mux2.0/game/
mux2.0/game/data/
mux2.0/src/tools/
// look.cpp -- commands which look at things
//
// $Id: look.cpp,v 1.9 2000/06/09 02:07:48 sdennis Exp $
//
// MUX 2.0
// Portions are derived from MUX 1.6. The WOD_REALMS portion is original work.
//
// Copyright (C) 1998 through 2000 Solid Vertical Domains, Ltd. All
// rights not explicitly given are reserved. Permission is given to
// use this code for building and hosting text-based game servers.
// Permission is given to use this code for other non-commercial
// purposes. To use this code for commercial purposes other than
// building/hosting text-based game servers, contact the author at
// Stephen Dennis <sdennis@svdltd.com> for another license.
//

#include "copyright.h"
#include "autoconf.h"
#include "config.h"
#include "externs.h"

#include "mudconf.h"
#include "db.h"
#include "interface.h"
#include "match.h"
#include "flags.h"
#include "powers.h"
#include "attrs.h"
#include "command.h"
#include "alloc.h"
#include "ansi.h"

extern void FDECL(ufun, (char *, char *, int, int, int, dbref, dbref));

#ifdef WOD_REALMS

#define NORMAL_REALM  0
#define UMBRA_REALM   1
#define SHROUD_REALM  2
#define MATRIX_REALM  3
#define FAE_REALM     4
#define CHIMERA_REALM 5
#define BLIND_REALM   6
#define STAFF_REALM   7
#define NUMBER_OF_REALMS 8

int RealmActions[NUMBER_OF_REALMS] =
{
    REALM_DO_NORMALLY_SEEN,
        REALM_DO_SHOW_UMBRADESC,
        REALM_DO_SHOW_WRAITHDESC,
        REALM_DO_SHOW_MATRIXDESC,
        REALM_DO_SHOW_FAEDESC,
        REALM_DO_SHOW_FAEDESC,
        REALM_DO_HIDDEN_FROM_YOU,
        REALM_DO_NORMALLY_SEEN
};

// Umbra and Matrix are realms unto themselves, so if you aren't in the same
// realm as what you're looking at, you can't see it.
//
// Normal things can't see shroud things, but shroud things can see normal things.
//
// Only Fae and Chimera can see Chimera.
//
#define MAP_SEEN     0 // Show this to that.
#define MAP_HIDE     1 // Always hide this from that.
#define MAP_NO_ADESC 2 // Don't trigger DESC actions on that.
#define MAP_MEDIUM   4 // Hide this from that unless that is a medium and this is moving or talking.

int RealmHiddenMap[NUMBER_OF_REALMS][NUMBER_OF_REALMS] =
{
    /* NORMAL  LOOKER */ {     MAP_SEEN, MAP_HIDE, MAP_MEDIUM, MAP_HIDE,     MAP_SEEN, MAP_HIDE, MAP_NO_ADESC, MAP_SEEN},
    /* UMBRA   LOOKER */ {     MAP_HIDE, MAP_SEEN, MAP_MEDIUM, MAP_HIDE,     MAP_HIDE, MAP_HIDE,     MAP_HIDE, MAP_SEEN},
    /* SHROUD  LOOKER */ { MAP_NO_ADESC, MAP_HIDE,   MAP_SEEN, MAP_HIDE, MAP_NO_ADESC, MAP_HIDE, MAP_NO_ADESC, MAP_SEEN},
    /* MATRIX  LOOKER */ {     MAP_HIDE, MAP_HIDE, MAP_MEDIUM, MAP_SEEN,     MAP_HIDE, MAP_HIDE,     MAP_HIDE, MAP_SEEN},
    /* FAE     LOOKER */ {     MAP_SEEN, MAP_HIDE, MAP_MEDIUM, MAP_HIDE,     MAP_SEEN, MAP_SEEN, MAP_NO_ADESC, MAP_SEEN},
    /* CHIMERA LOOKER */ { MAP_NO_ADESC, MAP_HIDE, MAP_MEDIUM, MAP_HIDE,     MAP_SEEN, MAP_SEEN, MAP_NO_ADESC, MAP_SEEN},
    /* BLIND   LOOKER */ {     MAP_HIDE, MAP_HIDE,   MAP_HIDE, MAP_HIDE,     MAP_HIDE, MAP_HIDE,     MAP_HIDE, MAP_SEEN},
    /* STAFF   LOOKER */ {     MAP_SEEN, MAP_SEEN,   MAP_SEEN, MAP_SEEN,     MAP_SEEN, MAP_SEEN,     MAP_SEEN, MAP_SEEN}
};

int RealmExitsMap[NUMBER_OF_REALMS][NUMBER_OF_REALMS] =
{
    /* NORMAL  LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE},
    /* UMBRA   LOOKER */ { MAP_SEEN, MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE},
    /* SHROUD  LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE},
    /* MATRIX  LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE},
    /* FAE     LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_SEEN, MAP_SEEN, MAP_HIDE, MAP_HIDE},
    /* CHIMERA LOOKER */ { MAP_SEEN, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_SEEN, MAP_SEEN, MAP_HIDE, MAP_HIDE},
    /* BLIND   LOOKER */ { MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE, MAP_HIDE},
    /* STAFF   LOOKER */ { MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN, MAP_SEEN}
};

int WhichRealm(dbref what, int bPeering)
{
    int realm = NORMAL_REALM;
    if (isFae(what))     realm = FAE_REALM;
    if (isChimera(what)) realm = CHIMERA_REALM;
    if (isShroud(what))  realm = SHROUD_REALM;
    if (isUmbra(what))   realm = UMBRA_REALM;
    if (isMatrix(what))  realm = MATRIX_REALM;
    
    if (bPeering)
    {
        char *buff;
        dbref owner;
        int flags;
        int iPeeringRealm = get_atr("PEERING_REALM");
        if (iPeeringRealm > 0)
        {
            buff = atr_get(what, iPeeringRealm, &owner, &flags);
            if (*buff)
            {
                if      (_stricmp(buff, "FAE") == 0)     realm = FAE_REALM;
                else if (_stricmp(buff, "CHIMERA") == 0) realm = CHIMERA_REALM;
                else if (_stricmp(buff, "SHROUD") == 0)  realm = SHROUD_REALM;
                else if (_stricmp(buff, "UMBRA") == 0)   realm = UMBRA_REALM;
                else if (_stricmp(buff, "MATRIX") == 0)  realm = MATRIX_REALM;
                else if (_stricmp(buff, "NORMAL") == 0)  realm = NORMAL_REALM;
                else if (_stricmp(buff, "BLIND") == 0)   realm = BLIND_REALM;
                else if (_stricmp(buff, "STAFF") == 0)   realm = STAFF_REALM;
            }
            free_lbuf(buff);
        }
    }
    return realm;
}

int HandleObfuscation(dbref looker, dbref lookee, int threshhold)
{
    int iReturn = REALM_DO_NORMALLY_SEEN;
    if (isObfuscate(lookee))
    {
        char *buff;
        int iObfuscateLevel = 0;
        dbref owner;
        int flags;
        buff = atr_get(lookee, get_atr("OBF_LEVEL"), &owner, &flags);
        if (*buff)
        {
            iObfuscateLevel = Tiny_atol(buff);
        }
        free_lbuf(buff);
        
        // For OBF_LEVELS of 0, 1, and 2, we show the regular description.
        // 3 and above start showing a different OBFDESC.
        //
        if (iObfuscateLevel >= 3)
        {
            iReturn = REALM_DO_SHOW_OBFDESC;
        }
        if (iObfuscateLevel > threshhold)
        {
            int iHeightenSensesLevel = 0;
            if (isHeightenedSenses(looker))
            {
                buff = atr_get(looker, get_atr("HSS_LEVEL"), &owner, &flags);
                if (*buff)
                {
                    iHeightenSensesLevel = Tiny_atol(buff);
                }
                free_lbuf(buff);
            }
            
            if (iObfuscateLevel > iHeightenSensesLevel)
            {
                iReturn = REALM_DO_HIDDEN_FROM_YOU;
            }
            else if (iObfuscateLevel == iHeightenSensesLevel)
            {
                if (RandomLong(0,1))
                {
                    iReturn = REALM_DO_HIDDEN_FROM_YOU;
                }
            }
        }
    }
    return iReturn;
}

int DoThingToThingVisibility(dbref looker, dbref lookee, int action_state)
{
    int iReturn;
    BOOL bDisableADESC = FALSE;
    
    // If the looker is a room, then there is some contents/recursion stuff that happens in the rest of the game code.
    // We'll be called later for each item in the room, things that are nearby the room, etc.
    //
    if (isRoom(looker)) return REALM_DO_NORMALLY_SEEN;
    
    if (Staff(looker))
    {
        if (Connected(looker))
        {
            // Staff players can see everything
            //
            return REALM_DO_NORMALLY_SEEN;
        }
        
        if (isThing(looker))
        {
            // Wizard things in the master room can see everything.
            //
            if (Location(looker) == mudconf.master_room)
            {
                return REALM_DO_NORMALLY_SEEN;
            }
        }
    }
    
    int realmLooker = WhichRealm(looker, isPeering(looker));
    int realmLookee = WhichRealm(lookee, 0);
    
    // You can always see yourself.
    //
    if (looker == lookee)
    {
        return RealmActions[realmLooker];
    }
    
    if (isRoom(lookee) || isExit(lookee))
    {
        // All realms see normal rooms and exits, however, if a realm
        // specific description exists, they use that one. If a room
        // or exit is flagged with a specific realm, then -only-
        // players and things of that realm can see it.
        //
        // Fae and Chimera are treated as the same realm for this purpose.
        //
        if (RealmExitsMap[realmLooker][realmLookee] == MAP_HIDE)
        {
            return REALM_DO_HIDDEN_FROM_YOU;
        }
    }
    else
    {
        if (Staff(lookee))
        {
            // Staff players are seen in every realm.
            //
            if (Connected(lookee))
                return REALM_DO_NORMALLY_SEEN;
            
            if (isThing(lookee))
            {
                // Everyone can use wizard things in the master room.
                //
                // Wizard things that aren't in the master room follow the same
                // realm-rules as everything else.
                //
                if (Location(lookee) == mudconf.master_room)
                {
                    return REALM_DO_NORMALLY_SEEN;
                }
            }
        }
        
        int iMap = RealmHiddenMap[realmLooker][realmLookee];
        if ((iMap & MAP_HIDE))
        {
            return REALM_DO_HIDDEN_FROM_YOU;
        }
        if (iMap & MAP_MEDIUM)
        {
            if (isMedium(looker))
            {
                if (action_state == ACTION_IS_STATIONARY)
                {
                    // Even Mediums can't hear it if the Wraith is just standing still.
                    //
                    return REALM_DO_HIDDEN_FROM_YOU;
                }
            }
            else
            {
                return REALM_DO_HIDDEN_FROM_YOU;
            }
        }
        if (iMap & MAP_NO_ADESC)
        {
            bDisableADESC = TRUE;
        }
    }
    
    // Do default see rules.
    //
    iReturn = RealmActions[realmLooker];
    if (iReturn == REALM_DO_HIDDEN_FROM_YOU)
    {
        return iReturn;
    }
    
    // Do Obfuscate/Heighten Senses rules.
    //
    int threshhold = 0;
    switch (action_state)
    {
    case ACTION_IS_STATIONARY:
        threshhold = 0;
        break;
        
    case ACTION_IS_MOVING:
        threshhold = 1;
        break;
        
    case ACTION_IS_TALKING:
        if (bDisableADESC)
        {
            iReturn |= REALM_DISABLE_ADESC;
        }
        return iReturn;
    }
    
    int iObfReturn = HandleObfuscation(looker, lookee, threshhold);
    switch (iObfReturn)
    {
    case REALM_DO_SHOW_OBFDESC:
    case REALM_DO_HIDDEN_FROM_YOU:
        iReturn = iObfReturn;
        break;
    }
    
    // Decide whether to disable ADESC or not. If we can look at them,
    // and ADESC isn't -already- disabled via SHROUD looking at NORMAL (see above).
    // then, ADESC may be disabled here if the looker is Obfuscated to the lookee.
    //
    if (iReturn != REALM_DO_HIDDEN_FROM_YOU && !bDisableADESC)
    {
        if (REALM_DO_HIDDEN_FROM_YOU == HandleObfuscation(lookee, looker, 0))
        {
            bDisableADESC = TRUE;
        }
    }
    
    if (bDisableADESC)
    {
        iReturn |= REALM_DISABLE_ADESC;
    }
    return iReturn;
}

void LetDescriptionsDefault(dbref thing, int *piDESC, int *piADESC, int RealmDirective)
{
    int   iDesc = 0;
    dbref owner;
    int   flags;
    
    *piDESC = A_DESC;
    *piADESC = A_ADESC;
    
    if (RealmDirective & REALM_DISABLE_ADESC)
    {
        *piADESC = 0;
    }
    switch (RealmDirective & REALM_DO_MASK)
    {
    case REALM_DO_SHOW_OBFDESC:
        iDesc = get_atr("OBFDESC");
        break;
        
    case REALM_DO_SHOW_WRAITHDESC:
#ifdef GAME_PACIFICA
        iDesc = get_atr("YINDESC");
#else
        iDesc = get_atr("WRAITHDESC");
#endif
        *piADESC = 0;
        break;
        
    case REALM_DO_SHOW_UMBRADESC:
#ifdef GAME_PACIFICA
        iDesc = get_atr("YANGDESC");
#else
        iDesc = get_atr("UMBRADESC");
#endif
        break;
        
    case REALM_DO_SHOW_MATRIXDESC:
        iDesc = get_atr("MATRIXDESC");
        break;
        
    case REALM_DO_SHOW_FAEDESC:
        iDesc = get_atr("FAEDESC");
        break;
    }
    
    if (iDesc > 0)
    {
        char *buff = atr_pget(thing, iDesc, &owner, &flags);
        if (buff)
        {
            if (*buff)
            {
                *piDESC = iDesc;
            }
            free_lbuf(buff);
        }
    }
}
#endif

static void look_exits(dbref player, dbref loc, const char *exit_name)
{
#ifdef WOD_REALMS
    if (isMatrix(player)) return;
#endif
    
    dbref thing, parent;
    char *buff, *e, *s, *buff1, *e1;
    int foundany, lev, key;
    
    // Make sure location has exits.
    //    
    if (!Good_obj(loc) || !Has_exits(loc))
        return;
    
    // make sure there is at least one visible exit.
    //    
    foundany = 0;
    key = 0;
    if (Dark(loc))
    {
        key |= VE_BASE_DARK;
    }
    ITER_PARENTS(loc, parent, lev)
    {
        key &= ~VE_LOC_DARK;
        if (Dark(parent))
        {
            key |= VE_LOC_DARK;
        }
        DOLIST(thing, Exits(parent))
        {
            if (exit_displayable(thing, player, key))
            {
                foundany = 1;
                break;
            }
        }
        if (foundany)
            break;
    }
    
    if (!foundany)
        return;
    
    // Display the list of exit names 
    //
    notify(player, exit_name);
    e = buff = alloc_lbuf("look_exits");
    e1 = buff1 = alloc_lbuf("look_exits2");
    ITER_PARENTS(loc, parent, lev)
    {
        key &= ~VE_LOC_DARK;
        if (Dark(parent))
        {
            key |= VE_LOC_DARK;
        }
        if (Transparent(loc))
        {
            DOLIST(thing, Exits(parent))
            {
                if (exit_displayable(thing, player, key))
                {
                    StringCopy(buff, Name(thing));
                    for (e = buff; *e && (*e != ';'); e++) ;
                    *e = '\0';
                    notify(player, tprintf("%s leads to %s.", buff, Name(Location(thing))));
                }
            }
        }
        else
        {
            DOLIST(thing, Exits(parent))
            {
                if (exit_displayable(thing, player, key))
                {
                    e1 = buff1;

                    // Put the exit name in buff1.
                    //
                    // chop off first exit alias to display
                    //
                    
                    if (buff != e)
                        safe_str((char *)"  ", buff, &e);
                    for (s = Name(thing); *s && (*s != ';'); s++)
                        safe_chr(*s, buff1, &e1);
                    *e1 = 0;
                    /* Copy the exit name into 'buff' */
                    if (Html(player))
                    {
                        /* XXX The exit name needs to be HTML escaped. */
                        safe_str((char *) "<a xch_cmd=\"", buff, &e);
                        safe_str(buff1, buff, &e);
                        safe_str((char *) "\"> ", buff, &e);
                        html_escape(buff1, buff, &e);
                        safe_str((char *) " </a>", buff, &e);
                    }
                    else
                    {
                        /* Append this exit to the list */
                        safe_str(buff1, buff, &e);
                    }
                }
            }
        }
    }
    
    if (!(Transparent(loc)))
    {
        safe_str((char *)"\r\n", buff, &e);
        *e = 0;
        notify_html(player, buff);
    }
    free_lbuf(buff);
    free_lbuf(buff1);
}

#define CONTENTS_LOCAL  0
#define CONTENTS_NESTED 1
#define CONTENTS_REMOTE 2

static void look_contents(dbref player, dbref loc, const char *contents_name, int style)
{
    dbref thing;
    dbref can_see_loc;
    char *buff;
    char *html_buff, *html_cp;
    char remote_num[32];
    
    html_buff = html_cp = alloc_lbuf("look_contents");
    
    // Check to see if he can see the location.
    //
    can_see_loc = (!Dark(loc) ||
        (mudconf.see_own_dark && Examinable(player, loc)));

    // Check to see if there is anything there.
    //    
    DOLIST(thing, Contents(loc))
    {
#ifdef WOD_REALMS
        if (  can_see(player, thing, can_see_loc)
            && (REALM_DO_HIDDEN_FROM_YOU != DoThingToThingVisibility(player, thing, ACTION_IS_STATIONARY)))
#else
        if (can_see(player, thing, can_see_loc))
#endif
        {
            // Something exists! Show him everything.
            //
            notify(player, contents_name);
            DOLIST(thing, Contents(loc))
            {
#ifdef WOD_REALMS
                if (  can_see(player, thing, can_see_loc)
                    && (REALM_DO_HIDDEN_FROM_YOU != DoThingToThingVisibility(player, thing, ACTION_IS_STATIONARY)))
#else
                if (can_see(player, thing, can_see_loc))
#endif
                {
                    buff = unparse_object(player, thing, 1);
                    html_cp = html_buff;
                    if (Html(player))
                    {
                        safe_str("<a xch_cmd=\"look ", html_buff, &html_cp);
                        switch (style)
                        {
                        case CONTENTS_LOCAL:
                            safe_str(Name(thing), html_buff, &html_cp);
                            break;
                        case CONTENTS_NESTED:
                            safe_str(Name(Location(thing)), html_buff, &html_cp);
                            safe_str("'s ", html_buff, &html_cp);
                            safe_str(Name(thing), html_buff, &html_cp);
                            break;

                        case CONTENTS_REMOTE:

                            remote_num[0] = '#';
                            Tiny_ltoa(thing, remote_num+1);
                            safe_str(remote_num, html_buff, &html_cp);
                            break;

                        default:

                            break;
                        }
                        safe_str("\">", html_buff, &html_cp);
                        html_escape(buff, html_buff, &html_cp);
                        safe_str("</a>\r\n", html_buff, &html_cp);
                        *html_cp = 0;
                        notify_html(player, html_buff);
                    }
                    else
                    {
                        notify(player, buff);
                    }
                    free_lbuf(buff);
                }
            }
            break;  // we're done.
        }
    }
    free_lbuf(html_buff);
}


static void view_atr(dbref player, dbref thing, ATTR *ap, char *text, dbref aowner, int aflags, int skip_tag)
{
    char *buf;
    char xbuf[8];
    char *xbufp;
    BOOLEXP *pBoolExp;
    
    if (ap->flags & AF_IS_LOCK) 
    {
        pBoolExp = parse_boolexp(player, text, 1);
        text = unparse_boolexp(player, pBoolExp);
        free_boolexp(pBoolExp);
    }

    // If we don't control the object or own the attribute, hide the
    // attr owner and flag info.
    //    
    if (!Controls(player, thing) && (Owner(player) != aowner))
    {
        if (skip_tag && (ap->number == A_DESC))
            buf = text;
        else
            buf = tprintf("%s%s:%s %s", ANSI_HILITE, ap->name, ANSI_NORMAL, text);
        notify(player, buf);
        return;
    }

    // Generate flags.
    //   
    xbufp = xbuf;
    if (aflags & AF_LOCK)
        *xbufp++ = '+';
    if (aflags & AF_NOPROG)
        *xbufp++ = '$';
    if (aflags & AF_PRIVATE)
        *xbufp++ = 'I';
    if (aflags & AF_REGEXP)
        *xbufp++ = 'R';
    if (aflags & AF_VISUAL)
        *xbufp++ = 'V';
    if (aflags & AF_MDARK)
        *xbufp++ = 'M';
    if (aflags & AF_WIZARD)
        *xbufp++ = 'W';
    
    *xbufp = '\0';
    
    if ((aowner != Owner(thing)) && (aowner != NOTHING))
    {
        buf = tprintf("%s%s [#%d%s]:%s %s", ANSI_HILITE,
            ap->name, aowner, xbuf, ANSI_NORMAL, text);
    }
    else if (*xbuf)
    {
        buf = tprintf("%s%s [%s]:%s %s", ANSI_HILITE, ap->name,
            xbuf, ANSI_NORMAL, text);
    }
    else if (!skip_tag || (ap->number != A_DESC))
    {
        buf = tprintf("%s%s:%s %s", ANSI_HILITE, ap->name, ANSI_NORMAL, text);
    }
    else
    {
        buf = text;
    }
    notify(player, buf);
}

static void look_atrs1(dbref player, dbref thing, dbref othing, int check_exclude, int hash_insert)
{
    dbref aowner;
    int ca, aflags;
    ATTR *attr, *cattr;
    char *as, *buf;
    
    cattr = (ATTR *)MEMALLOC(sizeof(ATTR));
    ISOUTOFMEMORY(cattr);
    for (ca = atr_head(thing, &as); ca; ca = atr_next(&as))
    {
        if ((ca == A_DESC) || (ca == A_LOCK))
        {
            continue;
        }
        attr = atr_num(ca);
        if (!attr)
        {
            continue;
        }
        
        memcpy(cattr, attr, sizeof(ATTR));
        
        // Should we exclude this attr?
        //        
        if (  check_exclude
           && (  (attr->flags & AF_PRIVATE)
              || hashfindLEN(&ca, sizeof(ca), &mudstate.parent_htab)))
        {
            continue;
        }
        
        buf = atr_get(thing, ca, &aowner, &aflags);
        if (Read_attr(player, othing, attr, aowner, aflags))
        {
            /* check_zone/atr_num overwrites attr!! */
            
            if (attr->number != cattr->number)
            {
                memcpy(attr, cattr, sizeof(ATTR));
            }
            
            if (!(check_exclude && (aflags & AF_PRIVATE)))
            {
                if (hash_insert)
                {
                    hashaddLEN(&ca, sizeof(ca), (int *)attr, &mudstate.parent_htab);
                }
                view_atr(player, thing, attr, buf, aowner, aflags, 0);
            }
        }
        free_lbuf(buf);
    }
    MEMFREE(cattr);
}

static void look_atrs(dbref player, dbref thing, int check_parents)
{
    dbref parent;
    int lev, check_exclude, hash_insert;
    
    if (!check_parents)
    {
        look_atrs1(player, thing, thing, 0, 0);
    }
    else
    {
        hash_insert = 1;
        check_exclude = 0;
        hashflush(&mudstate.parent_htab);
        ITER_PARENTS(thing, parent, lev)
        {
            if (!Good_obj(Parent(parent)))
                hash_insert = 0;
            look_atrs1(player, parent, thing,
                check_exclude, hash_insert);
            check_exclude = 1;
        }
    }
}


static void look_simple(dbref player, dbref thing, int obey_terse)
{
    int pattr;
    char *buff;
    int iDescDefault, iADescDefault;
#ifdef WOD_REALMS
    int iRealmDirective;
#endif

    // Only makes sense for things that can hear.
    //    
    if (!Hearer(player))
        return;
    
    
#ifdef WOD_REALMS
    iRealmDirective = DoThingToThingVisibility(player, thing, ACTION_IS_STATIONARY);
    if (REALM_DO_HIDDEN_FROM_YOU == iRealmDirective)
    {
        notify(player, NOMATCH_MESSAGE);
        return;
    }
#endif
    
    // Get the name and db-number if we can examine it.
    //
    if (Examinable(player, thing))
    {
        buff = unparse_object(player, thing, 1);
        notify(player, buff);
        free_lbuf(buff);
    }
    iDescDefault = A_DESC;
    iADescDefault = A_ADESC;
    
#ifdef WOD_REALMS
    LetDescriptionsDefault(thing, &iDescDefault, &iADescDefault, iRealmDirective);
#endif
    
    pattr = (obey_terse && Terse(player)) ? 0 : iDescDefault;
    did_it(player, thing, pattr, "You see nothing special.", A_ODESC, NULL, iADescDefault, (char **)NULL, 0);
    
    if (!mudconf.quiet_look && (!Terse(player) || mudconf.terse_look))
    {
        look_atrs(player, thing, 0);
    }
}

static void show_a_desc(dbref player, dbref loc)
{
    char *got2;
    dbref aowner;
    int aflags, indent = 0;
    int iDescDefault = A_DESC;
    int iADescDefault = A_ADESC;
#ifdef WOD_REALMS
    int iRealmDirective;
#endif
    
    indent = (isRoom(loc) && mudconf.indent_desc && atr_get_raw(loc, A_DESC));
    
#ifdef WOD_REALMS
    iRealmDirective = DoThingToThingVisibility(player, loc, ACTION_IS_STATIONARY);
    if (REALM_DO_HIDDEN_FROM_YOU == iRealmDirective)
    {
        return;
    }
    LetDescriptionsDefault(loc, &iDescDefault, &iADescDefault, iRealmDirective);
#endif
    
    if (Html(player))
    {
        got2 = atr_pget(loc, A_HTDESC, &aowner, &aflags);
        if (*got2)
        {
            did_it(player, loc, A_HTDESC, NULL, A_ODESC, NULL, A_ADESC, (char **) NULL, 0);
        }
        else
        {
            if (indent)
                raw_notify_newline(player);
            did_it(player, loc, iDescDefault, NULL, A_ODESC, NULL, iADescDefault, (char **) NULL, 0);
            if (indent)
                raw_notify_newline(player);
        }
        free_lbuf(got2);
    }
    else
    {
        if (indent)
            raw_notify_newline(player);
        did_it(player, loc, iDescDefault, NULL, A_ODESC, NULL, iADescDefault, (char **) NULL, 0);
        if (indent)
            raw_notify_newline(player);
    }
}

static void show_desc(dbref player, dbref loc, int key)
{
    char *got;
    dbref aowner;
    int aflags;
    
    if ((key & LK_OBEYTERSE) && Terse(player))
    {
        did_it(player, loc, 0, NULL, A_ODESC, NULL, A_ADESC, (char **)NULL, 0);
    }
    else if ((Typeof(loc) != TYPE_ROOM) && (key & LK_IDESC))
    {
        if (*(got = atr_pget(loc, A_IDESC, &aowner, &aflags)))
            did_it(player, loc, A_IDESC, NULL, A_ODESC, NULL, A_ADESC, (char **)NULL, 0);
        else
            show_a_desc(player, loc);
        free_lbuf(got);
    }
    else
    {
        show_a_desc(player, loc);
    }
}

void look_in(dbref player, dbref loc, int key)
{
    int pattr, oattr, aattr, is_terse, showkey;
    char *buff;
    
    is_terse = (key & LK_OBEYTERSE) ? Terse(player) : 0;
    
    /*
    * Only makes sense for things that can hear 
    */
    
    if (!Hearer(player))
        return;
    
    /* If he needs the VMRL URL, send it: */
    if (key & LK_SHOWVRML)
        show_vrml_url(player, loc);
    
        /*
        * tell him the name, and the number if he can link to it 
    */
    
    buff = unparse_object(player, loc, 1);
    notify(player, buff);
    free_lbuf(buff);
    
    
    if (!Good_obj(loc))
    return; /*
            * If we went to NOTHING et al,  skip the * * 
            * 
            * * rest 
    */
    
    /*
    * tell him the description 
    */
    
    showkey = 0;
    if (loc == Location(player))
        showkey |= LK_IDESC;
    if (key & LK_OBEYTERSE)
        showkey |= LK_OBEYTERSE;
    show_desc(player, loc, showkey);
    
    /*
    * tell him the appropriate messages if he has the key 
    */
    
    if (Typeof(loc) == TYPE_ROOM) {
        if (could_doit(player, loc, A_LOCK)) {
            pattr = A_SUCC;
            oattr = A_OSUCC;
            aattr = A_ASUCC;
        } else {
            pattr = A_FAIL;
            oattr = A_OFAIL;
            aattr = A_AFAIL;
        }
        if (is_terse)
            pattr = 0;
        did_it(player, loc, pattr, NULL, oattr, NULL,
            aattr, (char **)NULL, 0);
    }
    /*
    * tell him the attributes, contents and exits 
    */
    
    if ((key & LK_SHOWATTR) && !mudconf.quiet_look && !is_terse)
        look_atrs(player, loc, 0);
    if (!is_terse || mudconf.terse_contents)
    {
#ifdef WOD_REALMS
        if (isMatrix(player))
        {
            look_contents(player, loc, "|Icons|", CONTENTS_LOCAL);
        }
        else
        {
            look_contents(player, loc, "Contents:", CONTENTS_LOCAL);
        }
#else
        look_contents(player, loc, "Contents:", CONTENTS_LOCAL);
#endif
    }
    if ((key & LK_SHOWEXIT) && (!is_terse || mudconf.terse_exits))
        look_exits(player, loc, "Obvious exits:");
}

void do_look(dbref player, dbref cause, int key, char *name)
{
    dbref thing, loc, look_key;
    
    look_key = LK_SHOWATTR | LK_SHOWEXIT;
    if (!mudconf.terse_look)
        look_key |= LK_OBEYTERSE;
    
    loc = Location(player);
    if (!name || !*name) {
        thing = loc;
        if (Good_obj(thing)) {
            if (key & LOOK_OUTSIDE) {
                if ((Typeof(thing) == TYPE_ROOM) ||
                    Opaque(thing)) {
                    notify_quiet(player,
                        "You can't look outside.");
                    return;
                }
                thing = Location(thing);
            }
            look_in(player, thing, look_key);
        }
        return;
    }
    /*
    * Look for the target locally 
    */
    
    thing = (key & LOOK_OUTSIDE) ? loc : player;
    init_match(thing, name, NOTYPE);
    match_exit_with_parents();
    match_neighbor();
    match_possession();
    if (Long_Fingers(player)) {
        match_absolute();
        match_player();
    }
    match_here();
    match_me();
    match_master_exit();
    thing = match_result();
    
    /*
    * Not found locally, check possessive 
    */
    
    if (!Good_obj(thing)) {
        thing = match_status(player,
            match_possessed(player,
            ((key & LOOK_OUTSIDE) ? loc : player),
            (char *)name, thing, 0));
    }
    /*
    * If we found something, go handle it 
    */
    
    if (Good_obj(thing)) {
        switch (Typeof(thing)) {
        case TYPE_ROOM:
            look_in(player, thing, look_key);
            break;
        case TYPE_THING:
        case TYPE_PLAYER:
            look_simple(player, thing, !mudconf.terse_look);
            if (!Opaque(thing) &&
                (!Terse(player) || mudconf.terse_contents)) {
                look_contents(player, thing, "Carrying:", CONTENTS_NESTED);
            }
            break;
        case TYPE_EXIT:
            look_simple(player, thing, !mudconf.terse_look);
            if (Transparent(thing) &&
                (Location(thing) != NOTHING)) {
                look_key &= ~LK_SHOWATTR;
                look_in(player, Location(thing), look_key);
            }
            break;
        default:
            look_simple(player, thing, !mudconf.terse_look);
        }
    }
}

static void debug_examine(dbref player, dbref thing)
{
    dbref aowner;
    char *buf;
    int aflags, ca;
    BOOLEXP *pBoolExp;
    ATTR *attr;
    char *as, *cp;
    
    notify(player, tprintf("Number  = %d", thing));
    if (!Good_obj(thing))
        return;
    
    notify(player, tprintf("Name    = %s", Name(thing)));
    notify(player, tprintf("Location= %d", Location(thing)));
    notify(player, tprintf("Contents= %d", Contents(thing)));
    notify(player, tprintf("Exits   = %d", Exits(thing)));
    notify(player, tprintf("Link    = %d", Link(thing)));
    notify(player, tprintf("Next    = %d", Next(thing)));
    notify(player, tprintf("Owner   = %d", Owner(thing)));
    notify(player, tprintf("Pennies = %d", Pennies(thing)));
    notify(player, tprintf("Zone    = %d", Zone(thing)));
    buf = flag_description(player, thing);
    notify(player, tprintf("Flags   = %s", buf));
    free_mbuf(buf);
    buf = power_description(player, thing);
    notify(player, tprintf("Powers  = %s", buf));
    free_mbuf(buf);
    buf = atr_get(thing, A_LOCK, &aowner, &aflags);
    pBoolExp = parse_boolexp(player, buf, 1);
    free_lbuf(buf);
    notify(player, tprintf("Lock    = %s", unparse_boolexp(player, pBoolExp)));
    free_boolexp(pBoolExp);
    
    buf = alloc_lbuf("debug_dexamine");
    cp = buf;
    safe_str((char *)"Attr list: ", buf, &cp);
    
    for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
        attr = atr_num(ca);
        if (!attr)
            continue;
        
        atr_get_info(thing, ca, &aowner, &aflags);
        if (Read_attr(player, thing, attr, aowner, aflags)) {
        if (attr) { /*
                    * Valid attr. 
            */
            safe_str((char *)attr->name, buf, &cp);
            safe_chr(' ', buf, &cp);
        } else {
            safe_str(tprintf("%d ", ca), buf, &cp);
        }
        }
    }
    *cp = '\0';
    notify(player, buf);
    free_lbuf(buf);
    
    for (ca = atr_head(thing, &as); ca; ca = atr_next(&as)) {
        attr = atr_num(ca);
        if (!attr)
            continue;
        
        buf = atr_get(thing, ca, &aowner, &aflags);
        if (Read_attr(player, thing, attr, aowner, aflags))
            view_atr(player, thing, attr, buf, aowner, aflags, 0);
        free_lbuf(buf);
    }
}

static void exam_wildattrs
(
    dbref player,
    dbref thing,
    int do_parent
)
{
    int atr, aflags, got_any;
    char *buf;
    dbref aowner;
    ATTR *ap;
    
    got_any = 0;
    for (atr = olist_first(); atr != NOTHING; atr = olist_next()) {
        ap = atr_num(atr);
        if (!ap)
            continue;
        
        if (do_parent && !(ap->flags & AF_PRIVATE))
            buf = atr_pget(thing, atr, &aowner, &aflags);
        else
            buf = atr_get(thing, atr, &aowner, &aflags);

        // Decide if the player should see the attr: If obj is
        // Examinable and has rights to see, yes. If a player and has
        // rights to see, yes... except if faraway, attr=DESC, and
        // remote DESC-reading is not turned on. If I own the attrib
        // and have rights to see, yes... except if faraway, attr=DESC,
        // and remote DESC-reading is not turned on.
        //        
        if (  Examinable(player, thing)
           && Read_attr(player, thing, ap, aowner, aflags))
        {
            got_any = 1;
            view_atr(player, thing, ap, buf, aowner, aflags, 0);
        }
        else if (  (Typeof(thing) == TYPE_PLAYER)
                && Read_attr(player, thing, ap, aowner, aflags))
        {
            got_any = 1;
            if (aowner == Owner(player))
            {
                view_atr(player, thing, ap, buf, aowner, aflags, 0);
            }
            else if (  (atr == A_DESC)
                    && (mudconf.read_rem_desc || nearby(player, thing)))
            {
                show_desc(player, thing, 0);
            }
            else if (atr != A_DESC)
            {
                view_atr(player, thing, ap, buf, aowner, aflags, 0);
            }
            else
            {
                notify(player, "<Too far away to get a good look>");
            }
        }
        else if (Read_attr(player, thing, ap, aowner, aflags))
        {
            got_any = 1;
            if (aowner == Owner(player))
            {
                view_atr(player, thing, ap, buf, aowner, aflags, 0);
            }
            else if (  (atr == A_DESC)
                    && (mudconf.read_rem_desc || nearby(player, thing)))
            {
                show_desc(player, thing, 0);
            }
            else if (nearby(player, thing))
            {
                view_atr(player, thing, ap, buf, aowner, aflags, 0);
            }
            else
            {
                notify(player, "<Too far away to get a good look>");
            }
        }
        free_lbuf(buf);
    }
    if (!got_any)
    {
        notify_quiet(player, "No matching attributes found.");
    }
}

void do_examine(dbref player, dbref cause, int key, char *name)
{
    dbref thing, content, exit, aowner, loc;
    char savec;
    char *temp, *buf, *buf2;
    BOOLEXP *pBoolExp;
    int control, aflags, do_parent;
    
    // This command is pointless if the player can't hear.
    //    
    if (!Hearer(player))
    {
        return;
    }
    
    do_parent = key & EXAM_PARENT;

    thing = NOTHING;
    if (!name || !*name)
    {
        if ((thing = Location(player)) == NOTHING)
        {
            return;
        }
    }
    else
    {
        // Check for obj/attr first.
        //        
        olist_push();
        if (parse_attrib_wild(player, name, &thing, do_parent, 1, 0))
        {
            exam_wildattrs(player, thing, do_parent);
            olist_pop();
            return;
        }
        olist_pop();

        // Look it up.
        //        
        init_match(player, name, NOTYPE);
        match_everything(MAT_EXIT_PARENTS);
        thing = noisy_match_result();
        if (!Good_obj(thing))
        {
            return;
        }
    }
    
#ifdef WOD_REALMS
    if (REALM_DO_HIDDEN_FROM_YOU == DoThingToThingVisibility(player, thing, ACTION_IS_STATIONARY))
    {
        notify(player, NOMATCH_MESSAGE);
        return;
    }
#endif
    
    /*
    * Check for the /debug switch 
    */
    
    if (key & EXAM_DEBUG)
    {
        if (!Examinable(player, thing))
        {
            notify_quiet(player, NOPERM_MESSAGE);
        }
        else
        {
            debug_examine(player, thing);
        }
        return;
    }
    control = (Examinable(player, thing) || Link_exit(player, thing));
    
    if (control)
    {
        buf2 = unparse_object(player, thing, 0);
        notify(player, buf2);
        free_lbuf(buf2);
        if (mudconf.ex_flags)
        {
            buf2 = flag_description(player, thing);
            notify(player, buf2);
            free_mbuf(buf2);
        }
    }
    else
    {
        if ((key == EXAM_DEFAULT) && !mudconf.exam_public)
        {
            if (mudconf.read_rem_name)
            {
                buf2 = alloc_lbuf("do_examine.pub_name");
                StringCopy(buf2, Name(thing));
                notify(player,
                    tprintf("%s is owned by %s",
                    buf2, Name(Owner(thing))));
                free_lbuf(buf2);
            }
            else
            {
                notify(player, tprintf("Owned by %s", Name(Owner(thing))));
            }
            return;
        }
    }
    
    temp = alloc_lbuf("do_examine.info");
    
    if (control || mudconf.read_rem_desc || nearby(player, thing))
    {
        temp = atr_get_str(temp, thing, A_DESC, &aowner, &aflags);
        if (*temp)
        {
            if (  Examinable(player, thing)
               || (aowner == Owner(player)))
            {
                view_atr(player, thing, atr_num(A_DESC), temp,
                    aowner, aflags, 1);
            }
            else
            {
                show_desc(player, thing, 0);
            }
        }
    }
    else
    {
        notify(player, "<Too far away to get a good look>");
    }
    
    if (control)
    {
        // Print owner, key, and value.
        //        
        savec = mudconf.many_coins[0];
        mudconf.many_coins[0] = Tiny_ToUpper[(unsigned char)mudconf.many_coins[0]];
        buf2 = atr_get(thing, A_LOCK, &aowner, &aflags);
        pBoolExp = parse_boolexp(player, buf2, 1);
        buf = unparse_boolexp(player, pBoolExp);
        free_boolexp(pBoolExp);
        StringCopy(buf2, Name(Owner(thing)));
        notify(player, tprintf("Owner: %s  Key: %s %s: %d", buf2, buf, mudconf.many_coins, Pennies(thing)));
        free_lbuf(buf2);
        mudconf.many_coins[0] = savec;
        
        // Print the zone
        //
        if (mudconf.have_zones)
        {
            buf2 = unparse_object(player, Zone(thing), 0);
            notify(player, tprintf("Zone: %s", buf2));
            free_lbuf(buf2);
        }

        // Print parent
        //
        loc = Parent(thing);
        if (loc != NOTHING)
        {
            buf2 = unparse_object(player, loc, 0);
            notify(player, tprintf("Parent: %s", buf2));
            free_lbuf(buf2);
        }
        buf2 = power_description(player, thing);
        notify(player, buf2);
        free_mbuf(buf2);
        
    }
    if (!(key & EXAM_BRIEF))
    {
        look_atrs(player, thing, do_parent);
    }

    // Show him interesting stuff
    //    
    if (control)
    {
        // Contents
        //
        if (Contents(thing) != NOTHING)
        {
#ifdef WOD_REALMS
            if (isMatrix(player))
            {
                notify(player, "|Icons|");
            }
            else
            {
                notify(player, "Contents:");
            }
#else
            notify(player, "Contents:");
#endif
            DOLIST(content, Contents(thing))
            {
                buf2 = unparse_object(player, content, 0);
                notify(player, buf2);
                free_lbuf(buf2);
            }
        }

        // Show stuff that depends on the object type.
        //        
        switch (Typeof(thing))
        {
        case TYPE_ROOM:
            // Tell him about exits
            //            
            if (Exits(thing) != NOTHING)
            {
                notify(player, "Exits:");
                DOLIST(exit, Exits(thing))
                {
                    buf2 = unparse_object(player, exit, 0);
                    notify(player, buf2);
                    free_lbuf(buf2);
                }
            }
            else
            {
                notify(player, "No exits.");
            }
            
            // print dropto if present
            //            
            if (Dropto(thing) != NOTHING)
            {
                buf2 = unparse_object(player, Dropto(thing), 0);
                notify(player, tprintf("Dropped objects go to: %s", buf2));
                free_lbuf(buf2);
            }
            break;

        case TYPE_THING:
        case TYPE_PLAYER:
            
            // Tell him about exits
            //            
            if (Exits(thing) != NOTHING)
            {
                notify(player, "Exits:");
                DOLIST(exit, Exits(thing))
                {
                    buf2 = unparse_object(player, exit, 0);
                    notify(player, buf2);
                    free_lbuf(buf2);
                }
            }
            else
            {
                notify(player, "No exits.");
            }
            
            // Print home
            //            
            loc = Home(thing);
            buf2 = unparse_object(player, loc, 0);
            notify(player, tprintf("Home: %s", buf2));
            free_lbuf(buf2);
            
            // print location if player can link to it
            //            
            loc = Location(thing);
            if (   (Location(thing) != NOTHING)
                && (  Examinable(player, loc)
                   || Examinable(player, thing)
                   || Linkable(player, loc)))
            {
                buf2 = unparse_object(player, loc, 0);
                notify(player, tprintf("Location: %s", buf2));
                free_lbuf(buf2);
            }
            break;

        case TYPE_EXIT:
            buf2 = unparse_object(player, Exits(thing), 0);
            notify(player, tprintf("Source: %s", buf2));
            free_lbuf(buf2);
            
            // print destination.
            //
            switch (Location(thing))
            {
            case NOTHING:
                // Special case. unparse_object() normally returns -1 as '*NOTHING*'.
                //
                notify(player, "Destination: *UNLINKED*");
                break;

            default:
                buf2 = unparse_object(player, Location(thing), 0);
                notify(player, tprintf("Destination: %s", buf2));
                free_lbuf(buf2);
                break;
            }
            break;
            
        default:
            break;
        }
    }
    else if (!Opaque(thing) && nearby(player, thing))
    {
        if (Has_contents(thing))
        {
#ifdef WOD_REALMS
            if (isMatrix(player))
            {
                look_contents(player, thing, "|Icons|", CONTENTS_REMOTE);
            }
            else
            {
                look_contents(player, thing, "Contents:", CONTENTS_REMOTE);
            }
#else
            look_contents(player, thing, "Contents:", CONTENTS_REMOTE);
#endif
        }
        if (!isExit(thing))
        {
            look_exits(player, thing, "Obvious exits:");
        }
    }
    free_lbuf(temp);
    
    if (!control)
    {
        if (mudconf.read_rem_name)
        {
            buf2 = alloc_lbuf("do_examine.pub_name");
            StringCopy(buf2, Name(thing));
            notify(player, tprintf("%s is owned by %s", buf2, Name(Owner(thing))));
            free_lbuf(buf2);
        }
        else
        {
            notify(player, tprintf("Owned by %s", Name(Owner(thing))));
        }
    }
}

void do_score(dbref player, dbref cause, int key)
{
    notify(player,
        tprintf("You have %d %s.", Pennies(player),
        (Pennies(player) == 1) ?
        mudconf.one_coin : mudconf.many_coins));
}

void do_inventory(dbref player, dbref cause, int key)
{
    dbref thing;
    char *buff, *s, *e;
    
    thing = Contents(player);
    if (thing == NOTHING) {
        notify(player, "You aren't carrying anything.");
    } else {
        notify(player, "You are carrying:");
        DOLIST(thing, thing) {
            buff = unparse_object(player, thing, 1);
            notify(player, buff);
            free_lbuf(buff);
        }
    }
    
    thing = Exits(player);
    if (thing != NOTHING) {
        notify(player, "Exits:");
        e = buff = alloc_lbuf("look_exits");
        DOLIST(thing, thing) {
            
        /*
        * chop off first exit alias to display 
            */
            
            for (s = Name(thing); *s && (*s != ';'); s++)
                safe_chr(*s, buff, &e);
            safe_str((char *)"  ", buff, &e);
        }
        *e = 0;
        notify(player, buff);
        free_lbuf(buff);
    }
    do_score(player, player, 0);
}

void do_entrances(dbref player, dbref cause, int key, char *name)
{
    dbref thing, i, j;
    char *exit, *message;
    int control_thing, count, low_bound, high_bound;
    FWDLIST *fp;
    
    parse_range(&name, &low_bound, &high_bound);
    if (!name || !*name) {
        if (Has_location(player))
            thing = Location(player);
        else
            thing = player;
        if (!Good_obj(thing))
            return;
    } else {
        init_match(player, name, NOTYPE);
        match_everything(MAT_EXIT_PARENTS);
        thing = noisy_match_result();
        if (!Good_obj(thing))
            return;
    }
    
    if (!payfor(player, mudconf.searchcost)) {
        notify(player,
            tprintf("You don't have enough %s.",
            mudconf.many_coins));
        return;
    }
    message = alloc_lbuf("do_entrances");
    control_thing = Examinable(player, thing);
    count = 0;
    for (i = low_bound; i <= high_bound; i++) {
        if (control_thing || Examinable(player, i)) {
            switch (Typeof(i)) {
            case TYPE_EXIT:
                if (Location(i) == thing) {
                    exit = unparse_object(player,
                        Exits(i), 0);
                    notify(player,
                        tprintf("%s (%s)",
                        exit, Name(i)));
                    free_lbuf(exit);
                    count++;
                }
                break;
            case TYPE_ROOM:
                if (Dropto(i) == thing) {
                    exit = unparse_object(player, i, 0);
                    notify(player,
                        tprintf("%s [dropto]", exit));
                    free_lbuf(exit);
                    count++;
                }
                break;
            case TYPE_THING:
            case TYPE_PLAYER:
                if (Home(i) == thing) {
                    exit = unparse_object(player, i, 0);
                    notify(player,
                        tprintf("%s [home]", exit));
                    free_lbuf(exit);
                    count++;
                }
                break;
            }
            
            /*
            * Check for parents 
            */
            
            if (Parent(i) == thing) {
                exit = unparse_object(player, i, 0);
                notify(player,
                    tprintf("%s [parent]", exit));
                free_lbuf(exit);
                count++;
            }
            /*
            * Check for forwarding 
            */
            
            if (H_Fwdlist(i)) {
                fp = fwdlist_get(i);
                if (!fp)
                    continue;
                for (j = 0; j < fp->count; j++) {
                    if (fp->data[j] != thing)
                        continue;
                    exit = unparse_object(player, i, 0);
                    notify(player,
                        tprintf("%s [forward]", exit));
                    free_lbuf(exit);
                    count++;
                }
            }
        }
    }
    free_lbuf(message);
    notify(player, tprintf("%d entrance%s found.", count,
        (count == 1) ? "" : "s"));
}

/*
* check the current location for bugs 
*/

static void sweep_check(dbref player, dbref what, int key, int is_loc)
{
    dbref aowner, parent;
    int canhear, cancom, isplayer, ispuppet, isconnected, attr, aflags;
    int is_parent, lev;
    char *buf, *buf2, *bp, *as, *buff, *s;
    ATTR *ap;
    
    canhear = 0;
    cancom = 0;
    isplayer = 0;
    ispuppet = 0;
    isconnected = 0;
    is_parent = 0;
    
    if ((key & SWEEP_LISTEN) &&
        (((Typeof(what) == TYPE_EXIT) || is_loc) && Audible(what))) {
        canhear = 1;
    } else if (key & SWEEP_LISTEN) {
        if (Monitor(what))
            buff = alloc_lbuf("Hearer");
        else
            buff = NULL;
        
        for (attr = atr_head(what, &as); attr; attr = atr_next(&as)) {
            if (attr == A_LISTEN) {
                canhear = 1;
                break;
            }
            if (Monitor(what)) {
                ap = atr_num(attr);
                if (!ap || (ap->flags & AF_NOPROG))
                    continue;
                
                atr_get_str(buff, what, attr, &aowner,
                    &aflags);
                
                    /*
                    * Make sure we can execute it 
                */
                
                if ((buff[0] != AMATCH_LISTEN) ||
                    (aflags & AF_NOPROG))
                    continue;
                
                    /*
                    * Make sure there's a : in it 
                */
                
                for (s = buff + 1; *s && (*s != ':'); s++) ;
                if (s) {
                    canhear = 1;
                    break;
                }
            }
        }
        if (buff)
            free_lbuf(buff);
    }
    if ((key & SWEEP_COMMANDS) && (Typeof(what) != TYPE_EXIT)) {
        
    /*
    * Look for commands on the object and parents too 
        */
        
        ITER_PARENTS(what, parent, lev) {
            if (Commer(parent)) {
                cancom = 1;
                if (lev) {
                    is_parent = 1;
                    break;
                }
            }
        }
    }
    if (key & SWEEP_CONNECT) {
        if (Connected(what) ||
            (Puppet(what) && Connected(Owner(what))) ||
            (mudconf.player_listen && (Typeof(what) == TYPE_PLAYER) &&
            canhear && Connected(Owner(what))))
            isconnected = 1;
    }
    if (key & SWEEP_PLAYER || isconnected) {
        if (Typeof(what) == TYPE_PLAYER)
            isplayer = 1;
        if (Puppet(what))
            ispuppet = 1;
    }
    if (canhear || cancom || isplayer || ispuppet || isconnected) {
        buf = alloc_lbuf("sweep_check.types");
        bp = buf;
        
        if (cancom)
            safe_str((char *)"commands ", buf, &bp);
        if (canhear)
            safe_str((char *)"messages ", buf, &bp);
        if (isplayer)
            safe_str((char *)"player ", buf, &bp);
        if (ispuppet) {
            safe_str((char *)"puppet(", buf, &bp);
            safe_str(Name(Owner(what)), buf, &bp);
            safe_str((char *)") ", buf, &bp);
        }
        if (isconnected)
            safe_str((char *)"connected ", buf, &bp);
        if (is_parent)
            safe_str((char *)"parent ", buf, &bp);
        bp[-1] = '\0';
        if (Typeof(what) != TYPE_EXIT) {
            notify(player,
                tprintf("  %s is listening. [%s]",
                Name(what), buf));
        } else {
            buf2 = alloc_lbuf("sweep_check.name");
            StringCopy(buf2, Name(what));
            for (bp = buf2; *bp && (*bp != ';'); bp++) ;
            *bp = '\0';
            notify(player,
                tprintf("  %s is listening. [%s]", buf2, buf));
            free_lbuf(buf2);
        }
        free_lbuf(buf);
    }
}

void do_sweep(dbref player, dbref cause, int key, char *where)
{
    dbref here, sweeploc;
    int where_key, what_key;
    
#ifdef WOD_REALMS
    if (!Staff(player))
    {
        notify(player, "Sorry, only staff can search for bugs...");
        return;
    }
#endif
    
    where_key = key & (SWEEP_ME | SWEEP_HERE | SWEEP_EXITS);
    what_key = key & (SWEEP_COMMANDS | SWEEP_LISTEN | SWEEP_PLAYER | SWEEP_CONNECT);
    
    if (where && *where)
    {
        sweeploc = match_controlled(player, where);
        if (!Good_obj(sweeploc))
            return;
    }
    else
    {
        sweeploc = player;
    }
    
    if (!where_key)
        where_key = -1;
    if (!what_key)
        what_key = -1;
    else if (what_key == SWEEP_VERBOSE)
        what_key = SWEEP_VERBOSE | SWEEP_COMMANDS;
    
        /*
        * Check my location.  If I have none or it is dark, check just me. 
    */
    
    if (where_key & SWEEP_HERE)
    {
        notify(player, "Sweeping location...");
        if (Has_location(sweeploc))
        {
            here = Location(sweeploc);
            if ((here == NOTHING) ||
                (Dark(here) && !mudconf.sweep_dark &&
                !Examinable(player, here)))
            {
                notify_quiet(player,
                    "Sorry, it is dark here and you can't search for bugs");
                sweep_check(player, sweeploc, what_key, 0);
            }
            else
            {
                sweep_check(player, here, what_key, 1);
                for (here = Contents(here); here != NOTHING; here = Next(here))
                    sweep_check(player, here, what_key, 0);
            }
        } 
        else
        {
            sweep_check(player, sweeploc, what_key, 0);
        }
    }
    
    // Check exits in my location 
    //
    if ((where_key & SWEEP_EXITS) && Has_location(sweeploc))
    {
        notify(player, "Sweeping exits...");
        for (here = Exits(Location(sweeploc)); here != NOTHING; here = Next(here))
            sweep_check(player, here, what_key, 0);
    }
    
    // Check my inventory 
    //
    if ((where_key & SWEEP_ME) && Has_contents(sweeploc))
    {
        notify(player, "Sweeping inventory...");
        for (here = Contents(sweeploc); here != NOTHING; here = Next(here))
            sweep_check(player, here, what_key, 0);
    }
    
    // Check carried exits 
    //
    if ((where_key & SWEEP_EXITS) && Has_exits(sweeploc))
    {
        notify(player, "Sweeping carried exits...");
        for (here = Exits(sweeploc); here != NOTHING; here = Next(here))
            sweep_check(player, here, what_key, 0);
    }
    notify(player, "Sweep complete.");
}

/*
* Output the sequence of commands needed to duplicate the specified
* * object.  If you're moving things to another system, your milage
* * will almost certainly vary.  (i.e. different flags, etc.)
*/

extern NAMETAB indiv_attraccess_nametab[];

void do_decomp(dbref player, dbref cause, int key, char *name, char *qual)
{
    BOOLEXP *pBoolExp;
    char *got, *thingname, *as, *ltext, *buff;
    dbref aowner, thing;
    int val, aflags, ca;
    ATTR *attr;
    NAMETAB *np;
    int wild_decomp;
    
    /* Check for obj/attr first */
    
    olist_push();
    if (parse_attrib_wild(player, name, &thing, 0, 1, 0))
    {
        wild_decomp = 1;
    }
    else
    {
        wild_decomp = 0;
        init_match(player, name, TYPE_THING);
        match_everything(MAT_EXIT_PARENTS);
        thing = noisy_match_result();
    }

    // get result
    //
    if (thing == NOTHING)
    {
        olist_pop();
        return;
    }

    if (!Examinable(player, thing))
    {
        notify_quiet(player,
              "You can only decompile things you can examine.");
        olist_pop();
        return;
    }

    thingname = atr_get(thing, A_LOCK, &aowner, &aflags);
    pBoolExp = parse_boolexp(player, thingname, 1);

    // Determine the name of the thing to use in reporting and then
    // report the command to make the thing. 
    //
    if (qual && *qual)
    {
        StringCopy(thingname, qual);
    }
    else
    {
        switch (Typeof(thing))
        {
        case TYPE_THING:
            strcpy(thingname, Name(thing));
            val = OBJECT_DEPOSIT(Pennies(thing));
            notify(player,
                tprintf("@create %s=%d", translate_string(thingname, 1),
                val));
            break;

        case TYPE_ROOM:
            strcpy(thingname, "here");
            notify(player,
                tprintf("@dig/teleport %s",
                translate_string(Name(thing), 1)));
            break;

        case TYPE_EXIT:
            strcpy(thingname, Name(thing));
            notify(player,
                tprintf("@open %s", translate_string(Name(thing), 1)));
            for (got = thingname; *got; got++)
            {
                if (*got == EXIT_DELIMITER)
                {
                    *got = '\0';
                    break;
                }
            }
            break;

        case TYPE_PLAYER:
            strcpy(thingname, "me");
            break;
        }
    }
    
    /* Report the lock (if any) */
    
    if (!wild_decomp && (pBoolExp != TRUE_BOOLEXP))
    {
        notify(player, tprintf("@lock %s=%s", strip_ansi(thingname),
            unparse_boolexp_decompile(player, pBoolExp)));
    }
    free_boolexp(pBoolExp);

    // Report attributes.
    //
    buff = alloc_mbuf("do_decomp.attr_name");
    for (ca = (wild_decomp ? olist_first() : atr_head(thing, &as));
        (wild_decomp) ? (ca != NOTHING) : (ca != 0);
        ca = (wild_decomp ? olist_next() : atr_next(&as)))
    {
        if ((ca == A_NAME) || (ca == A_LOCK))
        {
            continue;
        }
        attr = atr_num(ca);
        if (!attr)
        {
            continue;
        }
        if ((attr->flags & AF_NOCMD) && !(attr->flags & AF_IS_LOCK))
        {
            continue;
        }
        
        got = atr_get(thing, ca, &aowner, &aflags);
        if (Read_attr(player, thing, attr, aowner, aflags))
        {
            if (attr->flags & AF_IS_LOCK)
            {
                pBoolExp = parse_boolexp(player, got, 1);
                ltext = unparse_boolexp_decompile(player, pBoolExp);
                free_boolexp(pBoolExp);
                notify(player, tprintf("@lock/%s %s=%s", attr->name, thingname, ltext));
            }
            else
            {
                StringCopy(buff, attr->name);
                notify(player, tprintf("%c%s %s=%s", ((ca < A_USER_START) ?
                    '@' : '&'), buff, strip_ansi(thingname), got));
                for (np = indiv_attraccess_nametab; np->name; np++)
                {
                    if (  (aflags & np->flag)
                       && check_access(player, np->perm)
                       && (!(np->perm & CA_NO_DECOMP)))
                    {
                        notify(player, tprintf("@set %s/%s = %s", strip_ansi(thingname),
                            buff, np->name));
                    }
                }
                
                if (aflags & AF_LOCK)
                {
                    notify(player, tprintf("@lock %s/%s", strip_ansi(thingname), buff));
                }
            }
        }
        free_lbuf(got);
    }
    free_mbuf(buff);
    
    if (!wild_decomp)
    {
        decompile_flags(player, thing, thingname);
        decompile_powers(player, thing, thingname);
    }
    
    // If the object has a parent, report it.
    //
    if (!wild_decomp && (Parent(thing) != NOTHING))
    {
        notify(player, tprintf("@parent %s=#%d", strip_ansi(thingname), Parent(thing)));
    }
    
    // If the object has a zone, report it.
    //
    if (!wild_decomp && (Zone(thing) != NOTHING))
    {
        notify(player, tprintf("@chzone %s=#%d", strip_ansi(thingname), Zone(thing)));
    }
    
    free_lbuf(thingname);
    olist_pop();
}

/* show_vrml_url
*/
void show_vrml_url(dbref thing, dbref loc)
{
    char *vrml_url;
    dbref aowner;
    int aflags;
    
    /* If they don't care about HTML, just return. */
    if (!Html(thing))
        return;
    
    vrml_url = atr_pget(loc, A_VRML_URL, &aowner, &aflags);
    if (*vrml_url) {
        char *vrml_message, *vrml_cp;
        
        vrml_message = vrml_cp = alloc_lbuf("show_vrml_url");
        safe_str("<img xch_graph=load href=\"", vrml_message, &vrml_cp);
        safe_str(vrml_url, vrml_message, &vrml_cp);
        safe_str("\">", vrml_message, &vrml_cp);
        *vrml_cp = 0;
        notify_html(thing, vrml_message);
        free_lbuf(vrml_message);
    } else {
        notify_html(thing, "<img xch_graph=hide>");
    }
    free_lbuf(vrml_url);
}