1. Unpack the distribution using JAR from ARJ software as mentioned in the FAQ using the following command line. jar x mux20b275src.j -or- Unpack the mux20b275src.zip distribution using WinZip. 2. Start Visual C++ and open the workspace in the top directory. 3. Within Visual C++, Do a batch build in order to get mkindx.exe, a.exe, dbconvert.exe, and tinymux.exe. It will be debug and release version of these in their own build directory in the topmost directory. 4. Use these binaries as you normally would by copying/moving them to the game/bin directory. 5. db_load and db_unload batch files are provided, but if you change your game name to something other than 'tinymux', you need to edit these files. -or- Instead of using db_load and db_unload, you can use dbconvert directly. Type dbconvert for usage. For example, to load a flatfile, change to the data directory and type the following: del tinymux.pag del tinymux.dir ..\bin\dbconvert tinymux x < tinymux.flat > tinymux.db To unload a flatfile, change to the data directory and type the following: ..\bin\dbconvert tinymux X < tinymux.db.new > tinymux.flat (or whatever the latest tinymux.db file is) 6. Do not simply double-click on these programs. You must open an 'Command Prompt' window and start the game via 'Startmux'.