// htab.h - Structures and declarations needed for table hashing */
#include "copyright.h"
#ifndef __HTAB_H
#define __HTAB_H
#include "db.h"
#include "svdhash.h"
typedef struct name_table NAMETAB;
struct name_table
{
char *name;
int minlen;
int perm;
int flag;
};
/* BQUE - Command queue */
typedef struct bque BQUE;
struct bque
{
CLinearTimeAbsolute waittime; // time to run command
dbref player; // player who will do command
dbref cause; // player causing command (for %N)
dbref sem; // blocking semaphore
int attr; // blocking attribute
int nargs; // How many args I have
char *text; // buffer for comm, env, and scr text
char *comm; // command
char *env[NUM_ENV_VARS]; // environment vars
char *scr[MAX_GLOBAL_REGS]; // temp vars
BOOL IsTimed; // Is there a waittime time on this entry?
};
extern void hashreset(CHashTable *);
extern int *hashfindLEN(void *, int, CHashTable *);
extern int hashaddLEN(void *, int, int *, CHashTable *);
extern void hashdeleteLEN(void *, int, CHashTable *);
extern void hashflush(CHashTable *);
extern int hashreplLEN(void *, int, int *, CHashTable *);
extern void hashreplall(int *, int *, CHashTable *);
extern char *hashinfo(const char *, CHashTable *);
extern int *hash_nextentry(CHashTable *htab);
extern int *hash_firstentry(CHashTable *htab);
extern char *hash_firstkey(CHashTable *htab, int *);
extern char *hash_nextkey(CHashTable *htab, int *);
extern NAMETAB powers_nametab[];
extern int search_nametab(dbref, NAMETAB *, char *);
extern NAMETAB *find_nametab_ent(dbref, NAMETAB *, char *);
extern void display_nametab(dbref, NAMETAB *, char *, int);
extern void interp_nametab(dbref, NAMETAB *, int, char *, char *, char *);
extern void listset_nametab(dbref, NAMETAB *, int, char *, int);
#endif