// externs.h - Prototypes for externs not defined elsewhere.
//
// $Id: externs.h,v 1.30 2000/09/05 20:28:53 sdennis Exp $
//
#ifndef EXTERNS_H
#define EXTERNS_H
#include "svdrand.h"
#include "timeutil.h"
#include "svdhash.h"
#include "db.h"
#include "mudconf.h"
#include "regexp.h"
#include "stringutil.h"
/* From regexp.cpp (extract from Henry Spencer's package) */
extern regexp *FDECL(regcomp, (char *));
extern int FDECL(regexec, (register regexp *, register char *));
extern void FDECL(regerror, (char *));
extern char regexp_errbuf[];
/* From conf.cpp */
extern int cf_modify_bits(int *, char *, unsigned int, dbref, char *);
/* From mail.cpp */
extern int FDECL(load_mail, (FILE *));
extern int FDECL(dump_mail, (FILE *));
extern void NDECL(mail_init);
extern struct mail *FDECL(mail_fetch, (dbref, int));
/* From netcommon.cpp */
extern void FDECL(make_ulist, (dbref, char *, char **));
extern int FDECL(fetch_idle, (dbref));
extern int FDECL(fetch_connect, (dbref));
extern void DCL_CDECL raw_broadcast(int, char *, ...);
extern const char *time_format_1(int Seconds);
extern const char *time_format_2(int Seconds);
/* From cque.cpp */
extern int FDECL(nfy_que, (dbref, int, int, int));
extern int FDECL(halt_que, (dbref, dbref));
extern void FDECL(wait_que, (dbref, dbref, int, dbref, int, char *, char *[],int, char *[]));
extern void NDECL(recover_queue_deposits);
#ifdef WIN32 // WIN32
#include "crypt/crypt.h"
#else
extern "C" char *crypt(const char *inptr, const char *inkey);
#endif
/* From eval.cpp */
void tcache_init(void);
char *parse_to(char **, char, int);
char *parse_arglist(dbref, dbref, char *, char, int, char *[], int, char*[], int, int *);
int get_gender(dbref);
void TinyExec(char *buff, char **bufc, int tflags, dbref player, dbref cause, int eval, char **dstr, char *cargs[], int ncargs);
extern void save_global_regs(const char *, char *[], int []);
extern void restore_global_regs(const char *, char *[], int []);
/* From game.cpp */
#define notify(p,m) notify_check(p,p,m, MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN)
#define notify_saypose(p,m) notify_check(p,p,m, MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN|MSG_SAYPOSE)
#define notify_html(p,m) notify_check(p,p,m, MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN|MSG_HTML)
#define notify_quiet(p,m) notify_check(p,p,m, MSG_PUP_ALWAYS|MSG_ME)
#define notify_with_cause(p,c,m) notify_check(p,c,m, MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN)
#define notify_with_cause_ooc(p,c,m) notify_check(p,c,m, MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN|MSG_OOC)
#define notify_with_cause_html(p,c,m) notify_check(p,c,m, MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN|MSG_HTML)
#define notify_quiet_with_cause(p,c,m) notify_check(p,c,m, MSG_PUP_ALWAYS|MSG_ME)
#define notify_puppet(p,c,m) notify_check(p,c,m, MSG_ME_ALL|MSG_F_DOWN)
#define notify_quiet_puppet(p,c,m) notify_check(p,c,m, MSG_ME)
#define notify_all(p,c,m) notify_check(p,c,m, MSG_ME_ALL|MSG_NBR_EXITS|MSG_F_UP|MSG_F_CONTENTS)
#define notify_all_from_inside(p,c,m) notify_check(p,c,m, MSG_ME_ALL|MSG_NBR_EXITS_A|MSG_F_UP|MSG_F_CONTENTS|MSG_S_INSIDE)
#define notify_all_from_inside_saypose(p,c,m) notify_check(p,c,m, MSG_ME_ALL|MSG_NBR_EXITS_A|MSG_F_UP|MSG_F_CONTENTS|MSG_S_INSIDE|MSG_SAYPOSE)
#define notify_all_from_inside_html(p,c,m) notify_check(p,c,m, MSG_ME_ALL|MSG_NBR_EXITS_A|MSG_F_UP|MSG_F_CONTENTS|MSG_S_INSIDE|MSG_HTML)
#define notify_all_from_outside(p,c,m) notify_check(p,c,m, MSG_ME_ALL|MSG_NBR_EXITS|MSG_F_UP|MSG_F_CONTENTS|MSG_S_OUTSIDE)
extern void notify_except(dbref, dbref, dbref, const char *, int key);
extern void notify_except2(dbref, dbref, dbref, dbref, const char *);
extern int FDECL(check_filter, (dbref, dbref, int, const char *));
extern void FDECL(notify_check, (dbref, dbref, const char *, int));
extern int FDECL(Hearer, (dbref));
extern void NDECL(report);
extern int FDECL(atr_match, (dbref, dbref, char, char *, int));
extern int FDECL(list_check, (dbref, dbref, char, char *, int));
extern int FDECL(html_escape, (const char *src, char *dest, char **destp));
#ifndef STANDALONE
#define DUMP_I_NORMAL 0 // OUTPUT to the outdb through a temporary file.
#define DUMP_I_PANIC 1 // UNLOAD to a crashdb
#define DUMP_I_RESTART 2 // OUTPUT to the inputdb
#define DUMP_I_FLAT 3 // UNLOAD to a .FLAT file
#define DUMP_I_SIGNAL 4 // UNLOAD to a .KILLED file
#define NUM_DUMP_TYPES 5
extern void dump_database_internal(int);
#endif
/* From help.cpp */
extern void helpindex_clean(CHashTable *htab);
extern int helpindex_read(CHashTable *, char *);
extern void helpindex_load(dbref);
extern void helpindex_init(void);
/* From htab.cpp */
extern int cf_ntab_access(int *, char *, unsigned int, dbref, char *);
/* From log.cpp */
extern int start_log(const char *primary, const char *secondary);
extern void NDECL(end_log);
extern void FDECL(log_perror, (const char *, const char *,const char *,
const char *));
extern void FDECL(log_text, (char *));
extern void FDECL(log_number, (int));
extern void FDECL(log_name, (dbref));
extern void FDECL(log_name_and_loc, (dbref));
extern char * FDECL(OBJTYP, (dbref));
extern void FDECL(log_type_and_name, (dbref));
extern void FDECL(log_type_and_num, (dbref));
/* From look.cpp */
extern void FDECL(look_in, (dbref,dbref, int));
extern void FDECL(show_vrml_url, (dbref, dbref));
/* From move.cpp */
extern void FDECL(move_object, (dbref, dbref));
extern void FDECL(move_via_generic, (dbref, dbref, dbref, int));
extern void FDECL(move_via_exit, (dbref, dbref, dbref, dbref, int));
extern int FDECL(move_via_teleport, (dbref, dbref, dbref, int));
extern void FDECL(move_exit, (dbref, dbref, int, const char *, int));
extern void FDECL(do_enter_internal, (dbref, dbref, int));
/* From object.cpp */
extern dbref NDECL(start_home);
extern dbref NDECL(default_home);
extern int FDECL(can_set_home, (dbref, dbref, dbref));
extern dbref FDECL(new_home, (dbref));
extern dbref FDECL(clone_home, (dbref, dbref));
extern void FDECL(divest_object, (dbref));
extern dbref FDECL(create_obj, (dbref, int, char *, int));
extern void FDECL(destroy_obj, (dbref, dbref));
extern void FDECL(empty_obj, (dbref));
/* From player.cpp */
extern void FDECL(record_login, (dbref, int, char *, char *, char *));
extern int FDECL(check_pass, (dbref, const char *));
extern dbref FDECL(connect_player, (char *, char *, char *, char *));
extern dbref FDECL(create_player, (char *, char *, dbref, int, int));
extern int FDECL(add_player_name, (dbref, char *));
extern int FDECL(delete_player_name, (dbref, char *));
extern dbref FDECL(lookup_player, (dbref, char *, int));
extern void NDECL(load_player_names);
extern void FDECL(badname_add, (char *));
extern void FDECL(badname_remove, (char *));
extern int FDECL(badname_check, (char *));
extern void FDECL(badname_list, (dbref, const char *));
/* From predicates.cpp */
extern char * DCL_CDECL tprintf(const char *, ...);
extern void DCL_CDECL safe_tprintf_str(char *, char **, char *, ...);
extern dbref FDECL(insert_first, (dbref, dbref));
extern dbref FDECL(remove_first, (dbref, dbref));
extern dbref FDECL(reverse_list, (dbref));
extern int FDECL(member, (dbref, dbref));
extern int is_integer(char *, int *);
extern int FDECL(is_number, (char *));
extern int FDECL(could_doit, (dbref, dbref, int));
extern int FDECL(can_see, (dbref, dbref, int));
extern void FDECL(add_quota, (dbref, int));
extern int FDECL(canpayfees, (dbref, dbref, int, int));
extern void FDECL(giveto, (dbref,int));
extern int FDECL(payfor, (dbref,int));
extern char *MakeCanonicalObjectName(const char *pName, int *pnName, BOOL *pbValid);
extern BOOL ValidatePlayerName(const char *pName);
extern int ok_password(const char *szPassword, dbref player);
extern void FDECL(handle_ears, (dbref, int, int));
extern dbref FDECL(match_possessed, (dbref, dbref, char *, dbref, int));
extern void FDECL(parse_range, (char **, dbref *, dbref *));
extern int FDECL(parse_thing_slash, (dbref, char *, char **, dbref *));
extern int FDECL(get_obj_and_lock, (dbref, char *, dbref *, ATTR **,
char *, char **));
extern dbref FDECL(where_is, (dbref));
extern dbref FDECL(where_room, (dbref));
extern int FDECL(locatable, (dbref, dbref, dbref));
extern int FDECL(nearby, (dbref, dbref));
extern int FDECL(exit_visible, (dbref, dbref, int));
extern int FDECL(exit_displayable, (dbref, dbref, int));
extern void FDECL(did_it, (dbref, dbref, int, const char *, int,
const char *, int, char *[], int));
extern void FDECL(list_bufstats, (dbref));
extern void FDECL(list_buftrace, (dbref));
/* From set.cpp */
extern int FDECL(parse_attrib, (dbref, char *, dbref *, int *));
extern int FDECL(parse_attrib_wild, (dbref, char *, dbref *, int,
int, int));
extern void FDECL(edit_string, (char *, char **, char *, char *));
extern dbref FDECL(match_controlled, (dbref, const char *));
extern dbref FDECL(match_affected, (dbref, const char *));
extern dbref FDECL(match_examinable, (dbref, const char *));
/* From boolexp.cpp */
extern int FDECL(eval_boolexp, (dbref, dbref, dbref, BOOLEXP *));
extern BOOLEXP *FDECL(parse_boolexp, (dbref,const char *, int));
extern int FDECL(eval_boolexp_atr, (dbref, dbref, dbref, char *));
/* From functions.cpp */
extern int FDECL(xlate, (char *));
extern double safe_atof(char *szString);
extern char *trim_space_sep(char *, char);
extern char *trim_space_sep_LEN(char *str, int nStr, char sep, int *nTrim);
/* From unparse.cpp */
extern char * FDECL(unparse_boolexp, (dbref, BOOLEXP *));
extern char * FDECL(unparse_boolexp_quiet, (dbref, BOOLEXP *));
extern char * FDECL(unparse_boolexp_decompile, (dbref, BOOLEXP *));
extern char * FDECL(unparse_boolexp_function, (dbref, BOOLEXP *));
/* From walkdb.cpp */
int chown_all(dbref from_player, dbref to_player, dbref acting_player, int key);
extern void olist_push(void);
extern void olist_pop(void);
extern void olist_add(dbref);
extern dbref olist_first(void);
extern dbref olist_next(void);
/* From wild.cpp */
extern int FDECL(wild, (char *, char *, char *[], int));
extern int FDECL(wild_match, (char *, char *));
extern int FDECL(quick_wild, (char *, char *));
/* From compress.cpp */
extern const char * FDECL(uncompress, (const char *, int));
extern const char * FDECL(compress, (const char *, int));
extern char * FDECL(uncompress_str, (char *, const char *, int));
/* From command.cpp */
extern int check_access(dbref player, int mask);
extern void set_prefix_cmds(void);
extern void process_command(dbref, dbref, int, char *, char *[], int);
#define Protect(f) (cmdp->perms & f)
#define Invalid_Objtype(x) \
((Protect(CA_LOCATION) && !Has_location(x)) || \
(Protect(CA_CONTENTS) && !Has_contents(x)) || \
(Protect(CA_PLAYER) && !isPlayer(x)))
/* from db.cpp */
extern int FDECL(Commer, (dbref));
extern void FDECL(s_Pass, (dbref, const char *));
extern void FDECL(s_Name, (dbref, char *));
extern char * FDECL(Name, (dbref));
extern char * FDECL(PureName, (dbref));
extern int FDECL(fwdlist_load, (FWDLIST *, dbref, char *));
extern void FDECL(fwdlist_set, (dbref, FWDLIST *));
extern void FDECL(fwdlist_clr, (dbref));
extern int FDECL(fwdlist_rewrite, (FWDLIST *, char *));
extern FWDLIST *FDECL(fwdlist_get, (dbref));
extern void FDECL(clone_object, (dbref, dbref));
extern void NDECL(init_min_db);
extern void NDECL(atr_push);
extern void NDECL(atr_pop);
extern int FDECL(atr_head, (dbref, char **));
extern int FDECL(atr_next, (char **));
extern int init_dbfile(char *game_dir_file, char *game_pag_file);
extern void FDECL(atr_cpy, (dbref, dbref, dbref));
extern void FDECL(atr_chown, (dbref));
extern void FDECL(atr_clr, (dbref, int));
extern void atr_add_raw_LEN(dbref, int, char *, int);
extern void atr_add_raw(dbref, int, char *);
extern void FDECL(atr_add, (dbref, int, char *, dbref, int));
extern void FDECL(atr_set_owner, (dbref, int, dbref));
extern void FDECL(atr_set_flags, (dbref, int, int));
extern char *atr_get_raw_LEN(dbref, int, int*);
extern char *atr_get_raw(dbref, int);
extern char *atr_get_LEN(dbref, int, dbref *, int *, int *);
extern char *atr_get(dbref, int, dbref *, int *);
extern char *atr_pget_LEN(dbref, int, dbref *, int *, int *);
extern char *atr_pget(dbref, int, dbref *, int *);
extern char *atr_get_str_LEN(char *s, dbref, int, dbref *, int *, int *);
extern char *atr_get_str(char *, dbref, int, dbref *, int *);
extern char *atr_pget_str_LEN(char *, dbref, int, dbref *, int *, int *);
extern char *atr_pget_str(char *, dbref, int, dbref *, int *);
extern int FDECL(atr_get_info, (dbref, int, dbref *, int *));
extern int FDECL(atr_pget_info, (dbref, int, dbref *, int *));
extern void FDECL(atr_free, (dbref));
extern int FDECL(check_zone, (dbref, dbref));
extern int FDECL(check_zone_for_player, (dbref, dbref));
extern void ReleaseAllResources(dbref obj);
/* Command handler keys */
#define ATTRIB_ACCESS 1 /* Change access to attribute */
#define ATTRIB_RENAME 2 /* Rename attribute */
#define ATTRIB_DELETE 4 /* Delete attribute */
#define BOOT_QUIET 1 /* Inhibit boot message to victim */
#define BOOT_PORT 2 /* Boot by port number */
#define CEMIT_NOHEADER 1 /* Channel emit without header */
#define CHOWN_ONE 1 /* item = new_owner */
#define CHOWN_ALL 2 /* old_owner = new_owner */
#define CHOWN_NOZONE 8 /* Strip zones from objects */
#define CLIST_FULL 1 /* Full listing of channels */
#define CLONE_LOCATION 0 /* Create cloned object in my location */
#define CLONE_INHERIT 1 /* Keep INHERIT bit if set */
#define CLONE_PRESERVE 2 /* Preserve the owner of the object */
#define CLONE_INVENTORY 4 /* Create cloned object in my inventory */
#define CLONE_SET_COST 8 /* ARG2 is cost of cloned object */
#define CLONE_SET_LOC 16 /* ARG2 is location of cloned object */
#define CLONE_SET_NAME 32 /* ARG2 is alternate name of cloned object */
#define CLONE_PARENT 64 /* Set parent on obj instd of cloning attrs */
#define CRE_INVENTORY 0 /* Create object in my inventory */
#define CRE_LOCATION 1 /* Create object in my location */
#define CRE_SET_LOC 2 /* ARG2 is location of new object */
#define CSET_PUBLIC 0 /* Sets a channel public */
#define CSET_PRIVATE 1 /* Sets a channel private (default) */
#define CSET_LOUD 2 /* Channel shows connects and disconnects */
#define CSET_QUIET 3 /* Channel doesn't show connects/disconnects */
#define CSET_LIST 4 /* Lists channels */
#define CSET_OBJECT 5 /* Sets the channel object for the channel */
#define CSET_SPOOF 6 /* Sets the channel spoofable */
#define CSET_NOSPOOF 7 /* Sets the channel non-spoofable */
#define DBCK_DEFAULT 1 /* Get default tests too */
#define DBCK_REPORT 2 /* Report info to invoker */
#define DBCK_FULL 4 /* Do all tests */
#define DBCK_FLOATING 8 /* Look for floating rooms */
#define DBCK_PURGE 16 /* Purge the db of refs to going objects */
#define DBCK_LINKS 32 /* Validate exit and object chains */
#define DBCK_WEALTH 64 /* Validate object value/wealth */
#define DBCK_OWNER 128 /* Do more extensive owner checking */
#define DBCK_OWN_EXIT 256 /* Check exit owner owns src or dest */
#define DBCK_WIZARD 512 /* Check for wizards/wiz objects */
#define DBCK_TYPES 1024 /* Check for valid & appropriate types */
#define DBCK_SPARE 2048 /* Make sure spare header fields are NOTHING */
#define DBCK_HOMES 4096 /* Make sure homes and droptos are valid */
#define DECOMP_DBREF 1 /* decompile by dbref */
#define DEST_ONE 1 /* object */
#define DEST_ALL 2 /* owner */
#define DEST_OVERRIDE 4 /* override Safe() */
#define DIG_TELEPORT 1 /* teleport to room after @digging */
#define DOLIST_SPACE 0 /* expect spaces as delimiter */
#define DOLIST_DELIMIT 1 /* expect custom delimiter */
#define DOING_MESSAGE 0 /* Set my DOING message */
#define DOING_HEADER 1 /* Set the DOING header */
#define DOING_POLL 2 /* List DOING header */
#define DROP_QUIET 1 /* Don't do odrop/adrop if control */
#define DUMP_STRUCT 1 /* Dump flat structure file */
#define DUMP_TEXT 2 /* Dump text (gdbm) file */
#define DUMP_FLATFILE 4 /* Dump .FLAT file */
#define EXAM_DEFAULT 0 /* Default */
#define EXAM_BRIEF 1 /* Nonowner sees just owner */
#define EXAM_LONG 2 /* Nonowner sees public attrs too */
#define EXAM_DEBUG 4 /* Display more info for finding db problems */
#define EXAM_PARENT 8 /* Get attr from parent when exam obj/attr */
#define FIXDB_OWNER 1 /* Fix OWNER field */
#define FIXDB_LOC 2 /* Fix LOCATION field */
#define FIXDB_CON 4 /* Fix CONTENTS field */
#define FIXDB_EXITS 8 /* Fix EXITS field */
#define FIXDB_NEXT 16 /* Fix NEXT field */
#define FIXDB_PENNIES 32 /* Fix PENNIES field */
#define FIXDB_ZONE 64 /* Fix ZONE field */
#define FIXDB_LINK 128 /* Fix LINK field */
#define FIXDB_PARENT 256 /* Fix PARENT field */
#define FIXDB_DEL_PN 512 /* Remove player name from player name index */
#define FIXDB_ADD_PN 1024 /* Add player name to player name index */
#define FIXDB_NAME 2048 /* Set NAME attribute */
#define FRC_PREFIX 0 /* #num command */
#define FRC_COMMAND 1 /* what=command */
#define GET_QUIET 1 /* Don't do osucc/asucc if control */
#define GIVE_MONEY 1 /* Give money */
#define GIVE_QUOTA 2 /* Give quota */
#define GIVE_QUIET 64 /* Inhibit give messages */
#define GLOB_ENABLE 1 /* key to enable */
#define GLOB_DISABLE 2 /* key to disable */
#define GLOB_LIST 3 /* key to list */
#define HALT_ALL 1 /* halt everything */
#define HELP_HELP 1 /* get data from help file */
#define HELP_NEWS 2 /* get data from news file */
#define HELP_WIZHELP 3 /* get data from wizard help file */
#define HELP_PLUSHELP 4 /* get data from plushelp file */
#define HELP_WIZNEWS 5 /* wiznews file */
#define HELP_STAFFHELP 6 /* get data from staffhelp file */
#define KILL_KILL 1 /* gives victim insurance */
#define KILL_SLAY 2 /* no insurance */
#define LOOK_LOOK 1 /* list desc (and succ/fail if room) */
#define LOOK_EXAM 2 /* full listing of object */
#define LOOK_DEXAM 3 /* debug listing of object */
#define LOOK_INVENTORY 4 /* list inventory of object */
#define LOOK_SCORE 5 /* list score (# coins) */
#define LOOK_OUTSIDE 8 /* look for object in container of player */
#define MAIL_STATS 1 /* Mail stats */
#define MAIL_DSTATS 2 /* More mail stats */
#define MAIL_FSTATS 3 /* Even more mail stats */
#define MAIL_DEBUG 4 /* Various debugging options */
#define MAIL_NUKE 5 /* Nuke the post office */
#define MAIL_FOLDER 6 /* Do folder stuff */
#define MAIL_LIST 7 /* List @mail by time */
#define MAIL_READ 8 /* Read @mail message */
#define MAIL_CLEAR 9 /* Clear @mail message */
#define MAIL_UNCLEAR 10 /* Unclear @mail message */
#define MAIL_PURGE 11 /* Purge cleared @mail messages */
#define MAIL_FILE 12 /* File @mail in folders */
#define MAIL_TAG 13 /* Tag @mail messages */
#define MAIL_UNTAG 14 /* Untag @mail messages */
#define MAIL_FORWARD 15 /* Forward @mail messages */
#define MAIL_SEND 16 /* Send @mail messages in progress */
#define MAIL_EDIT 17 /* Edit @mail messages in progress */
#define MAIL_URGENT 18 /* Sends a @mail message as URGENT */
#define MAIL_ALIAS 19 /* Creates an @mail alias */
#define MAIL_ALIST 20 /* Lists @mail aliases */
#define MAIL_PROOF 21 /* Proofs @mail messages in progress */
#define MAIL_ABORT 22 /* Aborts @mail messages in progress */
#define MAIL_QUICK 23 /* Sends a quick @mail message */
#define MAIL_REVIEW 24 /* Reviews @mail sent to a player */
#define MAIL_RETRACT 25 /* Retracts @mail sent to a player */
#define MAIL_CC 26 /* Carbon copy */
#define MAIL_SAFE 27 /* Defines a piece of mail as safe. */
#define MAIL_REPLY 28 /* Replies to a message. */
#define MAIL_REPLYALL 29 /* Replies to all recipients of msg */
#define MAIL_QUOTE 0x100 /* Quote back original in the reply? */
#define MALIAS_DESC 1 /* Describes a mail alias */
#define MALIAS_CHOWN 2 /* Changes a mail alias's owner */
#define MALIAS_ADD 3 /* Adds a player to an alias */
#define MALIAS_REMOVE 4 /* Removes a player from an alias */
#define MALIAS_DELETE 5 /* Deletes a mail alias */
#define MALIAS_RENAME 6 /* Renames a mail alias */
#define MALIAS_LIST 8 /* Lists mail aliases */
#define MALIAS_STATUS 9 /* Status of mail aliases */
#define MARK_SET 0 /* Set mark bits */
#define MARK_CLEAR 1 /* Clear mark bits */
#define MOTD_ALL 0 /* login message for all */
#define MOTD_WIZ 1 /* login message for wizards */
#define MOTD_DOWN 2 /* login message when logins disabled */
#define MOTD_FULL 4 /* login message when too many players on */
#define MOTD_LIST 8 /* Display current login messages */
#define MOTD_BRIEF 16 /* Suppress motd file display for wizards */
#define MOVE_QUIET 1 /* Dont do osucc/ofail/asucc/afail if ctrl */
#define NFY_NFY 0 /* Notify first waiting command */
#define NFY_NFYALL 1 /* Notify all waiting commands */
#define NFY_DRAIN 2 /* Delete waiting commands */
#define OPEN_LOCATION 0 /* Open exit in my location */
#define OPEN_INVENTORY 1 /* Open exit in me */
#define PASS_ANY 1 /* name=newpass */
#define PASS_MINE 2 /* oldpass=newpass */
#define PCRE_PLAYER 1 /* create new player */
#define PCRE_ROBOT 2 /* create robot player */
#define PEMIT_PEMIT 1 /* emit to named player */
#define PEMIT_OEMIT 2 /* emit to all in current room except named */
#define PEMIT_WHISPER 3 /* whisper to player in current room */
#define PEMIT_FSAY 4 /* force controlled obj to say */
#define PEMIT_FEMIT 5 /* force controlled obj to emit */
#define PEMIT_FPOSE 6 /* force controlled obj to pose */
#define PEMIT_FPOSE_NS 7 /* force controlled obj to pose w/o space */
#define PEMIT_CONTENTS 8 /* Send to contents (additive) */
#define PEMIT_HERE 16 /* Send to location (@femit, additive) */
#define PEMIT_ROOM 32 /* Send to containing rm (@femit, additive) */
#define PEMIT_LIST 64 /* Send to a list */
#define PEMIT_HTML 128 /* HTML escape, and no newline */
#define PS_BRIEF 0 /* Short PS report */
#define PS_LONG 1 /* Long PS report */
#define PS_SUMM 2 /* Queue counts only */
#define PS_ALL 4 /* List entire queue */
#define QUEUE_KICK 1 /* Process commands from queue */
#define QUEUE_WARP 2 /* Advance or set back wait queue clock */
#define QUOTA_SET 1 /* Set a quota */
#define QUOTA_FIX 2 /* Repair a quota */
#define QUOTA_TOT 4 /* Operate on total quota */
#define QUOTA_REM 8 /* Operate on remaining quota */
#define QUOTA_ALL 16 /* Operate on all players */
#define SAY_SAY 1 /* say in current room */
#define SAY_NOSPACE 1 /* OR with xx_EMIT to get nospace form */
#define SAY_POSE 2 /* pose in current room */
#define SAY_POSE_NOSPC 3 /* pose w/o space in current room */
#define SAY_PREFIX 4 /* first char indicates foratting */
#define SAY_EMIT 5 /* emit in current room */
#define SAY_SHOUT 8 /* shout to all logged-in players */
#define SAY_WALLPOSE 9 /* Pose to all logged-in players */
#define SAY_WALLEMIT 10 /* Emit to all logged-in players */
#define SAY_WIZSHOUT 12 /* shout to all logged-in wizards */
#define SAY_WIZPOSE 13 /* Pose to all logged-in wizards */
#define SAY_WIZEMIT 14 /* Emit to all logged-in wizards */
#define SAY_ADMINSHOUT 15 /* Emit to all wizards or royalty */
#define SAY_GRIPE 16 /* Complain to management */
#define SAY_NOTE 17 /* Comment to log for wizards */
#define SAY_NOTAG 32 /* Don't put Broadcast: in front (additive) */
#define SAY_HERE 64 /* Output to current location */
#define SAY_ROOM 128 /* Output to containing room */
#define SAY_HTML 256 /* Don't output a newline */
#define SET_QUIET 1 /* Don't display 'Set.' message. */
#define SHUTDN_NORMAL 0 /* Normal shutdown */
#define SHUTDN_PANIC 1 /* Write a panic dump file */
#define SHUTDN_EXIT 2 /* Exit from shutdown code */
#define SHUTDN_COREDUMP 4 /* Produce a coredump */
#define SRCH_SEARCH 1 /* Do a normal search */
#define SRCH_MARK 2 /* Set mark bit for matches */
#define SRCH_UNMARK 3 /* Clear mark bit for matches */
#define STAT_PLAYER 0 /* Display stats for one player or tot objs */
#define STAT_ALL 1 /* Display global stats */
#define STAT_ME 2 /* Display stats for me */
#define SWITCH_DEFAULT 0 /* Use the configured default for switch */
#define SWITCH_ANY 1 /* Execute all cases that match */
#define SWITCH_ONE 2 /* Execute only first case that matches */
#define SWEEP_ME 1 /* Check my inventory */
#define SWEEP_HERE 2 /* Check my location */
#define SWEEP_COMMANDS 4 /* Check for $-commands */
#define SWEEP_LISTEN 8 /* Check for @listen-ers */
#define SWEEP_PLAYER 16 /* Check for players and puppets */
#define SWEEP_CONNECT 32 /* Search for connected players/puppets */
#define SWEEP_EXITS 64 /* Search the exits for audible flags */
#define SWEEP_SCAN 128 /* Scan for pattern matching */
#define SWEEP_VERBOSE 256 /* Display what pattern matches */
#define TELEPORT_DEFAULT 1 /* Emit all messages */
#define TELEPORT_QUIET 2 /* Teleport in quietly */
#define TIMECHK_RESET 1 /* Reset all counters to zero */
#define TIMECHK_SCREEN 2 /* Write info to screen */
#define TIMECHK_LOG 4 /* Write info to log */
#define TOAD_NO_CHOWN 1 /* Don't change ownership */
#define TRIG_QUIET 1 /* Don't display 'Triggered.' message. */
#define TWARP_QUEUE 1 /* Warp the wait and sem queues */
#define TWARP_DUMP 2 /* Warp the dump interval */
#define TWARP_CLEAN 4 /* Warp the cleaning interval */
#define TWARP_IDLE 8 /* Warp the idle check interval */
/* emprty 16 */
#define TWARP_EVENTS 32 /* Warp the events checking interval */
/* Hush codes for movement messages */
#define HUSH_ENTER 1 /* xENTER/xEFAIL */
#define HUSH_LEAVE 2 /* xLEAVE/xLFAIL */
#define HUSH_EXIT 4 /* xSUCC/xDROP/xFAIL from exits */
/* Evaluation directives */
//#define EV_FMASK 0x00000300 /* Mask for function type check */
#define EV_FIGNORE 0x00000000 /* Don't look for func if () found */
#define EV_FMAND 0x00000100 /* Text before () must be func name */
#define EV_FCHECK 0x00000200 /* Check text before () for function */
#define EV_STRIP_CURLY 0x00000400 /* Strip one level of brackets */
#define EV_EVAL 0x00000800 /* Evaluate results before returning */
#define EV_STRIP_TS 0x00001000 /* Strip trailing spaces */
#define EV_STRIP_LS 0x00002000 /* Strip leading spaces */
#define EV_STRIP_ESC 0x00004000 /* Strip one level of \ characters */
#define EV_STRIP_AROUND 0x00008000 /* Strip {} only at ends of string */
#define EV_TOP 0x00010000 /* This is a toplevel call to eval() */
#define EV_NOTRACE 0x00020000 /* Don't trace this call to eval */
#define EV_NO_COMPRESS 0x00040000 /* Don't compress spaces. */
#define EV_NO_LOCATION 0x00080000 /* Supresses %l */
#define EV_NOFCHECK 0x00100000 /* Do not evaluate functions! */
// Termination directives
//
#define PT_NOTHING 0x00000000
#define PT_BRACE 0x00000001
#define PT_BRACKET 0x00000002
#define PT_PAREN 0x00000004
#define PT_COMMA 0x00000008
#define PT_SEMI 0x00000010
#define PT_EQUALS 0x00000020
#define PT_SPACE 0x00000040
/* Message forwarding directives */
#define MSG_PUP_ALWAYS 0x00000001UL /* Always forward msg to puppet own */
#define MSG_INV 0x00000002UL /* Forward msg to contents */
#define MSG_INV_L 0x00000004UL /* ... only if msg passes my @listen */
#define MSG_INV_EXITS 0x00000008UL /* Forward through my audible exits */
#define MSG_NBR 0x00000010UL /* Forward msg to neighbors */
#define MSG_NBR_A 0x00000020UL /* ... only if I am audible */
#define MSG_NBR_EXITS 0x00000040UL /* Also forward to neighbor exits */
#define MSG_NBR_EXITS_A 0x00000080UL /* ... only if I am audible */
#define MSG_LOC 0x00000100UL /* Send to my location */
#define MSG_LOC_A 0x00000200UL /* ... only if I am audible */
#define MSG_FWDLIST 0x00000400UL /* Forward to my fwdlist members if aud */
#define MSG_ME 0x00000800UL /* Send to me */
#define MSG_S_INSIDE 0x00001000UL /* Originator is inside target */
#define MSG_S_OUTSIDE 0x00002000UL /* Originator is outside target */
#define MSG_HTML 0x00004000UL /* Don't send \r\n */
#define MSG_OOC 0x00008000UL /* Overide visibility rules because it's OOC */
#define MSG_SAYPOSE 0x00010000UL /* Indicates that the message is speach. */
#define MSG_ME_ALL (MSG_ME|MSG_INV_EXITS|MSG_FWDLIST)
#define MSG_F_CONTENTS (MSG_INV)
#define MSG_F_UP (MSG_NBR_A|MSG_LOC_A)
#define MSG_F_DOWN (MSG_INV_L)
/* Look primitive directives */
#define LK_IDESC 0x0001
#define LK_OBEYTERSE 0x0002
#define LK_SHOWATTR 0x0004
#define LK_SHOWEXIT 0x0008
#define LK_SHOWVRML 0x0010
/* Exit visibility precalculation codes */
#define VE_LOC_XAM 0x01 /* Location is examinable */
#define VE_LOC_DARK 0x02 /* Location is dark */
#define VE_LOC_LIGHT 0x04 /* Location is light */
#define VE_BASE_XAM 0x08 /* Base location (pre-parent) is examinable */
#define VE_BASE_DARK 0x10 /* Base location (pre-parent) is dark */
#define VE_BASE_LIGHT 0x20 /* Base location (pre-parent) is light */
/* Signal handling directives */
#define SA_EXIT 1 /* Exit, and dump core */
#define SA_DFLT 2 /* Try to restart on a fatal error */
#define STARTLOG(key,p,s) \
if ((((key) & mudconf.log_options) != 0) && start_log(p, s)) {
#define ENDLOG \
end_log(); }
#define LOG_SIMPLE(key,p,s,m) \
STARTLOG(key,p,s) \
log_text(m); \
ENDLOG
#define test_top() ((mudstate.qfirst != NULL) ? 1 : 0)
#define controls(p,x) Controls(p,x)
extern int ReplaceFile(char *old_name, char *new_name);
extern void RemoveFile(char *name);
extern void destroy_player(dbref agent, dbref victim);
extern dbref match_controlled_quiet(dbref player, const char *name);
extern void do_pemit_list(dbref player, char *list, const char *message);
extern int boot_off(dbref player, char *message);
extern void do_mail_clear(dbref player, char *msglist);
extern void do_mail_purge(dbref player);
extern char *upcasestr(char *);
extern void raw_notify_html(dbref player, const char *msg);
extern void do_lock(dbref player, dbref cause, int key, char *name, char *keytext);
extern void check_events(void);
extern void list_system_resources(dbref player);
#ifdef WOD_REALMS
#define ACTION_IS_STATIONARY 0
#define ACTION_IS_MOVING 1
#define ACTION_IS_TALKING 2
#define NUMBER_OF_ACTIONS 3 // A count, n, of the number of possible actions 0...n
#define REALM_DO_NORMALLY_SEEN 1
#define REALM_DO_HIDDEN_FROM_YOU 2
#define REALM_DO_SHOW_OBFDESC 3
#define REALM_DO_SHOW_WRAITHDESC 4
#define REALM_DO_SHOW_UMBRADESC 5
#define REALM_DO_SHOW_MATRIXDESC 6
#define REALM_DO_SHOW_FAEDESC 7
#define REALM_DO_MASK 7
#define REALM_DISABLE_ADESC 0x00000008L
extern int DoThingToThingVisibility(dbref looker, dbref lookee, int action_state);
#endif
#ifdef WIN32
extern SOCKET MainGameSockPort;
extern DWORD platform;
#else // WIN32
extern int maxd;
#endif // WIN32
extern unsigned int ndescriptors;
#ifdef MEMORY_BASED
extern int corrupt;
#endif
extern long DebugTotalFiles;
extern long DebugTotalSockets;
#ifdef WIN32
extern int game_pid;
extern long DebugTotalThreads;
extern long DebugTotalSemaphores;
extern HANDLE hGameProcess;
typedef BOOL __stdcall FCANCELIO(HANDLE hFile);
typedef BOOL __stdcall FGETPROCESSTIMES(HANDLE hProcess,
LPFILETIME pftCreate, LPFILETIME pftExit, LPFILETIME pftKernel,
LPFILETIME pftUser);
extern FCANCELIO *fpCancelIo;
extern FGETPROCESSTIMES *fpGetProcessTimes;
extern BOOL bQueryPerformanceAvailable;
extern INT64 QP_A;
extern INT64 QP_B;
extern INT64 QP_C;
extern INT64 QP_D;
#else
extern pid_t game_pid;
#endif // WIN32
extern void init_timer(void);
// Using a heap as the data structure for representing this priority
// has some attributes which we depend on:
//
// 1. Most importantly, actions scheduled for the same time (i.e.,
// immediately) keep the order that they were inserted into the
// heap.
//
// If you ever re-implement this object using another data structure,
// please remember to maintain the properties properties.
//
typedef void FTASK(void *, int);
typedef struct
{
CLinearTimeAbsolute ltaWhen;
int iPriority;
int m_Ticket; // This is the order in which the task was scheduled.
FTASK *fpTask;
void *arg_voidptr;
int arg_Integer;
int m_iVisitedMark;
} TASK_RECORD, *PTASK_RECORD;
#define PRIORITY_SYSTEM 100
#define PRIORITY_PLAYER 200
#define PRIORITY_OBJECT 300
#define PRIORITY_SUSPEND 400
// CF_DEQUEUE driven minimum priority levels.
//
#define PRIORITY_CF_DEQUEUE_ENABLED PRIORITY_OBJECT
#define PRIORITY_CF_DEQUEUE_DISABLED (PRIORITY_PLAYER-1)
typedef int SCHCMP(PTASK_RECORD, PTASK_RECORD);
typedef BOOL SCHLOOK(PTASK_RECORD);
class CTaskHeap
{
private:
int m_nAllocated;
int m_nCurrent;
PTASK_RECORD *m_pHeap;
int m_iVisitedMark;
BOOL Grow(void);
void SiftDown(int, SCHCMP *);
void SiftUp(int, SCHCMP *);
PTASK_RECORD Remove(int, SCHCMP *);
void Update(int iNode, SCHCMP *pfCompare);
void Sort(SCHCMP *pfCompare);
void Remake(SCHCMP *pfCompare);
public:
CTaskHeap();
~CTaskHeap();
void Insert(PTASK_RECORD, SCHCMP *);
PTASK_RECORD PeekAtTopmost(void);
PTASK_RECORD RemoveTopmost(SCHCMP *);
void CancelTask(FTASK *fpTask, void *arg_voidptr, int arg_Integer);
#define IU_DONE 0
#define IU_NEXT_TASK 1
#define IU_REMOVE_TASK 2
#define IU_UPDATE_TASK 3
int TraverseUnordered(SCHLOOK *pfLook, SCHCMP *pfCompare);
int TraverseOrdered(SCHLOOK *pfLook, SCHCMP *pfCompare);
};
class CScheduler
{
private:
CTaskHeap m_WhenHeap;
CTaskHeap m_PriorityHeap;
int m_Ticket;
int m_minPriority;
public:
void TraverseUnordered(SCHLOOK *pfLook);
void TraverseOrdered(SCHLOOK *pfLook);
CScheduler(void) { m_Ticket = 0; m_minPriority = PRIORITY_CF_DEQUEUE_ENABLED; }
void DeferTask(const CLinearTimeAbsolute& ltWhen, int iPriority, FTASK *fpTask, void *arg_voidptr, int arg_Integer);
void DeferImmediateTask(int iPriority, FTASK *fpTask, void *arg_voidptr, int arg_Integer);
BOOL WhenNext(CLinearTimeAbsolute *);
int RunTasks(int iCount);
int RunAllTasks(void);
int RunTasks(const CLinearTimeAbsolute& tNow);
void ReadyTasks(const CLinearTimeAbsolute& tNow);
void CancelTask(FTASK *fpTask, void *arg_voidptr, int arg_Integer);
void SetMinPriority(int arg_minPriority);
int GetMinPriority(void) { return m_minPriority; }
};
extern CScheduler scheduler;
extern int fetch_cmds(dbref target);
void fetch_ConnectionInfoFields(dbref target, long anFields[4]);
long fetch_ConnectionInfoField(dbref target, int iField);
void put_ConnectionInfoFields
(
dbref target,
long anFields[4],
CLinearTimeAbsolute <aLogout
);
// Added by D.Piper (del@delphinian.com) 2000-APR
//
// In order:
//
// Total online time
// Longest connection duration
// Duration of last connection
// Total number of connections.
// time (time_t) of last logout.
//
#define CIF_TOTALTIME 0
#define CIF_LONGESTCONNECT 1
#define CIF_LASTCONNECT 2
#define CIF_NUMCONNECTS 3
#define fetch_totaltime(t) (fetch_ConnectionInfoField((t), CIF_TOTALTIME))
#define fetch_longestconnect(t) (fetch_ConnectionInfoField((t), CIF_LONGESTCONNECT))
#define fetch_lastconnect(t) (fetch_ConnectionInfoField((t), CIF_LASTCONNECT))
#define fetch_numconnections(t) (fetch_ConnectionInfoField((t), CIF_NUMCONNECTS))
CLinearTimeAbsolute fetch_logouttime(dbref target);
#endif // EXTERNS_H