// look.cpp -- commands which look at things
//
// $Id: look.cpp,v 1.9 2000/06/09 02:07:48 sdennis Exp $
//
// MUX 2.0
// Portions are derived from MUX 1.6. The WOD_REALMS portion is original work.
//
// Copyright (C) 1998 through 2000 Solid Vertical Domains, Ltd. All
// rights not explicitly given are reserved. Permission is given to
// use this code for building and hosting text-based game servers.
// Permission is given to use this code for other non-commercial
// purposes. To use this code for commercial purposes other than
// building/hosting text-based game servers, contact the author at
// Stephen Dennis <sdennis@svdltd.com> for another license.
//
#include "copyright.h"
#include "autoconf.h"
#include "config.h"
#include "externs.h"
#include "mudconf.h"
#include "db.h"
#include "interface.h"
#include "match.h"
#include "flags.h"
#include "powers.h"
#include "attrs.h"
#include "command.h"
#include "alloc.h"
#include "ansi.h"
extern void FDECL(ufun, (char *, char *, int, int, int, dbref, dbref));
#ifdef WOD_REALMS
#define NORMAL_REALM 0
#define UMBRA_REALM 1
#define SHROUD_REALM 2
#define MATRIX_REALM 3
#define FAE_REALM 4
#define CHIMERA_REALM 5
#define BLIND_REALM 6
#define STAFF_REALM 7
#define NUMBER_OF_REALMS 8
int RealmActions[NUMBER_OF_REALMS] =
{
REALM_DO_NORMALLY_SEEN,
REALM_DO_SHOW_UMBRADESC,
REALM_DO_SHOW_WRAITHDESC,
REALM_DO_SHOW_MATRIXDESC,
REALM_DO_SHOW_FAEDESC,
REALM_DO_SHOW_FAEDESC,
REALM_DO_HIDDEN_FROM_YOU,
REALM_DO_NORMALLY_SEEN
};
// Umbra and Matrix are realms unto themselves, so if you aren't in the same
// realm as what you're looking at, you can't see it.
//
// Normal things can't see shroud things, but shroud things can see normal things.
//
// Only Fae and Chimera can see Chimera.
//
#define MAP_SEEN 0 // Show this to that.
#define MAP_HIDE 1 // Always hide this from that.
#define MAP_NO_ADESC 2 // Don't trigger DESC actions on that.
#define MAP_MEDIUM 4 // Hide this from that unless that is a medium and this is moving or talking.
int RealmHiddenMap[NUMBER_OF_REALMS][NUMBER_OF_REALMS] =
{
/* NORMAL LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_MEDIUM, MAP_HIDE, MAP_SEEN, MAP_HIDE, MAP_NO_ADESC, MAP_SEEN},
/* UMBRA LOOKER */ { MAP_HIDE, MAP_SEEN, MAP_MEDIUM, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_SEEN},
/* SHROUD LOOKER */ { MAP_NO_ADESC, MAP_HIDE, MAP_SEEN, MAP_HIDE, MAP_NO_ADESC, MAP_HIDE, MAP_NO_ADESC, MAP_SEEN},
/* MATRIX LOOKER */ { MAP_HIDE, MAP_HIDE, MAP_MEDIUM, MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_SEEN},
/* FAE LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_MEDIUM, MAP_HIDE, MAP_SEEN, MAP_SEEN, MAP_NO_ADESC, MAP_SEEN},
/* CHIMERA LOOKER */ { MAP_NO_ADESC, MAP_HIDE, MAP_MEDIUM, MAP_HIDE, MAP_SEEN, MAP_SEEN, MAP_NO_ADESC, MAP_SEEN},
/* BLIND LOOKER */ { MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_SEEN},
/* STAFF LOOKER */ { MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN}
};
int RealmExitsMap[NUMBER_OF_REALMS][NUMBER_OF_REALMS] =
{
/* NORMAL LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE},
/* UMBRA LOOKER */ { MAP_SEEN, MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE},
/* SHROUD LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE},
/* MATRIX LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE},
/* FAE LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_SEEN, MAP_SEEN, MAP_HIDE, MAP_HIDE},
/* CHIMERA LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_SEEN, MAP_SEEN, MAP_HIDE, MAP_HIDE},
/* BLIND LOOKER */ { MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE},
/* STAFF LOOKER */ { MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN}
};
int WhichRealm(dbref what, int bPeering)
{
int realm = NORMAL_REALM;
if (isFae(what)) realm = FAE_REALM;
if (isChimera(what)) realm = CHIMERA_REALM;
if (isShroud(what)) realm = SHROUD_REALM;
if (isUmbra(what)) realm = UMBRA_REALM;
if (isMatrix(what)) realm = MATRIX_REALM;
if (bPeering)
{
char *buff;
dbref owner;
int flags;
int iPeeringRealm = get_atr("PEERING_REALM");
if (iPeeringRealm > 0)
{
buff = atr_get(what, iPeeringRealm, &owner, &flags);
if (*buff)
{
if (_stricmp(buff, "FAE") == 0) realm = FAE_REALM;
else if (_stricmp(buff, "CHIMERA") == 0) realm = CHIMERA_REALM;
else if (_stricmp(buff, "SHROUD") == 0) realm = SHROUD_REALM;
else if (_stricmp(buff, "UMBRA") == 0) realm = UMBRA_REALM;
else if (_stricmp(buff, "MATRIX") == 0) realm = MATRIX_REALM;
else if (_stricmp(buff, "NORMAL") == 0) realm = NORMAL_REALM;
else if (_stricmp(buff, "BLIND") == 0) realm = BLIND_REALM;
else if (_stricmp(buff, "STAFF") == 0) realm = STAFF_REALM;
}
free_lbuf(buff);
}
}
return realm;
}
int HandleObfuscation(dbref looker, dbref lookee, int threshhold)
{
int iReturn = REALM_DO_NORMALLY_SEEN;
if (isObfuscate(lookee))
{
char *buff;
int iObfuscateLevel = 0;
dbref owner;
int flags;
buff = atr_get(lookee, get_atr("OBF_LEVEL"), &owner, &flags);
if (*buff)
{
iObfuscateLevel = Tiny_atol(buff);
}
free_lbuf(buff);
// For OBF_LEVELS of 0, 1, and 2, we show the regular description.
// 3 and above start showing a different OBFDESC.
//
if (iObfuscateLevel >= 3)
{
iReturn = REALM_DO_SHOW_OBFDESC;
}
if (iObfuscateLevel > threshhold)
{
int iHeightenSensesLevel = 0;
if (isHeightenedSenses(looker))
{
buff = atr_get(looker, get_atr("HSS_LEVEL"), &owner, &flags);
if (*buff)
{
iHeightenSensesLevel = Tiny_atol(buff);
}
free_lbuf(buff);
}
if (iObfuscateLevel > iHeightenSensesLevel)
{
iReturn = REALM_DO_HIDDEN_FROM_YOU;
}
else if (iObfuscateLevel == iHeightenSensesLevel)
{
if (RandomLong(0,1))
{
iReturn = REALM_DO_HIDDEN_FROM_YOU;
}
}
}
}
return iReturn;
}
int DoThingToThingVisibility(dbref looker, dbref lookee, int action_state)
{
int iReturn;
BOOL bDisableADESC = FALSE;
// If the looker is a room, then there is some contents/recursion stuff that happens in the rest of the game code.
// We'll be called later for each item in the room, things that are nearby the room, etc.
//
if (isRoom(looker)) return REALM_DO_NORMALLY_SEEN;
if (Staff(looker))
{
if (Connected(looker))
{
// Staff players can see everything
//
return REALM_DO_NORMALLY_SEEN;
}
if (isThing(looker))
{
// Wizard things in the master room can see everything.
//
if (Location(looker) == mudconf.master_room)
{
return REALM_DO_NORMALLY_SEEN;
}
}
}
int realmLooker = WhichRealm(looker, isPeering(looker));
int realmLookee = WhichRealm(lookee, 0);
// You can always see yourself.
//
if (looker == lookee)
{
return RealmActions[realmLooker];
}
if (isRoom(lookee) || isExit(lookee))
{
// All realms see normal rooms and exits, however, if a realm
// specific description exists, they use that one. If a room
// or exit is flagged with a specific realm, then -only-
// players and things of that realm can see it.
//
// Fae and Chimera are treated as the same realm for this purpose.
//
if (RealmExitsMap[realmLooker][realmLookee] == MAP_HIDE)
{
return REALM_DO_HIDDEN_FROM_YOU;
}
}
else
{
if (Staff(lookee))
{
// Staff players are seen in every realm.
//
if (Connected(lookee))
return REALM_DO_NORMALLY_SEEN;
if (isThing(lookee))
{
// Everyone can use wizard things in the master room.
//
// Wizard things that aren't in the master room follow the same
// realm-rules as everything else.
//
if (Location(lookee) == mudconf.master_room)
{
return REALM_DO_NORMALLY_SEEN;
}
}
}
int iMap = RealmHiddenMap[realmLooker][realmLookee];
if ((iMap & MAP_HIDE))
{
return REALM_DO_HIDDEN_FROM_YOU;
}
if (iMap & MAP_MEDIUM)
{
if (isMedium(looker))
{
if (action_state == ACTION_IS_STATIONARY)
{
// Even Mediums can't hear it if the Wraith is just standing still.
//
return REALM_DO_HIDDEN_FROM_YOU;
}
}
else
{
return REALM_DO_HIDDEN_FROM_YOU;
}
}
if (iMap & MAP_NO_ADESC)
{
bDisableADESC = TRUE;
}
}
// Do default see rules.
//
iReturn = RealmActions[realmLooker];
if (iReturn == REALM_DO_HIDDEN_FROM_YOU)
{
return iReturn;
}
// Do Obfuscate/Heighten Senses rules.
//
int threshhold = 0;
switch (action_state)
{
case ACTION_IS_STATIONARY:
threshhold = 0;
break;
case ACTION_IS_MOVING:
threshhold = 1;
break;
case ACTION_IS_TALKING:
if (bDisableADESC)
{
iReturn |= REALM_DISABLE_ADESC;
}
return iReturn;
}
int iObfReturn = HandleObfuscation(looker, lookee, threshhold);
switch (iObfReturn)
{
case REALM_DO_SHOW_OBFDESC:
case REALM_DO_HIDDEN_FROM_YOU:
iReturn = iObfReturn;
break;
}
// Decide whether to disable ADESC or not. If we can look at them,
// and ADESC isn't -already- disabled via SHROUD looking at NORMAL (see above).
// then, ADESC may be disabled here if the looker is Obfuscated to the lookee.
//
if (iReturn != REALM_DO_HIDDEN_FROM_YOU && !bDisableADESC)
{
if (REALM_DO_HIDDEN_FROM_YOU == HandleObfuscation(lookee, looker, 0))
{
bDisableADESC = TRUE;
}
}
if (bDisableADESC)
{
iReturn |= REALM_DISABLE_ADESC;
}
return iReturn;
}
void LetDescriptionsDefault(dbref thing, int *piDESC, int *piADESC, int RealmDirective)
{
int iDesc = 0;
dbref owner;
int flags;
*piDESC = A_DESC;
*piADESC = A_ADESC;
if (RealmDirective & REALM_DISABLE_ADESC)
{
*piADESC = 0;
}
switch (RealmDirective & REALM_DO_MASK)
{
case REALM_DO_SHOW_OBFDESC:
iDesc = get_atr("OBFDESC");
break;
case REALM_DO_SHOW_WRAITHDESC:
#ifdef GAME_PACIFICA
iDesc = get_atr("YINDESC");
#else
iDesc = get_atr("WRAITHDESC");
#endif
*piADESC = 0;
break;
case REALM_DO_SHOW_UMBRADESC:
#ifdef GAME_PACIFICA
iDesc = get_atr("YANGDESC");
#else
iDesc = get_atr("UMBRADESC");
#endif
break;
case REALM_DO_SHOW_MATRIXDESC:
iDesc = get_atr("MATRIXDESC");
break;
case REALM_DO_SHOW_FAEDESC:
iDesc = get_atr("FAEDESC");
break;
}
if (iDesc > 0)
{
char *buff = atr_pget(thing, iDesc, &owner, &flags);
if (buff)
{
if (*buff)
{
*piDESC = iDesc;
}
free_lbuf(buff);
}
}
}
#endif
static void look_exits(dbref player, dbref loc, const char *exit_name)
{
#ifdef WOD_REALMS
if (isMatrix(player)) return;
#endif
dbref thing, parent;
char *buff, *e, *s, *buff1, *e1;
int foundany, lev, key;
// Make sure location has exits.
//
if (!Good_obj(loc) || !Has_exits(loc))
return;
// make sure there is at least one visible exit.
//
foundany = 0;
key = 0;
if (Dark(loc))
{
key |= VE_BASE_DARK;
}
ITER_PARENTS(loc, parent, lev)
{
key &= ~VE_LOC_DARK;
if (Dark(parent))
{
key |= VE_LOC_DARK;
}
DOLIST(thing, Exits(parent))
{
if (exit_displayable(thing, player, key))
{
foundany = 1;
break;
}
}
if (foundany)
break;
}
if (!foundany)
return;
// Display the list of exit names
//
notify(player, exit_name);
e = buff = alloc_lbuf("look_exits");
e1 = buff1 = alloc_lbuf("look_exits2");
ITER_PARENTS(loc, parent, lev)
{
key &= ~VE_LOC_DARK;
if (Dark(parent))
{
key |= VE_LOC_DARK;
}
if (Transparent(loc))
{
DOLIST(thing, Exits(parent))
{
if (exit_displayable(thing, player, key))
{
StringCopy(buff, Name(thing));
for (e = buff; *e && (*e != ';'); e++) ;
*e = '\0';
notify(player, tprintf("%s leads to %s.", buff, Name(Location(thing))));
}
}
}
else
{
DOLIST(thing, Exits(parent))
{
if (exit_displayable(thing, player, key))
{
e1 = buff1;
// Put the exit name in buff1.
//
// chop off first exit alias to display
//
if (buff != e)
safe_str((char *)" ", buff, &e);
for (s = Name(thing); *s && (*s != ';'); s++)
safe_chr(*s, buff1, &e1);
*e1 = 0;
/* Copy the exit name into 'buff' */
if (Html(player))
{
/* XXX The exit name needs to be HTML escaped. */
safe_str((char *) "<a xch_cmd=\"", buff, &e);
safe_str(buff1, buff, &e);
safe_str((char *) "\"> ", buff, &e);
html_escape(buff1, buff, &e);
safe_str((char *) " </a>", buff, &e);
}
else
{
/* Append this exit to the list */
safe_str(buff1, buff, &e);
}
}
}
}
}
if (!(Transparent(loc)))
{
safe_str((char *)"\r\n", buff, &e);
*e = 0;
notify_html(player, buff);
}
free_lbuf(buff);
free_lbuf(buff1);
}
#define CONTENTS_LOCAL 0
#define CONTENTS_NESTED 1
#define CONTENTS_REMOTE 2
static void look_contents(dbref player, dbref loc, const char *contents_name, int style)
{
dbref thing;
dbref can_see_loc;
char *buff;
char *html_buff, *html_cp;
char remote_num[32];
html_buff = html_cp = alloc_lbuf("look_contents");
// Check to see if he can see the location.
//
can_see_loc = (!Dark(loc) ||
(mudconf.see_own_dark && Examinable(player, loc)));
// Check to see if there is anything there.
//
DOLIST(thing, Contents(loc))
{
#ifdef WOD_REALMS
if ( can_see(player, thing, can_see_loc)
&& (REALM_DO_HIDDEN_FROM_YOU != DoThingToThingVisibility(player, thing, ACTION_IS_STATIONARY)))
#else
if (can_see(player, thing, can_see_loc))
#endif
{
// Something exists! Show him everything.
//
notify(player, contents_name);
DOLIST(thing, Contents(loc))
{
#ifdef WOD_REALMS
if ( can_see(player, thing, can_see_loc)
&& (REALM_DO_HIDDEN_FROM_YOU != DoThingToThingVisibility(player, thing, ACTION_IS_STATIONARY)))
#else
if (can_see(player, thing, can_see_loc))
#endif
{
buff = unparse_object(player, thing, 1);
html_cp = html_buff;
if (Html(player))
{
safe_str("<a xch_cmd=\"look ", html_buff, &html_cp);
switch (style)
{
case CONTENTS_LOCAL:
safe_str(Name(thing), html_buff, &html_cp);
break;
case CONTENTS_NESTED:
safe_str(Name(Location(thing)), html_buff, &html_cp);
safe_str("'s ", html_buff, &html_cp);
safe_str(Name(thing), html_buff, &html_cp);
break;
case CONTENTS_REMOTE:
remote_num[0] = '#';
Tiny_ltoa(thing, remote_num+1);
safe_str(remote_num, html_buff, &html_cp);
break;
default:
break;
}
safe_str("\">", html_buff, &html_cp);
html_escape(buff, html_buff, &html_cp);
safe_str("</a>\r\n", html_buff, &html_cp);
*html_cp = 0;
notify_html(player, html_buff);
}
else
{
notify(player, buff);
}
free_lbuf(buff);
}
}
break; // we're done.
}
}
free_lbuf(html_buff);
}
static void view_atr(dbref player, dbref thing, ATTR *ap, char *text, dbref aowner, int aflags, int skip_tag)
{
char *buf;
char xbuf[8];
char *xbufp;
BOOLEXP *pBoolExp;
if (ap->flags & AF_IS_LOCK)
{
pBoolExp = parse_boolexp(player, text, 1);
text = unparse_boolexp(player, pBoolExp);
free_boolexp(pBoolExp);
}
// If we don't control the object or own the attribute, hide the
// attr owner and flag info.
//
if (!Controls(player, thing) && (Owner(player) != aowner))
{
if (skip_tag && (ap->number == A_DESC))
buf = text;
else
buf = tprintf("%s%s:%s %s", ANSI_HILITE, ap->name, ANSI_NORMAL, text);
notify(player, buf);
return;
}
// Generate flags.
//
xbufp = xbuf;
if (aflags & AF_LOCK)
*xbufp++ = '+';
if (aflags & AF_NOPROG)
*xbufp++ = '$';
if (aflags & AF_PRIVATE)
*xbufp++ = 'I';
if (aflags & AF_REGEXP)
*xbufp++ = 'R';
if (aflags & AF_VISUAL)
*xbufp++ = 'V';
if (aflags & AF_MDARK)
*xbufp++ = 'M';
if (aflags & AF_WIZARD)
*xbufp++ = 'W';
*xbufp = '\0';
if ((aowner != Owner(thing)) && (aowner != NOTHING))
{
buf = tprintf("%s%s [#%d%s]:%s %s", ANSI_HILITE,
ap->name, aowner, xbuf, ANSI_NORMAL, text);
}
else if (*xbuf)
{
buf = tprintf("%s%s [%s]:%s %s", ANSI_HILITE, ap->name,
xbuf, ANSI_NORMAL, text);
}
else if (!skip_tag || (ap->number != A_DESC))
{
buf = tprintf("%s%s:%s %s", ANSI_HILITE, ap->name, ANSI_NORMAL, text);
}
else
{
buf = text;
}
notify(player, buf);
}
static void look_atrs1(dbref player, dbref thing, dbref othing, int check_exclude, int hash_insert)
{
dbref aowner;
int ca, aflags;
ATTR *attr, *cattr;
char *as, *buf;
cattr = (ATTR *)MEMALLOC(sizeof(ATTR));
ISOUTOFMEMORY(cattr);
for (ca = atr_head(thing, &as); ca; ca = atr_next(&as))
{
if ((ca == A_DESC) || (ca == A_LOCK))
{
continue;
}
attr = atr_num(ca);
if (!attr)
{
continue;
}
memcpy(cattr, attr, sizeof(ATTR));
// Should we exclude this attr?
//
if ( check_exclude
&& ( (attr->flags & AF_PRIVATE)
|| hashfindLEN(&ca, sizeof(ca), &mudstate.parent_htab)))
{
continue;
}
buf = atr_get(thing, ca, &aowner, &aflags);
if (Read_attr(player, othing, attr, aowner, aflags))
{
/* check_zone/atr_num overwrites attr!! */
if (attr->number != cattr->number)
{
memcpy(attr, cattr, sizeof(ATTR));
}
if (!(check_exclude && (aflags & AF_PRIVATE)))
{
if (hash_insert)
{
hashaddLEN(&ca, sizeof(ca), (int *)attr, &mudstate.parent_htab);
}
view_atr(player, thing, attr, buf, aowner, aflags, 0);
}
}
free_lbuf(buf);
}
MEMFREE(cattr);
}
static void look_atrs(dbref player, dbref thing, int check_parents)
{
dbref parent;
int lev, check_exclude, hash_insert;
if (!check_parents)
{
look_atrs1(player, thing, thing, 0, 0);
}
else
{
hash_insert = 1;
check_exclude = 0;
hashflush(&mudstate.parent_htab);
ITER_PARENTS(thing, parent, lev)
{
if (!Good_obj(Parent(parent)))
hash_insert = 0;
look_atrs1(player, parent, thing,
check_exclude, hash_insert);
check_exclude = 1;
}
}
}
static void look_simple(dbref player, dbref thing, int obey_terse)
{
int pattr;
char *buff;
int iDescDefault, iADescDefault;
#ifdef WOD_REALMS
int iRealmDirective;
#endif
// Only makes sense for things that can hear.
//
if (!Hearer(player))
return;
#ifdef WOD_REALMS
iRealmDirective = DoThingToThingVisibility(player, thing, ACTION_IS_STATIONARY);
if (REALM_DO_HIDDEN_FROM_YOU == iRealmDirective)
{
notify(player, NOMATCH_MESSAGE);
return;
}
#endif
// Get the name and db-number if we can examine it.
//
if (Examinable(player, thing))
{
buff = unparse_object(player, thing, 1);
notify(player, buff);
free_lbuf(buff);
}
iDescDefault = A_DESC;
iADescDefault = A_ADESC;
#ifdef WOD_REALMS
LetDescriptionsDefault(thing, &iDescDefault, &iADescDefault, iRealmDirective);
#endif
pattr = (obey_terse && Terse(player)) ? 0 : iDescDefault;
did_it(player, thing, pattr, "You see nothing special.", A_ODESC, NULL, iADescDefault, (char **)NULL, 0);
if (!mudconf.quiet_look && (!Terse(player) || mudconf.terse_look))
{
look_atrs(player, thing, 0);
}
}
static void show_a_desc(dbref player, dbref loc)
{
char *got2;
dbref aowner;
int aflags, indent = 0;
int iDescDefault = A_DESC;
int iADescDefault = A_ADESC;
#ifdef WOD_REALMS
int iRealmDirective;
#endif
indent = (isRoom(loc) && mudconf.indent_desc && atr_get_raw(loc, A_DESC));
#ifdef WOD_REALMS
iRealmDirective = DoThingToThingVisibility(player, loc, ACTION_IS_STATIONARY);
if (REALM_DO_HIDDEN_FROM_YOU == iRealmDirective)
{
return;
}
LetDescriptionsDefault(loc, &iDescDefault, &iADescDefault, iRealmDirective);
#endif
if (Html(player))
{
got2 = atr_pget(loc, A_HTDESC, &aowner, &aflags);
if (*got2)
{
did_it(player, loc, A_HTDESC, NULL, A_ODESC, NULL, A_ADESC, (char **) NULL, 0);
}
else
{
if (indent)
raw_notify_newline(player);
did_it(player, loc, iDescDefault, NULL, A_ODESC, NULL, iADescDefault, (char **) NULL, 0);
if (indent)
raw_notify_newline(player);
}
free_lbuf(got2);
}
else
{
if (indent)
raw_notify_newline(player);
did_it(player, loc, iDescDefault, NULL, A_ODESC, NULL, iADescDefault, (char **) NULL, 0);
if (indent)
raw_notify_newline(player);
}
}
static void show_desc(dbref player, dbref loc, int key)
{
char *got;
dbref aowner;
int aflags;
if ((key & LK_OBEYTERSE) && Terse(player))
{
did_it(player, loc, 0, NULL, A_ODESC, NULL, A_ADESC, (char **)NULL, 0);
}
else if ((Typeof(loc) != TYPE_ROOM) && (key & LK_IDESC))
{
if (*(got = atr_pget(loc, A_IDESC, &aowner, &aflags)))
did_it(player, loc, A_IDESC, NULL, A_ODESC, NULL, A_ADESC, (char **)NULL, 0);
else
show_a_desc(player, loc);
free_lbuf(got);
}
else
{
show_a_desc(player, loc);
}
}
void look_in(dbref player, dbref loc, int key)
{
int pattr, oattr, aattr, is_terse, showkey;
char *buff;
is_terse = (key & LK_OBEYTERSE) ? Terse(player) : 0;
/*
* Only makes sense for things that can hear
*/
if (!Hearer(player))
return;
/* If he needs the VMRL URL, send it: */
if (key & LK_SHOWVRML)
show_vrml_url(player, loc);
/*
* tell him the name, and the number if he can link to it
*/
buff = unparse_object(player, loc, 1);
notify(player, buff);
free_lbuf(buff);
if (!Good_obj(loc))
return; /*
* If we went to NOTHING et al, skip the * *
*
* * rest
*/
/*
* tell him the description
*/
showkey = 0;
if (loc == Location(player))
showkey |= LK_IDESC;
if (key & LK_OBEYTERSE)
showkey |= LK_OBEYTERSE;
show_desc(player, loc, showkey);
/*
* tell him the appropriate messages if he has the key
*/
if (Typeof(loc) == TYPE_ROOM) {
if (could_doit(player, loc, A_LOCK)) {
pattr = A_SUCC;
oattr = A_OSUCC;
aattr = A_ASUCC;
} else {
pattr = A_FAIL;
oattr = A_OFAIL;
aattr = A_AFAIL;
}
if (is_terse)
pattr = 0;
did_it(player, loc, pattr, NULL, oattr, NULL,
aattr, (char **)NULL, 0);
}
/*
* tell him the attributes, contents and exits
*/
if ((key & LK_SHOWATTR) && !mudconf.quiet_look && !is_terse)
look_atrs(player, loc, 0);
if (!is_terse || mudconf.terse_contents)
{
#ifdef WOD_REALMS
if (isMatrix(player))
{
look_contents(player, loc, "|Icons|", CONTENTS_LOCAL);
}
else
{
look_contents(player, loc, "Contents:", CONTENTS_LOCAL);
}
#else
look_contents(player, loc, "Contents:", CONTENTS_LOCAL);
#endif
}
if ((key & LK_SHOWEXIT) && (!is_terse || mudconf.terse_exits))
look_exits(player, loc, "Obvious exits:");
}
void do_look(dbref player, dbref cause, int key, char *name)
{
dbref thing, loc, look_key;
look_key = LK_SHOWATTR | LK_SHOWEXIT;
if (!mudconf.terse_look)
look_key |= LK_OBEYTERSE;
loc = Location(player);
if (!name || !*name) {
thing = loc;
if (Good_obj(thing)) {
if (key & LOOK_OUTSIDE) {
if ((Typeof(thing) == TYPE_ROOM) ||
Opaque(thing)) {
notify_quiet(player,
"You can't look outside.");
return;
}
thing = Location(thing);
}
look_in(player, thing, look_key);
}
return;
}
/*
* Look for the target locally
*/
thing = (key & LOOK_OUTSIDE) ? loc : player;
init_match(thing, name, NOTYPE);
match_exit_with_parents();
match_neighbor();
match_possession();
if (Long_Fingers(player)) {
match_absolute();
match_player();
}
match_here();
match_me();
match_master_exit();
thing = match_result();
/*
* Not found locally, check possessive
*/
if (!Good_obj(thing)) {
thing = match_status(player,
match_possessed(player,
((key & LOOK_OUTSIDE) ? loc : player),
(char *)name, thing, 0));
}
/*
* If we found something, go handle it
*/
if (Good_obj(thing)) {
switch (Typeof(thing)) {
case TYPE_ROOM:
look_in(player, thing, look_key);
break;
case TYPE_THING:
case TYPE_PLAYER:
look_simple(player, thing, !mudconf.terse_look);
if (!Opaque(thing) &&
(!Terse(player) || mudconf.terse_contents)) {
look_contents(player, thing, "Carrying:", CONTENTS_NESTED);
}
break;
case TYPE_EXIT:
look_simple(player, thing, !mudconf.terse_look);
if (Transparent(thing) &&
(Location(thing) != NOTHING)) {
look_key &= ~LK_SHOWATTR;
look_in(player, Location(thing), look_key);
}
break;
default:
look_simple(player, thing, !mudconf.terse_look);
}
}
}
static void debug_examine(dbref player, dbref thing)
{
dbref aowner;
char *buf;
int aflags, ca;
BOOLEXP *pBoolExp;
ATTR *attr;
char *as, *cp;
notify(player, tprintf("Number = %d", thing));
if (!Good_obj(thing))
return;
notify(player, tprintf("Name = %s", Name(thing)));
notify(player, tprintf("Location= %d", Location(thing)));
notify(player, tprintf("Contents= %d", Contents(thing)));
notify(player, tprintf("Exits = %d", Exits(thing)));
notify(player, tprintf("Link = %d", Link(thing)));
notify(player, tprintf("Next = %d", Next(thing)));
notify(player, tprintf("Owner = %d", Owner(thing)));
notify(player, tprintf("Pennies = %d", Pennies(thing)));
notify(player, tprintf("Zone = %d", Zone(thing)));
buf = flag_description(player, thing);
notify(player, tprintf("Flags = %s", buf));
free_mbuf(buf);
buf = power_description(player, thing);
notify(player, tprintf("Powers = %s", buf));
free_mbuf(buf);
buf = atr_get(thing, A_LOCK, &aowner, &aflags);
pBoolExp = parse_boolexp(player, buf, 1);
free_lbuf(buf);
notify(player, tprintf("Lock = %s", unparse_boolexp(player, pBoolExp)));
free_boolexp(pBoolExp);
buf = alloc_lbuf("debug_dexamine");
cp = buf;
safe_str((char *)"Attr list: ", buf, &cp);
for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
attr = atr_num(ca);
if (!attr)
continue;
atr_get_info(thing, ca, &aowner, &aflags);
if (Read_attr(player, thing, attr, aowner, aflags)) {
if (attr) { /*
* Valid attr.
*/
safe_str((char *)attr->name, buf, &cp);
safe_chr(' ', buf, &cp);
} else {
safe_str(tprintf("%d ", ca), buf, &cp);
}
}
}
*cp = '\0';
notify(player, buf);
free_lbuf(buf);
for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
attr = atr_num(ca);
if (!attr)
continue;
buf = atr_get(thing, ca, &aowner, &aflags);
if (Read_attr(player, thing, attr, aowner, aflags))
view_atr(player, thing, attr, buf, aowner, aflags, 0);
free_lbuf(buf);
}
}
static void exam_wildattrs
(
dbref player,
dbref thing,
int do_parent
)
{
int atr, aflags, got_any;
char *buf;
dbref aowner;
ATTR *ap;
got_any = 0;
for (atr = olist_first(); atr != NOTHING; atr = olist_next()) {
ap = atr_num(atr);
if (!ap)
continue;
if (do_parent && !(ap->flags & AF_PRIVATE))
buf = atr_pget(thing, atr, &aowner, &aflags);
else
buf = atr_get(thing, atr, &aowner, &aflags);
// Decide if the player should see the attr: If obj is
// Examinable and has rights to see, yes. If a player and has
// rights to see, yes... except if faraway, attr=DESC, and
// remote DESC-reading is not turned on. If I own the attrib
// and have rights to see, yes... except if faraway, attr=DESC,
// and remote DESC-reading is not turned on.
//
if ( Examinable(player, thing)
&& Read_attr(player, thing, ap, aowner, aflags))
{
got_any = 1;
view_atr(player, thing, ap, buf, aowner, aflags, 0);
}
else if ( (Typeof(thing) == TYPE_PLAYER)
&& Read_attr(player, thing, ap, aowner, aflags))
{
got_any = 1;
if (aowner == Owner(player))
{
view_atr(player, thing, ap, buf, aowner, aflags, 0);
}
else if ( (atr == A_DESC)
&& (mudconf.read_rem_desc || nearby(player, thing)))
{
show_desc(player, thing, 0);
}
else if (atr != A_DESC)
{
view_atr(player, thing, ap, buf, aowner, aflags, 0);
}
else
{
notify(player, "<Too far away to get a good look>");
}
}
else if (Read_attr(player, thing, ap, aowner, aflags))
{
got_any = 1;
if (aowner == Owner(player))
{
view_atr(player, thing, ap, buf, aowner, aflags, 0);
}
else if ( (atr == A_DESC)
&& (mudconf.read_rem_desc || nearby(player, thing)))
{
show_desc(player, thing, 0);
}
else if (nearby(player, thing))
{
view_atr(player, thing, ap, buf, aowner, aflags, 0);
}
else
{
notify(player, "<Too far away to get a good look>");
}
}
free_lbuf(buf);
}
if (!got_any)
{
notify_quiet(player, "No matching attributes found.");
}
}
void do_examine(dbref player, dbref cause, int key, char *name)
{
dbref thing, content, exit, aowner, loc;
char savec;
char *temp, *buf, *buf2;
BOOLEXP *pBoolExp;
int control, aflags, do_parent;
// This command is pointless if the player can't hear.
//
if (!Hearer(player))
{
return;
}
do_parent = key & EXAM_PARENT;
thing = NOTHING;
if (!name || !*name)
{
if ((thing = Location(player)) == NOTHING)
{
return;
}
}
else
{
// Check for obj/attr first.
//
olist_push();
if (parse_attrib_wild(player, name, &thing, do_parent, 1, 0))
{
exam_wildattrs(player, thing, do_parent);
olist_pop();
return;
}
olist_pop();
// Look it up.
//
init_match(player, name, NOTYPE);
match_everything(MAT_EXIT_PARENTS);
thing = noisy_match_result();
if (!Good_obj(thing))
{
return;
}
}
#ifdef WOD_REALMS
if (REALM_DO_HIDDEN_FROM_YOU == DoThingToThingVisibility(player, thing, ACTION_IS_STATIONARY))
{
notify(player, NOMATCH_MESSAGE);
return;
}
#endif
/*
* Check for the /debug switch
*/
if (key & EXAM_DEBUG)
{
if (!Examinable(player, thing))
{
notify_quiet(player, NOPERM_MESSAGE);
}
else
{
debug_examine(player, thing);
}
return;
}
control = (Examinable(player, thing) || Link_exit(player, thing));
if (control)
{
buf2 = unparse_object(player, thing, 0);
notify(player, buf2);
free_lbuf(buf2);
if (mudconf.ex_flags)
{
buf2 = flag_description(player, thing);
notify(player, buf2);
free_mbuf(buf2);
}
}
else
{
if ((key == EXAM_DEFAULT) && !mudconf.exam_public)
{
if (mudconf.read_rem_name)
{
buf2 = alloc_lbuf("do_examine.pub_name");
StringCopy(buf2, Name(thing));
notify(player,
tprintf("%s is owned by %s",
buf2, Name(Owner(thing))));
free_lbuf(buf2);
}
else
{
notify(player, tprintf("Owned by %s", Name(Owner(thing))));
}
return;
}
}
temp = alloc_lbuf("do_examine.info");
if (control || mudconf.read_rem_desc || nearby(player, thing))
{
temp = atr_get_str(temp, thing, A_DESC, &aowner, &aflags);
if (*temp)
{
if ( Examinable(player, thing)
|| (aowner == Owner(player)))
{
view_atr(player, thing, atr_num(A_DESC), temp,
aowner, aflags, 1);
}
else
{
show_desc(player, thing, 0);
}
}
}
else
{
notify(player, "<Too far away to get a good look>");
}
if (control)
{
// Print owner, key, and value.
//
savec = mudconf.many_coins[0];
mudconf.many_coins[0] = Tiny_ToUpper[(unsigned char)mudconf.many_coins[0]];
buf2 = atr_get(thing, A_LOCK, &aowner, &aflags);
pBoolExp = parse_boolexp(player, buf2, 1);
buf = unparse_boolexp(player, pBoolExp);
free_boolexp(pBoolExp);
StringCopy(buf2, Name(Owner(thing)));
notify(player, tprintf("Owner: %s Key: %s %s: %d", buf2, buf, mudconf.many_coins, Pennies(thing)));
free_lbuf(buf2);
mudconf.many_coins[0] = savec;
// Print the zone
//
if (mudconf.have_zones)
{
buf2 = unparse_object(player, Zone(thing), 0);
notify(player, tprintf("Zone: %s", buf2));
free_lbuf(buf2);
}
// Print parent
//
loc = Parent(thing);
if (loc != NOTHING)
{
buf2 = unparse_object(player, loc, 0);
notify(player, tprintf("Parent: %s", buf2));
free_lbuf(buf2);
}
buf2 = power_description(player, thing);
notify(player, buf2);
free_mbuf(buf2);
}
if (!(key & EXAM_BRIEF))
{
look_atrs(player, thing, do_parent);
}
// Show him interesting stuff
//
if (control)
{
// Contents
//
if (Contents(thing) != NOTHING)
{
#ifdef WOD_REALMS
if (isMatrix(player))
{
notify(player, "|Icons|");
}
else
{
notify(player, "Contents:");
}
#else
notify(player, "Contents:");
#endif
DOLIST(content, Contents(thing))
{
buf2 = unparse_object(player, content, 0);
notify(player, buf2);
free_lbuf(buf2);
}
}
// Show stuff that depends on the object type.
//
switch (Typeof(thing))
{
case TYPE_ROOM:
// Tell him about exits
//
if (Exits(thing) != NOTHING)
{
notify(player, "Exits:");
DOLIST(exit, Exits(thing))
{
buf2 = unparse_object(player, exit, 0);
notify(player, buf2);
free_lbuf(buf2);
}
}
else
{
notify(player, "No exits.");
}
// print dropto if present
//
if (Dropto(thing) != NOTHING)
{
buf2 = unparse_object(player, Dropto(thing), 0);
notify(player, tprintf("Dropped objects go to: %s", buf2));
free_lbuf(buf2);
}
break;
case TYPE_THING:
case TYPE_PLAYER:
// Tell him about exits
//
if (Exits(thing) != NOTHING)
{
notify(player, "Exits:");
DOLIST(exit, Exits(thing))
{
buf2 = unparse_object(player, exit, 0);
notify(player, buf2);
free_lbuf(buf2);
}
}
else
{
notify(player, "No exits.");
}
// Print home
//
loc = Home(thing);
buf2 = unparse_object(player, loc, 0);
notify(player, tprintf("Home: %s", buf2));
free_lbuf(buf2);
// print location if player can link to it
//
loc = Location(thing);
if ( (Location(thing) != NOTHING)
&& ( Examinable(player, loc)
|| Examinable(player, thing)
|| Linkable(player, loc)))
{
buf2 = unparse_object(player, loc, 0);
notify(player, tprintf("Location: %s", buf2));
free_lbuf(buf2);
}
break;
case TYPE_EXIT:
buf2 = unparse_object(player, Exits(thing), 0);
notify(player, tprintf("Source: %s", buf2));
free_lbuf(buf2);
// print destination.
//
switch (Location(thing))
{
case NOTHING:
// Special case. unparse_object() normally returns -1 as '*NOTHING*'.
//
notify(player, "Destination: *UNLINKED*");
break;
default:
buf2 = unparse_object(player, Location(thing), 0);
notify(player, tprintf("Destination: %s", buf2));
free_lbuf(buf2);
break;
}
break;
default:
break;
}
}
else if (!Opaque(thing) && nearby(player, thing))
{
if (Has_contents(thing))
{
#ifdef WOD_REALMS
if (isMatrix(player))
{
look_contents(player, thing, "|Icons|", CONTENTS_REMOTE);
}
else
{
look_contents(player, thing, "Contents:", CONTENTS_REMOTE);
}
#else
look_contents(player, thing, "Contents:", CONTENTS_REMOTE);
#endif
}
if (!isExit(thing))
{
look_exits(player, thing, "Obvious exits:");
}
}
free_lbuf(temp);
if (!control)
{
if (mudconf.read_rem_name)
{
buf2 = alloc_lbuf("do_examine.pub_name");
StringCopy(buf2, Name(thing));
notify(player, tprintf("%s is owned by %s", buf2, Name(Owner(thing))));
free_lbuf(buf2);
}
else
{
notify(player, tprintf("Owned by %s", Name(Owner(thing))));
}
}
}
void do_score(dbref player, dbref cause, int key)
{
notify(player,
tprintf("You have %d %s.", Pennies(player),
(Pennies(player) == 1) ?
mudconf.one_coin : mudconf.many_coins));
}
void do_inventory(dbref player, dbref cause, int key)
{
dbref thing;
char *buff, *s, *e;
thing = Contents(player);
if (thing == NOTHING) {
notify(player, "You aren't carrying anything.");
} else {
notify(player, "You are carrying:");
DOLIST(thing, thing) {
buff = unparse_object(player, thing, 1);
notify(player, buff);
free_lbuf(buff);
}
}
thing = Exits(player);
if (thing != NOTHING) {
notify(player, "Exits:");
e = buff = alloc_lbuf("look_exits");
DOLIST(thing, thing) {
/*
* chop off first exit alias to display
*/
for (s = Name(thing); *s && (*s != ';'); s++)
safe_chr(*s, buff, &e);
safe_str((char *)" ", buff, &e);
}
*e = 0;
notify(player, buff);
free_lbuf(buff);
}
do_score(player, player, 0);
}
void do_entrances(dbref player, dbref cause, int key, char *name)
{
dbref thing, i, j;
char *exit, *message;
int control_thing, count, low_bound, high_bound;
FWDLIST *fp;
parse_range(&name, &low_bound, &high_bound);
if (!name || !*name) {
if (Has_location(player))
thing = Location(player);
else
thing = player;
if (!Good_obj(thing))
return;
} else {
init_match(player, name, NOTYPE);
match_everything(MAT_EXIT_PARENTS);
thing = noisy_match_result();
if (!Good_obj(thing))
return;
}
if (!payfor(player, mudconf.searchcost)) {
notify(player,
tprintf("You don't have enough %s.",
mudconf.many_coins));
return;
}
message = alloc_lbuf("do_entrances");
control_thing = Examinable(player, thing);
count = 0;
for (i = low_bound; i <= high_bound; i++) {
if (control_thing || Examinable(player, i)) {
switch (Typeof(i)) {
case TYPE_EXIT:
if (Location(i) == thing) {
exit = unparse_object(player,
Exits(i), 0);
notify(player,
tprintf("%s (%s)",
exit, Name(i)));
free_lbuf(exit);
count++;
}
break;
case TYPE_ROOM:
if (Dropto(i) == thing) {
exit = unparse_object(player, i, 0);
notify(player,
tprintf("%s [dropto]", exit));
free_lbuf(exit);
count++;
}
break;
case TYPE_THING:
case TYPE_PLAYER:
if (Home(i) == thing) {
exit = unparse_object(player, i, 0);
notify(player,
tprintf("%s [home]", exit));
free_lbuf(exit);
count++;
}
break;
}
/*
* Check for parents
*/
if (Parent(i) == thing) {
exit = unparse_object(player, i, 0);
notify(player,
tprintf("%s [parent]", exit));
free_lbuf(exit);
count++;
}
/*
* Check for forwarding
*/
if (H_Fwdlist(i)) {
fp = fwdlist_get(i);
if (!fp)
continue;
for (j = 0; j < fp->count; j++) {
if (fp->data[j] != thing)
continue;
exit = unparse_object(player, i, 0);
notify(player,
tprintf("%s [forward]", exit));
free_lbuf(exit);
count++;
}
}
}
}
free_lbuf(message);
notify(player, tprintf("%d entrance%s found.", count,
(count == 1) ? "" : "s"));
}
/*
* check the current location for bugs
*/
static void sweep_check(dbref player, dbref what, int key, int is_loc)
{
dbref aowner, parent;
int canhear, cancom, isplayer, ispuppet, isconnected, attr, aflags;
int is_parent, lev;
char *buf, *buf2, *bp, *as, *buff, *s;
ATTR *ap;
canhear = 0;
cancom = 0;
isplayer = 0;
ispuppet = 0;
isconnected = 0;
is_parent = 0;
if ((key & SWEEP_LISTEN) &&
(((Typeof(what) == TYPE_EXIT) || is_loc) && Audible(what))) {
canhear = 1;
} else if (key & SWEEP_LISTEN) {
if (Monitor(what))
buff = alloc_lbuf("Hearer");
else
buff = NULL;
for (attr = atr_head(what, &as); attr; attr = atr_next(&as)) {
if (attr == A_LISTEN) {
canhear = 1;
break;
}
if (Monitor(what)) {
ap = atr_num(attr);
if (!ap || (ap->flags & AF_NOPROG))
continue;
atr_get_str(buff, what, attr, &aowner,
&aflags);
/*
* Make sure we can execute it
*/
if ((buff[0] != AMATCH_LISTEN) ||
(aflags & AF_NOPROG))
continue;
/*
* Make sure there's a : in it
*/
for (s = buff + 1; *s && (*s != ':'); s++) ;
if (s) {
canhear = 1;
break;
}
}
}
if (buff)
free_lbuf(buff);
}
if ((key & SWEEP_COMMANDS) && (Typeof(what) != TYPE_EXIT)) {
/*
* Look for commands on the object and parents too
*/
ITER_PARENTS(what, parent, lev) {
if (Commer(parent)) {
cancom = 1;
if (lev) {
is_parent = 1;
break;
}
}
}
}
if (key & SWEEP_CONNECT) {
if (Connected(what) ||
(Puppet(what) && Connected(Owner(what))) ||
(mudconf.player_listen && (Typeof(what) == TYPE_PLAYER) &&
canhear && Connected(Owner(what))))
isconnected = 1;
}
if (key & SWEEP_PLAYER || isconnected) {
if (Typeof(what) == TYPE_PLAYER)
isplayer = 1;
if (Puppet(what))
ispuppet = 1;
}
if (canhear || cancom || isplayer || ispuppet || isconnected) {
buf = alloc_lbuf("sweep_check.types");
bp = buf;
if (cancom)
safe_str((char *)"commands ", buf, &bp);
if (canhear)
safe_str((char *)"messages ", buf, &bp);
if (isplayer)
safe_str((char *)"player ", buf, &bp);
if (ispuppet) {
safe_str((char *)"puppet(", buf, &bp);
safe_str(Name(Owner(what)), buf, &bp);
safe_str((char *)") ", buf, &bp);
}
if (isconnected)
safe_str((char *)"connected ", buf, &bp);
if (is_parent)
safe_str((char *)"parent ", buf, &bp);
bp[-1] = '\0';
if (Typeof(what) != TYPE_EXIT) {
notify(player,
tprintf(" %s is listening. [%s]",
Name(what), buf));
} else {
buf2 = alloc_lbuf("sweep_check.name");
StringCopy(buf2, Name(what));
for (bp = buf2; *bp && (*bp != ';'); bp++) ;
*bp = '\0';
notify(player,
tprintf(" %s is listening. [%s]", buf2, buf));
free_lbuf(buf2);
}
free_lbuf(buf);
}
}
void do_sweep(dbref player, dbref cause, int key, char *where)
{
dbref here, sweeploc;
int where_key, what_key;
#ifdef WOD_REALMS
if (!Staff(player))
{
notify(player, "Sorry, only staff can search for bugs...");
return;
}
#endif
where_key = key & (SWEEP_ME | SWEEP_HERE | SWEEP_EXITS);
what_key = key & (SWEEP_COMMANDS | SWEEP_LISTEN | SWEEP_PLAYER | SWEEP_CONNECT);
if (where && *where)
{
sweeploc = match_controlled(player, where);
if (!Good_obj(sweeploc))
return;
}
else
{
sweeploc = player;
}
if (!where_key)
where_key = -1;
if (!what_key)
what_key = -1;
else if (what_key == SWEEP_VERBOSE)
what_key = SWEEP_VERBOSE | SWEEP_COMMANDS;
/*
* Check my location. If I have none or it is dark, check just me.
*/
if (where_key & SWEEP_HERE)
{
notify(player, "Sweeping location...");
if (Has_location(sweeploc))
{
here = Location(sweeploc);
if ((here == NOTHING) ||
(Dark(here) && !mudconf.sweep_dark &&
!Examinable(player, here)))
{
notify_quiet(player,
"Sorry, it is dark here and you can't search for bugs");
sweep_check(player, sweeploc, what_key, 0);
}
else
{
sweep_check(player, here, what_key, 1);
for (here = Contents(here); here != NOTHING; here = Next(here))
sweep_check(player, here, what_key, 0);
}
}
else
{
sweep_check(player, sweeploc, what_key, 0);
}
}
// Check exits in my location
//
if ((where_key & SWEEP_EXITS) && Has_location(sweeploc))
{
notify(player, "Sweeping exits...");
for (here = Exits(Location(sweeploc)); here != NOTHING; here = Next(here))
sweep_check(player, here, what_key, 0);
}
// Check my inventory
//
if ((where_key & SWEEP_ME) && Has_contents(sweeploc))
{
notify(player, "Sweeping inventory...");
for (here = Contents(sweeploc); here != NOTHING; here = Next(here))
sweep_check(player, here, what_key, 0);
}
// Check carried exits
//
if ((where_key & SWEEP_EXITS) && Has_exits(sweeploc))
{
notify(player, "Sweeping carried exits...");
for (here = Exits(sweeploc); here != NOTHING; here = Next(here))
sweep_check(player, here, what_key, 0);
}
notify(player, "Sweep complete.");
}
/*
* Output the sequence of commands needed to duplicate the specified
* * object. If you're moving things to another system, your milage
* * will almost certainly vary. (i.e. different flags, etc.)
*/
extern NAMETAB indiv_attraccess_nametab[];
void do_decomp(dbref player, dbref cause, int key, char *name, char *qual)
{
BOOLEXP *pBoolExp;
char *got, *thingname, *as, *ltext, *buff;
dbref aowner, thing;
int val, aflags, ca;
ATTR *attr;
NAMETAB *np;
int wild_decomp;
/* Check for obj/attr first */
olist_push();
if (parse_attrib_wild(player, name, &thing, 0, 1, 0))
{
wild_decomp = 1;
}
else
{
wild_decomp = 0;
init_match(player, name, TYPE_THING);
match_everything(MAT_EXIT_PARENTS);
thing = noisy_match_result();
}
// get result
//
if (thing == NOTHING)
{
olist_pop();
return;
}
if (!Examinable(player, thing))
{
notify_quiet(player,
"You can only decompile things you can examine.");
olist_pop();
return;
}
thingname = atr_get(thing, A_LOCK, &aowner, &aflags);
pBoolExp = parse_boolexp(player, thingname, 1);
// Determine the name of the thing to use in reporting and then
// report the command to make the thing.
//
if (qual && *qual)
{
StringCopy(thingname, qual);
}
else
{
switch (Typeof(thing))
{
case TYPE_THING:
strcpy(thingname, Name(thing));
val = OBJECT_DEPOSIT(Pennies(thing));
notify(player,
tprintf("@create %s=%d", translate_string(thingname, 1),
val));
break;
case TYPE_ROOM:
strcpy(thingname, "here");
notify(player,
tprintf("@dig/teleport %s",
translate_string(Name(thing), 1)));
break;
case TYPE_EXIT:
strcpy(thingname, Name(thing));
notify(player,
tprintf("@open %s", translate_string(Name(thing), 1)));
for (got = thingname; *got; got++)
{
if (*got == EXIT_DELIMITER)
{
*got = '\0';
break;
}
}
break;
case TYPE_PLAYER:
strcpy(thingname, "me");
break;
}
}
/* Report the lock (if any) */
if (!wild_decomp && (pBoolExp != TRUE_BOOLEXP))
{
notify(player, tprintf("@lock %s=%s", strip_ansi(thingname),
unparse_boolexp_decompile(player, pBoolExp)));
}
free_boolexp(pBoolExp);
// Report attributes.
//
buff = alloc_mbuf("do_decomp.attr_name");
for (ca = (wild_decomp ? olist_first() : atr_head(thing, &as));
(wild_decomp) ? (ca != NOTHING) : (ca != 0);
ca = (wild_decomp ? olist_next() : atr_next(&as)))
{
if ((ca == A_NAME) || (ca == A_LOCK))
{
continue;
}
attr = atr_num(ca);
if (!attr)
{
continue;
}
if ((attr->flags & AF_NOCMD) && !(attr->flags & AF_IS_LOCK))
{
continue;
}
got = atr_get(thing, ca, &aowner, &aflags);
if (Read_attr(player, thing, attr, aowner, aflags))
{
if (attr->flags & AF_IS_LOCK)
{
pBoolExp = parse_boolexp(player, got, 1);
ltext = unparse_boolexp_decompile(player, pBoolExp);
free_boolexp(pBoolExp);
notify(player, tprintf("@lock/%s %s=%s", attr->name, thingname, ltext));
}
else
{
StringCopy(buff, attr->name);
notify(player, tprintf("%c%s %s=%s", ((ca < A_USER_START) ?
'@' : '&'), buff, strip_ansi(thingname), got));
for (np = indiv_attraccess_nametab; np->name; np++)
{
if ( (aflags & np->flag)
&& check_access(player, np->perm)
&& (!(np->perm & CA_NO_DECOMP)))
{
notify(player, tprintf("@set %s/%s = %s", strip_ansi(thingname),
buff, np->name));
}
}
if (aflags & AF_LOCK)
{
notify(player, tprintf("@lock %s/%s", strip_ansi(thingname), buff));
}
}
}
free_lbuf(got);
}
free_mbuf(buff);
if (!wild_decomp)
{
decompile_flags(player, thing, thingname);
decompile_powers(player, thing, thingname);
}
// If the object has a parent, report it.
//
if (!wild_decomp && (Parent(thing) != NOTHING))
{
notify(player, tprintf("@parent %s=#%d", strip_ansi(thingname), Parent(thing)));
}
// If the object has a zone, report it.
//
if (!wild_decomp && (Zone(thing) != NOTHING))
{
notify(player, tprintf("@chzone %s=#%d", strip_ansi(thingname), Zone(thing)));
}
free_lbuf(thingname);
olist_pop();
}
/* show_vrml_url
*/
void show_vrml_url(dbref thing, dbref loc)
{
char *vrml_url;
dbref aowner;
int aflags;
/* If they don't care about HTML, just return. */
if (!Html(thing))
return;
vrml_url = atr_pget(loc, A_VRML_URL, &aowner, &aflags);
if (*vrml_url) {
char *vrml_message, *vrml_cp;
vrml_message = vrml_cp = alloc_lbuf("show_vrml_url");
safe_str("<img xch_graph=load href=\"", vrml_message, &vrml_cp);
safe_str(vrml_url, vrml_message, &vrml_cp);
safe_str("\">", vrml_message, &vrml_cp);
*vrml_cp = 0;
notify_html(thing, vrml_message);
free_lbuf(vrml_message);
} else {
notify_html(thing, "<img xch_graph=hide>");
}
free_lbuf(vrml_url);
}