allowed by this each timeslice */ int max_cmdsecs; /* Threshhold for real time taken by command */ int control_flags; /* Global runtime control flags */ int log_options; /* What gets logged */ int log_info; /* Info that goes into log entries */ int func_nest_lim; /* Max nesting of functions */ int func_invk_lim; /* Max funcs invoked by a command */ int ntfy_nest_lim; /* Max nesting of notifys */ int lock_nest_lim; /* Max nesting of lock evals */ int parent_nest_lim;/* Max levels of parents */ int zone_nest_lim; /* Max nesting of zones */ int allow_guest_from_registered_site; // Whether guests from registered sites are allowed. unsigned int max_cache_size; /* Max size of attribute cache */ FLAGSET player_flags; /* Flags players start with */ FLAGSET room_flags; /* Flags rooms start with */ FLAGSET exit_flags; /* Flags exits start with */ FLAGSET thing_flags; /* Flags things start with */ FLAGSET robot_flags; /* Flags robots start with */ Uchar markdata[8]; /* Masks for marking/unmarking */ char *indb; /* database file name */ char *outdb; /* checkpoint the database to here */ char *crashdb; /* write database here on crash */ char *mail_db; /* name of the @mail database */ char *comsys_db; /* name of the comsys and macros db */ char *config_file; /* name of config file, used by @restart */ char *compress; /* program to run to compress */ char *uncompress; /* program to run to uncompress */ char *status_file; /* Where to write arg to @shutdown */ char guest_prefix[32]; /* Prefix for the guest char's name */ char *guest_file; /* display if guest connects */ char *conn_file; /* display on connect if no registration */ char *creg_file; /* display on connect if registration */ char *regf_file; /* display on (failed) create if reg is on */ char *motd_file; /* display this file on login */ char *wizmotd_file; /* display this file on login to wizards */ char *quit_file; /* display on quit */ char *down_file; /* display this file if no logins */ char *full_file; /* display when max users exceeded */ char *site_file; /* display if conn from bad site */ char *crea_file; /* display this on login for new users */ char *help_file; /* HELP text file */ char *help_indx; /* HELP index file */ char *news_file; /* NEWS text file */ char *news_indx; /* NEWS index file */ char *whelp_file; /* Wizard help text file */ char *whelp_indx; /* Wizard help index file */ char *plushelp_file; /* +help text file */ char *plushelp_indx; /* +help index file */ char *staffhelp_file; /* +shelp text file */ char *staffhelp_indx; /* +shelp index file */ char *wiznews_file; /* wiznews text file */ char *wiznews_indx; /* wiznews index file */ char motd_msg[GBUF_SIZE]; /* Wizard-settable login message */ char wizmotd_msg[GBUF_SIZE]; /* Login message for wizards only */ char downmotd_msg[GBUF_SIZE]; /* Settable 'logins disabled' message */ char fullmotd_msg[GBUF_SIZE]; /* Settable 'Too many players' message */ char dump_msg[128]; /* Message displayed when @dump-ing */ char postdump_msg[128]; /* Message displayed after @dump-ing */ char fixed_home_msg[128]; /* Message displayed when going home and FIXED */ char fixed_tel_msg[128]; /* Message displayed when teleporting and FIXED */ char public_channel[32]; /* Name of public channel */ char guests_channel[32]; /* Name of guests channel */ char pueblo_msg[GBUF_SIZE]; /* Message displayed to Pueblo clients */ char mud_name[32]; /* Name of the mud */ char one_coin[32]; /* name of one coin (ie. "penny") */ char many_coins[32]; /* name of many coins (ie. "pennies") */ int toad_recipient; /* Default @toad recipient. */ #else int paylimit; /* getting money gets hard over this much */ int digcost; /* cost of @dig command */ int opencost; /* cost of @open command */ int robotcost; /* cost of @robot command */ int createmin; /* default (and minimum) cost of @create cmd */ int createmax; /* max cost of @create command */ int sacfactor; /* sacrifice earns (obj_cost/sfactor) + sadj */ int sacadjust; /* ... */ int room_quota; /* quota needed to make a room */ int exit_quota; /* quota needed to make an exit */ int thing_quota; /* quota needed to make a thing */ int player_quota; /* quota needed to make a robot player */ int quotas; /* TRUE = have building quotas */ int start_room; /* initial location and home for players */ int start_home; /* initial HOME for players */ int default_home; /* HOME when home is inaccessable */ int vattr_flags; /* Attr flags for all user-defined attrs */ int log_options; /* What gets logged */ int log_info; /* Info that goes into log entries */ int ntfy_nest_lim; /* Max nesting of notifys */ Uchar markdata[8]; /* Masks for marking/unmarking */ #endif /* STANDALONE */ char *game_dir; /* use this game CHashFile DIR file if we need one */ char *game_pag; /* use this game CHashFile PAG file if we need one */ }; extern CONFDATA mudconf; typedef struct site_data SITE; struct site_data { struct site_data *next; /* Next site in chain */ struct in_addr address; /* Host or network address */ struct in_addr mask; /* Mask to apply before comparing */ int flag; /* Value to return on match */ }; typedef struct objlist_block OBLOCK; struct objlist_block { struct objlist_block *next; dbref data[(LBUF_SIZE - sizeof(OBLOCK *)) / sizeof(dbref)]; }; #define OBLOCK_SIZE ((LBUF_SIZE - sizeof(OBLOCK *)) / sizeof(dbref)) typedef struct objlist_stack OLSTK; struct objlist_stack { struct objlist_stack *next; /* Next object list in stack */ OBLOCK *head; /* Head of object list */ OBLOCK *tail; /* Tail of object list */ OBLOCK *cblock; /* Current block for scan */ int count; /* Number of objs in last obj list block */ int citm; /* Current item for scan */ }; typedef struct markbuf MARKBUF; struct markbuf { char chunk[5000]; }; typedef struct alist ALIST; struct alist { char *data; int len; struct alist *next; }; typedef struct badname_struc BADNAME; struct badname_struc { char *name; struct badname_struc *next; }; typedef struct forward_list FWDLIST; struct forward_list { int count; int data[1000]; }; typedef struct statedata STATEDATA; struct statedata { CLinearTimeAbsolute now; /* What time is it now? */ CLinearTimeAbsolute dump_counter; /* Countdown to next db dump */ CLinearTimeAbsolute check_counter; /* Countdown to next db check */ CLinearTimeAbsolute idle_counter; /* Countdown to next idle check */ CLinearTimeAbsolute events_counter; /* Countdown to next events check */ CLinearTimeAbsolute start_time; /* When was MUX started */ CLinearTimeAbsolute cpu_count_from; /* When did we last reset CPU counters? */ int record_players; /* The maximum # of player logged on */ #ifndef STANDALONE int initializing; /* are we reading config file at startup? */ int panicking; /* are we in the middle of dying horribly? */ #if !defined(VMS) && !defined(WIN32) int restarting; /* Are we restarting? */ int dumping; /* Are we dumping? */ #endif // WIN32 int logging; /* Are we in the middle of logging? */ int epoch; /* Generation number for dumps */ int generation; /* DB global generation number */ dbref curr_enactor; /* Who initiated the current command */ dbref curr_player; /* Who is running the current command */ int events_flag; /* Flags for check_events */ int shutdown_flag; /* Should interface be shut down? */ char *debug_cmd; /* The command we are executing (if any) */ SITE *access_list; /* Access states for sites */ SITE *suspect_list; /* Sites that are suspect */ int attr_next; /* Next attr to alloc when freelist is empty */ BADNAME *badname_head; /* List of disallowed names */ int mstat_ixrss[2]; /* Summed shared size */ int mstat_idrss[2]; /* Summed private data size */ int mstat_isrss[2]; /* Summed private stack size */ int mstat_secs[2]; /* Time of samples */ int mstat_curr; /* Which sample is latest */ ALIST iter_alist; /* Attribute list for iterations */ OLSTK *olist; /* Stack of object lists for nested searches */ dbref freelist; /* Head of object freelist */ int min_size; /* Minimum db size (from file header) */ int db_top; /* Number of items in the db */ int db_size; /* Allocated size of db structure */ int mail_freelist; /* The next free mail number */ int mail_db_top; /* Like db_top */ int mail_db_size; /* Like db_size */ MENT *mail_list; /* The mail database */ int *guest_free; /* Table to keep track of free guests */ MARKBUF *markbits; /* temp storage for marking/unmarking */ int func_nest_lev; /* Current nesting of functions */ int func_invk_ctr; /* Functions invoked so far by this command */ int ntfy_nest_lev; /* Current nesting of notifys */ int lock_nest_lev; /* Current nesting of lock evals */ char *global_regs[MAX_GLOBAL_REGS]; /* Global registers */ int glob_reg_len[MAX_GLOBAL_REGS]; /* Length of strs */ int zone_nest_num; /* Global current zone nest position */ int inpipe; /* Boolean flag for command piping */ char *pout; /* The output of the pipe used in %| */ char *poutnew; /* The output being build by the current command */ char *poutbufc; /* Buffer position for poutnew */ dbref poutobj; /* Object doing the piping */ CHashTable command_htab; /* Commands hashtable */ CHashTable macro_htab; /* Macro command hashtable */ CHashTable channel_htab; /* Channels hashtable */ CHashTable mail_htab; /* Mail players hashtable */ CHashTable logout_cmd_htab;/* Logged-out commands hashtable (WHO, etc) */ CHashTable func_htab; /* Functions hashtable */ CHashTable ufunc_htab; /* Local functions hashtable */ CHashTable powers_htab; /* Powers hashtable */ CHashTable flags_htab; /* Flags hashtable */ CHashTable player_htab; /* Player name->number hashtable */ CHashTable desc_htab; /* Socket descriptor hashtable */ CHashTable fwdlist_htab; /* Room forwardlists */ CHashTable parent_htab; /* Parent $-command exclusion */ #ifdef PARSE_TREES CHashTable tree_htab; /* Parse trees for evaluation */ #endif CHashTable news_htab; /* News topics hashtable */ CHashTable help_htab; /* Help topics hashtable */ CHashTable wizhelp_htab; /* Wizard help topics hashtable */ CHashTable plushelp_htab; /* +help topics hashtable */ CHashTable staffhelp_htab; /* +shelp topics hashtable */ CHashTable wiznews_htab; /* wiznews topics hashtable */ CHashTable acache_htab; // Attribute Cache char version[128]; /* MUX version string */ char doing_hdr[SIZEOF_DOING_STRING]; /* Doing column header in the WHO display */ int nObjEvalNest; // The nesting level of objeval() // invocations. #else int logging; /* Are we in the middle of logging? */ int attr_next; /* Next attr to alloc when freelist is empty */ int min_size; /* Minimum db size (from file header) */ int db_top; /* Number of items in the db */ int db_size; /* Allocated size of db structure */ dbref freelist; /* Head of object freelist */ MARKBUF *markbits; /* temp storage for marking/unmarking */ ALIST iter_alist; /* Attribute list for iterations */ #endif // STANDALONE char *mod_alist; /* Attribute list for modifying */ int mod_alist_len; /* Length of mod_alist */ int mod_size; /* Length of modified buffer */ dbref mod_al_id; /* Where did mod_alist come from? */ CHashTable attr_name_htab; /* Attribute names hashtable */ CHashTable vattr_name_htab;/* User attribute names hashtable */ }; extern STATEDATA mudstate; /* Configuration parameter handler definition */ #define CF_HAND(proc) int proc(int *vp, char *str, unsigned int extra, dbref player, char *cmd) /* Global flags */ // Game control flags in mudconf.control_flags. // #define CF_LOGIN 0x0001 /* Allow nonwiz logins to the mux */ #define CF_BUILD 0x0002 /* Allow building commands */ #define CF_INTERP 0x0004 /* Allow object triggering */ #define CF_CHECKPOINT 0x0008 /* Perform auto-checkpointing */ #define CF_DBCHECK 0x0010 /* Periodically check/clean the DB */ #define CF_IDLECHECK 0x0020 /* Periodically check for idle users */ /* empty 0x0040 */ /* empty 0x0080 */ #define CF_DEQUEUE 0x0100 /* Remove entries from the queue */ #ifdef MUSH3 #define CF_GODMONITOR 0x0200 // Display commands to the god. #endif #define CF_EVENTCHECK 0x0400 // Allow events checking. // Host information codes // #define H_REGISTRATION 0x0001 /* Registration ALWAYS on */ #define H_FORBIDDEN 0x0002 /* Reject all connects */ #define H_SUSPECT 0x0004 /* Notify wizards of connects/disconnects */ #define H_GUEST 0x0008 // Don't permit guests from here // Event flags, for noting when an event has taken place. // #define ET_DAILY 0x00000001 /* Daily taken place? */ /* Logging options */ #define LOG_ALLCOMMANDS 0x00000001 /* Log all commands */ #define LOG_ACCOUNTING 0x00000002 /* Write accounting info on logout */ #define LOG_BADCOMMANDS 0x00000004 /* Log bad commands */ #define LOG_BUGS 0x00000008 /* Log program bugs found */ #define LOG_DBSAVES 0x00000010 /* Log database dumps */ #define LOG_CONFIGMODS 0x00000020 /* Log changes to configuration */ #define LOG_PCREATES 0x00000040 /* Log character creations */ #define LOG_KILLS 0x00000080 /* Log KILLs */ #define LOG_LOGIN 0x00000100 /* Log logins and logouts */ #define LOG_NET 0x00000200 /* Log net connects and disconnects */ #define LOG_SECURITY 0x00000400 /* Log security-related events */ #define LOG_SHOUTS 0x00000800 /* Log shouts */ #define LOG_STARTUP 0x00001000 /* Log nonfatal errors in startup */ #define LOG_WIZARD 0x00002000 /* Log dangerous things */ #define LOG_ALLOCATE 0x00004000 /* Log alloc/free from buffer pools */ #define LOG_PROBLEMS 0x00008000 /* Log runtime problems */ #define LOG_SUSPECTCMDS 0x00020000 // Log SUSPECT player keyboard commands. #ifdef MUSH3 #define LOG_KBCOMMANDS 0x00010000 // Log keyboard commands. #endif #define LOG_TIMEUSE 0x00040000 // Log CPU time usage. #define LOG_ALWAYS 0x80000000 /* Always log it */ #define LOGOPT_FLAGS 0x01 /* Report flags on object */ #define LOGOPT_LOC 0x02 /* Report loc of obj when requested */ #define LOGOPT_OWNER 0x04 /* Report owner of obj if not obj */ #define LOGOPT_TIMESTAMP 0x08 /* Timestamp log entries */ #endif