// netcommon.cpp
//
// $Id: netcommon.cpp,v 1.21 2000/09/18 18:26:24 sdennis Exp $
//
// This file contains routines used by the networking code that do not
// depend on the implementation of the networking code. The network-specific
// portions of the descriptor data structure are not used.
//
#include "copyright.h"
#include "autoconf.h"
#include "config.h"
#include "externs.h"
#include <time.h>
#include "db.h"
#include "mudconf.h"
#include "file_c.h"
#include "interface.h"
#include "command.h"
#include "alloc.h"
#include "attrs.h"
#include "mguests.h"
#include "ansi.h"
#include "mail.h"
#include "powers.h"
#include "alloc.h"
#include "comsys.h"
#include "svdreport.h"
#include "functions.h"
extern void FDECL(handle_prog, (DESC *, char *));
#ifdef WIN32
extern HANDLE CompletionPort; // IOs are queued up on this port
extern OVERLAPPED lpo_aborted; // special to indicate a player has finished TCP IOs
extern OVERLAPPED lpo_aborted_final; // Actually free the descriptor.
extern OVERLAPPED lpo_shutdown; // special to indicate a player should do a shutdown
#endif
#ifdef CONCENTRATE
extern void FDECL(do_becomeconc, (DESC *, char *));
extern void FDECL(do_makeid, (DESC *));
extern void FDECL(do_connectid, (DESC *, long int, char *));
extern void FDECL(do_killid, (DESC *, long int));
#endif
/*
* ---------------------------------------------------------------------------
* * make_portlist: Make a list of ports for PORTS().
*/
void make_portlist(dbref player, dbref target, char *buff, char **bufc)
{
DESC *d;
int i = 0;
DESC_ITER_CONN(d) {
if (d->player == target) {
safe_str(tprintf("%d ", d->descriptor), buff, bufc);
i = 1;
}
}
if (i)
(*bufc)--;
**bufc = '\0';
}
/*
* ---------------------------------------------------------------------------
* * update_quotas: Update timeslice quotas
*/
CLinearTimeAbsolute update_quotas(const CLinearTimeAbsolute& ltaLast, const CLinearTimeAbsolute& ltaCurrent)
{
if (ltaCurrent < ltaLast) return ltaCurrent;
CLinearTimeDelta ltdDiff = ltaCurrent - ltaLast;
CLinearTimeDelta ltdTimeSlice;
ltdTimeSlice.SetMilliseconds(mudconf.timeslice);
int nSlices = ltdDiff / ltdTimeSlice;
int nExtraQuota = mudconf.cmd_quota_incr * nSlices;
if (nExtraQuota > 0)
{
DESC *d;
DESC_ITER_ALL(d)
{
d->quota += nExtraQuota;
if (d->quota > mudconf.cmd_quota_max)
d->quota = mudconf.cmd_quota_max;
}
}
return ltaLast + ltdTimeSlice * nSlices;
}
/* raw_notify_html() -- raw_notify() without the newline */
void raw_notify_html(dbref player, const char *msg)
{
DESC *d;
if (!msg || !*msg)
return;
if (mudstate.inpipe && (player == mudstate.poutobj))
{
safe_str(msg, mudstate.poutnew, &mudstate.poutbufc);
return;
}
if (!Connected(player))
return;
DESC_ITER_PLAYER(player, d)
{
queue_string(d, msg);
}
}
/*
* ---------------------------------------------------------------------------
* * raw_notify: write a message to a player
*/
void raw_notify(dbref player, const char *msg)
{
DESC *d;
if (!msg || !*msg)
return;
if (mudstate.inpipe && (player == mudstate.poutobj))
{
safe_str(msg, mudstate.poutnew, &mudstate.poutbufc);
safe_str("\r\n", mudstate.poutnew, &mudstate.poutbufc);
return;
}
if (!Connected(player))
return;
DESC_ITER_PLAYER(player, d)
{
queue_string(d, msg);
queue_write(d, "\r\n", 2);
}
}
void raw_notify_newline(dbref player)
{
DESC *d;
if (mudstate.inpipe && (player == mudstate.poutobj))
{
safe_str("\r\n", mudstate.poutnew, &mudstate.poutbufc);
return;
}
if (!Connected(player))
return;
DESC_ITER_PLAYER(player, d)
{
queue_write(d, "\r\n", 2);
}
}
/*
* ---------------------------------------------------------------------------
* * raw_broadcast: Send message to players who have indicated flags
*/
void DCL_CDECL raw_broadcast(int inflags, char *fmt, ...)
{
if (!fmt || !*fmt)
{
return;
}
va_list ap;
va_start(ap, fmt);
char *buff = alloc_lbuf("raw_broadcast");
Tiny_vsnprintf(buff, LBUF_SIZE, fmt, ap);
va_end(ap);
DESC *d;
DESC_ITER_CONN(d)
{
if ((Flags(d->player) & inflags) == inflags)
{
queue_string(d, buff);
queue_write(d, "\r\n", 2);
process_output(d, FALSE);
}
}
free_lbuf(buff);
}
/*
* ---------------------------------------------------------------------------
* * clearstrings: clear out prefix and suffix strings
*/
void clearstrings(DESC *d)
{
if (d->output_prefix) {
free_lbuf(d->output_prefix);
d->output_prefix = NULL;
}
if (d->output_suffix) {
free_lbuf(d->output_suffix);
d->output_suffix = NULL;
}
}
void add_to_output_queue(DESC *d, const char *b, int n)
{
TBLOCK *tp;
int left;
// Allocate an output buffer if needed.
//
if (d->output_head == NULL)
{
tp = (TBLOCK *)MEMALLOC(OUTPUT_BLOCK_SIZE);
ISOUTOFMEMORY(tp);
tp->hdr.nxt = NULL;
tp->hdr.start = tp->data;
tp->hdr.end = tp->data;
tp->hdr.nchars = 0;
d->output_head = tp;
d->output_tail = tp;
}
else
{
tp = d->output_tail;
}
// Now tp points to the last buffer in the chain.
//
do {
// See if there is enough space in the buffer to hold the
// string. If so, copy it and update the pointers..
//
left = OUTPUT_BLOCK_SIZE - (tp->hdr.end - (char *)tp + 1);
if (n <= left)
{
memcpy(tp->hdr.end, b, n);
tp->hdr.end += n;
tp->hdr.nchars += n;
n = 0;
}
else
{
// It didn't fit. Copy what will fit and then allocate
// another buffer and retry.
//
if (left > 0)
{
memcpy(tp->hdr.end, b, left);
tp->hdr.end += left;
tp->hdr.nchars += left;
b += left;
n -= left;
}
tp = (TBLOCK *)MEMALLOC(OUTPUT_BLOCK_SIZE);
ISOUTOFMEMORY(tp);
tp->hdr.nxt = NULL;
tp->hdr.start = tp->data;
tp->hdr.end = tp->data;
tp->hdr.nchars = 0;
d->output_tail->hdr.nxt = tp;
d->output_tail = tp;
}
} while (n > 0);
}
/*
* ---------------------------------------------------------------------------
* * queue_write: Add text to the output queue for the indicated descriptor.
*/
void queue_write(DESC *d, const char *b, int n)
{
TBLOCK *tp;
char *buf;
int left;
if (n <= 0)
return;
if (d->output_size + n > mudconf.output_limit)
process_output(d, FALSE);
left = mudconf.output_limit - d->output_size - n;
if (left < 0)
{
tp = d->output_head;
if (tp == NULL)
{
STARTLOG(LOG_PROBLEMS, "QUE", "WRITE");
log_text((char *)"Flushing when output_head is null!");
ENDLOG;
}
else
{
STARTLOG(LOG_NET, "NET", "WRITE");
buf = alloc_lbuf("queue_write.LOG");
sprintf(buf, "[%d/%s] Output buffer overflow, %d chars discarded by ", d->descriptor, d->addr, tp->hdr.nchars);
log_text(buf);
free_lbuf(buf);
log_name(d->player);
ENDLOG;
d->output_size -= tp->hdr.nchars;
d->output_head = tp->hdr.nxt;
d->output_lost += tp->hdr.nchars;
if (d->output_head == NULL)
{
d->output_tail = NULL;
}
MEMFREE(tp);
}
}
add_to_output_queue(d, b, n);
d->output_size += n;
d->output_tot += n;
#ifdef WIN32
if (platform == VER_PLATFORM_WIN32_NT && !(d->bWritePending) && !(d->bConnectionDropped))
{
d->bCallProcessOutputLater = TRUE;
}
#endif
}
void queue_string(DESC *d, const char *s)
{
char *new0;
if (!Ansi(d->player) && strchr(s, ESC_CHAR))
new0 = strip_ansi(s);
else if (NoBleed(d->player))
new0 = normal_to_white(s);
else
new0 = (char *)s;
queue_write(d, new0, strlen(new0));
}
void freeqs(DESC *d)
{
TBLOCK *tb, *tnext;
CBLK *cb, *cnext;
tb = d->output_head;
while (tb) {
tnext = tb->hdr.nxt;
MEMFREE(tb);
tb = tnext;
}
d->output_head = NULL;
d->output_tail = NULL;
cb = d->input_head;
while (cb) {
cnext = (CBLK *) cb->hdr.nxt;
free_lbuf(cb);
cb = cnext;
}
d->input_head = NULL;
d->input_tail = NULL;
if (d->raw_input)
free_lbuf(d->raw_input);
d->raw_input = NULL;
d->raw_input_at = NULL;
}
/*
* ---------------------------------------------------------------------------
* * desc_addhash: Add a net descriptor to its player hash list.
*/
void desc_addhash(DESC *d)
{
dbref player;
DESC *hdesc;
player = d->player;
hdesc = (DESC *)hashfindLEN(&player, sizeof(player), &mudstate.desc_htab);
if (hdesc == NULL)
{
d->hashnext = NULL;
hashaddLEN(&player, sizeof(player), (int *)d, &mudstate.desc_htab);
}
else
{
d->hashnext = hdesc;
hashreplLEN(&player, sizeof(player), (int *)d, &mudstate.desc_htab);
}
}
/*
* ---------------------------------------------------------------------------
* * desc_delhash: Remove a net descriptor from its player hash list.
*/
static void desc_delhash(DESC *d)
{
DESC *hdesc, *last;
dbref player;
player = d->player;
last = NULL;
hdesc = (DESC *)hashfindLEN(&player, sizeof(player), &mudstate.desc_htab);
while (hdesc != NULL)
{
if (d == hdesc)
{
if (last == NULL)
{
if (d->hashnext == NULL)
{
hashdeleteLEN(&player, sizeof(player), &mudstate.desc_htab);
}
else
{
hashreplLEN(&player, sizeof(player), (int *)(d->hashnext), &mudstate.desc_htab);
}
}
else
{
last->hashnext = d->hashnext;
}
break;
}
last = hdesc;
hdesc = hdesc->hashnext;
}
d->hashnext = NULL;
}
void welcome_user(DESC *d)
{
if (d->host_info & H_REGISTRATION)
fcache_dump(d, FC_CONN_REG);
else
fcache_dump(d, FC_CONN);
}
void save_command(DESC *d, CBLK *command)
{
command->hdr.nxt = NULL;
if (d->input_tail == NULL)
{
d->input_head = command;
// We have added our first command to an empty list. Go process it later.
//
scheduler.DeferImmediateTask(PRIORITY_SYSTEM, Task_ProcessCommand, d, 0);
}
else
{
d->input_tail->hdr.nxt = command;
}
d->input_tail = command;
}
static void set_userstring(char **userstring, const char *command)
{
while (Tiny_IsSpace[(unsigned char)*command])
command++;
if (!*command)
{
if (*userstring != NULL)
{
free_lbuf(*userstring);
*userstring = NULL;
}
}
else
{
if (*userstring == NULL)
{
*userstring = alloc_lbuf("set_userstring");
}
StringCopy(*userstring, command);
}
}
static void parse_connect(const char *msg, char *command, char *user, char *pass)
{
char *p;
if (strlen(msg) > MBUF_SIZE)
{
*command = '\0';
*user = '\0';
*pass = '\0';
return;
}
while (Tiny_IsSpace[(unsigned char)*msg])
{
msg++;
}
p = command;
while ( *msg
&& Tiny_IsASCII[(unsigned char)*msg]
&& !Tiny_IsSpace[(unsigned char)*msg])
{
*p++ = *msg++;
}
*p = '\0';
while (Tiny_IsSpace[(unsigned char)*msg])
{
msg++;
}
p = user;
if (mudconf.name_spaces && (*msg == '\"'))
{
for (; *msg && (*msg == '\"' || Tiny_IsSpace[(unsigned char)*msg]); msg++)
{
// Nothing
}
while (*msg && *msg != '\"')
{
while (*msg && !Tiny_IsSpace[(unsigned char)*msg] && (*msg != '\"'))
{
*p++ = *msg++;
}
if (*msg == '\"')
{
break;
}
while (Tiny_IsSpace[(unsigned char)*msg])
{
msg++;
}
if (*msg && (*msg != '\"'))
{
*p++ = ' ';
}
}
for (; *msg && *msg == '\"'; msg++) ;
}
else
{
while ( *msg
&& Tiny_IsASCII[(unsigned char)*msg]
&& !Tiny_IsSpace[(unsigned char)*msg])
{
*p++ = *msg++;
}
*p = '\0';
while (Tiny_IsSpace[(unsigned char)*msg])
{
msg++;
}
p = pass;
while ( *msg
&& Tiny_IsASCII[(unsigned char)*msg]
&& !Tiny_IsSpace[(unsigned char)*msg])
{
*p++ = *msg++;
}
*p = '\0';
}
}
static void announce_connect(dbref player, DESC *d)
{
dbref loc, aowner, temp;
dbref zone, obj;
int aflags, num, key, count;
char *buf, *time_str;
DESC *dtemp;
desc_addhash(d);
count = 0;
DESC_ITER_CONN(dtemp)
{
count++;
}
if (mudstate.record_players < count)
{
mudstate.record_players = count;
}
buf = atr_pget(player, A_TIMEOUT, &aowner, &aflags);
if (buf)
{
d->timeout = Tiny_atol(buf);
if (d->timeout <= 0)
{
d->timeout = mudconf.idle_timeout;
}
}
free_lbuf(buf);
loc = Location(player);
s_Connected(player);
if (d->flags & DS_PUEBLOCLIENT)
{
s_Html(player);
}
raw_notify( player, tprintf("\n%sMOTD:%s %s\n", ANSI_HILITE,
ANSI_NORMAL, mudconf.motd_msg));
if (Wizard(player))
{
raw_notify( player, tprintf("%sWIZMOTD:%s %s\n", ANSI_HILITE,
ANSI_NORMAL, mudconf.wizmotd_msg));
if (!(mudconf.control_flags & CF_LOGIN))
{
raw_notify(player, "*** Logins are disabled.");
}
}
buf = atr_get(player, A_LPAGE, &aowner, &aflags);
if (*buf)
{
raw_notify(player, "Your PAGE LOCK is set. You may be unable to receive some pages.");
}
num = 0;
DESC_ITER_PLAYER(player, dtemp)
{
num++;
}
// Reset vacation flag.
//
s_Flags2(player, Flags2(player) & ~VACATION);
char *pRoomAnnounceFmt;
char *pMonitorAnnounceFmt;
if (num < 2)
{
pRoomAnnounceFmt = "%s has connected.";
if (mudconf.have_comsys)
{
do_comconnect(player);
}
if (Dark(player))
{
pMonitorAnnounceFmt = "GAME: %s has DARK-connected.";
}
else
{
pMonitorAnnounceFmt = "GAME: %s has connected.";
}
}
else
{
pRoomAnnounceFmt = "%s has reconnected.";
pMonitorAnnounceFmt = "GAME: %s has reconnected.";
}
sprintf(buf, pRoomAnnounceFmt, Name(player));
raw_broadcast(MONITOR, pMonitorAnnounceFmt, Name(player), 0, 0, 0, 0, 0);
key = MSG_INV;
if ( loc != NOTHING
&& !( Dark(player)
&& Wizard(player)))
{
key |= (MSG_NBR | MSG_NBR_EXITS | MSG_LOC | MSG_FWDLIST);
}
temp = mudstate.curr_enactor;
mudstate.curr_enactor = player;
notify_check(player, player, buf, key);
free_lbuf(buf);
if (Suspect(player))
{
raw_broadcast(WIZARD, (char *)"[Suspect] %s has connected.",
Name(player), 0, 0, 0, 0, 0);
}
if (d->host_info & H_SUSPECT)
{
raw_broadcast(WIZARD,
(char *)"[Suspect site: %s] %s has connected.",
d->addr, Name(player), 0, 0, 0, 0);
}
buf = atr_pget(player, A_ACONNECT, &aowner, &aflags);
if (buf)
{
wait_que(player, player, 0, NOTHING, 0, buf, (char **)NULL, 0, NULL);
}
free_lbuf(buf);
if (mudconf.master_room != NOTHING)
{
buf = atr_pget(mudconf.master_room, A_ACONNECT, &aowner, &aflags);
if (buf)
{
wait_que( mudconf.master_room, player, 0, NOTHING, 0,
buf, (char **)NULL, 0, NULL);
}
free_lbuf(buf);
DOLIST(obj, Contents(mudconf.master_room))
{
buf = atr_pget(obj, A_ACONNECT, &aowner, &aflags);
if (buf)
{
wait_que( obj, player, 0, NOTHING, 0, buf, (char **)NULL, 0,
NULL);
}
free_lbuf(buf);
}
}
// Do the zone of the player's location's possible aconnect.
//
if ( mudconf.have_zones
&& ((zone = Zone(loc)) != NOTHING))
{
switch (Typeof(zone))
{
case TYPE_THING:
buf = atr_pget(zone, A_ACONNECT, &aowner, &aflags);
if (buf)
{
wait_que( zone, player, 0, NOTHING, 0, buf, (char **)NULL, 0,
NULL);
}
free_lbuf(buf);
break;
case TYPE_ROOM:
// check every object in the room for a connect action.
//
DOLIST(obj, Contents(zone))
{
buf = atr_pget(obj, A_ACONNECT, &aowner, &aflags);
if (buf) {
wait_que(obj, player, 0, NOTHING, 0, buf,
(char **)NULL, 0, NULL);
}
free_lbuf(buf);
}
break;
default:
log_text(tprintf("Invalid zone #%d for %s(#%d) has bad type %d",
zone, Name(player), player, Typeof(zone)));
}
}
CLinearTimeAbsolute ltaNow;
ltaNow.GetLocal();
time_str = ltaNow.ReturnDateString();
record_login(player, 1, time_str, d->addr, d->username);
look_in(player, Location(player), (LK_SHOWEXIT|LK_OBEYTERSE|LK_SHOWVRML));
mudstate.curr_enactor = temp;
}
void announce_disconnect(dbref player, DESC *d, const char *reason)
{
dbref loc, aowner, temp, zone, obj;
int num, aflags, key;
char *buf, *atr_temp;
DESC *dtemp;
char *argv[1];
if (Suspect(player))
{
raw_broadcast(WIZARD, (char *)"[Suspect] %s has disconnected.", Name(player), 0, 0, 0, 0, 0);
}
if (d->host_info & H_SUSPECT)
{
raw_broadcast(WIZARD, (char *)"[Suspect site: %s] %s has disconnected.", d->addr, Name(d->player), 0, 0, 0, 0);
}
loc = Location(player);
num = 0;
DESC_ITER_PLAYER(player, dtemp) num++;
temp = mudstate.curr_enactor;
mudstate.curr_enactor = player;
if (num < 2)
{
buf = alloc_mbuf("announce_disconnect.only");
sprintf(buf, "%s has disconnected.", Name(player));
key = MSG_INV;
if ((loc != NOTHING) && !(Dark(player) && Wizard(player)))
{
key |= (MSG_NBR | MSG_NBR_EXITS | MSG_LOC | MSG_FWDLIST);
}
notify_check(player, player, buf, key);
free_mbuf(buf);
if (mudconf.have_mailer)
{
do_mail_purge(player);
}
raw_broadcast(MONITOR, (char *)"GAME: %s has disconnected.", Name(player), 0, 0, 0, 0, 0);
c_Connected(player);
if (mudconf.have_comsys)
{
do_comdisconnect(player);
}
argv[0] = (char *)reason;
atr_temp = atr_pget(player, A_ADISCONNECT, &aowner, &aflags);
if (*atr_temp)
{
wait_que(player, player, 0, NOTHING, 0, atr_temp, argv, 1, NULL);
}
free_lbuf(atr_temp);
if (mudconf.master_room != NOTHING)
{
atr_temp = atr_pget(mudconf.master_room, A_ADISCONNECT, &aowner, &aflags);
if (*atr_temp)
{
wait_que(mudconf.master_room, player, 0, NOTHING, 0, atr_temp, (char **)NULL, 0, NULL);
}
free_lbuf(atr_temp);
DOLIST(obj, Contents(mudconf.master_room))
{
atr_temp = atr_pget(obj, A_ADISCONNECT, &aowner, &aflags);
if (*atr_temp)
{
wait_que(obj, player, 0, NOTHING, 0, atr_temp, (char **)NULL, 0, NULL);
}
free_lbuf(atr_temp);
}
}
// Do the zone of the player's location's possible adisconnect.
//
if (mudconf.have_zones && ((zone = Zone(loc)) != NOTHING))
{
switch (Typeof(zone))
{
case TYPE_THING:
atr_temp = atr_pget(zone, A_ADISCONNECT, &aowner, &aflags);
if (*atr_temp)
{
wait_que(zone, player, 0, NOTHING, 0, atr_temp, (char **)NULL, 0, NULL);
}
free_lbuf(atr_temp);
break;
case TYPE_ROOM:
// check every object in the room for a connect action.
//
DOLIST(obj, Contents(zone))
{
atr_temp = atr_pget(obj, A_ADISCONNECT, &aowner, &aflags);
if (*atr_temp)
{
wait_que(obj, player, 0, NOTHING, 0, atr_temp, (char **)NULL, 0, NULL);
}
free_lbuf(atr_temp);
}
break;
default:
log_text(tprintf("Invalid zone #%d for %s(#%d) has bad type %d", zone, Name(player), player, Typeof(zone)));
}
}
if (d->flags & DS_AUTODARK)
{
s_Flags(d->player, Flags(d->player) & ~DARK);
d->flags &= ~DS_AUTODARK;
}
if (Guest(player))
{
s_Flags(player, Flags(player) | DARK);
}
}
else
{
buf = alloc_mbuf("announce_disconnect.partial");
sprintf(buf, "%s has partially disconnected.", Name(player));
key = MSG_INV;
if ((loc != NOTHING) && !(Dark(player) && Wizard(player)))
{
key |= (MSG_NBR | MSG_NBR_EXITS | MSG_LOC | MSG_FWDLIST);
}
notify_check(player, player, buf, key);
raw_broadcast(MONITOR, (char *)"GAME: %s has partially disconnected.", Name(player), 0, 0, 0, 0, 0);
free_mbuf(buf);
}
mudstate.curr_enactor = temp;
desc_delhash(d);
}
int boot_off(dbref player, char *message)
{
DESC *d, *dnext;
int count;
count = 0;
DESC_SAFEITER_PLAYER(player, d, dnext)
{
if (message && *message)
{
queue_string(d, message);
queue_string(d, "\r\n");
}
shutdownsock(d, R_BOOT);
count++;
}
return count;
}
int boot_by_port(SOCKET port, int no_god, char *message)
{
DESC *d, *dnext;
int count;
count = 0;
DESC_SAFEITER_ALL(d, dnext)
{
if ((d->descriptor == port) && (!no_god || !God(d->player)))
{
if (message && *message)
{
queue_string(d, message);
queue_string(d, "\r\n");
}
shutdownsock(d, R_BOOT);
count++;
}
}
return count;
}
/*
* ---------------------------------------------------------------------------
* * desc_reload: Reload parts of net descriptor that are based on db info.
*/
void desc_reload(dbref player)
{
DESC *d;
char *buf;
dbref aowner;
FLAG aflags;
DESC_ITER_PLAYER(player, d) {
buf = atr_pget(player, A_TIMEOUT, &aowner, &aflags);
if (buf) {
d->timeout = Tiny_atol(buf);
if (d->timeout <= 0)
d->timeout = mudconf.idle_timeout;
}
free_lbuf(buf);
}
}
/*
* ---------------------------------------------------------------------------
* * fetch_idle, fetch_connect: Return smallest idle time/largest connec time
* * for a player (or -1 if not logged in)
*/
int fetch_idle(dbref target)
{
CLinearTimeDelta ltdResult;
CLinearTimeAbsolute ltaNow;
ltaNow.GetUTC();
DESC *d;
BOOL bFound = FALSE;
DESC_ITER_PLAYER(target, d)
{
if (d->flags & DS_CONNECTED)
{
CLinearTimeDelta ltdIdle = ltaNow - d->last_time;
if (!bFound || ltdIdle < ltdResult)
{
bFound = TRUE;
ltdResult = ltdIdle;
}
}
}
if (bFound)
{
return ltdResult.ReturnSeconds();
}
else
{
return -1;
}
}
int fetch_connect(dbref target)
{
CLinearTimeDelta ltdResult;
CLinearTimeAbsolute ltaNow;
ltaNow.GetUTC();
DESC *d;
BOOL bFound = FALSE;
DESC_ITER_PLAYER(target, d)
{
if (d->flags & DS_CONNECTED)
{
CLinearTimeDelta ltdConntime = ltaNow - d->connected_at;
if (!bFound || ltdConntime < ltdResult)
{
bFound = TRUE;
ltdResult = ltdConntime;
}
}
}
if (bFound)
{
return ltdResult.ReturnSeconds();
}
else
{
return -1;
}
}
void NDECL(check_idle)
{
DESC *d, *dnext;
CLinearTimeAbsolute ltaNow;
ltaNow.GetUTC();
DESC_SAFEITER_ALL(d, dnext)
{
if (d->flags & DS_CONNECTED)
{
CLinearTimeDelta ltdIdle = ltaNow - d->last_time;
if ((ltdIdle.ReturnSeconds() > d->timeout) && !Can_Idle(d->player))
{
queue_string(d, "*** Inactivity Timeout ***\r\n");
shutdownsock(d, R_TIMEOUT);
}
else if ( mudconf.idle_wiz_dark
&& (ltdIdle.ReturnSeconds() > mudconf.idle_timeout)
&& Can_Idle(d->player) && !Dark(d->player))
{
s_Flags(d->player, Flags(d->player) | DARK);
d->flags |= DS_AUTODARK;
}
}
else
{
CLinearTimeDelta ltdIdle = ltaNow - d->connected_at;
if (ltdIdle.ReturnSeconds() > mudconf.conn_timeout)
{
queue_string(d, "*** Login Timeout ***\r\n");
shutdownsock(d, R_TIMEOUT);
}
}
}
}
void check_events(void)
{
dbref thing, parent;
int lev;
CLinearTimeAbsolute ltaNow;
ltaNow.GetLocal();
FIELDEDTIME ft;
if (!ltaNow.ReturnFields(&ft))
{
return;
}
// Resetting every midnight.
//
static int iLastHourChecked = 25;
if (iLastHourChecked == 23 && ft.iHour < iLastHourChecked)
{
mudstate.events_flag &= ~ET_DAILY;
}
iLastHourChecked = ft.iHour;
if ((ft.iHour == mudconf.events_daily_hour) && !(mudstate.events_flag & ET_DAILY))
{
mudstate.events_flag |= ET_DAILY;
DO_WHOLE_DB(thing)
{
if (Going(thing))
continue;
ITER_PARENTS(thing, parent, lev)
{
if (Flags2(thing) & HAS_DAILY)
{
did_it(Owner(thing), thing, 0, NULL, 0, NULL, A_DAILY, (char **)NULL, 0);
break;
}
}
}
}
}
#define MAX_TRIMMED_NAME_LENGTH 16
static char *trimmed_name(dbref player)
{
char *pName = Name(player);
int nName = strlen(pName);
if (nName <= MAX_TRIMMED_NAME_LENGTH)
{
return pName;
}
else
{
static char cbuff[MAX_TRIMMED_NAME_LENGTH+1];
memcpy(cbuff, pName, MAX_TRIMMED_NAME_LENGTH);
cbuff[MAX_TRIMMED_NAME_LENGTH] = '\0';
return cbuff;
}
}
static char *trimmed_site(char *szName)
{
static char buff[MBUF_SIZE];
unsigned int nLen = strlen(szName);
if ( mudconf.site_chars <= 0
|| nLen <= mudconf.site_chars)
{
return szName;
}
nLen = mudconf.site_chars;
if (nLen > sizeof(buff)-1)
{
nLen = sizeof(buff)-1;
}
memcpy(buff, szName, nLen);
buff[nLen] = '\0';
return buff;
}
static void dump_users(DESC *e, char *match, int key)
{
DESC *d;
int count;
char *buf, *fp, *sp, flist[4], slist[4];
dbref room_it;
if (match)
{
while (Tiny_IsSpace[(unsigned char)*match])
match++;
if (!*match)
match = NULL;
}
if (e->flags & DS_PUEBLOCLIENT)
queue_string(e, "<pre>");
buf = alloc_mbuf("dump_users");
if (key == CMD_SESSION)
{
queue_string(e, " ");
queue_string(e, " Characters Input---- Characters Output---\r\n");
}
queue_string(e, "Player Name On For Idle ");
if (key == CMD_SESSION)
{
queue_string(e, "Port Pend Lost Total Pend Lost Total\r\n");
}
else if ((e->flags & DS_CONNECTED) && (Wizard_Who(e->player)) && (key == CMD_WHO))
{
queue_string(e, " Room Cmds Host\r\n");
}
else
{
if (Wizard_Who(e->player))
queue_string(e, " ");
else
queue_string(e, " ");
queue_string(e, mudstate.doing_hdr);
queue_string(e, "\r\n");
}
count = 0;
CLinearTimeAbsolute ltaNow;
ltaNow.GetUTC();
DESC_ITER_CONN(d)
{
if (!Hidden(d->player) || (e->flags & DS_CONNECTED) & Wizard_Who(e->player))
{
count++;
if (match && !(string_prefix(Name(d->player), match)))
continue;
if ((key == CMD_SESSION) && !(Wizard_Who(e->player) && (e->flags & DS_CONNECTED)) && (d->player != e->player))
continue;
/*
* Get choice flags for wizards
*/
fp = flist;
sp = slist;
if ((e->flags & DS_CONNECTED) && Wizard_Who(e->player))
{
if (Hidden(d->player))
{
if (d->flags & DS_AUTODARK)
*fp++ = 'd';
else
*fp++ = 'D';
}
if (!Findable(d->player))
{
*fp++ = 'U';
}
else
{
room_it = where_room(d->player);
if (Good_obj(room_it))
{
if (Hideout(room_it))
*fp++ = 'u';
}
else
{
*fp++ = 'u';
}
}
if (Suspect(d->player))
*fp++ = '+';
if (d->host_info & H_FORBIDDEN)
*sp++ = 'F';
if (d->host_info & H_REGISTRATION)
*sp++ = 'R';
if (d->host_info & H_SUSPECT)
*sp++ = '+';
if (d->host_info & H_GUEST)
*sp++ = 'G';
}
*fp = '\0';
*sp = '\0';
CLinearTimeDelta ltdConnected = ltaNow - d->connected_at;
CLinearTimeDelta ltdLastTime = ltaNow - d->last_time;
if ((e->flags & DS_CONNECTED) && Wizard_Who(e->player) && (key == CMD_WHO))
{
sprintf(buf, "%-16s%9s %4s%-3s#%-6d%5d%3s%s\r\n",
trimmed_name(d->player),
time_format_1(ltdConnected.ReturnSeconds()),
time_format_2(ltdLastTime.ReturnSeconds()),
flist,
Location(d->player), d->command_count,
slist,
trimmed_site(((d->username[0] != '\0') ? tprintf("%s@%s", d->username, d->addr) : d->addr)));
}
else if (key == CMD_SESSION)
{
sprintf(buf, "%-16s%9s %4s%5d%5d%6d%10d%6d%6d%10d\r\n",
trimmed_name(d->player),
time_format_1(ltdConnected.ReturnSeconds()),
time_format_2(ltdLastTime.ReturnSeconds()),
d->descriptor,
d->input_size, d->input_lost,
d->input_tot,
d->output_size, d->output_lost,
d->output_tot);
}
else if (Wizard_Who(e->player))
{
sprintf(buf, "%-16s%9s %4s%-3s%s\r\n",
trimmed_name(d->player),
time_format_1(ltdConnected.ReturnSeconds()),
time_format_2(ltdLastTime.ReturnSeconds()),
flist,
d->doing);
}
else
{
sprintf(buf, "%-16s%9s %4s %s\r\n",
trimmed_name(d->player),
time_format_1(ltdConnected.ReturnSeconds()),
time_format_2(ltdLastTime.ReturnSeconds()),
d->doing);
}
queue_string(e, buf);
}
}
/*
* sometimes I like the ternary operator....
*/
sprintf(buf, "%d Player%slogged in, %d record, %s maximum.\r\n", count,
(count == 1) ? " " : "s ", mudstate.record_players,
(mudconf.max_players == -1) ? "no" : Tiny_ltoa_t(mudconf.max_players));
queue_string(e, buf);
if (e->flags & DS_PUEBLOCLIENT)
queue_string(e, "</pre>");
free_mbuf(buf);
}
char *MakeCanonicalDoing(char *pDoing, int *pnValidDoing, BOOL *pbValidDoing)
{
*pnValidDoing = 0;
*pbValidDoing = FALSE;
if (!pDoing)
{
return NULL;
}
// First, remove all '\r\n\t' from the string.
//
char *Buffer = RemoveSetOfCharacters(pDoing, "\r\n\t");
// Optimize/terminate any ANSI in the string.
//
int nVisualWidth;
static char szFittedDoing[SIZEOF_DOING_STRING];
*pnValidDoing = ANSI_TruncateToField
( Buffer,
SIZEOF_DOING_STRING,
szFittedDoing,
WIDTHOF_DOING_STRING,
&nVisualWidth,
FALSE
);
*pbValidDoing = TRUE;
return szFittedDoing;
}
// ---------------------------------------------------------------------------
// do_doing: Set the doing string that appears in the WHO report.
// Idea from R'nice@TinyTIM.
//
void do_doing(dbref player, dbref cause, int key, char *arg)
{
// Make sure there can be no embedded newlines from %r
//
static char *Empty = "";
char *szValidDoing = Empty;
BOOL bValidDoing;
int nValidDoing;
if (arg)
{
szValidDoing = MakeCanonicalDoing(arg, &nValidDoing, &bValidDoing);
if (!bValidDoing)
{
szValidDoing = Empty;
nValidDoing = 0;
}
}
if (key == DOING_MESSAGE)
{
int foundany = 0;
DESC *d;
DESC_ITER_PLAYER(player, d)
{
memcpy(d->doing, szValidDoing, nValidDoing+1);
foundany = 1;
}
if (foundany)
{
if (!Quiet(player))
{
notify(player, "Set.");
}
}
else
{
notify(player, "Not connected.");
}
}
else if (key == DOING_HEADER)
{
if (!(Can_Poll(player)))
{
notify(player, "Permission denied.");
return;
}
if (nValidDoing == 0)
{
strcpy(mudstate.doing_hdr, "Doing");
}
else
{
memcpy(mudstate.doing_hdr, szValidDoing, nValidDoing+1);
}
if (!Quiet(player))
{
notify(player, "Set.");
}
}
else
{
notify(player, tprintf("Poll: %s", mudstate.doing_hdr));
}
}
NAMETAB logout_cmdtable[] =
{
{(char *)"DOING", 5, CA_PUBLIC, CMD_DOING},
{(char *)"LOGOUT", 6, CA_PUBLIC, CMD_LOGOUT},
{(char *)"OUTPUTPREFIX",12, CA_PUBLIC, CMD_PREFIX|CMD_NOxFIX},
{(char *)"OUTPUTSUFFIX",12, CA_PUBLIC, CMD_SUFFIX|CMD_NOxFIX},
{(char *)"QUIT", 4, CA_PUBLIC, CMD_QUIT},
{(char *)"SESSION", 7, CA_PUBLIC, CMD_SESSION},
{(char *)"WHO", 3, CA_PUBLIC, CMD_WHO},
{(char *)"PUEBLOCLIENT", 12, CA_PUBLIC, CMD_PUEBLOCLIENT},
{NULL, 0, 0, 0}
};
void NDECL(init_logout_cmdtab)
{
NAMETAB *cp;
/*
* Make the htab bigger than the number of entries so that we find
* things on the first check. Remember that the admin can add
* aliases.
*/
for (cp = logout_cmdtable; cp->flag; cp++)
{
hashaddLEN(cp->name, strlen(cp->name), (int *)cp, &mudstate.logout_cmd_htab);
}
}
static void failconn(const char *logcode, const char *logtype, const char *logreason,
DESC *d, int disconnect_reason,
dbref player, int filecache, char *motd_msg, char *command,
char *user, char *password, char *cmdsave)
{
char *buff;
STARTLOG(LOG_LOGIN | LOG_SECURITY, logcode, "RJCT");
buff = alloc_mbuf("failconn.LOG");
sprintf(buff, "[%d/%s] %s rejected to ", d->descriptor, d->addr, logtype);
log_text(buff);
free_mbuf(buff);
if (player != NOTHING)
log_name(player);
else
log_text(user);
log_text((char *)" (");
log_text((char *)logreason);
log_text((char *)")");
ENDLOG;
fcache_dump(d, filecache);
if (*motd_msg)
{
queue_string(d, motd_msg);
queue_write(d, "\r\n", 2);
}
free_lbuf(command);
free_lbuf(user);
free_lbuf(password);
shutdownsock(d, disconnect_reason);
mudstate.debug_cmd = cmdsave;
return;
}
static const char *connect_fail = "Either that player does not exist, or has a different password.\r\n";
static const char *create_fail = "Either there is already a player with that name, or that name is illegal.\r\n";
static int check_connect(DESC *d, char *msg)
{
char *command, *user, *password, *buff, *cmdsave;
dbref player, aowner;
int aflags, nplayers;
DESC *d2;
char *p;
cmdsave = mudstate.debug_cmd;
mudstate.debug_cmd = (char *)"< check_connect >";
// Hide the password length from SESSION.
//
d->input_tot -= (strlen(msg) + 1);
// Crack the command apart.
//
command = alloc_lbuf("check_conn.cmd");
user = alloc_lbuf("check_conn.user");
password = alloc_lbuf("check_conn.pass");
parse_connect(msg, command, user, password);
// At this point, command, user, and password are all less than
// MBUF_SIZE.
//
if (!strncmp(command, "co", 2) || !strncmp(command, "cd", 2))
{
if (string_prefix(user, mudconf.guest_prefix))
{
if ( (d->host_info & H_GUEST)
|| ( !mudconf.allow_guest_from_registered_site
&& (d->host_info & H_REGISTRATION)))
{
// Someone from an IP with guest restrictions is
// trying to use a guest account. Give them the blurb
// most likely to have instructions about requesting a
// character by other means and then fail this
// connection.
//
// The guest 'power' is handled seperately further
// down.
//
failconn("CONN", "Connect", "Guest Site Forbidden", d,
R_GAMEDOWN, NOTHING, FC_CONN_REG, mudconf.downmotd_msg,
command, user, password, cmdsave);
return 0;
}
if ((mudconf.guest_char != NOTHING) &&
(mudconf.control_flags & CF_LOGIN))
{
if ((p = make_guest(d)) == NULL)
{
queue_string(d, "All guests are tied up, please try again later.\n");
free_lbuf(command);
free_lbuf(user);
free_lbuf(password);
return 0;
}
StringCopy(user, p);
StringCopy(password, mudconf.guest_prefix);
}
}
// See if this connection would exceed the max #players.
//
if (mudconf.max_players < 0)
{
nplayers = mudconf.max_players - 1;
}
else
{
nplayers = 0;
DESC_ITER_CONN(d2)
{
nplayers++;
}
}
player = connect_player(user, password, d->addr, d->username);
if (player == NOTHING)
{
// Not a player, or wrong password.
//
queue_string(d, connect_fail);
STARTLOG(LOG_LOGIN | LOG_SECURITY, "CON", "BAD");
buff = alloc_lbuf("check_conn.LOG.bad");
sprintf(buff, "[%d/%s] Failed connect to '%s'", d->descriptor, d->addr, user);
log_text(buff);
free_lbuf(buff);
ENDLOG;
if (--(d->retries_left) <= 0)
{
free_lbuf(command);
free_lbuf(user);
free_lbuf(password);
shutdownsock(d, R_BADLOGIN);
mudstate.debug_cmd = cmdsave;
return 0;
}
}
else if ( ( (mudconf.control_flags & CF_LOGIN)
&& (nplayers < mudconf.max_players))
|| WizRoy(player)
|| God(player))
{
if ( !strncmp(command, "cd", 2)
&& (Wizard(player) || God(player)))
{
s_Flags(player, Flags(player) | DARK);
}
// Make sure we don't have a guest from an unwanted host.
// The majority of these are handled above.
//
// The following code handles the case where a staffer
// (#1-only by default) has specifically given the guest 'power'
// to an existing player.
//
// In this case, the player -already- has an account complete
// with password. We still fail the connection to -this- player
// but if the site isn't register_sited, this player can simply
// auto-create another player. So, the procedure is not much
// different from @newpassword'ing them. Oh well. We are just
// following orders. ;)
//
if ( Guest(player)
&& ( (d->host_info & H_GUEST)
|| ( !mudconf.allow_guest_from_registered_site
&& (d->host_info & H_REGISTRATION))))
{
failconn("CON", "Connect", "Guest Site Forbidden", d,
R_GAMEDOWN, player, FC_CONN_SITE,
mudconf.downmotd_msg, command, user, password,
cmdsave);
return 0;
}
// Logins are enabled, or wiz or god.
//
STARTLOG(LOG_LOGIN, "CON", "LOGIN");
buff = alloc_mbuf("check_conn.LOG.login");
sprintf(buff, "[%d/%s] Connected to ", d->descriptor, d->addr);
log_text(buff);
log_name_and_loc(player);
free_mbuf(buff);
ENDLOG;
d->flags |= DS_CONNECTED;
d->connected_at.GetUTC();
d->player = player;
// Check to see if the player is currently running an
// @program. If so, drop the new descriptor into it.
//
DESC_ITER_PLAYER(player, d2)
{
if (d2->program_data != NULL)
{
d->program_data = d2->program_data;
break;
}
}
// Give the player the MOTD file and the settable MOTD
// message(s). Use raw notifies so the player doesn't try
// to match on the text.
//
if (Guest(player))
{
fcache_dump(d, FC_CONN_GUEST);
}
else
{
buff = atr_get(player, A_LAST, &aowner, &aflags);
if (*buff == '\0')
fcache_dump(d, FC_CREA_NEW);
else
fcache_dump(d, FC_MOTD);
if (Wizard(player))
fcache_dump(d, FC_WIZMOTD);
free_lbuf(buff);
}
announce_connect(player, d);
/* If stuck in an @prog, show the prompt */
if (d->program_data != NULL)
queue_string(d, ">\377\371");
}
else if (!(mudconf.control_flags & CF_LOGIN))
{
failconn("CON", "Connect", "Logins Disabled", d, R_GAMEDOWN, player, FC_CONN_DOWN,
mudconf.downmotd_msg, command, user, password, cmdsave);
return 0;
}
else
{
failconn("CON", "Connect", "Game Full", d, R_GAMEFULL, player, FC_CONN_FULL,
mudconf.fullmotd_msg, command, user, password, cmdsave);
return 0;
}
}
else if (!strncmp(command, "cr", 2))
{
// Enforce game down.
//
if (!(mudconf.control_flags & CF_LOGIN))
{
failconn("CRE", "Create", "Logins Disabled", d, R_GAMEDOWN, NOTHING, FC_CONN_DOWN,
mudconf.downmotd_msg, command, user, password, cmdsave);
return 0;
}
// Enforce max #players.
//
if (mudconf.max_players < 0)
{
nplayers = mudconf.max_players;
}
else
{
nplayers = 0;
DESC_ITER_CONN(d2)
{
nplayers++;
}
}
if (nplayers > mudconf.max_players)
{
// Too many players on, reject the attempt.
//
failconn("CRE", "Create", "Game Full", d,
R_GAMEFULL, NOTHING, FC_CONN_FULL,
mudconf.fullmotd_msg, command, user, password,
cmdsave);
return 0;
}
if (d->host_info & H_REGISTRATION)
{
fcache_dump(d, FC_CREA_REG);
}
else
{
player = create_player(user, password, NOTHING, 0, 0);
if (player == NOTHING)
{
queue_string(d, create_fail);
STARTLOG(LOG_SECURITY | LOG_PCREATES, "CON", "BAD");
buff = alloc_lbuf("check_conn.LOG.badcrea");
sprintf(buff, "[%d/%s] Create of '%s' failed", d->descriptor, d->addr, user);
log_text(buff);
free_lbuf(buff);
ENDLOG;
}
else
{
STARTLOG(LOG_LOGIN | LOG_PCREATES, "CON", "CREA");
buff = alloc_mbuf("check_conn.LOG.create");
sprintf(buff, "[%d/%s] Created ", d->descriptor, d->addr);
log_text(buff);
log_name(player);
free_mbuf(buff);
ENDLOG;
move_object(player, mudconf.start_room);
d->flags |= DS_CONNECTED;
d->connected_at.GetUTC();
d->player = player;
fcache_dump(d, FC_CREA_NEW);
announce_connect(player, d);
}
}
}
else
{
welcome_user(d);
STARTLOG(LOG_LOGIN | LOG_SECURITY, "CON", "BAD");
buff = alloc_mbuf("check_conn.LOG.bad");
msg[150] = '\0';
sprintf(buff, "[%d/%s] Failed connect: '%s'", d->descriptor, d->addr, msg);
log_text(buff);
free_mbuf(buff);
ENDLOG;
}
free_lbuf(command);
free_lbuf(user);
free_lbuf(password);
mudstate.debug_cmd = cmdsave;
return 1;
}
int do_command(DESC *d, char *command, int first)
{
char *arg, *cmdsave;
NAMETAB *cp;
cmdsave = mudstate.debug_cmd;
mudstate.debug_cmd = (char *)"< do_command >";
d->last_time = mudstate.now;
/*
* Split off the command from the arguments
*/
arg = command;
while (*arg && !Tiny_IsSpace[(unsigned char)*arg])
arg++;
if (*arg)
{
*arg++ = '\0';
}
// Look up the command. If we don't find it, turn it over to the normal
// logged-in command processor or to create/connect
//
if (!(d->flags & DS_CONNECTED))
{
cp = (NAMETAB *)hashfindLEN(command, strlen(command), &mudstate.logout_cmd_htab);
}
else
{
cp = NULL;
}
#ifdef CONCENTRATE
if (*arg)
{
*--arg = ' '; // restore nullified space.
}
if (!strncmp(command, "New Conn Pass: ", sizeof("New Conn Pass ") - 1))
{
do_becomeconc(d, command + sizeof("New Conn Pass: ") - 1);
return 1;
}
else if (((d->cstatus & C_REMOTE) || (d->cstatus & C_CCONTROL)) && first)
{
if (!strncmp(command, "CONC ", sizeof("CONC ") - 1))
{
log_text(command);
}
else if (!strcmp(command, "New ID"))
{
do_makeid(d);
}
else if (!strncmp(command, "Conn ID: ", sizeof("Conn ID: ") - 1))
{
char *m, *n;
m = command + sizeof("Conn ID: ") - 1;
n = strchr(m, ' ');
if (!n)
{
queue_string(d, "Usage: Conn ID: <id> <hostname>\n");
}
else
{
do_connectid(d, Tiny_atol(command + sizeof("Conn ID: ") - 1), n + 1);
}
}
else if (!strncmp(command, "Kill ID: ", sizeof("Kill ID: ") - 1))
{
do_killid(d, Tiny_atol(command + sizeof("Kill ID: ") - 1));
}
else
{
char *k;
k = strchr(command, ' ');
if (!k)
{
return 1;
}
else
{
struct descriptor_data *l;
int j;
*k = '\0';
j = Tiny_atol(command);
for (l = descriptor_list; l; l = l->next)
{
if (l->concid == j)
break;
}
if (!l)
{
queue_string(d, "I don't know that concid.\r\n");
}
else
{
k++;
if (!do_command(l, k, 0))
{
return 0;
}
}
}
}
return 1;
}
if (*arg)
{
arg++;
}
#endif // CONCENTRATE
if (cp == NULL)
{
if (*arg)
{
// Restore nullified space
//
*--arg = ' ';
}
if (d->flags & DS_CONNECTED)
{
d->command_count++;
if (d->output_prefix)
{
queue_string(d, d->output_prefix);
queue_write(d, "\r\n", 2);
}
mudstate.curr_player = d->player;
mudstate.curr_enactor = d->player;
process_command(d->player, d->player, 1, command, (char **)NULL, 0);
if (d->output_suffix)
{
queue_string(d, d->output_suffix);
queue_write(d, "\r\n", 2);
}
mudstate.debug_cmd = cmdsave;
return 1;
}
else
{
mudstate.debug_cmd = cmdsave;
return (check_connect(d, command));
}
}
// The command was in the logged-out command table. Perform
// prefix and suffix processing, and invoke the command
// handler.
//
d->command_count++;
if (!(cp->flag & CMD_NOxFIX))
{
if (d->output_prefix)
{
queue_string(d, d->output_prefix);
queue_write(d, "\r\n", 2);
}
}
if ( !check_access(d->player, cp->perm)
|| ( (cp->perm & CA_PLAYER)
&& !(d->flags & DS_CONNECTED)))
{
queue_string(d, "Permission denied.\r\n");
}
else
{
mudstate.debug_cmd = cp->name;
switch (cp->flag & CMD_MASK)
{
case CMD_QUIT:
shutdownsock(d, R_QUIT);
mudstate.debug_cmd = cmdsave;
return 0;
case CMD_LOGOUT:
shutdownsock(d, R_LOGOUT);
break;
case CMD_WHO:
dump_users(d, arg, CMD_WHO);
break;
case CMD_DOING:
dump_users(d, arg, CMD_DOING);
break;
case CMD_SESSION:
dump_users(d, arg, CMD_SESSION);
break;
case CMD_PREFIX:
set_userstring(&d->output_prefix, arg);
break;
case CMD_SUFFIX:
set_userstring(&d->output_suffix, arg);
break;
case CMD_PUEBLOCLIENT:
// Set the descriptor's flag.
//
d->flags |= DS_PUEBLOCLIENT;
// If we're already connected, set the player's flag.
//
if (d->player)
{
s_Html(d->player);
}
queue_string(d, mudconf.pueblo_msg);
queue_string(d, "\r\n");
break;
default:
{
char buf[LBUF_SIZE * 2];
STARTLOG(LOG_BUGS, "BUG", "PARSE");
sprintf(buf, "Prefix command with no handler: '%s'", command);
log_text(buf);
ENDLOG;
}
}
}
if (!(cp->flag & CMD_NOxFIX))
{
if (d->output_prefix)
{
queue_string(d, d->output_suffix);
queue_write(d, "\r\n", 2);
}
}
mudstate.debug_cmd = cmdsave;
return 1;
}
void logged_out1(dbref player, dbref cause, int key, char *arg)
{
CLinearTimeAbsolute lsaNow;
lsaNow.GetUTC();
DESC *d;
DESC_ITER_PLAYER(player, d)
{
CLinearTimeDelta ltdIdle = lsaNow - d->last_time;
int idletime = ltdIdle.ReturnSeconds();
switch (key)
{
case CMD_QUIT:
if (idletime == 0)
{
shutdownsock(d, R_QUIT);
return;
}
break;
case CMD_LOGOUT:
if (idletime == 0)
{
shutdownsock(d, R_LOGOUT);
return;
}
break;
case CMD_WHO:
if (idletime == 0)
{
dump_users(d, arg, CMD_WHO);
return;
}
break;
case CMD_DOING:
if (idletime == 0)
{
dump_users(d, arg, CMD_DOING);
return;
}
break;
case CMD_SESSION:
if (idletime == 0)
{
dump_users(d, arg, CMD_SESSION);
return;
}
break;
case CMD_PREFIX:
if (idletime == 0)
{
set_userstring(&d->output_prefix, arg);
return;
}
break;
case CMD_SUFFIX:
if (idletime == 0)
{
set_userstring(&d->output_suffix, arg);
return;
}
break;
case CMD_PUEBLOCLIENT:
/* Set the descriptor's flag */
d->flags |= DS_PUEBLOCLIENT;
/* If we're already connected, set the player's flag */
if (d->player)
{
s_Html(d->player);
}
queue_string(d, mudconf.pueblo_msg);
queue_string(d, "\r\n");
break;
}
}
}
void logged_out0(dbref player, dbref cause, int key)
{
logged_out1(player, cause, key, "");
}
void Task_ProcessCommand(void *arg_voidptr, int arg_iInteger)
{
DESC *d = (DESC *)arg_voidptr;
if (d)
{
CBLK *t = d->input_head;
if (t)
{
if (d->quota > 0)
{
d->quota--;
d->input_head = (CBLK *) t->hdr.nxt;
if (d->input_head)
{
// There are still commands to process, so schedule another looksee.
//
scheduler.DeferImmediateTask(PRIORITY_SYSTEM, Task_ProcessCommand, d, 0);
}
else
{
d->input_tail = NULL;
}
d->input_size -= (strlen(t->cmd) + 1);
if (d->program_data != NULL)
handle_prog(d, t->cmd);
else
do_command(d, t->cmd, 1);
free_lbuf(t);
}
else
{
// Don't bother looking for more quota until at least this much time has past.
//
CLinearTimeDelta ltd;
ltd.SetMilliseconds(mudconf.timeslice);
CLinearTimeAbsolute lsaWhen = mudstate.now + ltd;
scheduler.DeferTask(lsaWhen, PRIORITY_SYSTEM, Task_ProcessCommand, d, 0);
}
}
}
}
/*
* ---------------------------------------------------------------------------
* * site_check: Check for site flags in a site list.
*/
int site_check(struct in_addr host, SITE *site_list)
{
SITE *this0;
for (this0 = site_list; this0; this0 = this0->next)
{
if ((host.s_addr & this0->mask.s_addr) == this0->address.s_addr)
return this0->flag;
}
return 0;
}
/*
* --------------------------------------------------------------------------
* * list_sites: Display information in a site list
*/
#define S_SUSPECT 1
#define S_ACCESS 2
static const char *stat_string(int strtype, int flag)
{
const char *str;
switch (strtype)
{
case S_SUSPECT:
if (flag)
str = "Suspected";
else
str = "Trusted";
break;
case S_ACCESS:
switch (flag)
{
case H_FORBIDDEN:
str = "Forbidden";
break;
case H_REGISTRATION:
str = "Registration";
break;
case H_GUEST:
str = "NoGuest";
break;
case 0:
str = "Unrestricted";
break;
default:
str = "Strange";
break;
}
break;
default:
str = "Strange";
break;
}
return str;
}
static void list_sites(dbref player, SITE *site_list, const char *header_txt, int stat_type)
{
char *buff, *buff1, *str;
SITE *this0;
buff = alloc_mbuf("list_sites.buff");
buff1 = alloc_sbuf("list_sites.addr");
sprintf(buff, "----- %s -----", header_txt);
notify(player, buff);
notify(player, "Address Mask Status");
for (this0 = site_list; this0; this0 = this0->next) {
str = (char *)stat_string(stat_type, this0->flag);
StringCopy(buff1, inet_ntoa(this0->mask));
sprintf(buff, "%-20s %-20s %s",
inet_ntoa(this0->address), buff1, str);
notify(player, buff);
}
free_mbuf(buff);
free_sbuf(buff1);
}
/*
* ---------------------------------------------------------------------------
* * list_siteinfo: List information about specially-marked sites.
*/
void list_siteinfo(dbref player)
{
list_sites(player, mudstate.access_list, "Site Access", S_ACCESS);
list_sites(player, mudstate.suspect_list, "Suspected Sites", S_SUSPECT);
}
/*
* ---------------------------------------------------------------------------
* * make_ulist: Make a list of connected user numbers for the LWHO function.
*/
void make_ulist(dbref player, char *buff, char **bufc)
{
DESC *d;
char *cp = *bufc;
DESC_ITER_CONN(d)
{
if (!WizRoy(player) && Hidden(d->player))
{
continue;
}
if (cp != *bufc)
{
safe_chr(' ', buff, bufc);
}
safe_chr('#', buff, bufc);
safe_ltoa(d->player, buff, bufc, LBUF_SIZE-1);
}
}
/*
* ---------------------------------------------------------------------------
* * find_connected_name: Resolve a playername from the list of connected
* * players using prefix matching. We only return a match if the prefix
* * was unique.
*/
dbref find_connected_name(dbref player, char *name)
{
DESC *d;
dbref found;
found = NOTHING;
DESC_ITER_CONN(d)
{
if (Good_obj(player) && !Wizard(player) && Hidden(d->player))
continue;
if (!string_prefix(Name(d->player), name))
continue;
if ((found != NOTHING) && (found != d->player))
return NOTHING;
found = d->player;
}
return found;
}
FUNCTION(fun_doing)
{
dbref victim = lookup_player(player, fargs[0], 1);
if (victim == NOTHING)
{
safe_str("#-1 PLAYER DOES NOT EXIST", buff, bufc);
return;
}
if (!Wizard_Who(player) && Hidden(victim))
{
safe_str("#-1 NOT A CONNECTED PLAYER", buff, bufc);
return;
}
for (DESC *d = descriptor_list; d; d = d->next)
{
if (d->player == victim)
{
safe_str(d->doing, buff, bufc);
return;
}
}
safe_str("#-1 NOT A CONNECTED PLAYER", buff, bufc);
}
FUNCTION(fun_poll)
{
safe_str(mudstate.doing_hdr, buff, bufc);
}
FUNCTION(fun_motd)
{
safe_str(mudconf.motd_msg, buff, bufc);
}
// fetch_cmds - Retrieve Player's number of commands entered.
//
int fetch_cmds(dbref target)
{
int sum = 0;
BOOL bFound = FALSE;
DESC *d;
DESC_ITER_PLAYER(target, d)
{
sum += d->command_count;
bFound = TRUE;
}
if (bFound)
{
return sum;
}
else
{
return -1;
}
}
void ParseConnectionInfoString(char *pConnInfo, char *pFields[5])
{
TINY_STRTOK_STATE tts;
Tiny_StrTokString(&tts, pConnInfo);
Tiny_StrTokControl(&tts, " ");
for (int i = 0; i < 5; i++)
{
pFields[i] = Tiny_StrTokParse(&tts);
}
}
void fetch_ConnectionInfoFields(dbref target, long anFields[4])
{
dbref aowner;
int aflags;
char *pConnInfo = atr_get(target, A_CONNINFO, &aowner, &aflags);
char *aFields[5];
ParseConnectionInfoString(pConnInfo, aFields);
for (int i = 0; i < 4; i++)
{
long result;
if (!aFields[i] || (result = Tiny_atol(aFields[i])) < 0)
{
result = 0;
}
anFields[i] = result;
}
free_lbuf(pConnInfo);
}
void put_ConnectionInfoFields
(
dbref target,
long anFields[4],
CLinearTimeAbsolute <aLogout
)
{
char *pConnInfo = alloc_lbuf("put_CIF");
char *p = pConnInfo;
for (int i = 0; i < 4; i++)
{
p += Tiny_ltoa(anFields[i], p);
*p++ = ' ';
}
p += Tiny_i64toa(ltaLogout.ReturnSeconds(), p);
*p++ = 0;
atr_add_raw_LEN(target, A_CONNINFO, pConnInfo, p - pConnInfo);
free_lbuf(pConnInfo);
}
long fetch_ConnectionInfoField(dbref target, int iField)
{
dbref aowner;
int aflags;
char *pConnInfo = atr_get(target, A_CONNINFO, &aowner, &aflags);
char *aFields[5];
ParseConnectionInfoString(pConnInfo, aFields);
long result;
if (!aFields[iField] || (result = Tiny_atol(aFields[iField])) < 0)
{
result = 0;
}
free_lbuf(pConnInfo);
return result;
}
#define CIF_LOGOUTTIME 4
CLinearTimeAbsolute fetch_logouttime(dbref target)
{
dbref aowner;
int aflags;
char *pConnInfo = atr_get(target, A_CONNINFO, &aowner, &aflags);
char *aFields[5];
ParseConnectionInfoString(pConnInfo, aFields);
CLinearTimeAbsolute lta;
if (aFields[CIF_LOGOUTTIME])
{
lta.SetSecondsString(aFields[CIF_LOGOUTTIME]);
}
else
{
lta.SetSeconds(0);
}
free_lbuf(pConnInfo);
return lta;
}